# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/9.md) · [Next turn](/games/game-07/turns/11.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-76) · [Game](/games/game-07/summary.md) Board before the first command: state `75` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `82` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #76 · bob · msg {#e76} > Confirmed your black line: Tehran→Delhi→Kolkata, treat as you go, hunt the 5th black card — cure at Cairo station the moment you have it. My turn next: shuttle Atlanta, cure RED (5/5 in hand), then walk SF→Tokyo clearing red — every treat now clears whole cities once cured. Red supply is 4; that cure is urgent. Yellow: I hold Miami+Sao Paulo (2/5), you hold Santiago — if your route ever touches Bogota/Santiago we swap, else deck's 6 yellows are the source. [Model call bob-i44](/games/game-07/turns/10-calls.md#d-bob-i44) — exact submission ref ### #77 · alice · cmd {#e77} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `75` in [states.jsonl](/games/game-07/states.jsonl) · after: state `77` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i45](/games/game-07/turns/10-calls.md#d-alice-i45) — exact submission ref ### #78 · alice · cmd {#e78} ```json { "tag": "buildStation" } ``` Board before: state `77` in [states.jsonl](/games/game-07/states.jsonl) · after: state `78` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i46](/games/game-07/turns/10-calls.md#d-alice-i46) — exact submission ref ### #79 · alice · cmd {#e79} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `78` in [states.jsonl](/games/game-07/states.jsonl) · after: state `79` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i47](/games/game-07/turns/10-calls.md#d-alice-i47) — exact submission ref ### #80 · alice · cmd {#e80} ```json { "tag": "driveFerry", "to": "Kolkata" } ``` Board before: state `79` in [states.jsonl](/games/game-07/states.jsonl) · after: state `80` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i48](/games/game-07/turns/10-calls.md#d-alice-i48) — exact submission ref ### #81 · bob · msg {#e81} > Discard Toronto(blue) — cured color, worthless. Then on your action phase: play One Quiet Night free (skips the next infect phase — that's a free turn of no new cubes while the red cluster and Kolkata bombs loom), then treat Kolkata (3→2→1 as actions allow) and keep hunting black. I cure red at Atlanta next turn. [Model call bob-i45](/games/game-07/turns/10-calls.md#d-bob-i45) — exact submission ref ### #82 · alice · cmd {#e82} ```json { "tag": "discard", "card": { "kind": "city", "city": "Toronto" } } ``` Board before: state `80` in [states.jsonl](/games/game-07/states.jsonl) · after: state `82` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i50](/games/game-07/turns/10-calls.md#d-alice-i50) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i45](/games/game-07/turns/10-calls.md#d-alice-i45) · alice · recorded invocation · active turn: True · linked events: [#77](/games/game-07/turns/10.md#e77) (exact submission ref) - [alice-i46](/games/game-07/turns/10-calls.md#d-alice-i46) · alice · recorded invocation · active turn: True · linked events: [#78](/games/game-07/turns/10.md#e78) (exact submission ref) - [alice-i47](/games/game-07/turns/10-calls.md#d-alice-i47) · alice · recorded invocation · active turn: True · linked events: [#79](/games/game-07/turns/10.md#e79) (exact submission ref) - [alice-i48](/games/game-07/turns/10-calls.md#d-alice-i48) · alice · recorded invocation · active turn: True · linked events: [#80](/games/game-07/turns/10.md#e80) (exact submission ref) - [alice-i50](/games/game-07/turns/10-calls.md#d-alice-i50) · alice · recorded invocation · active turn: True · linked events: [#82](/games/game-07/turns/10.md#e82) (exact submission ref) - [bob-i44](/games/game-07/turns/10-calls.md#d-bob-i44) · bob · recorded invocation · active turn: False · linked events: [#76](/games/game-07/turns/10.md#e76) (exact submission ref) - [bob-i45](/games/game-07/turns/10-calls.md#d-bob-i45) · bob · recorded invocation · active turn: False · linked events: [#81](/games/game-07/turns/10.md#e81) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i49](/games/game-07/turns/10-calls.md#d-alice-i49) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i46](/games/game-07/turns/10-calls.md#d-bob-i46) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)