# Turn 10 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 10](/games/game-07/turns/10.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/9-calls.md) · [Next turn's calls](/games/game-07/turns/11-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i45 {#d-alice-i45} Seat: alice. Identity: recorded invocation. Prompt number: 45. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i45`) **Linked accepted events** - [Event #77](/games/game-07/turns/10.md#e77) — exact submission ref **Recorded submissions and refusals** - command after #76: {"action": {"tag": "driveFerry", "to": "Delhi"}} — {"applied": 77}. Board before: state `75` in [states.jsonl](/games/game-07/states.jsonl) · after: state `77` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #76): Confirmed your black line: Tehran→Delhi→Kolkata, treat as you go, hunt the 5th black card — cure at Cairo station the moment you have it. My turn next: shuttle Atlanta, cure RED (5/5 in hand), then walk SF→Tokyo clearing red — every treat now clears whole cities once cured. Red supply is 4; that cure is urgent. Yellow: I hold Miami+Sao Paulo (2/5), you hold Santiago — if your route ever touches Bogota/Santiago we swap, else deck's 6 yellows are the source. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Tehran cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:12 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo — nearer teammate: bob, 2 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: bob, 3 move(s) vs your 5 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 3 move(s) vs your 5 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 3 move(s) vs your 4 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure) Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Baghdad→Cairo→(shuttle)Atlanta→Washington — nearer teammate: bob, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — drive Baghdad, drive Cairo, operationsExpertMove tempo: 5 action(s) closer to the yellow cure (45 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% burns: blue CURED — spare - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — drive Baghdad, drive Cairo, operationsExpertMove, treat red tempo: 1 action(s) further from the yellow cure (45 → 46 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 28% burns: blue CURED — spare exchange "advance the yellow cure: move toward the Santia…" → "defuse the armed discard bomb at Osaka": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 5 committed outbreak(s) dominated: "build a station at Tehran — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 2 vs 5, risk 11.43 vs 11.43 — beaten by "advance the yellow cure: move toward the Santia…" dominated: "shore up red at Manila (supply strained: 4 left)" — tempo -1 vs -1, risk 8.49 vs 6.93 — beaten by "defuse the armed discard bomb at Osaka" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -1, risk 10.55 vs 8.49 — beaten by "shore up red at Manila" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 2, risk 11.43 vs 11.43 — beaten by "build a station at Tehran — brings alice 2 move…" dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 10.24 vs 8.49 — beaten by "shore up red at Manila" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Moscow", "Baghdad", "Delhi", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Istanbul", "Toronto", "Cairo", "Delhi", "Santiago" (buildStation costs NO card — Operations Expert builds free) [12] {"tag":"buildStation"} [13] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text My plan: drive Delhi, treat black (clears 2), drive Kolkata, treat black (removes 1 of 3). That helps containment + positions for the 5th black card. The frontier's yellow handoff (Santiago) is terrible — 5 moves for me, bob said skip it. Do black line. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_577295b9fe534825bb175258", "ref": "alice:i45:call_577295b9fe534825bb175258", "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}} ``` ### alice-i46 {#d-alice-i46} Seat: alice. Identity: recorded invocation. Prompt number: 46. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i46`) **Linked accepted events** - [Event #78](/games/game-07/turns/10.md#e78) — exact submission ref **Recorded submissions and refusals** - command after #77: {"action": {"tag": "buildStation"}} — {"applied": 78}. Board before: state `77` in [states.jsonl](/games/game-07/states.jsonl) · after: state `78` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Delhi cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Delhi(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:12 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Tokyo — nearer teammate: bob, 2 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: bob, 3 move(s) vs your 4 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 3 move(s) vs your 4 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 action(s) (direct flight to Toronto (spends Toronto(blue)), then 2 move(s) to Atlanta)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Tehran→Baghdad→Cairo→(shuttle)Atlanta→Washington — nearer teammate: bob, 2 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Delhi) for free — no card needed (saves ~3 action(s) on remaining cure runs: black 3→0) response reach — team's card-free trip to each city: Delhi 3→0 (2 cubes), Kolkata 4→1 (3 cubes), Chennai 4→1 (1 cube), Bangkok 5→2; board-wide: 13 cities closer, 24 trip-actions shaved ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Delhi — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 3 action(s) closer to the yellow cure (46 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% - advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — drive Tehran, drive Baghdad, drive Cairo tempo: 3 action(s) closer to the yellow cure (46 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% - shore up red at Manila (supply strained: 4 left) — drive Kolkata, drive Hong Kong, drive Manila tempo: 1 action(s) closer to the yellow cure (46 → 45 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 34% - defuse Kolkata and return to Delhi (round trip, 3 actions) — drive Kolkata, treat black, drive Delhi tempo: no cure progress — nearest is red, 2 