# Turn 11 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 11](/games/game-07/turns/11.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/10-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i51 {#d-alice-i51} Seat: alice. Identity: recorded invocation. Prompt number: 51. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i51`) **Linked accepted events** - [Event #83](/games/game-07/turns/11.md#e83) — exact submission ref **Recorded submissions and refusals** - message after #82: {"text": "Red supply dropped to 3 — the red cure is now survival-critical, please prioritize Atlanta cure above all this turn. My next turn: I'm standing in Kolkata with 3 black — I'll play One Quiet Night (free, skips the infect phase) and treat all 3 black cubes, then draw toward the 5th black card and cure at Delhi station. My hand is 7/7 — don't route yellow through me."} — {"applied": 83}. Board before: state `82` in [states.jsonl](/games/game-07/states.jsonl) · after: state `82` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Kolkata cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=7 [Baghdad(black), Istanbul(black), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:19 yellow:20 black:13 red:3⚠ decks: player=27 infection=26 player-discard: 8 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 3 move(s): Hong Kong→Shanghai→Tokyo — nearer teammate: bob, 2 move(s) vs your 3 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Hong Kong→Taipei→Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): Hong Kong→Shanghai→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 2 move(s): Hong Kong→Shanghai Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 2 move(s): Hong Kong→Taipei Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] Essen: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (1 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Delhi→(shuttle)Atlanta→Washington — nearer teammate: bob, 2 move(s) vs your 3 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_5650dbbda83a4f269e5ab183", "ref": "alice:i51:call_5650dbbda83a4f269e5ab183", "input": {"text": "Red supply dropped to 3 — the red cure is now survival-critical, please prioritize Atlanta cure above all this turn. My next turn: I'm standing in Kolkata with 3 black — I'll play One Quiet Night (free, skips the infect phase) and treat all 3 black cubes, then draw toward the 5th black card and cure at Delhi station. My hand is 7/7 — don't route yellow through me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Urged bob to cure red at Atlanta immediately (supply down to 3); announced my own next-turn plan: One Quiet Night + clear all 3 Kolkata cubes, then hunt the final black card. ``` toolCalls: [] ### bob-i47 {#d-bob-i47} Seat: bob. Identity: recorded invocation. Prompt number: 47. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i47`) **Linked accepted events** - [Event #84](/games/game-07/turns/11.md#e84) — exact submission ref **Recorded submissions and refusals** - command after #83: {"action": {"tag": "driveFerry", "to": "Atlanta"}} — {"applied": 84}. Board before: state `82` in [states.jsonl](/games/game-07/states.jsonl) · after: state `84` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #83): Red supply dropped to 3 — the red cure is now survival-critical, please prioritize Atlanta cure above all this turn. My next turn: I'm standing in Kolkata with 3 black — I'll play One Quiet Night (free, skips the infect phase) and treat all 3 black cubes, then draw toward the 5th black card and cure at Delhi station. My hand is 7/7 — don't route yellow through me. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=7 [Baghdad(black), Istanbul(black), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:19 yellow:20 black:13 red:3⚠ decks: player=27 infection=26 player-discard: 8 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai — nearer teammate: alice, 2 move(s) vs your 3 Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] Essen: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 40% - shore up red at San Francisco (supply strained: 3 left) — drive San Francisco, treat red, treat red tempo: 1 action(s) further from the red cure (2 → 3 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 40% - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — drive San Francisco, drive Tokyo, treat red, treat red tempo: 2 action(s) further from the red cure (2 → 4 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 25% exchange "cure red at Atlanta" → "shore up red at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 5 committed outbreak(s) dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 102, risk 13.77 vs 13.77 — beaten by "cure red at Atlanta" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 8.36 vs 7.23 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Taipei" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bangkok"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Hong Kong"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Los Angeles"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Cure red: drive Atlanta (1), discoverCure red with the 5 reds (2). Then 2 spare: shuttle to... Atlanta→? treat Washington blue (drive Washington + treat = 2 actions, clears blue there). Do that. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_d9b7c2e2b6d649108aeb8a22", "ref": "bob:i47:call_d9b7c2e2b6d649108aeb8a22", "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` ### bob-i48 {#d-bob-i48} Seat: bob. Identity: recorded invocation. Prompt number: 48. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i48`) **Linked accepted events** - [Event #85](/games/game-07/turns/11.md#e85) — exact submission ref **Recorded submissions and refusals** - command after #84: {"action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Bangkok", "Jakarta", "Beijing", "Taipei"]}} — {"applied": 85}. Board before: state `84` in [states.jsonl](/games/game-07/states.jsonl) · after: state `85` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=Atlanta cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=7 [Baghdad(black), Istanbul(black), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Atlanta(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:19 yellow:20 black:13 red:3⚠ decks: player=27 infection=26 player-discard: 8 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 3 move(s) vs your 4 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 2 move(s) vs your 4 Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] Essen: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 40% - shore up red at San Francisco (supply strained: 3 left) — drive Chicago, drive San Francisco, treat red tempo: 2 action(s) further from the yellow