# Turn 5 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 5](/games/game-07/turns/5.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/4-calls.md) · [Next turn's calls](/games/game-07/turns/6-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i24 {#d-alice-i24} Seat: alice. Identity: recorded invocation. Prompt number: 24. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i24`) **Linked accepted events** - [Event #38](/games/game-07/turns/5.md#e38) — exact submission ref **Recorded submissions and refusals** - message after #37: {"text": "Update: I shed Chennai(black) and Hong Kong(red) at the limit (couldn't play Forecast during the discard phase — I'll fire it at the start of my next action phase instead, so bob please don't count on its effect this turn). Blue cure lands NEXT TURN: you give me Paris(blue) in Paris (shuttle/ops there), I'll shed Baghdad(black)? no — I'll shed Mexico City(yellow) on the overflow if you take it, otherwise Baghdad. Either way: jump to Paris → shareGive Paris → I discover blue same turn. Red card margin now 5 — every red card from here is precious."} — {"applied": 38}. Board before: state `37` in [states.jsonl](/games/game-07/states.jsonl) · after: state `37` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 4/5 blue set — burning drops it to 3/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 2 Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Paris (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Paris(blue): meet IN Paris (the card's own city) — you 0 move(s), bob 2 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 4 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_ee3a6cd14a6a465da7e70a0e", "ref": "alice:i24:call_ee3a6cd14a6a465da7e70a0e", "input": {"text": "Update: I shed Chennai(black) and Hong Kong(red) at the limit (couldn't play Forecast during the discard phase — I'll fire it at the start of my next action phase instead, so bob please don't count on its effect this turn). Blue cure lands NEXT TURN: you give me Paris(blue) in Paris (shuttle/ops there), I'll shed Baghdad(black)? no — I'll shed Mexico City(yellow) on the overflow if you take it, otherwise Baghdad. Either way: jump to Paris → shareGive Paris → I discover blue same turn. Red card margin now 5 — every red card from here is precious."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Message sent to bob confirming the blue-cure sequence for next turn (Paris station built, I hold 4 blue, he brings the 5th) and noting Forecast will fire at the start of my next action phase since it couldn't be played during the discard. ``` toolCalls: [] ### alice-i25 {#d-alice-i25} Seat: alice. Identity: recorded invocation. Prompt number: 25. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i25`) **Linked accepted events** - [Event #43](/games/game-07/turns/5.md#e43) — exact submission ref **Recorded submissions and refusals** - command after #42: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}} — {"applied": 43}. Board before: state `42` in [states.jsonl](/games/game-07/states.jsonl) · after: state `43` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (alice must discard to 7) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=8 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=6 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 5/5 blue set — burning drops it to 4/5; 7 blue in deck; spend it only if this beats the cure) Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Paris (0 move(s)) to discoverCure yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) red: bob collects (2/5) — give bob your red cards when you share discard hint: black: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Mexico City (yellow: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Baghdad (black: short — 2/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), forecast (event: reorder the top 6 infection cards — worth most right AFTER an epidemic reshuffle), London (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Atlanta (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), St. Petersburg (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Washington (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Washington], Paris (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Bogota +1 move(s) to cure bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"London"}} [1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} [2] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [3] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [4] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [5] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [6] {"tag":"discard","card":{"kind":"event","event":"forecast"}} [7] {"tag":"discard","card":{"kind":"city","city":"Paris"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text I have full blue set + station here. Discard Mexico City (yellow, handoff) — bob is in Paris though; he'd need to meet in Mexico City. Fine, discard Mexico City and Baghdad? Need only 1 discard (8→7). Discard Mexico City. Then next: cure blue (action), Forecast (free), etc. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_a35e2974781e4c389f01924c", "ref": "alice:i25:call_a35e2974781e4c389f01924c", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}} ``` ### alice-i26 {#d-alice-i26} Seat: alice. Identity: recorded invocation. Prompt number: 26. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i26`) **Linked accepted events** - [Event #44](/games/game-07/turns/5.md#e44) — exact submission ref **Recorded submissions and refusals** - message after #43: {"text": "Note for your discard: you're at 8/7 with 3 red (Osaka, Bangkok, Jakarta) + Cairo(black) + New York(blue) + 3 yellow. Blue cure is bankable in my hand — New York(blue) is your only spare-ish card; shedding it doesn't break my set. Red margin is 5, so keep reds for your cure. Also: I'll play Forecast free at the start of my action phase, then cure blue — after my turn, black rendezvous in Cairo (both 2 moves) gives me 2/5 black."