# Turn 6 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 6](/games/game-07/turns/6.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/5-calls.md) · [Next turn's calls](/games/game-07/turns/7-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i28 {#d-alice-i28} Seat: alice. Identity: recorded invocation. Prompt number: 28. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i28`) **Linked accepted events** - [Event #47](/games/game-07/turns/6.md#e47) — exact submission ref - [Event #48](/games/game-07/turns/6.md#e48) — exact submission ref **Recorded submissions and refusals** - message after #46: {"text": "Taking the cure line: Forecast first (no 3-cube city in the top 6 — burying Shanghai(2) deep), then discover BLUE. Then I'll use spare actions to head toward Cairo for our black rendezvous next turn. Red supply 6 is the loss clock — I'll re-pin containment ownership after the cure."} — {"applied": 47}. Board before: state `45` in [states.jsonl](/games/game-07/states.jsonl) · after: state `45` in [states.jsonl](/games/game-07/states.jsonl) - command after #47: {"action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Kinshasa", "Sydney", "Toronto", "Miami", "Baghdad", "Shanghai"]}}} — {"applied": 48}. Board before: state `45` in [states.jsonl](/games/game-07/states.jsonl) · after: state `48` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i27"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #46): Red supply at 6 with 18 on board — Seoul also hit 3. On your turn: (1) play Forecast free and bury the red 3-cube cards (Tokyo, Osaka, Manila, Seoul) as deep as possible — an epidemic reshuffle right now re-arms all of them; (2) discover blue (1 action) — first cure, huge; (3) spend any spare actions treating Paris-adjacent nothing isn't available, so end early if needed. Then my turn: Cairo rendezvous for black (both 2 moves) per your plan, and I take red duty via the Atlanta shuttle. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 1 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 5/5 blue set — burning drops it to 4/5; 6 blue in deck; spend it only if this beats the cure) Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 5, 6 in deck — margin 6 over the 5 needed yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Paris (0 move(s)) to discoverCure yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure blue at Paris — CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 11% - shore up red at San Francisco (supply strained: 6 left) — shuttle Atlanta, drive Chicago, drive San Francisco, treat red tempo: 2 action(s) further from the blue cure (1 → 3 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 7 after) to a strained supply, P(red supply hits 0) ≈ 11% exchange "cure blue at Paris" → "shore up red at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 9 → 8 committed outbreak(s) dominated: "break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo" — tempo -3 vs -2, risk 3.79 vs 3.53 — beaten by "shore up red at San Francisco" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -2, risk 3.83 vs 3.53 — beaten by "shore up red at San Francisco" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Baghdad", "St. Petersburg", "Washington" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"shuttleFlight","to":"Atlanta"} [60] {"tag":"shuttleFlight","to":"Bogota"} [61] {"tag":"discoverCure","color":"blue","cards":["London","Atlanta","St. Petersburg","Washington","Paris"]} [62] {"tag":"shareGive","to":"bob","card":"Paris"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "St. Petersburg" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Washington" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Paris" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) [345] {"tag":"playEvent","play":{"event":"forecast","order":["Kinshasa","Sydney","Baghdad","Toronto","Miami","Shanghai"]}} forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Kinshasa → Sydney → Baghdad (1) → Toronto → Miami → Shanghai (2) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see. ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Forecast: top 6 are Kinshasa, Sydney, Baghdad(1), Toronto, Miami, Shanghai(2). No 3-cube cities in top 6. Reorder to put Shanghai(2) last: order: Kinshasa, Sydney, Toronto, Miami, Baghdad, Shanghai. Play forecast, then discover blue cure. Then 3 actions left — maybe shuttle to Atlanta toward Washington to treat blue (Washington 2 blue)? Or toward Cairo rendezvous next turn. Cure first. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_69f98c0fdb664870b7356a23", "ref": "alice:i28:call_69f98c0fdb664870b7356a23", "input": {"text": "Taking the cure line: Forecast first (no 3-cube city in the top 6 — burying Shanghai(2) deep), then discover BLUE. Then I'll use spare actions to head toward Cairo for our black rendezvous next turn. Red supply 6 is the loss clock — I'll re-pin containment ownership after the cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_4ce54ea64b1547b388a55176", "ref": "alice:i28:call_4ce54ea64b1547b388a55176", "input": {"action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Kinshasa", "Sydney", "Toronto", "Miami", "Baghdad", "Shanghai"]}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Kinshasa", "Sydney", "Toronto", "Miami", "Baghdad", "Shanghai"]}}}} ``` ### alice-i29 {#d-alice-i29} Seat: alice. Identity: recorded invocation. Prompt number: 29. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i29`) **Linked accepted events** - [Event #49](/games/game-07/turns/6.md#e49) — exact submission ref **Recorded submissions and refusals** - command after #48: {"action": {"tag": "discoverCure", "color": "blue", "cards": ["London", "Atlanta", "St. Petersburg", "Washington", "Paris"]}} — {"applied": 49}. Board before: state `48` in [states.jsonl](/games/game-07/states.jsonl) · after: state `49` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=6 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), Paris(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 1 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington — or 1 action: direct flight (you hold Washington — your 5/5 blue set — burning drops it to 4/5; 6 blue in deck; spend it only if this beats the cure) Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 5, 6 in deck — margin 6 over the 5 needed yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Paris (0 move(s)) to discoverCure yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - cure blue at Paris — CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 11% - shore up red at San Francisco (supply strained: 6 left) — shuttle Atlanta, drive Chicago, drive San Francisco, treat red tempo: 2 action(s) further from the blue cure (1 → 3 action(s) to land it) — you hold the full set; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 7 after) to a strained supply, P(red supply hits 0) ≈ 11% exchange "cure blue at Paris" → "shore up red at San Francisco": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 9 → 8 committed outbreak(s) dominated: "break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo" — tempo -3 vs -2, risk 3.77 vs 3.53 — beaten by "shore up red at San Francisco" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -2, risk 3.81 vs 3.53 — beaten by "shore up red at San Francisco" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Atlanta", "Baghdad", "St. Petersburg", "Washington" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"shuttleFlight","to":"Atlanta"} [60] {"tag":"shuttleFlight","to":"Bogota"} [61] {"tag":"discoverCure","color":"blue","cards":["London","Atlanta","St. Petersburg","Washington","Paris"]} [62] {"tag":"shareGive","to":"bob","card":"Paris"} operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "London" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "St. Petersburg" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Washington" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Paris" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_6c3e7f26ab884c3497361d14", "ref": "alice:i29:call_6c3e7f26ab884c3497361d14", "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["London", "Atlanta", "St. Petersburg", "Washington", "Paris"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["London", "Atlanta", "St. Petersburg", "Washington", "Paris"]}}} ``` ### alice-i30 {#d-alice-i30} Seat: alice. Identity: recorded invocation. Prompt number: 30. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i30`) **Linked accepted events** - [Event #50](/games/game-07/turns/6.md#e50) — exact submission ref **Recorded submissions and refusals** - command after #49: {"action": {"tag": "driveFerry", "to": "Algiers"}} — {"applied": 50}. Board before: state `49` in [states.jsonl](/games/game-07/states.jsonl) · after: state `50` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Paris cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=1 [Baghdad(black)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Kolkata–Delhi black cluster at Kolkata — drive Essen, drive St. Petersburg, drive Moscow tempo: 3 action(s) further from the black cure (56 → 59 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 11% dominated: shore up red at San Francisco (supply strained: 6 left) — tempo -5 vs -3, risk 3.96 vs 3.81 — beaten by "break the Kolkata–Delhi black cluster at Kolkata". dominated: sweep Washington (blue cured, 2 cubes, 1 treat clears all) — tempo -3 vs -3, risk 4.02 vs 3.81 — beaten by "break the Kolkata–Delhi black cluster at Kolkata". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" [7] {"tag":"directFlight","to":"Baghdad"} [8] {"tag":"shuttleFlight","to":"Atlanta"} [9] {"tag":"shuttleFlight","to":"Bogota"} operationsExpertMove — 47 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Cure landed (blue cured). 3 actions left. Options: Cairo rendezvous next turn for black (bob has Cairo). Move toward Cairo: drive Algiers? Paris→Algiers? Algiers is adjacent? Map: Paris–Algiers yes. Then next turn Algiers→Cairo (1 move) and take Cairo(black), back to Paris shuttle... Actually directFlight Baghdad spends Baghdad(black) — that's my black card, don't burn. Drive to Algiers, then Cairo, shareTake Cairo — 3 actions now: drive Algiers, drive Cairo, shareTake Cairo(black)! Bob is in Paris — he must be in Cairo too. He can't get there this turn easily (he's dispatcher, can move my pawn, not himself). He said Cairo rendezvous next turn. So don't take now. Better: with blue cured, treat is full-clear. Washington 2 blue: 2 moves + treat = 3 actions → eradication... blue eradication is 3 cubes across 2 cities (Washington 2 + Atlanta 1?) Eradication not required but nice. Alternative: drive Algiers, drive Cairo (positioning), 1 action spare. Actually medic-like auto-clear doesn't apply to me. Best plan per frontier: head east toward black. Direct flight to Baghdad burns my only black card — no. Drive Algiers, drive Cairo, and one more action: treat Cairo black? That removes 1 of 1 → black cleared there (not eradicated). Fine. Then next turn meet bob in Cairo? He must come to Cairo too. Positioning at Cairo now is good for both the rendezvous and treating black cluster (Baghdad 1, Karachi 1, Riyadh 3, Istanbul 2). Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_9aedfae6e45349bc96789390", "ref": "alice:i30:call_9aedfae6e45349bc96789390", "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}} ``` ### alice-i31 {#d-alice-i31} Seat: alice. Identity: recorded invocation. Prompt number: 31. