# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/4.md) · [Next turn](/games/game-07/turns/6.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-38) · [Game](/games/game-07/summary.md) Board before the first command: state `37` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `45` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #38 · alice · msg {#e38} > Update: I shed Chennai(black) and Hong Kong(red) at the limit (couldn't play Forecast during the discard phase — I'll fire it at the start of my next action phase instead, so bob please don't count on its effect this turn). Blue cure lands NEXT TURN: you give me Paris(blue) in Paris (shuttle/ops there), I'll shed Baghdad(black)? no — I'll shed Mexico City(yellow) on the overflow if you take it, otherwise Baghdad. Either way: jump to Paris → shareGive Paris → I discover blue same turn. Red card margin now 5 — every red card from here is precious. [Model call alice-i24](/games/game-07/turns/5-calls.md#d-alice-i24) — exact submission ref ### #39 · bob · cmd {#e39} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `37` in [states.jsonl](/games/game-07/states.jsonl) · after: state `39` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i19](/games/game-07/turns/5-calls.md#d-bob-i19) — exact submission ref ### #40 · bob · cmd {#e40} ```json { "tag": "driveFerry", "to": "London" } ``` Board before: state `39` in [states.jsonl](/games/game-07/states.jsonl) · after: state `40` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i20](/games/game-07/turns/5-calls.md#d-bob-i20) — exact submission ref ### #41 · bob · cmd {#e41} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `40` in [states.jsonl](/games/game-07/states.jsonl) · after: state `41` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i21](/games/game-07/turns/5-calls.md#d-bob-i21) — exact submission ref ### #42 · bob · cmd {#e42} ```json { "tag": "shareGive", "to": "alice", "card": "Paris" } ``` Board before: state `41` in [states.jsonl](/games/game-07/states.jsonl) · after: state `42` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i22](/games/game-07/turns/5-calls.md#d-bob-i22) — exact submission ref ### #43 · alice · cmd {#e43} ```json { "tag": "discard", "card": { "kind": "city", "city": "Mexico City" } } ``` Board before: state `42` in [states.jsonl](/games/game-07/states.jsonl) · after: state `43` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i25](/games/game-07/turns/5-calls.md#d-alice-i25) — exact submission ref ### #44 · alice · msg {#e44} > Note for your discard: you're at 8/7 with 3 red (Osaka, Bangkok, Jakarta) + Cairo(black) + New York(blue) + 3 yellow. Blue cure is bankable in my hand — New York(blue) is your only spare-ish card; shedding it doesn't break my set. Red margin is 5, so keep reds for your cure. Also: I'll play Forecast free at the start of my action phase, then cure blue — after my turn, black rendezvous in Cairo (both 2 moves) gives me 2/5 black. [Model call alice-i26](/games/game-07/turns/5-calls.md#d-alice-i26) — exact submission ref ### #45 · bob · cmd {#e45} ```json { "tag": "discard", "card": { "kind": "city", "city": "New York" } } ``` Board before: state `43` in [states.jsonl](/games/game-07/states.jsonl) · after: state `45` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i25](/games/game-07/turns/5-calls.md#d-bob-i25) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i24](/games/game-07/turns/5-calls.md#d-alice-i24) · alice · recorded invocation · active turn: False · linked events: [#38](/games/game-07/turns/5.md#e38) (exact submission ref) - [alice-i25](/games/game-07/turns/5-calls.md#d-alice-i25) · alice · recorded invocation · active turn: True · linked events: [#43](/games/game-07/turns/5.md#e43) (exact submission ref) - [alice-i26](/games/game-07/turns/5-calls.md#d-alice-i26) · alice · recorded invocation · active turn: False · linked events: [#44](/games/game-07/turns/5.md#e44) (exact submission ref) - [bob-i19](/games/game-07/turns/5-calls.md#d-bob-i19) · bob · recorded invocation · active turn: True · linked events: [#39](/games/game-07/turns/5.md#e39) (exact submission ref) - [bob-i20](/games/game-07/turns/5-calls.md#d-bob-i20) · bob · recorded invocation · active turn: True · linked events: [#40](/games/game-07/turns/5.md#e40) (exact submission ref) - [bob-i21](/games/game-07/turns/5-calls.md#d-bob-i21) · bob · recorded invocation · active turn: True · linked events: [#41](/games/game-07/turns/5.md#e41) (exact submission ref) - [bob-i22](/games/game-07/turns/5-calls.md#d-bob-i22) · bob · recorded invocation · active turn: True · linked events: [#42](/games/game-07/turns/5.md#e42) (exact submission ref) - [bob-i25](/games/game-07/turns/5-calls.md#d-bob-i25) · bob · recorded invocation · active turn: True · linked events: [#45](/games/game-07/turns/5.md#e45) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i27](/games/game-07/turns/5-calls.md#d-alice-i27) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i23](/games/game-07/turns/5-calls.md#d-bob-i23) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i24](/games/game-07/turns/5-calls.md#d-bob-i24) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)