cure (36 → 38 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~12 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 4 after) to a strained supply, P(red supply hits 0) ≈ 40% exchange "cure red at Atlanta" → "shore up red at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo" — tempo -3 vs -2, risk 13.52 vs 12.24 — beaten by "shore up red at San Francisco" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 101, risk 13.77 vs 13.77 — beaten by "cure red at Atlanta" dominated: "defuse Washington and return to Atlanta (round trip, 3 actions)" — tempo 0 vs 101, risk 13.77 vs 13.77 — beaten by "cure red at Atlanta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Taipei" shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":} to: "Bogota", "Paris", "Cairo", "Delhi" [16] {"tag":"treatDisease","color":"blue"} [17] {"tag":"discoverCure","color":"red","cards":["Osaka","Bangkok","Jakarta","Beijing","Taipei"]} [18] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [19] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bangkok"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Hong Kong"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Los Angeles"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_04867f7e123b4b0c80f0ecb7", "ref": "bob:i48:call_04867f7e123b4b0c80f0ecb7", "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Bangkok", "Jakarta", "Beijing", "Taipei"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Bangkok", "Jakarta", "Beijing", "Taipei"]}}} ``` ### bob-i49 {#d-bob-i49} Seat: bob. Identity: recorded invocation. Prompt number: 49. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i49`) **Linked accepted events** - [Event #86](/games/game-07/turns/11.md#e86) — exact submission ref **Recorded submissions and refusals** - command after #85: {"action": {"tag": "driveFerry", "to": "Washington"}} — {"applied": 86}. Board before: state `85` in [states.jsonl](/games/game-07/states.jsonl) · after: state `86` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Atlanta cures: blue:cured yellow:none black:none red:cured outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=7 [Baghdad(black), Istanbul(black), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Atlanta(dispatcher) hand=2 [Miami(yellow), Sao Paulo(yellow)] supply: blue:19 yellow:20 black:13 red:3⚠ decks: player=27 infection=26 player-discard: 8 blue, 3 yellow, 1 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 3 move(s): Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] Essen: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 21 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Bogota +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Chicago→San Francisco→Tokyo Manila (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 3 Osaka (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 4 Seoul (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 3 move(s) vs your 4 Shanghai (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 2 move(s) vs your 4 Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington San Francisco (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Chicago→San Francisco Taipei (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→San Francisco→Manila→Taipei — nearer teammate: alice, 2 move(s) vs your 4 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Miami"} [6] {"tag":"directFlight","to":"Sao Paulo"} shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":} to: "Bogota", "Paris", "Cairo", "Delhi" [11] {"tag":"treatDisease","color":"blue"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bangkok"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Hong Kong"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Los Angeles"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Red cured! 2 actions left. Cheapest: Washington sweep (drive + treat blue = 2 actions, clears 2 cubes, blue 4→2 cubes on board... helps eradication and removes outbreak risk). Do that. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_669e5e98523e45cf9207ab3c", "ref": "bob:i49:call_669e5e98523e45cf9207ab3c", "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}} ``` ### bob-i50 {#d-bob-i50} Seat: bob. Identity: recorded invocation. Prompt number: 50. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i50`) **Linked accepted events** - [Event #87](/games/game-07/turns/11.md#e87) — exact submission ref **Recorded submissions and refusals** - command after #86: {"action": {"tag": "treatDisease", "color": "blue"}} — {"applied": 87}. Board before: state `86` in [states.jsonl](/games/game-07/states.jsonl) · after: state `87` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Washington cures: blue:cured yellow:none black:none red:cured outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo, Delhi players: alice@Kolkata(operationsExpert) hand=7 [Baghdad(black), Istanbul(black), Cairo(black), Delhi(black), Santiago(yellow), Los Angeles(yellow), event:oneQuietNight] bob@Washington(dispatcher) hand=2 [Miami(yellow), Sao Paulo(yellow)] supply: blue:19 yellow:20 black:13 red:3⚠ decks: player=27 infection=26 player-discard: 8 blue, 3 yellow, 1 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Delhi: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] Essen: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 21 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats Manila(red): drive alice 2 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Bogota +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 4 Manila (red, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 4 Osaka (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5 Seoul (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 3 move(s) vs your 5 Shanghai (red, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 2 move(s) vs your 5 Washington (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) San Francisco (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→Chicago→San Francisco Taipei (red, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→Chicago→San Francisco→Manila→Taipei — nearer teammate: alice, 2 move(s) vs your 5 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" [6] {"tag":"directFlight","to":"Miami"} [7] {"tag":"directFlight","to":"Sao Paulo"} [8] {"tag":"treatDisease","color":"blue"} [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"} [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bangkok"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Hong Kong"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Los Angeles"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_03cd25cc323b4024b4d09a2d", "ref": "bob:i50:call_03cd25cc323b4024b4d09a2d", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)