} — {"applied": 44}. Board before: state `43` in [states.jsonl](/games/game-07/states.jsonl) · after: state `43` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=8 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red), New York(blue)] supply: blue:21 yellow:23 black:11 red:7 decks: player=37 infection=38 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 5/5 blue set — burning drops it to 4/5; 6 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Paris (0 move(s)) to discoverCure yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_dce6436d4c5f4de2ba458f80", "ref": "alice:i26:call_dce6436d4c5f4de2ba458f80", "input": {"text": "Note for your discard: you're at 8/7 with 3 red (Osaka, Bangkok, Jakarta) + Cairo(black) + New York(blue) + 3 yellow. Blue cure is bankable in my hand — New York(blue) is your only spare-ish card; shedding it doesn't break my set. Red margin is 5, so keep reds for your cure. Also: I'll play Forecast free at the start of my action phase, then cure blue — after my turn, black rendezvous in Cairo (both 2 moves) gives me 2/5 black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advised bob: shed New York(blue) as his overflow (my blue set is complete), keep reds for the red cure; flagged the Cairo rendezvous for black after my cure. ``` toolCalls: [] ### bob-i19 {#d-bob-i19} Seat: bob. Identity: recorded invocation. Prompt number: 19. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i19`) **Linked accepted events** - [Event #39](/games/game-07/turns/5.md#e39) — exact submission ref **Recorded submissions and refusals** - command after #38: {"action": {"tag": "driveFerry", "to": "New York"}} — {"applied": 39}. Board before: state `37` in [states.jsonl](/games/game-07/states.jsonl) · after: state `39` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i18"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #38): Update: I shed Chennai(black) and Hong Kong(red) at the limit (couldn't play Forecast during the discard phase — I'll fire it at the start of my next action phase instead, so bob please don't count on its effect this turn). Blue cure lands NEXT TURN: you give me Paris(blue) in Paris (shuttle/ops there), I'll shed Baghdad(black)? no — I'll shed Mexico City(yellow) on the overflow if you take it, otherwise Baghdad. Either way: jump to Paris → shareGive Paris → I discover blue same turn. Red card margin now 5 — every red card from here is precious. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Washington cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Washington(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 2 move(s), alice 0 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 4 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~19 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - take Mexico City — the yellow handoff without the crossing (2 still needed) — drive Miami, drive Mexico City, jump alice onto bob, take Mexico City from alice tempo: 7 action(s) closer to the yellow cure (25 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game note: this line puts you over the hand limit; the pricing assumes you shed Cairo (nothing the rest of the line spends). Any other spare card works and the numbers above do not change — which one to keep is your call, not the frontier's. - shore up red at San Francisco (supply strained: 7 left) — drive Atlanta, drive Chicago, drive San Francisco, treat red tempo: 1 action(s) further from the blue cure (6 → 7 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 8 after) to a strained supply - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — drive Atlanta, drive Chicago, drive San Francisco, drive Tokyo tempo: 2 action(s) further from the blue cure (6 → 8 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Kolkata–Delhi black cluster at Kolkata — drive Atlanta, drive Chicago, drive San Francisco, drive Manila tempo: 2 action(s) further from the blue cure (6 → 8 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Tokyo–Osaka–Taipei–Manila–San Francis…" and "break the Kolkata–Delhi black cluster at Kolkata" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "take Mexico City — the yellow handoff without t…" → "shore up red at San Francisco": gives up 8 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Tokyo–Osaka–Taipei–Manila–San Francis…" → "break the Kolkata–Delhi black cluster at Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: hand off a card at Paris (alice collects, 1 still needed)" — tempo 5 vs 7, risk 0.56 vs 0.56 — beaten by "take Mexico City — the yellow handoff without t…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Paris", "Bangkok" [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Washington"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Blue cure is 1 share away: directFlight to Paris (spends... directFlight to Paris spends Paris card — no! I need to GIVE Paris. Drive Washington→New York→London→Paris = 3 drives, then shareGive Paris (4th). Then alice cures blue with her 4 actions. Do that. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_fb16fbdb50a942b0aa94d660", "ref": "bob:i19:call_fb16fbdb50a942b0aa94d660", "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### bob-i20 {#d-bob-i20} Seat: bob. Identity: recorded invocation. Prompt number: 20. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i20`) **Linked accepted events** - [Event #40](/games/game-07/turns/5.md#e40) — exact submission ref **Recorded submissions and refusals** - command after #39: {"action": {"tag": "driveFerry", "to": "London"}} — {"applied": 40}. Board before: state `39` in [states.jsonl](/games/game-07/states.jsonl) · after: state `40` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=New York cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@New York(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): Toronto→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): Toronto→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 2 move(s), alice 0 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~19 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: hand off a card at Paris (alice collects, 1 still needed) — jump bob onto alice, give Paris to alice tempo: 5 action(s) closer to the blue cure (6 → 1 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game - shore up red at San Francisco (supply strained: 7 left) — drive Toronto, drive Chicago, drive San Francisco tempo: 1 action(s) closer to the yellow cure (27 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: hand off a card at Paris" → "shore up red at San Francisco": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Paris", "Bangkok" [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Washington"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_e2816c697c504dcf933662ae", "ref": "bob:i20:call_e2816c697c504dcf933662ae", "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}} ``` ### bob-i21 {#d-bob-i21} Seat: bob. Identity: recorded invocation. Prompt number: 21. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i21`) **Linked accepted events** - [Event #41](/games/game-07/turns/5.md#e41) — exact submission ref **Recorded submissions and refusals** - command after #40: {"action": {"tag": "driveFerry", "to": "Paris"}} — {"applied": 41}. Board before: state `40` in [states.jsonl](/games/game-07/states.jsonl) · after: state `41` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=London cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@London(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Washington Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Paris (1 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Paris (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Paris(blue) to alice: meet IN Paris (the card's own city) — you 1 move(s), alice 0 move(s); Paris already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~19 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: hand off a card at Paris (alice collects, 1 still needed) — drive Paris, give Paris to alice tempo: 4 action(s) closer to the blue cure (5 → 1 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game - break the Kolkata–Delhi black cluster at Kolkata — drive Essen, drive St. Petersburg tempo: 1 action(s) closer to the black cure (57 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: hand off a card at Paris" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up red at San Francisco (supply strained: 7 left)" — tempo -1 vs 1, risk 0.50 vs 0.35 — beaten by "break the Kolkata–Delhi black cluster at Kolkata" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Paris", "Bangkok" [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Washington"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_96de92f41e8045bb967d246f", "ref": "bob:i21:call_96de92f41e8045bb967d246f", "input": {"action": {"tag": "driveFerry", "to": "Paris"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Paris"}}} ``` ### bob-i22 {#d-bob-i22} Seat: bob. Identity: recorded invocation. Prompt number: 22. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i22`) **Linked accepted events** - [Event #42](/games/game-07/turns/5.md#e42) — exact submission ref **Recorded submissions and refusals** - command after #41: {"action": {"tag": "shareGive", "to": "alice", "card": "Paris"}} — {"applied": 42}. Board before: state `41` in [states.jsonl](/games/game-07/states.jsonl) · after: state `42` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Paris(blue), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Paris (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Paris (0 move(s)) share now available: bob should GIVE Paris to alice (the blue collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~19 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the blue cure: hand off a card at Paris (alice collects, 1 still needed) — give Paris to alice tempo: 3 action(s) closer to the blue cure (4 → 1 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game - break the Kolkata–Delhi black cluster at Kolkata — drive Essen tempo: 1 action(s) further from the blue cure (4 → 5 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: hand off a card at Paris" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up red at San Francisco (supply strained: 7 left)" — tempo -1 vs -1, risk 0.50 vs 0.35 — beaten by "break the Kolkata–Delhi black cluster at Kolkata" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Bangkok" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"shuttleFlight","to":"Atlanta"} [61] {"tag":"shuttleFlight","to":"Bogota"} [62] {"tag":"shareGive","to":"alice","card":"Paris"} [63] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"London"} [64] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Madrid"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Essen"} [66] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Milan"} [67] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [68] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"} [69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"} [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"} [72] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Washington"} [73] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"} [74] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [75] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_e23f5709233c486a9c51a126", "ref": "bob:i22:call_e23f5709233c486a9c51a126", "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Paris"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Paris"}}} ``` ### bob-i25 {#d-bob-i25} Seat: bob. Identity: recorded invocation. Prompt number: 25. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i25`) **Linked accepted events** - [Event #45](/games/game-07/turns/5.md#e45) — exact submission ref **Recorded submissions and refusals** - command after #44: {"action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}} — {"applied": 45}. Board before: state `43` in [states.jsonl](/games/game-07/states.jsonl) · after: state `45` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #44): Note for your discard: you're at 8/7 with 3 red (Osaka, Bangkok, Jakarta) + Cairo(black) + New York(blue) + 3 yellow. Blue cure is bankable in my hand — New York(blue) is your only spare-ish card; shedding it doesn't break my set. Red margin is 5, so keep reds for your cure. Also: I'll play Forecast free at the start of my action phase, then cure blue — after my turn, black rendezvous in Cairo (both 2 moves) gives me 2/5 black. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=8 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red), New York(blue)] supply: blue:21 yellow:23 black:11 red:7 decks: player=37 infection=38 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 3 action(s): go to New York (2 move(s)), then charter to Tokyo (spends New York(blue)) Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) — or 3 action(s): go to New York (2 move(s)), then charter to Osaka (spends New York(blue)) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 3 action(s): go to New York (2 move(s)), then charter to Manila (spends New York(blue)) Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to New York (2 move(s)), then charter to Kolkata (spends New York(blue)) Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Paris to discoverCure yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) discard hint: yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: New York (blue: 1 spare from YOUR 1 (6 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Tokyo], Johannesburg (yellow: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Miami (yellow: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Sao Paulo (yellow: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Cairo (black: short — 2/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Jakarta (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [1] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [3] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [5] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [6] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [7] {"tag":"discard","card":{"kind":"city","city":"New York"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Discard New York (blue) as alice suggested — blue is bankable. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_d5033951cf744a53b6b887f2", "ref": "bob:i25:call_d5033951cf744a53b6b887f2", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i27 {#d-alice-i27} Seat: alice. Identity: recorded invocation. Prompt number: 27. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i27`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 1 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 5/5 blue set — burning drops it to 4/5; 6 blue in deck; spend it only if this beats the cure) Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 5, 6 in deck — margin 6 over the 5 needed yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Paris (0 move(s)) to discoverCure yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure blue at Paris — CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 11% - shore up red at San Francisco (supply strained: 6 left) — shuttle Atlanta, drive Chicago, drive San Francisco, treat red tempo: 2 action(s) further from the blue cure (1 → 3 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 7 after) to a strained supply, P(red supply hits 0) ≈ 11% exchange "cure blue at Paris" → "shore up red at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 9 → 8 committed outbreak(s) dominated: "break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo" — tempo -3 vs -2, risk 3.79 vs 3.53 — beaten by "shore up red at San Francisco" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -2, risk 3.83 vs 3.53 — beaten by "shore up red at San Francisco" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Baghdad", "St. Petersburg", "Washington" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"shuttleFlight","to":"Atlanta"} [60] {"tag":"shuttleFlight","to":"Bogota"} [61] {"tag":"discoverCure","color":"blue","cards":["London","Atlanta","St. Petersburg","Washington","Paris"]} [62] {"tag":"shareGive","to":"bob","card":"Paris"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "St. Petersburg" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Washington" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Paris" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [345] {"tag":"playEvent","play":{"event":"forecast","order":["Kinshasa","Sydney","Baghdad","Toronto","Miami","Shanghai"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Kinshasa → Sydney → Baghdad (1) → Toronto → Miami → Shanghai (2) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i23 {#d-bob-i23} Seat: bob. Identity: recorded invocation. Prompt number: 23. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i23`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (alice must discard to 7) you=bob role=dispatcher at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=8 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Mexico City(yellow), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=6 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red)] supply: blue:21 yellow:23 black:11 red:7 decks: player=39 infection=38 player-discard: 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 8 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 2, 8 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Paris to discoverCure yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Paris (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Bogota +1 move(s) to cure hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i24 {#d-bob-i24} Seat: bob. Identity: recorded invocation. Prompt number: 24. Active turn: True. Model input coverage: not called: abandoned before model call. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "abandoned", "reason": "superseded before the model call"} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=8 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red), New York(blue)] supply: blue:21 yellow:23 black:11 red:7 decks: player=37 infection=38 player-discard: 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 3 action(s): go to New York (2 move(s)), then charter to Tokyo (spends New York(blue)) Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) — or 3 action(s): go to New York (2 move(s)), then charter to Osaka (spends New York(blue)) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] [red supply 7 left, 17 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 3 action(s): go to New York (2 move(s)), then charter to Manila (spends New York(blue)) Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to New York (2 move(s)), then charter to Kolkata (spends New York(blue)) Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington Istanbul: 2 black [in infect-discard] Seoul: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 17 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Paris to discoverCure yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Paris (0 move(s)) discard hint: yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: New York (blue: 1 spare from YOUR 1 (6 held team-wide, need 5) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Tokyo], Johannesburg (yellow: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Miami (yellow: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Sao Paulo (yellow: short — 3/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Cairo (black: short — 2/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Jakarta (red: short — 3/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [1] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [3] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [5] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [6] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [7] {"tag":"discard","card":{"kind":"city","city":"New York"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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