# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-07/turns/1.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-1) · [Game](/games/game-07/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `9` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · bob · msg {#e1} > Suggestion for your turn: treat Atlanta blue (1 action, your pawn is here), then build the second station here with Atlanta(blue) (1 action) — it's your blue card and gives us a shuttle base; Atlanta's blue card is spent but blue cure is yours to collect anyway. Save your last 2 actions. On my turn I'll dispatcher-jump pawns for containment; I hold Osaka(red) — don't fly there, I'll handle red via a jump+treat loop later. Please keep Sao Paulo for our yellow handoff to me (meet in Sao Paulo). [Model call bob-i1](/games/game-07/turns/0-calls.md#d-bob-i1) — exact submission ref ### #2 · bob · plan {#e2} > Cure assignment: alice collects blue (5-card? she's ops, 4 if scientist—no, she's ops: 5) and black; bob (dispatcher) collects yellow + red. Alice builds station at Atlanta now (spend Atlanta card) → shuttle base. Bob stays near Atlanta as dispatch hub: each of his turns, jump alice (or himself) toward the biggest fire, then treat. Handoff: alice gives bob Sao Paulo in Sao Paulo (both walk there ~3 moves) so bob can pursue yellow/red cures at Atlanta station. Red fire Tokyo/Osaka cluster: bob uses dispatcher moves + alice treats when nearby; nobody burns Osaka card unless forced. [Model call bob-i1](/games/game-07/turns/0-calls.md#d-bob-i1) — exact submission ref ### #3 · alice · msg {#e3} > Good plan, one upgrade: as Operations Expert I build the Atlanta station WITHOUT spending the Atlanta card — it stays in my hand for the future blue cure. Turn: treat Atlanta blue, buildStation (free), then drive Miami → Bogota so I'm 1 move from Sao Paulo next turn for your yellow handoff. Don't fly to Osaka — red is yours. [Model call alice-i2](/games/game-07/turns/0-calls.md#d-alice-i2) — exact submission ref ### #4 · alice · plan {#e4} > I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. [Model call alice-i2](/games/game-07/turns/0-calls.md#d-alice-i2) — exact submission ref ### #5 · alice · cmd {#e5} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `0` in [states.jsonl](/games/game-07/states.jsonl) · after: state `5` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i2](/games/game-07/turns/0-calls.md#d-alice-i2) — exact submission ref ### #6 · bob · msg {#e6} > Even better — free build keeps Atlanta card for your blue set. Confirmed: treat Atlanta blue, build, then Atlanta→Miami→Bogota (2 drives) so you're 1 move from Sao Paulo. I'll meet you in Sao Paulo next turn for the yellow handoff. [Model call bob-i2](/games/game-07/turns/0-calls.md#d-bob-i2) — exact submission ref ### #7 · alice · cmd {#e7} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `5` in [states.jsonl](/games/game-07/states.jsonl) · after: state `7` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i5](/games/game-07/turns/0-calls.md#d-alice-i5) — exact submission ref ### #8 · alice · cmd {#e8} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `7` in [states.jsonl](/games/game-07/states.jsonl) · after: state `8` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i6](/games/game-07/turns/0-calls.md#d-alice-i6) — exact submission ref ### #9 · alice · cmd {#e9} ```json { "tag": "buildStation" } ``` Board before: state `8` in [states.jsonl](/games/game-07/states.jsonl) · after: state `9` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i7](/games/game-07/turns/0-calls.md#d-alice-i7) — exact submission ref ## Refused submissions These attempts have no accepted-event sequence number. They are listed separately from the applied actions above. - After #6: {"action": {"tag": "buildStation"}} — {"rejected": "station_already_here", "message": "Atlanta already has a station"}. [Model call alice-i4](/games/game-07/turns/0-calls.md#d-alice-i4) · unchanged board: state `5` in [states.jsonl](/games/game-07/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i2](/games/game-07/turns/0-calls.md#d-alice-i2) · alice · recorded invocation · active turn: True · linked events: [#3](/games/game-07/turns/0.md#e3) (exact submission ref), [#4](/games/game-07/turns/0.md#e4) (exact submission ref), [#5](/games/game-07/turns/0.md#e5) (exact submission ref) - [alice-i4](/games/game-07/turns/0-calls.md#d-alice-i4) · alice · recorded invocation · active turn: True · linked events: none proven · refused after #6: station_already_here - [alice-i5](/games/game-07/turns/0-calls.md#d-alice-i5) · alice · recorded invocation · active turn: True · linked events: [#7](/games/game-07/turns/0.md#e7) (exact submission ref) - [alice-i6](/games/game-07/turns/0-calls.md#d-alice-i6) · alice · recorded invocation · active turn: True · linked events: [#8](/games/game-07/turns/0.md#e8) (exact submission ref) - [alice-i7](/games/game-07/turns/0-calls.md#d-alice-i7) · alice · recorded invocation · active turn: True · linked events: [#9](/games/game-07/turns/0.md#e9) (exact submission ref) - [bob-i1](/games/game-07/turns/0-calls.md#d-bob-i1) · bob · recorded invocation · active turn: False · linked events: [#1](/games/game-07/turns/0.md#e1) (exact submission ref), [#2](/games/game-07/turns/0.md#e2) (exact submission ref) - [bob-i2](/games/game-07/turns/0-calls.md#d-bob-i2) · bob · recorded invocation · active turn: False · linked events: [#6](/games/game-07/turns/0.md#e6) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i1](/games/game-07/turns/0-calls.md#d-alice-i1) · alice · recorded invocation · active turn: True · linked events: none proven - [alice-i3](/games/game-07/turns/0-calls.md#d-alice-i3) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i3](/games/game-07/turns/0-calls.md#d-bob-i3) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)