# Turn 1 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 1](/games/game-07/turns/1.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/0-calls.md) · [Next turn's calls](/games/game-07/turns/2-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i8 {#d-alice-i8} Seat: alice. Identity: recorded invocation. Prompt number: 8. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i8`) **Linked accepted events** - [Event #10](/games/game-07/turns/1.md#e10) — exact submission ref **Recorded submissions and refusals** - message after #9: {"text": "Bogota hit 3 yellow while I'm standing here — next turn I'll treat it and keep heading for the Sao Paulo handoff (now even better: yellow cure can land at my new Bogota station). Riyadh outbroke: black supply dropping, I'm the black collector. You're nearest to Tokyo–Osaka red — keep it on your radar via jumps. Still meet me IN Sao Paulo."} — {"applied": 10}. Board before: state `9` in [states.jsonl](/games/game-07/states.jsonl) · after: state `9` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 OUTBROKE since you last saw the board: Riyadh (chain members included, in resolution order) stations: Atlanta, Bogota players: alice@Bogota(operationsExpert) hand=5 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:21 black:13 red:16 decks: player=47 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Riyadh: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh Bogota: 3 yellow⚠ — you are HERE — treat it now Manila: 2 red — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 2 black [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Atlanta: 1 blue Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Bogota (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Bogota +1 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Bob's turn. I got Baghdad card. Riyadh outbreak. Advise bob: meet in Sao Paulo for handoff; I'll treat Bogota yellow (3!) next turn... Actually I can't act now. Advise: Sao Paulo handoff still on, and he should plan red containment. Also Bogota now 3 yellow — I'm here, I'll treat next turn. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_374b3cfc6dd2421788361713", "ref": "alice:i8:call_374b3cfc6dd2421788361713", "input": {"text": "Bogota hit 3 yellow while I'm standing here — next turn I'll treat it and keep heading for the Sao Paulo handoff (now even better: yellow cure can land at my new Bogota station). Riyadh outbroke: black supply dropping, I'm the black collector. You're nearest to Tokyo–Osaka red — keep it on your radar via jumps. Still meet me IN Sao Paulo."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advice sent to bob: I'll clear Bogota's 3 yellow and proceed with the Sao Paulo yellow handoff next turn (yellow cure can now land at my new Bogota station); flagging Riyadh's black supply pressure and keeping Tokyo–Osaka red on bob's side. ``` toolCalls: [] ### bob-i4 {#d-bob-i4} Seat: bob. Identity: recorded invocation. Prompt number: 4. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i4`) **Linked accepted events** - [Event #11](/games/game-07/turns/1.md#e11) — exact submission ref **Recorded submissions and refusals** - command after #10: {"action": {"tag": "treatDisease", "color": "blue"}} — {"applied": 11}. Board before: state `9` in [states.jsonl](/games/game-07/states.jsonl) · after: state `11` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i3"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #10): Bogota hit 3 yellow while I'm standing here — next turn I'll treat it and keep heading for the Sao Paulo handoff (now even better: yellow cure can land at my new Bogota station). Riyadh outbroke: black supply dropping, I'm the black collector. You're nearest to Tokyo–Osaka red — keep it on your radar via jumps. Still meet me IN Sao Paulo. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 OUTBROKE since you last saw the board: Riyadh (chain members included, in resolution order) stations: Atlanta, Bogota players: alice@Bogota(operationsExpert) hand=5 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:22 yellow:21 black:13 red:16 decks: player=47 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: alice, 5 move(s) vs your 6 Bogota: 3 yellow⚠ — 1 move(s): (shuttle)Bogota — nearer teammate: alice, 0 move(s) vs your 1 Manila: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Atlanta: 1 blue Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): alice already at Bogota → then that pawn treats Tokyo(red): drive bob 3 step(s) to Tokyo → then that pawn treats Osaka(red): drive bob 4 step(s) to Osaka → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Bogota +1 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take Sao Paulo — the yellow handoff without the crossing (3 still needed) — move alice to Sao Paulo, jump bob onto alice, take Sao Paulo from alice tempo: 5 action(s) closer to the yellow cure (39 → 34 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases - defuse Bogota and return to Atlanta (round trip, 3 actions) — shuttle Bogota, treat yellow, shuttle Atlanta tempo: no cure progress — nearest is yellow, 39 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~1.5 expected outbreak(s) over the next 2 infect phases - break the Tokyo–Osaka red cluster at Tokyo — drive Chicago, drive San Francisco, drive Tokyo, treat red tempo: 3 action(s) further from the red cure (49 → 52 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases exchange "take Sao Paulo — the