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% "build a station at Delhi — brings alice 3 move(…" and "advance the yellow cure: move toward the Santia…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "build a station at Delhi — brings alice 3 move(…" → "advance the yellow cure: move toward the Santia…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "advance the yellow cure: move toward the Santia…" → "shore up red at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at Manila" → "defuse Kolkata and return to Delhi": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -1 vs 0, risk 10.55 vs 10.55 — beaten by "defuse Kolkata and return to Delhi" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 11.43 vs 11.43 — beaten by "build a station at Delhi — brings alice 3 move(…" dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 11.18 vs 10.55 — beaten by "break the Kolkata–Delhi black cluster at Kolkata" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 11.18 vs 10.55 — beaten by "break the Kolkata–Delhi black cluster at Kolkata" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Istanbul", "Toronto", "Cairo", "Santiago" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation costs NO card — Operations Expert builds free) [59] {"tag":"buildStation"} [60] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Build Delhi station (free), then treat Delhi black (clears 2), then drive Kolkata. That's 3 actions, leaves 1 more... 4 total: build, treat Delhi, drive Kolkata, treat Kolkata (1 of 3). Good. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_5673abfa0f77421c89d86937", "ref": "alice:i46:call_5673abfa0f77421c89d86937", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}} ``` ### alice-i47 {#d-alice-i47} Seat: alice. Identity: recorded invocation. Prompt number: 47. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i47`) **Linked accepted events** - [Event #79](/games/game-07/turns/10.md#e79) — exact submission ref **Recorded submissions and refusals** - command after #78: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 79}. Board before: state `78` in [states.jsonl](/games/game-07/states.jsonl) · after: state `79` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Delhi cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Delhi(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:12 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Tokyo — nearer teammate: bob, 2 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Osaka — nearer teammate: bob, 3 move(s) vs your 4 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Seoul — nearer teammate: bob, 3 move(s) vs your 4 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (0 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 3 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — operationsExpertMove tempo: 3 action(s) closer to the yellow cure (43 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% burns: blue CURED — spare - break the Kolkata–Delhi black cluster at Kolkata — drive Kolkata, treat black tempo: 1 action(s) further from the yellow cure (43 → 44 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% - shore up red at Manila (supply strained: 4 left) — operationsExpertMove, treat red tempo: 2 action(s) further from the yellow cure (43 → 45 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 28% burns: blue CURED — spare - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — operationsExpertMove, treat red tempo: 3 action(s) further from the yellow cure (43 → 46 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 28% burns: blue CURED — spare exchange "advance the yellow cure: move toward the Santia…" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "break the Kolkata–Delhi black cluster at Kolkata" → "shore up red at Manila": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 6 committed outbreak(s) exchange "shore up red at Manila" → "defuse the armed discard bomb at Osaka": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 6 → 5 committed outbreak(s) dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 11.43 vs 11.43 — beaten by "advance the yellow cure: move toward the Santia…" dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 10.24 vs 8.49 — beaten by "shore up red at Manila" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Istanbul", "Toronto", "Cairo", "Santiago" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":} to: "Atlanta", "Bogota", "Paris", "Cairo" [63] {"tag":"treatDisease","color":"black"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Delhi" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_d66c903d00404961873a8e4a", "ref": "alice:i47:call_d66c903d00404961873a8e4a", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-i48 {#d-alice-i48} Seat: alice. Identity: recorded invocation. Prompt number: 48. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i48`) **Linked accepted events** - [Event #80](/games/game-07/turns/10.md#e80) — exact submission ref **Recorded submissions and refusals** - command after #79: {"action": {"tag": "driveFerry", "to": "Kolkata"}} — {"applied": 80}. Board before: state `79` in [states.jsonl](/games/game-07/states.jsonl) · after: state `80` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Delhi cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Delhi(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:13 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 4 move(s): Kolkata→Hong Kong→Shanghai→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Tokyo — nearer teammate: bob, 2 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Osaka — nearer teammate: bob, 3 move(s) vs your 4 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Seoul — nearer teammate: bob, 3 move(s) vs your 4 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Kolkata→Hong Kong→Shanghai — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Shanghai Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Delhi to fly anywhere → Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (0 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — operationsExpertMove tempo: 3 action(s) closer to the yellow cure (43 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% burns: