# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/3.md) · [Next turn](/games/game-07/turns/5.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-29) · [Game](/games/game-07/summary.md) Board before the first command: state `28` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `37` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #29 · bob · msg {#e29} > Red chain exploded: 5/8 outbreaks, red supply down to 7 — red is now the loss clock, not the deck. Still, blue cure is worth one turn: drive Washington→New York→London→Paris this turn (3 actions), maybe treat Paris-adjacent nothing... 4th action: build nothing, just hold. Next turn I jump to you in Paris, hand you Paris(blue), you shed Hong Kong(red) and discover blue at... wait, Paris has no station — better: you drive to Atlanta? No. Simplest: I give you Paris in Paris, you take it, then we're both in Europe; build a Paris station with your St. Petersburg? No — OE builds FREE: buildStation in Paris (0 cards), then cure blue immediately next turn. Yes: this turn 3 drives + free Paris buildStation. Then next turn jump+share+cure. Red: I'll start dispatcher-pushing toward Manila/SF after blue lands. [Model call bob-i16](/games/game-07/turns/4-calls.md#d-bob-i16) — exact submission ref ### #30 · alice · plan {#e30} > THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. [Model call alice-i17](/games/game-07/turns/4-calls.md#d-alice-i17) — exact submission ref ### #31 · alice · cmd {#e31} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `28` in [states.jsonl](/games/game-07/states.jsonl) · after: state `31` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i17](/games/game-07/turns/4-calls.md#d-alice-i17) — exact submission ref ### #32 · alice · cmd {#e32} ```json { "tag": "driveFerry", "to": "London" } ``` Board before: state `31` in [states.jsonl](/games/game-07/states.jsonl) · after: state `32` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i18](/games/game-07/turns/4-calls.md#d-alice-i18) — exact submission ref ### #33 · alice · cmd {#e33} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `32` in [states.jsonl](/games/game-07/states.jsonl) · after: state `33` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i19](/games/game-07/turns/4-calls.md#d-alice-i19) — exact submission ref ### #34 · alice · cmd {#e34} ```json { "tag": "buildStation" } ``` Board before: state `33` in [states.jsonl](/games/game-07/states.jsonl) · after: state `34` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i20](/games/game-07/turns/4-calls.md#d-alice-i20) — exact submission ref ### #35 · bob · msg {#e35} > Before discarding: PLAY your Forecast — it's free, leaves the game, and is exactly right now with Tokyo/Osaka/Manila/Riyadh/Kolkata sitting in the infect discard waiting for a reshuffle. Bury the 3-cube cities (Tokyo, Manila, Riyadh, Kolkata) as deep as the 6 cards let you. Then discard down — since the Paris handoff forces a shed anyway, best pair to shed is one of your blue spares? No: keep all blue (I bring the 5th). Shed Hong Kong(red) and Chennai(black)? Alice has 2 black already with Cairo incoming from me — shedding a black is cheapest. Your call, but play Forecast first. [Model call bob-i17](/games/game-07/turns/4-calls.md#d-bob-i17) — exact submission ref ### #36 · alice · cmd {#e36} ```json { "tag": "discard", "card": { "kind": "city", "city": "Chennai" } } ``` Board before: state `34` in [states.jsonl](/games/game-07/states.jsonl) · after: state `36` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i22](/games/game-07/turns/4-calls.md#d-alice-i22) — exact submission ref ### #37 · alice · cmd {#e37} ```json { "tag": "discard", "card": { "kind": "city", "city": "Hong Kong" } } ``` Board before: state `36` in [states.jsonl](/games/game-07/states.jsonl) · after: state `37` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i23](/games/game-07/turns/4-calls.md#d-alice-i23) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i17](/games/game-07/turns/4-calls.md#d-alice-i17) · alice · recorded invocation · active turn: True · linked events: [#30](/games/game-07/turns/4.md#e30) (exact submission ref), [#31](/games/game-07/turns/4.md#e31) (exact submission ref) - [alice-i18](/games/game-07/turns/4-calls.md#d-alice-i18) · alice · recorded invocation · active turn: True · linked events: [#32](/games/game-07/turns/4.md#e32) (exact submission ref) - [alice-i19](/games/game-07/turns/4-calls.md#d-alice-i19) · alice · recorded invocation · active turn: True · linked events: [#33](/games/game-07/turns/4.md#e33) (exact submission ref) - [alice-i20](/games/game-07/turns/4-calls.md#d-alice-i20) · alice · recorded invocation · active turn: True · linked events: [#34](/games/game-07/turns/4.md#e34) (exact submission ref) - [alice-i22](/games/game-07/turns/4-calls.md#d-alice-i22) · alice · recorded invocation · active turn: True · linked events: [#36](/games/game-07/turns/4.md#e36) (exact submission ref) - [alice-i23](/games/game-07/turns/4-calls.md#d-alice-i23) · alice · recorded invocation · active turn: True · linked events: [#37](/games/game-07/turns/4.md#e37) (exact submission ref) - [bob-i16](/games/game-07/turns/4-calls.md#d-bob-i16) · bob · recorded invocation · active turn: False · linked events: [#29](/games/game-07/turns/4.md#e29) (exact submission ref) - [bob-i17](/games/game-07/turns/4-calls.md#d-bob-i17) · bob · recorded invocation · active turn: False · linked events: [#35](/games/game-07/turns/4.md#e35) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i21](/games/game-07/turns/4-calls.md#d-alice-i21) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i18](/games/game-07/turns/4-calls.md#d-bob-i18) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)