yellow handoff without the…" → "defuse Bogota and return to Atlanta": gives up 5 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~1.5 exchange "defuse Bogota and return to Atlanta" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 3 action(s) of cure progress to move risk ~1.5 expected outbreaks → ~1.0 dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -3, risk 1.94 vs 1.00 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" dominated: "defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 1.82 vs 1.00 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" dominated: "defuse Osaka (red, 3 cubes — no other line on this menu goes there)" — tempo -4 vs -3, risk 1.79 vs 1.00 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami" [9] {"tag":"shuttleFlight","to":"Bogota"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lima"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Sao Paulo"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (Riyadh), 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Plan: yellow cure is nearest. Take Sao Paulo line: move alice Bogota→Sao Paulo (1 drive, or I dispatcherMove her), jump bob onto alice (1), take Sao Paulo from alice (1). Then 4th action: treat Atlanta blue? I'm jumping to Sao Paulo; treat Atlanta blue would need to happen before jumping. Actions: dispatcherMove alice to Sao Paulo (1), dispatcherJump bob→alice (2), shareTake Sao Paulo (3), then I'm in Sao Paulo with 1 action left — treat? Sao Paulo has no cubes listed. Hmm, then shuttle back next turn to cure. Better: treat Atlanta blue first (action 1), then move alice, jump, take. Wait dispatcherMove alice via directFlight costs alice a card — use drive (1 action). So: treat blue (1), dispatcherMove alice→Sao Paulo drive (2), jump bob to alice (3), shareTake Sao Paulo (4). Then end turn; next turn shuttle to Bogota... wait cure needs station; Bogota has station. I'm in Sao Paulo, Bogota adjacent, next turn shuttle+treat... cure = discoverCure at station. Bob has Johannesburg + Miami + Sao Paulo = 3 yellow; needs 5. Not cure yet. OK. Alternatively action 4 vs risk. Fine. Preview? Quick preview optional; skip, plan is simple and legal. Actually verify share take allowed: both in Sao Paulo after alice moves, yes. Send brief message then submit. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_ec8fe6b256444f3e8e78d4c2", "ref": "bob:i4:call_ec8fe6b256444f3e8e78d4c2", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-i5 {#d-bob-i5} Seat: bob. Identity: recorded invocation. Prompt number: 5. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i5`) **Linked accepted events** - [Event #12](/games/game-07/turns/1.md#e12) — exact submission ref **Recorded submissions and refusals** - command after #11: {"action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sao Paulo"}} — {"applied": 12}. Board before: state `11` in [states.jsonl](/games/game-07/states.jsonl) · after: state `12` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Bogota players: alice@Bogota(operationsExpert) hand=5 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:23 yellow:21 black:13 red:16 decks: player=47 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: alice, 5 move(s) vs your 6 Bogota: 3 yellow⚠ — 1 move(s): (shuttle)Bogota — nearer teammate: alice, 0 move(s) vs your 1 Manila: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): alice already at Bogota → then that pawn treats Tokyo(red): drive bob 3 step(s) to Tokyo → then that pawn treats Osaka(red): drive bob 4 step(s) to Osaka → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Bogota +1 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take Sao Paulo — the yellow handoff without the crossing (3 still needed) — move alice to Sao Paulo, jump bob onto alice, take Sao Paulo from alice tempo: 5 action(s) closer to the yellow cure (39 → 34 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases - defuse Bogota and return to Atlanta (round trip, 3 actions) — shuttle Bogota, treat yellow, shuttle Atlanta tempo: no cure progress — nearest is yellow, 39 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~1.5 expected outbreak(s) over the next 2 infect phases exchange "take Sao Paulo — the yellow handoff without the…" → "defuse Bogota and return to Atlanta": gives up 5 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~1.5 dominated: "break the Tokyo–Osaka red cluster at Tokyo" — tempo -3 vs 0, risk 1.79 vs 1.50 — beaten by "defuse Bogota and return to Atlanta" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -3 vs -3, risk 1.94 vs 1.79 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" dominated: "defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 1.82 vs 1.50 — beaten by "defuse Bogota and return to Atlanta" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami" [9] {"tag":"shuttleFlight","to":"Bogota"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lima"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Sao Paulo"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (Riyadh), 1 new 3-cube city — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (Riyadh), 1 new 3-cube city — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Execute Sao Paulo line: dispatcherMove alice drive→Sao Paulo, jump bob to alice, shareTake Sao Paulo. Then I'll be in Sao Paulo; remaining action: none... 3 actions = exactly these 3. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_d197facda61841929b75afdf", "ref": "bob:i5:call_d197facda61841929b75afdf", "input": {"action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sao Paulo"}}} ``` ### bob-i6 {#d-bob-i6} Seat: bob. Identity: recorded invocation. Prompt number: 6. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i6`) **Linked accepted events** - [Event #13](/games/game-07/turns/1.md#e13) — exact submission ref - [Event #14](/games/game-07/turns/1.md#e14) — exact submission ref **Recorded submissions and refusals** - message after #12: {"text": "Split call: I take the cure line — jumping to you and taking Sao Paulo(yellow), putting me at 3 yellow. You're 1 move from Bogota: please defuse Bogota's 3 yellow next turn (build/shuttle from there), that also covers our containment line. Riyadh(3 black) stays yours as black collector; I'll aim dispatcher jumps at the Tokyo–Osaka red cluster next turn."} — {"applied": 13}. Board before: state `12` in [states.jsonl](/games/game-07/states.jsonl) · after: state `12` in [states.jsonl](/games/game-07/states.jsonl) - command after #13: {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}} — {"applied": 14}. Board before: state `12` in [states.jsonl](/games/game-07/states.jsonl) · after: state `14` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Bogota players: alice@Sao Paulo(operationsExpert) hand=5 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Atlanta(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:23 yellow:21 black:13 red:16 decks: player=47 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Bogota: 3 yellow⚠ — 1 move(s): (shuttle)Bogota Manila: 2 red — pre-empt (one draw from critical): 3 move(s): Chicago→San Francisco→Manila Kolkata: 2 black [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 1 step(s) to Bogota → then that pawn treats Tokyo(red): drive bob 3 step(s) to Tokyo → then that pawn treats Osaka(red): drive bob 4 step(s) to Osaka → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 0 move(s); then bob to station Bogota +1 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: hand off a card at Sao Paulo (bob collects, 3 still needed) — jump bob onto alice, take Sao Paulo from alice tempo: 4 action(s) closer to the yellow cure (38 → 34 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases - defuse Bogota (yellow, 3 cubes — no other line on this menu goes there) — shuttle Bogota, treat yellow tempo: 1 action(s) closer to the yellow cure (38 → 37 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.5 expected outbreak(s) over the next 2 infect phases exchange "advance the yellow cure: hand off a card at Sao…" → "defuse Bogota": gives up 3 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~1.5 dominated: "break the Tokyo–Osaka red cluster at Tokyo" — tempo -2 vs 1, risk 1.79 vs 1.50 — beaten by "defuse Bogota" dominated: "defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 1.82 vs 1.79 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami" [9] {"tag":"shuttleFlight","to":"Bogota"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"San Francisco"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chicago"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Toronto"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Atlanta"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Washington"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"New York"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"London"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Madrid"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Paris"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Essen"} [30] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Milan"} [31] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"St. Petersburg"} [32] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Los Angeles"} [33] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mexico City"} [34] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Miami"} [35] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bogota"} [36] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lima"} [37] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Santiago"} [38] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Buenos Aires"} [39] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lagos"} [40] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kinshasa"} [41] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Johannesburg"} [42] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Khartoum"} [43] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Algiers"} [44] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Cairo"} [45] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Istanbul"} [46] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Moscow"} [47] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tehran"} [48] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Baghdad"} [49] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Riyadh"} [50] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Karachi"} [51] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mumbai"} [52] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Delhi"} [53] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kolkata"} [54] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chennai"} [55] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Beijing"} [56] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Shanghai"} [57] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Seoul"} [58] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tokyo"} [59] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Osaka"} [60] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Taipei"} [61] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Hong