# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/2.md) · [Next turn](/games/game-07/turns/4.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-22) · [Game](/games/game-07/summary.md) Board before the first command: state `21` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `28` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #22 · alice · msg {#e22} > Board update: I now hold 3 blue (London, Atlanta, St. Petersburg) + Hong Kong(red) + 2 black. Proposal: next turn I drive Miami→Washington (2 moves) and take your Washington(blue) — that puts me at 4/5 blue; you then don't need to carry it. Keep hunting 1 more blue + 2 yellow for your cure. Red is heating (Manila 3, Tokyo/Osaka 3) — red supply 11. I take black line (Riyadh/Kolkata) after. You're at 7/7 so plan your discards before meeting me. [Model call alice-i14](/games/game-07/turns/3-calls.md#d-alice-i14) — exact submission ref ### #23 · bob · cmd {#e23} ```json { "tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Miami" } ``` Board before: state `21` in [states.jsonl](/games/game-07/states.jsonl) · after: state `23` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i10](/games/game-07/turns/3-calls.md#d-bob-i10) — exact submission ref ### #24 · bob · cmd {#e24} ```json { "tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Washington" } ``` Board before: state `23` in [states.jsonl](/games/game-07/states.jsonl) · after: state `24` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i11](/games/game-07/turns/3-calls.md#d-bob-i11) — exact submission ref ### #25 · bob · cmd {#e25} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `24` in [states.jsonl](/games/game-07/states.jsonl) · after: state `25` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i12](/games/game-07/turns/3-calls.md#d-bob-i12) — exact submission ref ### #26 · bob · cmd {#e26} ```json { "tag": "shareGive", "to": "alice", "card": "Washington" } ``` Board before: state `25` in [states.jsonl](/games/game-07/states.jsonl) · after: state `26` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i13](/games/game-07/turns/3-calls.md#d-bob-i13) — exact submission ref ### #27 · alice · msg {#e27} > Blue cure is one card away: you hold Paris(blue), I hold the other 4. Rendezvous IN PARIS next turn (we're both in Washington, 3 moves each — Washington→New York→London→Paris). Give me Paris, I'll shed Hong Kong(red) on the overflow, then drive to a station (Bogota shuttle via Atlanta) and cure blue. For your 8→7 discard now: keep Paris(blue) + your 3 yellow; Osaka(red) and Bangkok(red) are spendable as flight fuel later — least painful is probably Ho Chi Minh City(red) if you want to keep flight options. Red still needs 2 more cards to you. [Model call alice-i15](/games/game-07/turns/3-calls.md#d-alice-i15) — exact submission ref ### #28 · bob · cmd {#e28} ```json { "tag": "discard", "card": { "kind": "city", "city": "Ho Chi Minh City" } } ``` Board before: state `26` in [states.jsonl](/games/game-07/states.jsonl) · after: state `28` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i15](/games/game-07/turns/3-calls.md#d-bob-i15) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i14](/games/game-07/turns/3-calls.md#d-alice-i14) · alice · recorded invocation · active turn: False · linked events: [#22](/games/game-07/turns/3.md#e22) (exact submission ref) - [alice-i15](/games/game-07/turns/3-calls.md#d-alice-i15) · alice · recorded invocation · active turn: False · linked events: [#27](/games/game-07/turns/3.md#e27) (exact submission ref) - [bob-i10](/games/game-07/turns/3-calls.md#d-bob-i10) · bob · recorded invocation · active turn: True · linked events: [#23](/games/game-07/turns/3.md#e23) (exact submission ref) - [bob-i11](/games/game-07/turns/3-calls.md#d-bob-i11) · bob · recorded invocation · active turn: True · linked events: [#24](/games/game-07/turns/3.md#e24) (exact submission ref) - [bob-i12](/games/game-07/turns/3-calls.md#d-bob-i12) · bob · recorded invocation · active turn: True · linked events: [#25](/games/game-07/turns/3.md#e25) (exact submission ref) - [bob-i13](/games/game-07/turns/3-calls.md#d-bob-i13) · bob · recorded invocation · active turn: True · linked events: [#26](/games/game-07/turns/3.md#e26) (exact submission ref) - [bob-i15](/games/game-07/turns/3-calls.md#d-bob-i15) · bob · recorded invocation · active turn: True · linked events: [#28](/games/game-07/turns/3.md#e28) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i16](/games/game-07/turns/3-calls.md#d-alice-i16) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i14](/games/game-07/turns/3-calls.md#d-bob-i14) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)