# Turn 4 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 4](/games/game-07/turns/4.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/3-calls.md) · [Next turn's calls](/games/game-07/turns/5-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i17 {#d-alice-i17} Seat: alice. Identity: recorded invocation. Prompt number: 17. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i17`) **Linked accepted events** - [Event #30](/games/game-07/turns/4.md#e30) — exact submission ref - [Event #31](/games/game-07/turns/4.md#e31) — exact submission ref **Recorded submissions and refusals** - plan after #29: {"text": "THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle."} — {"applied": 30}. Board before: state `28` in [states.jsonl](/games/game-07/states.jsonl) · after: state `28` in [states.jsonl](/games/game-07/states.jsonl) - command after #30: {"action": {"tag": "driveFerry", "to": "New York"}} — {"applied": 31}. Board before: state `28` in [states.jsonl](/games/game-07/states.jsonl) · after: state `31` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i16"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #29): Red chain exploded: 5/8 outbreaks, red supply down to 7 — red is now the loss clock, not the deck. Still, blue cure is worth one turn: drive Washington→New York→London→Paris this turn (3 actions), maybe treat Paris-adjacent nothing... 4th action: build nothing, just hold. Next turn I jump to you in Paris, hand you Paris(blue), you shed Hong Kong(red) and discover blue at... wait, Paris has no station — better: you drive to Atlanta? No. Simplest: I give you Paris in Paris, you take it, then we're both in Europe; build a Paris station with your St. Petersburg? No — OE builds FREE: buildStation in Paris (0 cards), then cure blue immediately next turn. Yes: this turn 3 drives + free Paris buildStation. Then next turn jump+share+cure. Red: I'll start dispatcher-pushing toward Manila/SF after blue lands. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Washington cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 OUTBROKE since you last saw the board: Osaka, Tokyo (chain members included, in resolution order) stations: Atlanta, Bogota players: alice@Washington(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=41 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): Atlanta→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the red cure: move toward the Hong Kong handoff (bob collects; assumes they meet you) — drive Atlanta, drive Chicago, drive San Francisco, drive Manila tempo: 4 action(s) closer to the red cure (47 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: build a station at Washington — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…". dominated: shore up red at San Francisco (supply strained: 7 left) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…". dominated: break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" directFlight — 6 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Chennai", "Baghdad", "Hong Kong", "St. Petersburg" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation costs NO card — Operations Expert builds free) [59] {"tag":"buildStation"} [60] {"tag":"treatDisease","color":"blue"} [61] {"tag":"shareGive","to":"bob","card":"Washington"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 (Osaka, Tokyo) — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Follow the Paris plan: drive NY, London, Paris, buildStation. That's 4 actions. Blue cure next turn. Bob agreed. Go. ``` text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": "call_7fe0a6f4cc464bedb6849c69", "ref": "alice:i17:call_7fe0a6f4cc464bedb6849c69", "input": {"text": "THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_f87c6889c6124c38a1338c7c", "ref": "alice:i17:call_f87c6889c6124c38a1338c7c", "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### alice-i18 {#d-alice-i18} Seat: alice. Identity: recorded invocation. Prompt number: 18. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i18`) **Linked accepted events** - [Event #32](/games/game-07/turns/4.md#e32) — exact submission ref **Recorded submissions and refusals** - command after #31: {"action": {"tag": "driveFerry", "to": "London"}} — {"applied": 32}. Board before: state `31` in [states.jsonl](/games/game-07/states.jsonl) · after: state `32` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=New York cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota players: alice@New York(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=41 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Toronto→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Toronto→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): Toronto→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 4/5 blue set — burning drops it to 3/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), bob 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - advance the red cure: move toward the Hong Kong handoff (bob collects; assumes they meet you) — drive Toronto, drive Chicago, drive San Francisco tempo: 3 action(s) closer to the red cure (47 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: build a station at New York — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Hong Kong…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 7 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Chennai", "Baghdad", "Hong Kong", "St. Petersburg", "Washington" (buildStation costs NO card — Operations Expert builds free) [13] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 (Osaka, Tokyo) — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 (Osaka, Tokyo) — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_ed51313cb8b54782a0055415", "ref": "alice:i18:call_ed51313cb8b54782a0055415", "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}} ``` ### alice-i19 {#d-alice-i19} Seat: alice. Identity: recorded invocation. Prompt number: 19. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i19`) **Linked accepted events** - [Event #33](/games/game-07/turns/4.md#e33) — exact submission ref **Recorded submissions and refusals** - command after #32: {"action": {"tag": "driveFerry", "to": "Paris"}} — {"applied": 33}. Board before: state `32` in [states.jsonl](/games/game-07/states.jsonl) · after: state `33` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=London cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota players: alice@London(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=41 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: bob, 4 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 5 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 4 move(s): New York→Toronto→Chicago→San Francisco — nearer teammate: bob, 3 move(s) vs your 4 Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 4/5 blue set — burning drops it to 3/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), bob 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 6 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (London) for free — no card needed (saves ~6 action(s) on remaining cure runs: blue 3→0, black 3→0) response reach — team's card-free trip to each city: London 3→0, Essen 4→1, St. Petersburg 5→2, Paris 3→1; board-wide: 16 cities closer, 26 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at London — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 3 action(s) closer to the blue cure (11 → 8 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - build a station at New York — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — drive New York, build station tempo: 3 action(s) closer to the black cure (46 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "build a station at London — brings alice 3 move…" and "build a station at New York — brings alice 2 mo…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "build a station at London — brings alice 3 move…" → "build a station at New York — brings alice 2 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the red cure: move toward the Hong Kong handoff (bob collects; assumes they meet you)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "build a station at London — brings alice 3 move…" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "build a station at London — brings alice 3 move…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Atlanta", "Chennai", "Baghdad", "Hong Kong", "St. Petersburg", "Washington" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation costs NO card — Operations Expert builds free) [59] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 (Osaka, Tokyo) — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_34e7bede55b145998a967c9a", "ref": "alice:i19:call_34e7bede55b145998a967c9a", "input": {"action": {"tag": "driveFerry", "to": "Paris"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Paris"}}} ``` ### alice-i20 {#d-alice-i20} Seat: alice. Identity: recorded invocation. Prompt number: 20. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i20`) **Linked accepted events** - [Event #34](/games/game-07/turns/4.md#e34) — exact submission ref **Recorded submissions and refusals** - command after #33: {"action": {"tag": "buildStation"}} — {"applied": 34}. Board before: state `33` in [states.jsonl](/games/game-07/states.jsonl) · after: state `34` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=41 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: bob, 4 move(s) vs your 6 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 7 move(s): London→New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 5 move(s) vs your 7 Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 4 move(s) vs your 6 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Bogota (3 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (3 move(s)) — or 1 action(s): direct flight to Atlanta (spends Atlanta(blue)) (your 4/5 blue set — burning drops it to 3/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing hand Hong Kong(red) to bob: meet IN Hong Kong (the card's own city) — you 7 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Paris) for free — no card needed (saves ~6 action(s) on remaining cure runs: blue 3→0, black 3→0) response reach — team's card-free trip to each city: Paris 3→0, Essen 4→1, Milan 4→1, St. Petersburg 5→2; board-wide: 16 cities closer, 33 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - build a station at Paris — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 4 action(s) closer to the blue cure (10 → 6 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the red cure: move toward the Hong Kong handoff (bob collects; assumes they meet you) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "build a station at Paris — brings alice 3 move(…". dominated: break the Kolkata–Delhi black cluster at Kolkata — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "build a station at Paris — brings alice 3 move(…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 7 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Chennai", "Baghdad", "Hong Kong", "St. Petersburg", "Washington" (buildStation costs NO card — Operations Expert builds free) [14] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 (Osaka, Tokyo) — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_2c578fe7915446699b3b16fa", "ref": "alice:i20:call_2c578fe7915446699b3b16fa", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}} ``` ### alice-i22 {#d-alice-i22} Seat: alice. Identity: recorded invocation. Prompt number: 22. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i22`) **Linked accepted events** - [Event #36](/games/game-07/turns/4.md#e36) — exact submission ref **Recorded submissions and refusals** - command after #35: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}} — {"applied": 36}. Board before: state `34` in [states.jsonl](/games/game-07/states.jsonl) · after: state `36` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i21"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #35): Before discarding: PLAY your Forecast — it's free, leaves the game, and is exactly right now with Tokyo/Osaka/Manila/Riyadh/Kolkata sitting in the infect discard waiting for a reshuffle. Bury the 3-cube cities (Tokyo, Manila, Riyadh, Kolkata) as deep as the 6 cards let you. Then discard down — since the Paris handoff forces a shed anyway, best pair to shed is one of your blue spares? No: keep all blue (I bring the 5th). Shed Hong Kong(red) and Chennai(black)? Alice has 2 black already with Cairo incoming from me — shedding a black is cheapest. Your call, but play Forecast first. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=9 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=39 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): (shuttle)Atlanta→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chennai (black: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Baghdad (black: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), London (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), St. Petersburg (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 0 move(s), bob 2 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 4 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"London"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [3] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [4] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [5] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [6] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [7] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [8] {"tag":"discard","card":{"kind":"event","event":"forecast"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Discard phase — events can't be played during discard phase? Forecast must be played during action phase. I have 0 actions; phase is awaitingDiscard, so I must discard 2 cards (9→7). Forecast can't be played now. Shed Hong Kong(red) and Mexico City(yellow)? Hint ranks Chennai, Baghdad first but those are my black cure stock... I hold Chennai+Baghdad black (2/5) with Cairo incoming from bob = 3. Red: bob has Osaka, Bangkok = 2, needs 5; my Hong Kong would be third. Yellow bob has 3, Mexico City would be 4th — and rendezvous in Mexico City is 2 moves for both! That's very attractive: hand Mexico City to bob in Mexico City → he has 4/5 yellow. So shed Hong Kong + Mexico City? But then red loses a card (8 in deck, fine). Or shed Hong Kong + Chennai? Keeping Mexico City enables near-term yellow cure progress. I'll shed Hong Kong(red) and Mexico City(yellow)... but Mexico City is a good handoff. Alternatively keep Mexico City and shed Chennai — black supply 12 vs red 7. Red margin 6, black margin 7. Hint says black safest first. Hmm, but red is the loss clock (supply 7). Actually shedding red card reduces red card margin; keeping red in hand helps bob. I'll discard Chennai and Hong Kong? That kills my black second card; bob brings Cairo → I'd have Baghdad+Cairo = 2/5. Hmm. Keep it simple: shed Mexico City(yellow) and Hong Kong(red)? Red card stock: held bob 2, deck 8 — fine, margin 6. Yellow: bob 3 + would get mine in Mexico City = 4. Actually wait — instead shed Chennai(black): black supply is 12 (least urgent), I'd have Baghdad only, bob has Cairo → I can get 2/5. Black margin 7, still plenty in deck. Decision: discard Chennai + Hong Kong? That leaves me London, Atlanta, St. Petersburg, Washington, Baghdad, Mexico City. Blue cure next turn; Mexico City handoff to bob in 2 moves — great. I'll discard Chennai(black) and Hong Kong(red). Then message bob re forecast: can't play it now (discard phase), maybe next turn before drawing? Forecast plays on my turn, free — next turn I could play it instead of... it's free during action phase. Yes, I'll play Forecast next turn before drawing? It affects top 6 infection cards — the reshuffle happens after epidemic draw. Fine, play it early next turn. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_d4b86b1b69664bdd97979015", "ref": "alice:i22:call_d4b86b1b69664bdd97979015", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chennai"}}}} ``` ### alice-i23 {#d-alice-i23} Seat: alice. Identity: recorded invocation. Prompt number: 23. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i23`) **Linked accepted events** - [Event #37](/games/game-07/turns/4.md#e37) — exact submission ref **Recorded submissions and refusals** - command after #36: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Hong Kong"}}} — {"applied": 37}. Board before: state `36` in [states.jsonl](/games/game-07/states.jsonl) · after: state `37` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=8 [London(blue), Atlanta(blue), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=39 infection=40 player-discard: 1 black, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): (shuttle)Atlanta→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Baghdad (black: short — 2/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), London (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), St. Petersburg (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 0 move(s), bob 2 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 4 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"London"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [3] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [4] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [5] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [7] {"tag":"discard","card":{"kind":"event","event":"forecast"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_98c65ff96dcb40aa886a2ac1", "ref": "alice:i23:call_98c65ff96dcb40aa886a2ac1", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Hong Kong"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Hong Kong"}}}} ``` ### bob-i16 {#d-bob-i16} Seat: bob. Identity: recorded invocation. Prompt number: 16. