# Turn 0 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 0](/games/game-07/turns/0.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). · [Next turn's calls](/games/game-07/turns/1-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i2 {#d-alice-i2} Seat: alice. Identity: recorded invocation. Prompt number: 2. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i2`) **Linked accepted events** - [Event #3](/games/game-07/turns/0.md#e3) — exact submission ref - [Event #4](/games/game-07/turns/0.md#e4) — exact submission ref - [Event #5](/games/game-07/turns/0.md#e5) — exact submission ref **Recorded submissions and refusals** - message after #2: {"text": "Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours."} — {"applied": 3}. Board before: state `0` in [states.jsonl](/games/game-07/states.jsonl) · after: state `0` in [states.jsonl](/games/game-07/states.jsonl) - plan after #3: {"text": "I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka."} — {"applied": 4}. Board before: state `0` in [states.jsonl](/games/game-07/states.jsonl) · after: state `0` in [states.jsonl](/games/game-07/states.jsonl) - command after #4: {"action": {"tag": "treatDisease", "color": "blue"}} — {"applied": 5}. Board before: state `0` in [states.jsonl](/games/game-07/states.jsonl) · after: state `5` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i1"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #1): Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo). ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:21 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo tempo: 3 action(s) closer to the yellow cure (42 → 39 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Tokyo–Osaka red cluster at Tokyo — drive Chicago, drive San Francisco, drive Tokyo, treat red tempo: 2 action(s) further from the yellow cure (42 → 44 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 1.02 vs 0.74 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"London"} [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Chennai"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [55] {"tag":"treatDisease","color":"blue"} [56] {"tag":"shareGive","to":"bob","card":"Atlanta"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Sao Paulo" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Bob suggested: treat blue, build station with Atlanta, save last 2 actions. That's a good line — but Ops Expert builds stations without discarding a card! Build station for free, keep Atlanta card. Then remaining 2 actions: maybe drive toward Sao Paulo handoff (2 actions = Chicago→? no, Atlanta→Miami→Bogota). Actually treat, build, drive Miami, drive Bogota — leaves me 1 move from Sao Paulo, holding Sao Paulo card. Good. Message bob: build free with OE, heading to Sao Paulo for handoff. Pin plan. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_62a4683e99eb4947b505b8f4", "ref": "alice:i2:call_62a4683e99eb4947b505b8f4", "input": {"text": "Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": "call_371dfd64e49b4ead9e3ea933", "ref": "alice:i2:call_371dfd64e49b4ead9e3ea933", "input": {"text": "I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_5bbe6b6e5c284adb94d2d45f", "ref": "alice:i2:call_5bbe6b6e5c284adb94d2d45f", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### alice-i4 {#d-alice-i4} Seat: alice. Identity: recorded invocation. Prompt number: 4. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i4`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** - command after #6: {"action": {"tag": "buildStation"}} — {"rejected": "station_already_here", "message": "Atlanta already has a station"}. Board before: state `5` in [states.jsonl](/games/game-07/states.jsonl) · after: state `5` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i3"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #6): Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata Atlanta: 1 blue [in infect-discard] Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo tempo: 3 action(s) closer to the yellow cure (42 → 39 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Tokyo–Osaka red cluster at Tokyo — drive Chicago, drive San Francisco, drive Tokyo tempo: 2 action(s) further from the yellow cure (42 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"London"} [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Chennai"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [55] {"tag":"treatDisease","color":"blue"} [56] {"tag":"shareGive","to":"bob","card":"Atlanta"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Sao Paulo" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_c11a72e3f93f4f26b7058b42", "ref": "alice:i4:call_c11a72e3f93f4f26b7058b42", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}} ``` ### alice-i5 {#d-alice-i5} Seat: alice. Identity: recorded invocation. Prompt number: 5. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i5`) **Linked accepted events** - [Event #7](/games/game-07/turns/0.md#e7) — exact submission ref **Recorded submissions and refusals** - command after #6: {"action": {"tag": "driveFerry", "to": "Miami"}} — {"applied": 7}. Board before: state `5` in [states.jsonl](/games/game-07/states.jsonl) · after: state `7` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "second_pool_message"} ``` **Recorded input** ```text Your last action was rejected (station_already_here): Atlanta already has a station. These are your CURRENT legal actions — pick one and pass it verbatim to submit_action.action (a grouped family: fill its template with one combination shown on a single line): [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"London"} [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Chennai"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [55] {"tag":"treatDisease","color":"blue"} [56] {"tag":"shareGive","to":"bob","card":"Atlanta"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Sao Paulo" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" Submit a different action from this menu. Do not retry the rejected one. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Right — Atlanta already has a station (only Atlanta listed). So plan: drive Miami, drive Bogota, save 1 action or... 3 actions left. Drive Miami, drive Bogota, drive Sao Paulo? Then handoff could happen this turn if bob jumps? Bob said meet next turn. Actually driving to Sao Paulo now (3 drives) arrives exactly; bob is in Atlanta though, 3 moves away — he could dispatcher-jump himself... he's the pawn, dispatcher can move own pawn: Atlanta→? Not adjacent. He'd need charter. Next turn better. But driving all 3 now puts me in Sao Paulo, bob meets next turn — good, saves an action later. Do that. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_1e85b64f14ed4b0d8fc4e383", "ref": "alice:i5:call_1e85b64f14ed4b0d8fc4e383", "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### alice-i6 {#d-alice-i6} Seat: alice. Identity: recorded invocation. Prompt number: 6. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i6`) **Linked accepted events** - [Event #8](/games/game-07/turns/0.md#e8) — exact submission ref **Recorded submissions and refusals** - command after #7: {"action": {"tag": "driveFerry", "to": "Bogota"}} — {"applied": 8}. Board before: state `7` in [states.jsonl](/games/game-07/states.jsonl) · after: state `8` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Miami(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Atlanta→Chicago→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Atlanta: 1 blue [in infect-discard] Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Bogota, drive Sao Paulo tempo: 2 action(s) closer to the yellow cure (41 → 39 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Tokyo–Osaka red cluster at Tokyo — drive Atlanta, drive Chicago tempo: 1 action(s) further from the yellow cure (41 → 42 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "build a station at Miami — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 1 vs 2, risk 1.23 vs 1.23 — beaten by "advance the yellow cure: move toward the Sao Pa…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "London", "Sao Paulo", "Atlanta", "Chennai" (buildStation costs NO card — Operations Expert builds free) [10] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_accb0eef023f418895abcc6e", "ref": "alice:i6:call_accb0eef023f418895abcc6e", "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### alice-i7 {#d-alice-i7} Seat: alice. Identity: recorded invocation. Prompt number: 7. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i7`) **Linked accepted events** - [Event #9](/games/game-07/turns/0.md#e9) — exact submission ref **Recorded submissions and refusals** - command after #8: {"action": {"tag": "buildStation"}} — {"applied": 9}. Board before: state `8` in [states.jsonl](/games/game-07/states.jsonl) · after: state `9` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Bogota(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Riyadh: 3 black⚠ [in infect-discard] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Atlanta: 1 blue [in infect-discard] Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 2/5 blue set — burning drops it to 1/5; 10 blue in deck; spend it only if this beats the cure) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 2→1, black 2→1) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Bogota — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 2 action(s) closer to the blue cure (51 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Tokyo–Osaka red cluster at Tokyo — drive Mexico City tempo: 1 action(s) further from the yellow cure (40 → 41 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "build a station at Bogota — brings alice 2 move…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)" — tempo 1 vs 2, risk 1.23 vs 1.23 — beaten by "build a station at Bogota — brings alice 2 move…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "London", "Sao Paulo", "Atlanta", "Chennai" (buildStation costs NO card — Operations Expert builds free) [11] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_afbf32c5f2a34bde9b675bfd", "ref": "alice:i7:call_afbf32c5f2a34bde9b675bfd", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}} ``` ### bob-i1 {#d-bob-i1} Seat: bob. Identity: recorded invocation. Prompt number: 1. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i1`) **Linked accepted events** - [Event #1](/games/game-07/turns/0.md#e1) — exact submission ref - [Event #2](/games/game-07/turns/0.md#e2) — exact submission ref **Recorded submissions and refusals** - message after #0: {"text": "Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo)."} — {"applied": 1}. Board before: state `0` in [states.jsonl](/games/game-07/states.jsonl) · after: state `0` in [states.jsonl](/games/game-07/states.jsonl) - plan after #1: {"text": "Cure assignment: alice collects blue (5-card? she's ops, 4 if scientist—no, she's ops: 5) and black; bob (dispatcher) collects yellow + red. Alice builds station at Atlanta now (spend Atlanta card) → shuttle base. Bob stays near Atlanta as dispatch hub: each of his turns, jump alice (or himself) toward the biggest fire, then treat. Handoff: alice gives bob Sao Paulo in Sao Paulo (both walk there ~3 moves) so bob can pursue yellow/red cures at Atlanta station. Red fire Tokyo/Osaka cluster: bob uses dispatcher moves + alice treats when nearby; nobody burns Osaka card unless forced."} — {"applied": 2}. Board before: state `0` in [states.jsonl](/games/game-07/states.jsonl) · after: state `0` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:21 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): drive alice 3 step(s) to Tokyo → then that pawn treats Osaka(red): drive alice 4 step(s) to Osaka → then that pawn treats Riyadh(black): drive alice 6 step(s) to Riyadh → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Send advice: as Dispatcher, suggest alice split — she should treat or build? Alice is ops expert; suggestions: use ops move to Tokyo? Actually alice at Atlanta with London, Atlanta, Sao Paulo, Chennai. My turn comes after; I can dispatcher-jump alice to Tokyo and she treats? No — treat only removes 1 cube unless cured; 3-cube cluster needs many actions. Better plan: alice builds a station (ops, free) at Atlanta? Atlanta card is hers; or use government grant. Keep it simple: suggest alice build station at Atlanta with Atlanta card (shuttle base), and treat Atlanta blue first. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_efc421b368f24dbfb232084b", "ref": "bob:i1:call_efc421b368f24dbfb232084b", "input": {"text": "Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Also pin plan? Advisory says pin. Do it. ``` text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": "call_a60848f5a14b4c5db2962e5f", "ref": "bob:i1:call_a60848f5a14b4c5db2962e5f", "input": {"text": "Cure assignment: alice collects blue (5-card? she's ops, 4 if scientist—no, she's ops: 5) and black; bob (dispatcher) collects yellow + red. Alice builds station at Atlanta now (spend Atlanta card) → shuttle base. Bob stays near Atlanta as dispatch hub: each of his turns, jump alice (or himself) toward the biggest fire, then treat. Handoff: alice gives bob Sao Paulo in Sao Paulo (both walk there ~3 moves) so bob can pursue yellow/red cures at Atlanta station. Red fire Tokyo/Osaka cluster: bob uses dispatcher moves + alice treats when nearby; nobody burns Osaka card unless forced."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` ### bob-i2 {#d-bob-i2} Seat: bob. Identity: recorded invocation. Prompt number: 2. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i2`) **Linked accepted events** - [Event #6](/games/game-07/turns/0.md#e6) — exact submission ref **Recorded submissions and refusals** - message after #5: {"text": "Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff."} — {"applied": 6}. Board before: state `5` in [states.jsonl](/games/game-07/states.jsonl) · after: state `5` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #3): Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text She's driving Miami→Bogota after treating? Atlanta→Miami→Bogota, 2 drives = 2 actions. Fine. Just acknowledge briefly. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_4c21936460f546cb86ec5a8f", "ref": "bob:i2:call_4c21936460f546cb86ec5a8f", "input": {"text": "Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Plan is aligned — I'll hold until my turn, then dispatcher-jump toward containment and meet alice in Sao Paulo for the Sao Paulo yellow handoff. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i1 {#d-alice-i1} Seat: alice. Identity: recorded invocation. Prompt number: 1. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i1`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:21 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [in infect-discard] Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo tempo: 3 action(s) closer to the yellow cure (42 → 39 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Tokyo–Osaka red cluster at Tokyo — drive Chicago, drive San Francisco, drive Tokyo, treat red tempo: 2 action(s) further from the yellow cure (42 → 44 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 1.02 vs 0.74 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"London"} [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Chennai"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [55] {"tag":"treatDisease","color":"blue"} [56] {"tag":"shareGive","to":"bob","card":"Atlanta"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Sao Paulo" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-i3 {#d-alice-i3} Seat: alice. Identity: recorded invocation. Prompt number: 3. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i3`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(operationsExpert) hand=4 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:24 black:17 red:16 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata Atlanta: 1 blue [in infect-discard] Delhi: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] Istanbul: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo tempo: 3 action(s) closer to the yellow cure (42 → 39 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Tokyo–Osaka red cluster at Tokyo — drive Chicago, drive San Francisco, drive Tokyo tempo: 2 action(s) further from the yellow cure (42 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Tokyo, Osaka, Riyadh): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Sao Pa…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"London"} [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Chennai"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [55] {"tag":"treatDisease","color":"blue"} [56] {"tag":"shareGive","to":"bob","card":"Atlanta"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Sao Paulo" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i3 {#d-bob-i3} Seat: bob. Identity: recorded invocation. Prompt number: 3. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i3`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 OUTBROKE since you last saw the board: Riyadh (chain members included, in resolution order) stations: Atlanta, Bogota players: alice@Bogota(operationsExpert) hand=5 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:21 black:13 red:16 decks: player=47 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: alice, 5 move(s) vs your 6 Bogota: 3 yellow⚠ — 1 move(s): (shuttle)Bogota — nearer teammate: alice, 0 move(s) vs your 1 Manila: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Atlanta: 1 blue Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): alice already at Bogota → then that pawn treats Tokyo(red): drive bob 3 step(s) to Tokyo → then that pawn treats Osaka(red): drive bob 4 step(s) to Osaka → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Bogota +1 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take Sao Paulo — the yellow handoff without the crossing (3 still needed) — move alice to Sao Paulo, jump bob onto alice, take Sao Paulo from alice tempo: 5 action(s) closer to the yellow cure (39 → 34 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases - defuse Bogota and return to Atlanta (round trip, 3 actions) — shuttle Bogota, treat yellow, shuttle Atlanta tempo: no cure progress — nearest is yellow, 39 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~1.5 expected outbreak(s) over the next 2 infect phases - break the Tokyo–Osaka red cluster at Tokyo — drive Chicago, drive San Francisco, drive Tokyo, treat red tempo: 3 action(s) further from the red cure (49 → 52 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases exchange "take Sao Paulo — the yellow handoff without the…" → "defuse Bogota and return to Atlanta": gives up 5 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~1.5 exchange "defuse Bogota and return to Atlanta" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 3 action(s) of cure progress to move risk ~1.5 expected outbreaks → ~1.0 dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -3, risk 1.94 vs 1.00 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" dominated: "defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 1.82 vs 1.00 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" dominated: "defuse Osaka (red, 3 cubes — no other line on this menu goes there)" — tempo -4 vs -3, risk 1.79 vs 1.00 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami" [9] {"tag":"shuttleFlight","to":"Bogota"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lima"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Sao Paulo"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (Riyadh), 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)