Kong"} [62] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bangkok"} [63] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Ho Chi Minh City"} [64] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Manila"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Jakarta"} [66] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sydney"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (Riyadh), 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Split decision: advance yellow cure (jump + take) vs defuse Bogota. With 2 actions: jump bob to alice (1), shareTake Sao Paulo (2) — completes the cure handoff. Alternatively shuttle Bogota + treat. Yellow cure matters more; alice can defuse Bogota herself next turn (she's 1 move away, OE). Do the handoff, message split call. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_96b741811fed478ea1ef6c5a", "ref": "bob:i6:call_96b741811fed478ea1ef6c5a", "input": {"text": "Split call: I take the cure line — jumping to you and taking Sao Paulo(yellow), putting me at 3 yellow. You're 1 move from Bogota: please defuse Bogota's 3 yellow next turn (build/shuttle from there), that also covers our containment line. Riyadh(3 black) stays yours as black collector; I'll aim dispatcher jumps at the Tokyo–Osaka red cluster next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn.", "delivery": "alice is not advising right now; if the referee accepts this message, they will read it at their next prompt."}} {"tool": "submit_action", "toolCallId": "call_1edf12c5778b4a0489bf3918", "ref": "bob:i6:call_1edf12c5778b4a0489bf3918", "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### bob-i7 {#d-bob-i7} Seat: bob. Identity: recorded invocation. Prompt number: 7. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i7`) **Linked accepted events** - [Event #15](/games/game-07/turns/1.md#e15) — exact submission ref **Recorded submissions and refusals** - command after #14: {"action": {"tag": "shareTake", "from": "alice", "card": "Sao Paulo"}} — {"applied": 15}. Board before: state `14` in [states.jsonl](/games/game-07/states.jsonl) · after: state `15` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Bogota players: alice@Sao Paulo(operationsExpert) hand=5 [London(blue), Sao Paulo(yellow), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Sao Paulo(dispatcher) hand=4 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow)] supply: blue:23 yellow:21 black:13 red:16 decks: player=47 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Madrid→Algiers→Cairo→Riyadh Bogota: 3 yellow⚠ — 1 move(s): Bogota Manila: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila Kolkata: 2 black [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 4 cubes — matures to 3s costs 6+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive alice 1 step(s) to Bogota → then that pawn treats Riyadh(black): drive alice 4 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 5 step(s) to Tokyo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Bogota (1 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Bogota (1 move(s)) share now available: alice should GIVE Sao Paulo to bob (the yellow collector). One direction only — never trade it back. ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: hand off a card at Sao Paulo (bob collects, 3 still needed) — take Sao Paulo from alice tempo: 3 action(s) closer to the yellow cure (37 → 34 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases - break the Tokyo–Osaka red cluster at Tokyo — drive Bogota tempo: 1 action(s) closer to the red cure (50 → 49 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: hand off a card at Sao…" → "break the Tokyo–Osaka red cluster at Tokyo": gives up 2 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0 dominated: "break the Kolkata–Delhi black cluster at Delhi" — tempo -1 vs 1, risk 1.94 vs 1.79 — beaten by "break the Tokyo–Osaka red cluster at Tokyo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami" [10] {"tag":"shareTake","from":"alice","card":"Sao Paulo"} [11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lagos"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"San Francisco"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chicago"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Washington"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"New York"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"London"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Madrid"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Paris"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Essen"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Milan"} [30] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"St. Petersburg"} [31] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Los Angeles"} [32] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mexico City"} [33] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Miami"} [34] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bogota"} [35] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lima"} [36] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Santiago"} [37] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Buenos