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i16`) **Linked accepted events** - [Event #29](/games/game-07/turns/4.md#e29) — exact submission ref **Recorded submissions and refusals** - message after #28: {"text": "Red chain exploded: 5/8 outbreaks, red supply down to 7 — red is now the loss clock, not the deck. Still, blue cure is worth one turn: drive Washington→New York→London→Paris this turn (3 actions), maybe treat Paris-adjacent nothing... 4th action: build nothing, just hold. Next turn I jump to you in Paris, hand you Paris(blue), you shed Hong Kong(red) and discover blue at... wait, Paris has no station — better: you drive to Atlanta? No. Simplest: I give you Paris in Paris, you take it, then we're both in Europe; build a Paris station with your St. Petersburg? No — OE builds FREE: buildStation in Paris (0 cards), then cure blue immediately next turn. Yes: this turn 3 drives + free Paris buildStation. Then next turn jump+share+cure. Red: I'll start dispatcher-pushing toward Manila/SF after blue lands."} — {"applied": 29}. Board before: state `28` in [states.jsonl](/games/game-07/states.jsonl) · after: state `28` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Washington cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 OUTBROKE since you last saw the board: Osaka, Tokyo (chain members included, in resolution order) stations: Atlanta, Bogota players: alice@Washington(operationsExpert) hand=7 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue)] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=41 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): Atlanta→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats Osaka(red): drive alice 5 step(s) to Osaka → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Bogota +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Paris, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Paris(blue): blue margin 7 — burnable; 7 blue still in deck response reach — team's card-free trip to each city: Paris 3→0, Essen 4→1, Milan 4→1, St. Petersburg 5→2; board-wide: 16 cities closer, 33 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Outbreaks 5/8 — big red chain. Alice's plan: Paris rendezvous → blue cure. Advise her: do the Paris trip this turn (drive to Paris via NY/London = 3 drives), then next turn I jump to her, give Paris, she sheds Hong Kong and cures blue. Also red supply 7 — dire. Advise quickly. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_66fa3e53352d4aab988ffb87", "ref": "bob:i16:call_66fa3e53352d4aab988ffb87", "input": {"text": "Red chain exploded: 5/8 outbreaks, red supply down to 7 — red is now the loss clock, not the deck. Still, blue cure is worth one turn: drive Washington→New York→London→Paris this turn (3 actions), maybe treat Paris-adjacent nothing... 4th action: build nothing, just hold. Next turn I jump to you in Paris, hand you Paris(blue), you shed Hong Kong(red) and discover blue at... wait, Paris has no station — better: you drive to Atlanta? No. Simplest: I give you Paris in Paris, you take it, then we're both in Europe; build a Paris station with your St. Petersburg? No — OE builds FREE: buildStation in Paris (0 cards), then cure blue immediately next turn. Yes: this turn 3 drives + free Paris buildStation. Then next turn jump+share+cure. Red: I'll start dispatcher-pushing toward Manila/SF after blue lands."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advice sent — alice drives to Paris this turn with a free OE station build, then I jump to her, hand off Paris(blue), and blue cure lands next turn. Red cluster is the new loss clock (7 supply left) — I'll aim dispatcher moves there after the cure. ``` toolCalls: [] ### bob-i17 {#d-bob-i17} Seat: bob. Identity: recorded invocation. Prompt number: 17. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i17`) **Linked accepted events** - [Event #35](/games/game-07/turns/4.md#e35) — exact submission ref **Recorded submissions and refusals** - message after #34: {"text": "Before discarding: PLAY your Forecast — it's free, leaves the game, and is exactly right now with Tokyo/Osaka/Manila/Riyadh/Kolkata sitting in the infect discard waiting for a reshuffle. Bury the 3-cube cities (Tokyo, Manila, Riyadh, Kolkata) as deep as the 6 cards let you. Then discard down — since the Paris handoff forces a shed anyway, best pair to shed is one of your blue spares? No: keep all blue (I bring the 5th). Shed Hong Kong(red) and Chennai(black)? Alice has 2 black already with Cairo incoming from me — shedding a black is cheapest. Your call, but play Forecast first."