Turn 3 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 3, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-i14

Seat: alice. Identity: recorded invocation. Prompt number: 14. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i14)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=operationsExpert at=Bogota
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Bogota(operationsExpert) hand=6 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=43 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Bogota (0 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (0 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Washington(blue): meet IN Washington (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Bogota +4 move(s) to cure
  hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 5 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

I drew Hong Kong(red) and St. Petersburg(blue). Bob at 7/7. Suggest bob take Washington(blue)? He can't — share requires both in Washington. Suggest plan: I fly toward Washington with Atlanta(blue) as... Options: I hold 3 blue (London, Atlanta, St. Petersburg). Bob holds Washington(blue). If bob jumps to Washington, I need to get to Washington: from Bogota drive Miami→Washington (2 moves), take Washington card from bob, then cure blue at Atlanta (5 blue: London, Atlanta, St. Petersburg, Washington + need one more — only 4). Need 5th blue. Hmm, 4 cards only. Still need another blue.

Yellow: bob has 3 yellow, needs 5. Red: bob 2 + my Hong Kong = 3.

Advice to bob: I'll drive Miami→Washington next turn to take Washington(blue), giving me 4 blue; keep collecting. Also mention he should manage hand.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_b9fe3bbb2c3347c88cf0653f", "ref": "alice:i14:call_b9fe3bbb2c3347c88cf0653f", "input": {"text": "Board update: I now hold 3 blue (London, Atlanta, St. Petersburg) + Hong Kong(red) + 2 black. Proposal: next turn I drive Miami→Washington (2 moves) and take your Washington(blue) — that puts me at 4/5 blue; you then don't need to carry it. Keep hunting 1 more blue + 2 yellow for your cure. Red is heating (Manila 3, Tokyo/Osaka 3) — red supply 11. I take black line (Riyadh/Kolkata) after. You're at 7/7 so plan your discards before meeting me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text:

Advised bob of my blue-collection plan (meet in Washington next turn to take his Washington card, giving me 4/5 blue) and flagged red and black supply pressure. Waiting on his turn to complete.

toolCalls: []

alice-i15

Seat: alice. Identity: recorded invocation. Prompt number: 15. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i15)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=operationsExpert at=Washington
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Washington(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)]  bob@Washington(dispatcher) hand=8 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=41 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: bob collects (3/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

Bob in Washington with me, holds Paris(blue) + 8 cards. Blue cure completes if he gives me Paris in Washington? No — share must be in the card's city (Paris), unless Researcher. He's dispatcher. So rendezvous in Paris: 3 moves each. But wait — I could take... I'm at 7/7. I need to shed a card. I hold Hong Kong(red) — good to shed to bob? Share in Hong Kong though. Hmm.

Actually simpler: bob give me Paris(blue) in Paris — I need 5th blue. Or I go to Washington... wait I'm IN Washington and just took... no, the board shows me with Washington(blue) already — did the share happen? It seems I flew/arrived and bob gave me Washington? He's also in Washington. He must have taken... anyway I have 4 blue.

Rendezvous in Paris: I'm in Washington, Paris 3 moves (NY? Washington→New York→London→Paris) — 3 moves. Bob in Washington also 3 moves. He discards to 7 first (awaitingDiscard). Advise: shed non-red for me... He should discard to keep Paris + yellow. I'll tell him: meet in Paris next turn, give me Paris(blue), then I discard something (I'll shed Hong Kong(red) to him? can't — giving not in Hong Kong unless researcher). I'll discard Hong Kong(red) as my overflow after receiving Paris. Then cure blue at Bogota (3 moves).

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_85edce63ae9c4685833a602e", "ref": "alice:i15:call_85edce63ae9c4685833a602e", "input": {"text": "Blue cure is one card away: you hold Paris(blue), I hold the other 4. Rendezvous IN PARIS next turn (we're both in Washington, 3 moves each — Washington→New York→London→Paris). Give me Paris, I'll shed Hong Kong(red) on the overflow, then drive to a station (Bogota shuttle via Atlanta) and cure blue. For your 8→7 discard now: keep Paris(blue) + your 3 yellow; Osaka(red) and Bangkok(red) are spendable as flight fuel later — least painful is probably Ho Chi Minh City(red) if you want to keep flight options. Red still needs 2 more cards to you."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text:

Coordinated the blue-cure endgame with bob: Paris rendezvous next turn, he hands me Paris(blue), I shed Hong Kong(red), then cure blue at a station.