blue CURED — spare - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — operationsExpertMove tempo: 1 action(s) further from the yellow cure (43 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 34% burns: blue CURED — spare - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — operationsExpertMove tempo: 3 action(s) further from the yellow cure (43 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Shanghai — worth ~14 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 34% burns: blue CURED — spare - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — operationsExpertMove tempo: 3 action(s) further from the yellow cure (43 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Osaka — worth ~14 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 34% burns: blue CURED — spare "defuse the armed discard bomb at Shanghai" and "defuse the armed discard bomb at Osaka" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the yellow cure: move toward the Santia…" → "sweep Washington": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "sweep Washington" → "defuse the armed discard bomb at Shanghai": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Shanghai" → "defuse the armed discard bomb at Osaka": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Istanbul", "Toronto", "Cairo", "Santiago" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":} to: "Atlanta", "Bogota", "Paris", "Cairo" [63] {"tag":"treatDisease","color":"black"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Delhi" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_7ca719570b5548e9baa9d8ee", "ref": "alice:i48:call_7ca719570b5548e9baa9d8ee", "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}} ``` ### alice-i50 {#d-alice-i50} Seat: alice. Identity: recorded invocation. Prompt number: 50. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i50`) **Linked accepted events** - [Event #82](/games/game-07/turns/10.md#e82) — exact submission ref **Recorded submissions and refusals** - command after #81: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}} — {"applied": 82}. Board before: state `80` in [states.jsonl](/games/game-07/states.jsonl) · after: state `82` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #81): Discard Toronto(blue) — cured color, worthless. Then on your action phase: play One Quiet Night free (skips the next infect phase — that's a free turn of no new cubes while the red cluster and Kolkata bombs loom), then treat Kolkata (3→2→1 as actions allow) and keep hunting black. I cure red at Atlanta next turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Kolkata cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=8 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:13 red:4 decks: player=27 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 3 move(s): Hong Kong→Shanghai→Tokyo — nearer teammate: bob, 2 move(s) vs your 3 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Hong Kong→Taipei→Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Hong Kong→Shanghai→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 2 move(s): Hong Kong→Shanghai Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 2 move(s): Hong Kong→Taipei Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (1 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure discard hint: black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Toronto (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Washington], Baghdad (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Istanbul (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Istanbul], Cairo (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Delhi (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Santiago (yellow: short — 4/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), oneQuietNight (event: skip the next infect phase entirely) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [1] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [2] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [6] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [7] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text I'm in Kolkata! 3 black here. Discard Toronto (cured). Then next turn: treat Kolkata ×3, plus One Quiet Night free. Good. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_4a2784398a1545b49556ec6d", "ref": "alice:i50:call_4a2784398a1545b49556ec6d", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}} ``` ### bob-i44 {#d-bob-i44} Seat: bob. Identity: recorded invocation. Prompt number: 44. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i44`) **Linked accepted events** - [Event #76](/games/game-07/turns/10.md#e76) — exact submission ref **Recorded submissions and refusals** - message after #75: {"text": "Confirmed your black line: Tehran→Delhi→Kolkata, treat as you go, hunt the 5th black card — cure at Cairo station the moment you have it. My turn next: shuttle Atlanta, cure RED (5/5 in hand), then walk SF→Tokyo clearing red — every treat now clears whole cities once cured. Red supply is 4; that cure is urgent. Yellow: I hold Miami+Sao Paulo (2/5), you hold Santiago — if your route ever touches Bogota/Santiago we swap, else deck's 6 yellows are the source."} — {"applied": 76}. Board before: state `75` in [states.jsonl](/games/game-07/states.jsonl) · after: state `75` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:12 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive bob 2 step(s) to Manila → then that pawn treats Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Atlanta→Washington If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Alice's turn. Advise: she's Tehran 4/5 black, walk Delhi→Kolkata treating + hunting last black; also Santiago yellow she holds. Nothing new to add beyond confirming. Short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_0a92ada3683046d7b63b9aaa", "ref": "bob:i44:call_0a92ada3683046d7b63b9aaa", "input": {"text": "Confirmed your black line: Tehran→Delhi→Kolkata, treat as you go, hunt the 5th black card — cure at Cairo station the moment you have it. My turn next: shuttle Atlanta, cure RED (5/5 in hand), then walk SF→Tokyo clearing red — every treat now clears whole cities once cured. Red supply is 4; that cure is urgent. Yellow: I hold Miami+Sao Paulo (2/5), you hold Santiago — if your route ever touches Bogota/Santiago we swap, else deck's 6 yellows are the source."