} — {"applied": 35}. Board before: state `34` in [states.jsonl](/games/game-07/states.jsonl) · after: state `34` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=dispatcher at=Washington cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=9 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=39 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): Atlanta→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 2 move(s), alice 0 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Alice is discarding to 7 with 9 cards incl. forecast. She must shed 2. Suggest she play Forecast (free) before discarding — great with reshuffle traps! Forecast lets her reorder top 6 infection cards — bury Riyadh/Tokyo etc. Advise: play forecast (no action, no discard), then discard down keeping blue/black; she'd shed e.g. Mexico City(yellow)? She needs yellow cards toward bob's cure. She must keep... she discards 2 after playing forecast. Play forecast (card leaves game), then 8 cards, discard 1 — she chooses. Suggest discarding Hong Kong(red)? She planned to hand Hong Kong to bob later... With red supply 7, maybe. Keep it simple: play Forecast now to bury Tokyo/Manila/Riyadh/Kolkata on top of infect deck. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_6c35db4cce804bb5b8dced20", "ref": "bob:i17:call_6c35db4cce804bb5b8dced20", "input": {"text": "Before discarding: PLAY your Forecast — it's free, leaves the game, and is exactly right now with Tokyo/Osaka/Manila/Riyadh/Kolkata sitting in the infect discard waiting for a reshuffle. Bury the 3-cube cities (Tokyo, Manila, Riyadh, Kolkata) as deep as the 6 cards let you. Then discard down — since the Paris handoff forces a shed anyway, best pair to shed is one of your blue spares? No: keep all blue (I bring the 5th). Shed Hong Kong(red) and Chennai(black)? Alice has 2 black already with Cairo incoming from me — shedding a black is cheapest. Your call, but play Forecast first."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advised alice to play her Forecast immediately (free) to bury the 3-cube infect-discard cities before any reshuffle, then shed for the Paris handoff. I'll execute the Paris jump + Paris(blue) handoff on my turn, and blue cure lands same turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i21 {#d-alice-i21} Seat: alice. Identity: recorded invocation. Prompt number: 21. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i21`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=9 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:22 yellow:23 black:12 red:7 decks: player=39 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 3 move(s): (shuttle)Atlanta→Chicago→San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Washington: 1 blue Istanbul: 1 black Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chennai (black: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Baghdad (black: short — 3/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Hong Kong (red: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), London (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), St. Petersburg (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 0 move(s), bob 2 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 4 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"London"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [3] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [4] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}} [5] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [6] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [7] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [8] {"tag":"discard","card":{"kind":"event","event":"forecast"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i18 {#d-bob-i18} Seat: bob. Identity: recorded invocation. Prompt number: 18. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i18`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Washington cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 2 move(s), alice 0 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~19 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take Mexico City — the yellow handoff without the crossing (2 still needed) — drive Miami, drive Mexico City, jump alice onto bob, take Mexico City from alice tempo: 7 action(s) closer to the yellow cure (25 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game note: this line puts you over the hand limit; the pricing assumes you shed Cairo (nothing the rest of the line spends). Any other spare card works and the numbers above do not change — which one to keep is your call, not the frontier's. - shore up red at San Francisco (supply strained: 7 left) — drive Atlanta, drive Chicago, drive San Francisco, treat red tempo: 1 action(s) further from the blue cure (6 → 7 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 8 after) to a strained supply - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — drive Atlanta, drive Chicago, drive San Francisco, drive Tokyo tempo: 2 action(s) further from the blue cure (6 → 8 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Kolkata–Delhi black cluster at Kolkata — drive Atlanta, drive Chicago, drive San Francisco, drive Manila tempo: 2 action(s) further from the blue cure (6 → 8 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Tokyo–Osaka–Taipei–Manila–San Francis…" and "break the Kolkata–Delhi black cluster at Kolkata" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "take Mexico City — the yellow handoff without t…" → "shore up red at San Francisco": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Tokyo–Osaka–Taipei–Manila–San Francis…" → "break the Kolkata–Delhi black cluster at Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: hand off a card at Paris (alice collects, 1 still needed)" — tempo 5 vs 7, risk 0.56 vs 0.56 — beaten by "take Mexico City — the yellow handoff without t…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Paris", "Bangkok" [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Washington"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)