toolCalls: []

bob-i10

Seat: bob. Identity: recorded invocation. Prompt number: 10. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i10)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i9"}

Recorded input

POOL MESSAGE from alice (event #22): Board update: I now hold 3 blue (London, Atlanta, St. Petersburg) + Hong Kong(red) + 2 black. Proposal: next turn I drive Miami→Washington (2 moves) and take your Washington(blue) — that puts me at 4/5 blue; you then don't need to carry it. Keep hunting 1 more blue + 2 yellow for your cure. Red is heating (Manila 3, Tokyo/Osaka 3) — red supply 11. I take black line (Riyadh/Kolkata) after. You're at 7/7 so plan your discards before meeting me.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Bogota(operationsExpert) hand=6 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=43 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 9 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: alice, 6 move(s) vs your 7
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Riyadh(black): drive bob 4 step(s) to Riyadh → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Bogota (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Bogota (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Washington(blue) to alice: meet IN Washington (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Atlanta +1 move(s) to cure
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 9 black still in deck
      response reach — team's card-free trip to each city: Cairo 4→0 (1 cube), Baghdad 5→1 (1 cube), Riyadh 5→1 (3 cubes), Tehran 6→2; board-wide: 19 cities closer, 48 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - hand Washington to alice — the blue handoff without the crossing (2 still needed) — move alice to Miami, move alice to Washington, jump bob onto alice, give Washington to alice
     tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases
  - shore up red at Osaka (supply strained: 11 left) — drive Bogota, drive Mexico City, drive Los Angeles, drive San Francisco
     tempo: 3 action(s) closer to the red cure (48 → 45 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "hand Washington to alice — the blue handoff wit…" → "shore up red at Osaka": gives up 4 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0
  dominated: "advance the blue cure: move toward the Washington handoff (alice collects; assumes they meet you)" — tempo 3 vs 7, risk 2.00 vs 2.00 — beaten by "hand Washington to alice — the blue handoff wit…"
  dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo 2 vs 3, risk 1.79 vs 1.79 — beaten by "shore up red at Osaka"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami", "Cairo", "Washington"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Sao Paulo(yellow), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"}
  [63] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [64] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lima"}
  [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
  [66] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"}
  [67] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"}
  [68] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"}
  [69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
  [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
  [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Hong Kong"}
  [72] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"}
  [73] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

Alice proposes Washington handoff: she drives Miami→Washington next turn... actually plan nominee: I dispatcherMove alice to Miami (1), dispatcherMove alice to Washington (2), jump bob to alice (3), shareGive Washington (4). But wait, alice is at Bogota — drive Bogota→Miami→Washington, yes. That spends alice's turn? No — dispatcherMove uses MY actions, moves her pawn. But she said "next turn I drive Miami→Washington" — she's not at Miami; she's at Bogota. If I move her pawn myself, she stays free to act. That's the priced nominee, 4 of my actions, gives her 4/5 blue. Then next turn she cures blue at Atlanta if she gets 5th blue.

But handoff plan leaves her standing in Washington far from black line. Fine.

Alternatively she said keep hunting yellow. Do the Washington handoff — it's the top nominee. But note: dispatcherMove alice driveFerry Washington requires Miami connection: Bogota→Miami→Washington, yes legal.

Also my hand is 7/7 — giving Washington drops to 6, fine.

Execute the 4-action plan, message first briefly? Alice already proposed it; just do it and confirm via message... Actions each prompt. Just do them sequentially; maybe send one message at start. I'll just act — alice's plan explicitly requested it. Also pin new plan later. Do actions one at a time.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_4e9f40021cc54d7089aff7f0", "ref": "bob:i10:call_4e9f40021cc54d7089aff7f0", "input": {"action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Miami"}}}