Aires"} [38] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lagos"} [39] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kinshasa"} [40] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Johannesburg"} [41] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Khartoum"} [42] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Algiers"} [43] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Cairo"} [44] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Istanbul"} [45] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Moscow"} [46] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tehran"} [47] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Baghdad"} [48] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Riyadh"} [49] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Karachi"} [50] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mumbai"} [51] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Delhi"} [52] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kolkata"} [53] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chennai"} [54] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Beijing"} [55] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Shanghai"} [56] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Seoul"} [57] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tokyo"} [58] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Osaka"} [59] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Taipei"} [60] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Hong Kong"} [61] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bangkok"} [62] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Ho Chi Minh City"} [63] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Manila"} [64] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Jakarta"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_5fd8e558745f4f7b89bfdefd", "ref": "bob:i7:call_5fd8e558745f4f7b89bfdefd", "input": {"action": {"tag": "shareTake", "from": "alice", "card": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "alice", "card": "Sao Paulo"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i9 {#d-alice-i9} Seat: alice. Identity: recorded invocation. Prompt number: 9. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i9`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "deferredDelivered", "msgSeqs": [13]} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Kolkata (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=3/8 infectionRate=2 OUTBROKE since you last saw the board: Tokyo, Osaka (chain members included, in resolution order) stations: Atlanta, Bogota players: alice@Sao Paulo(operationsExpert) hand=4 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black)] bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)] supply: blue:23 yellow:21 black:12 red:12 decks: player=45 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata Bogota: 3 yellow⚠ — 1 move(s): Bogota Manila: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Seoul: 1 red Shanghai: 1 red San Francisco: 1 red Taipei: 1 red === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Bogota (1 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (1 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Bogota +4 move(s) to cure bob hands you Washington(blue): meet IN Washington (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~22 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Sao Paulo — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 3 action(s) closer to the blue cure (43 → 40 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases - defuse Bogota and return to Sao Paulo (round trip, 3 actions) — drive Bogota, treat yellow, drive Sao Paulo tempo: no cure progress — nearest is yellow, 34 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases exchange "build a station at Sao Paulo — brings alice 1 m…" → "defuse Bogota and return to Sao Paulo": gives up 3 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~1.3 dominated: "shore up red at Osaka (supply strained: 12 left)" — tempo -1 vs 0, risk 1.79 vs 1.33 — beaten by "defuse Bogota and return to Sao Paulo" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -1, risk 1.79 vs 1.79 — beaten by "shore up red at Osaka" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 4 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Chennai", "Baghdad" (buildStation costs NO card — Operations Expert builds free) [10] {"tag":"buildStation"} [11] {"tag":"shareTake","from":"bob","card":"Sao Paulo"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3 (Tokyo, Osaka), 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded deferred batch** — delivery is not established by this field alone; inspect lifecycle and reconstructed history. ```text SAID WHILE YOU WERE NOT ADVISING — teammates' messages you have not seen yet, oldest first (your current prompt follows): POOL MESSAGE from bob (event #13): Split call: I take the cure line — jumping to you and taking Sao Paulo(yellow), putting me at 3 yellow. You're 1 move from Bogota: please defuse Bogota's 3 yellow next turn (build/shuttle from there), that also covers our containment line. Riyadh(3 black) stays yours as black collector; I'll aim dispatcher jumps at the Tokyo–Osaka red cluster next turn. NOTE: this was written at event #13; your board is at event #15. Actions may have happened since — verify against YOUR latest threat map before acting on it. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)