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advice sent. Next turn: shuttle Atlanta → cure red → walk east clearing red cities. ``` toolCalls: [] ### bob-i45 {#d-bob-i45} Seat: bob. Identity: recorded invocation. Prompt number: 45. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i45`) **Linked accepted events** - [Event #81](/games/game-07/turns/10.md#e81) — exact submission ref **Recorded submissions and refusals** - message after #80: {"text": "Discard Toronto(blue) — cured color, worthless. Then on your action phase: play One Quiet Night free (skips the next infect phase — that's a free turn of no new cubes while the red cluster and Kolkata bombs loom), then treat Kolkata (3→2→1 as actions allow) and keep hunting black. I cure red at Atlanta next turn."} — {"applied": 81}. Board before: state `80` in [states.jsonl](/games/game-07/states.jsonl) · after: state `80` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=8 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:13 red:4 decks: player=27 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai — nearer teammate: alice, 2 move(s) vs your 3 Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Alice at Kolkata with 8 cards, discarding. She has One Quiet Night — free event, save vs use? OQN skips next infect phase — very valuable with epidemic risk. She must discard 1. Her blacks: Baghdad, Istanbul, Cairo, Delhi = 4/5. Shed Toronto(blue) (cured). Advise: discard Toronto; play OQN at start of her action phase (skip infect, protect against reshuffle bombs) — actually OQN skips next infect phase; best played now to buy a turn of no infections while she works black line. Also she has 3 yellows now (Santiago, LA). ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_44f6510b34fc4e0091e72d9b", "ref": "bob:i45:call_44f6510b34fc4e0091e72d9b", "input": {"text": "Discard Toronto(blue) — cured color, worthless. Then on your action phase: play One Quiet Night free (skips the next infect phase — that's a free turn of no new cubes while the red cluster and Kolkata bombs loom), then treat Kolkata (3→2→1 as actions allow) and keep hunting black. I cure red at Atlanta next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advice sent: shed Toronto(blue), play One Quiet Night free, then work Kolkata. Next turn I cure red at Atlanta. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i49 {#d-alice-i49} Seat: alice. Identity: recorded invocation. Prompt number: 49. Active turn: True. Model input coverage: not called: abandoned before model call. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "abandoned", "reason": "superseded before the model call"} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Kolkata cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=8 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:13 red:4 decks: player=27 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 3 move(s): Hong Kong→Shanghai→Tokyo — nearer teammate: bob, 2 move(s) vs your 3 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Hong Kong→Taipei→Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Hong Kong→Shanghai→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 2 move(s): Hong Kong→Shanghai Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 2 move(s): Hong Kong→Taipei Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Delhi (1 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure discard hint: black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Toronto (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Washington], Baghdad (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Istanbul (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Istanbul], Cairo (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Delhi (black: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Santiago (yellow: short — 4/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; margin 4, 3/12 burned, bob collects), oneQuietNight (event: skip the next infect phase entirely) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [1] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [2] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [6] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [7] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i46 {#d-bob-i46} Seat: bob. Identity: recorded invocation. Prompt number: 46. Active turn: True. Model input coverage: not called: abandoned before model call. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "abandoned", "reason": "superseded before the model call"} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=7 [Baghdad(black), Istanbul(black), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:19 yellow:20 black:13 red:3⚠ decks: player=27 infection=26 player-discard: 8 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai — nearer teammate: alice, 2 move(s) vs your 3 Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] Essen: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 40% - shore up red at San Francisco (supply strained: 3 left) — drive San Francisco, treat red, treat red tempo: 1 action(s) further from the red cure (2 → 3 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 40% - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — drive San Francisco, drive Tokyo, treat red, treat red tempo: 2 action(s) further from the red cure (2 → 4 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 25% exchange "cure red at Atlanta" → "shore up red at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 5 committed outbreak(s) dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 102, risk 13.77 vs 13.77 — beaten by "cure red at Atlanta" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 8.36 vs 7.23 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Taipei" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bangkok"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Hong Kong"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Los Angeles"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)