bob-i11

Seat: bob. Identity: recorded invocation. Prompt number: 11. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i11)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Miami(operationsExpert) hand=6 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=43 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 9 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: alice, 6 move(s) vs your 7
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Riyadh(black): drive bob 4 step(s) to Riyadh → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Bogota (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Bogota (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Washington(blue) to alice: meet IN Washington (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Atlanta +1 move(s) to cure
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 5 move(s); then alice to station Bogota +4 move(s) to cure
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 9 black still in deck
      response reach — team's card-free trip to each city: Cairo 4→0 (1 cube), Baghdad 5→1 (1 cube), Riyadh 5→1 (3 cubes), Tehran 6→2; board-wide: 19 cities closer, 48 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - hand Washington to alice — the blue handoff without the crossing (2 still needed) — move alice to Washington, jump bob onto alice, give Washington to alice
     tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases
  - break the Kolkata–Delhi black cluster at Kolkata — drive Madrid, drive Algiers, drive Cairo
     tempo: 3 action(s) closer to the black cure (45 → 42 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "hand Washington to alice — the blue handoff wit…" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 4 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0
  dominated: "advance the blue cure: move toward the Washington handoff (alice collects; assumes they meet you)" — tempo 3 vs 7, risk 2.00 vs 2.00 — beaten by "hand Washington to alice — the blue handoff wit…"
  dominated: "shore up red at Osaka (supply strained: 11 left)" — tempo 2 vs 3, risk 1.79 vs 1.79 — beaten by "break the Kolkata–Delhi black cluster at Kolkata"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami", "Cairo", "Washington"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Sao Paulo(yellow), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [63] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Washington"}
  [64] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Bogota"}
  [66] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"}
  [67] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"}
  [68] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
  [69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
  [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Hong Kong"}
  [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

Continue: move alice to Washington, jump bob to alice, give Washington.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_ffad2f0756434697a4ffcc2b", "ref": "bob:i11:call_ffad2f0756434697a4ffcc2b", "input": {"action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Washington"}}}

bob-i12

Seat: bob. Identity: recorded invocation. Prompt number: 12. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i12)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Washington(operationsExpert) hand=6 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=43 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 9 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: alice, 6 move(s) vs your 7
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Riyadh(black): drive bob 4 step(s) to Riyadh → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Bogota (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Bogota (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Washington(blue) to alice: meet IN Washington (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Atlanta +1 move(s) to cure
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 9 black still in deck
      response reach — team's card-free trip to each city: Cairo 4→0 (1 cube), Baghdad 5→1 (1 cube), Riyadh 5→1 (3 cubes), Tehran 6→2; board-wide: 19 cities closer, 48 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the blue cure: hand off a card at Washington (alice collects, 2 still needed) — jump bob onto alice, give Washington to alice
     tempo: 6 action(s) closer to the blue cure (24 → 18 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases
  - shore up red at Osaka (supply strained: 11 left) — drive Bogota, drive Mexico City
     tempo: 2 action(s) closer to the red cure (48 → 46 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Kolkata–Delhi black cluster at Kolkata — drive Madrid, drive Algiers
     tempo: 2 action(s) closer to the black cure (44 → 42 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "shore up red at Osaka" and "break the Kolkata–Delhi black cluster at Kolkata" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the blue cure: hand off a card at Washi…" → "shore up red at Osaka": gives up 4 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0
  exchange "shore up red at Osaka" → "break the Kolkata–Delhi black cluster at Kolkata": gives up nothing on tempo to move risk ~2.0 expected outbreaks → ~2.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami", "Cairo", "Washington"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Sao Paulo(yellow), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [63] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [64] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"New York"}
  [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"}
  [66] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"}
  [67] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"}
  [68] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
  [69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
  [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Hong Kong"}
  [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

Continue: jump bob to alice, give Washington. Do both.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_124c4c36a27f46009e7f2c07", "ref": "bob:i12:call_124c4c36a27f46009e7f2c07", "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}

bob-i13

Seat: bob. Identity: recorded invocation. Prompt number: 13. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i13)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=dispatcher at=Washington
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Washington(operationsExpert) hand=6 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue)]  bob@Washington(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=43 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 9 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
  Osaka(red): drive alice 5 step(s) to Osaka → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
  share now available: bob should GIVE Washington to alice (the blue collector). One direction only — never trade it back.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the blue cure: hand off a card at Washington (alice collects, 2 still needed) — give Washington to alice
     tempo: 3 action(s) closer to the blue cure (21 → 18 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases
  - shore up red at Osaka (supply strained: 11 left) — drive Atlanta
     tempo: 2 action(s) closer to the red cure (47 → 45 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the blue cure: hand off a card at Washi…" → "shore up red at Osaka": gives up 1 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Toronto", "New York", "Miami"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami", "Sao Paulo", "Cairo"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Washington(blue), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"treatDisease","color":"blue"}
  [61] {"tag":"shareGive","to":"alice","card":"Washington"}
  [62] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [63] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [64] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"New York"}
  [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"}
  [66] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"}
  [67] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"}
  [68] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
  [69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
  [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Hong Kong"}
  [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_61afdde1a3b04c3d9f650e0b", "ref": "bob:i13:call_61afdde1a3b04c3d9f650e0b", "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Washington"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Washington"}}}

bob-i15

Seat: bob. Identity: recorded invocation. Prompt number: 15. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i15)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i14"}

Recorded input

POOL MESSAGE from alice (event #27): Blue cure is one card away: you hold Paris(blue), I hold the other 4. Rendezvous IN PARIS next turn (we're both in Washington, 3 moves each — Washington→New York→London→Paris). Give me Paris, I'll shed Hong Kong(red) on the overflow, then drive to a station (Bogota shuttle via Atlanta) and cure blue. For your 8→7 discard now: keep Paris(blue) + your 3 yellow; Osaka(red) and Bangkok(red) are spendable as flight fuel later — least painful is probably Ho Chi Minh City(red) if you want to keep flight options. Red still needs 2 more cards to you.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=dispatcher at=Washington
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Washington(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)]  bob@Washington(dispatcher) hand=8 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=41 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
  Osaka(red): drive alice 5 step(s) to Osaka → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
  discard hint: yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Osaka (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Osaka], Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Johannesburg (yellow: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Miami (yellow: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Sao Paulo (yellow: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Cairo (black: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Bangkok (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Paris (blue: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Paris, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Paris(blue): blue margin 7 — burnable; 7 blue still in deck
      response reach — team's card-free trip to each city: Paris 3→0, Essen 4→1, Milan 4→1, St. Petersburg 5→2; board-wide: 16 cities closer, 33 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

Discard: Alice suggested Ho Chi Minh City. Every card is a cure card; red set: Osaka, HCMC, Bangkok = 3 red — I'm red collector, discarding red hurts. But blue is one card from cure — Paris must go to Alice. So shed one of: Osaka, HCMC, Bangkok. Alice said HCMC least painful. Agree.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_ba2f3787450140ff88db4ff1", "ref": "bob:i15:call_ba2f3787450140ff88db4ff1", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Ho Chi Minh City"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Ho Chi Minh City"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-i16

Seat: alice. Identity: recorded invocation. Prompt number: 16. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i16)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Washington
cures: blue:none yellow:none black:none red:none  outbreaks=5/8  infectionRate=2
OUTBROKE since you last saw the board: Osaka, Tokyo (chain members included, in resolution order)
stations: Atlanta, Bogota
players: alice@Washington(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)]  bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)]
supply: blue:22 yellow:23 black:12 red:7   decks: player=41 infection=40   player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
  Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
  Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats]
  Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats]
  San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): Atlanta→Chicago→San Francisco
  Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats]
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Atlanta: 1 blue [in infect-discard]
  Bogota: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - advance the red cure: move toward the Hong Kong handoff (bob collects; assumes they meet you) — drive Atlanta, drive Chicago, drive San Francisco, drive Manila
     tempo: 4 action(s) closer to the red cure (47 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: build a station at Washington — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…".
  dominated: shore up red at San Francisco (supply strained: 7 left) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…".
  dominated: break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Toronto", "New York", "Miami"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Atlanta", "Chennai", "Baghdad", "Hong Kong", "St. Petersburg"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation costs NO card — Operations Expert builds free)
  [59] {"tag":"buildStation"}
  [60] {"tag":"treatDisease","color":"blue"}
  [61] {"tag":"shareGive","to":"bob","card":"Washington"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 (Osaka, Tokyo) — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i14

Seat: bob. Identity: recorded invocation. Prompt number: 14. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i14)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=dispatcher at=Washington
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Washington(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)]  bob@Washington(dispatcher) hand=8 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=41 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
  Osaka(red): drive alice 5 step(s) to Osaka → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
  discard hint: yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Osaka (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Osaka], Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Johannesburg (yellow: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Miami (yellow: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Sao Paulo (yellow: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Cairo (black: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Bangkok (red: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Paris (blue: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Paris, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Paris(blue): blue margin 7 — burnable; 7 blue still in deck
      response reach — team's card-free trip to each city: Paris 3→0, Essen 4→1, Milan 4→1, St. Petersburg 5→2; board-wide: 16 cities closer, 33 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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