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i31`) **Linked accepted events** - [Event #51](/games/game-07/turns/6.md#e51) — exact submission ref **Recorded submissions and refusals** - command after #50: {"action": {"tag": "driveFerry", "to": "Cairo"}} — {"applied": 51}. Board before: state `50` in [states.jsonl](/games/game-07/states.jsonl) · after: state `51` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Algiers cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Algiers(operationsExpert) hand=1 [Baghdad(black)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 5 move(s): Paris→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 4 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Paris→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 5 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Paris→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: bob, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Paris→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 6 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (1 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Madrid→New York→Washington — nearer teammate: bob, 2 move(s) vs your 3 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Algiers — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 1 action(s) closer to the black cure (56 → 55 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 11% - shore up red at San Francisco (supply strained: 6 left) — drive Paris, shuttle Atlanta tempo: 1 action(s) further from the black cure (56 → 57 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 11% - break the Kolkata–Delhi black cluster at Kolkata — drive Cairo, drive Baghdad tempo: 2 action(s) further from the black cure (56 → 58 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 11% exchange "build a station at Algiers — brings alice 1 mov…" → "shore up red at San Francisco": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -3 vs -1, risk 3.96 vs 3.96 — beaten by "shore up red at San Francisco" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Paris", "Cairo", "Istanbul" [6] {"tag":"directFlight","to":"Baghdad"} (buildStation costs NO card — Operations Expert builds free) [7] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_0017eb7646f1449b9f406515", "ref": "alice:i31:call_0017eb7646f1449b9f406515", "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### alice-i32 {#d-alice-i32} Seat: alice. Identity: recorded invocation. Prompt number: 32. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i32`) **Linked accepted events** - [Event #52](/games/game-07/turns/6.md#e52) — exact submission ref **Recorded submissions and refusals** - command after #51: {"action": {"tag": "buildStation"}} — {"applied": 52}. Board before: state `51` in [states.jsonl](/games/game-07/states.jsonl) · after: state `52` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Cairo(operationsExpert) hand=1 [Baghdad(black)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Algiers→Paris→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 4 move(s) vs your 6 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 7 move(s): Algiers→Paris→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 5 move(s) vs your 7 Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Algiers→Paris→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: bob, 4 move(s) vs your 6 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 7 move(s): Algiers→Paris→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 7 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Paris (2 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Paris +2 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Algiers→Madrid→New York→Washington — nearer teammate: bob, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - build a station at Cairo — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 3 action(s) closer to the black cure (56 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 11% - shore up red at San Francisco (supply strained: 6 left) — drive Algiers tempo: no cure progress — nearest is yellow, 33 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 11% - break the Kolkata–Delhi black cluster at Kolkata — drive Baghdad tempo: 2 action(s) further from the black cure (56 → 58 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 11% exchange "build a station at Cairo — brings alice 2 move(…" → "shore up red at San Francisco": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"Baghdad"} (buildStation costs NO card — Operations Expert builds free) [8] {"tag":"buildStation"} [9] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_15f79e4ce8af478c9dfc7485", "ref": "alice:i32:call_15f79e4ce8af478c9dfc7485", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}} ``` ### bob-i26 {#d-bob-i26} Seat: bob. Identity: recorded invocation. Prompt number: 26. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i26`) **Linked accepted events** - [Event #46](/games/game-07/turns/6.md#e46) — exact submission ref **Recorded submissions and refusals** - message after #45: {"text": "Red supply at 6 with 18 on board — Seoul also hit 3. On your turn: (1) play Forecast free and bury the red 3-cube cards (Tokyo, Osaka, Manila, Seoul) as deep as possible — an epidemic reshuffle right now re-arms all of them; (2) discover blue (1 action) — first cure, huge; (3) spend any spare actions treating Paris-adjacent nothing isn't available, so end early if needed. Then my turn: Cairo rendezvous for black (both 2 moves) per your plan, and I take red duty via the Atlanta shuttle."} — {"applied": 46}. Board before: state `45` in [states.jsonl](/games/game-07/states.jsonl) · after: state `45` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Paris cures: blue:none yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris players: alice@Paris(operationsExpert) hand=7 [London(blue), Atlanta(blue), Baghdad(black), St. Petersburg(blue), Washington(blue), event:forecast, Paris(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:23 black:10 red:6 decks: player=37 infection=36 player-discard: 1 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 6 left, 18 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 5, 6 in deck — margin 6 over the 5 needed yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Paris to discoverCure yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Paris (0 move(s)) black: alice collects (1/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Paris +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Alice's turn: play Forecast (bury red 3-cube cluster cards), then cure blue. Red supply 6, 18 on board — dire. Advise: after Forecast, cure blue (1 action). Remaining 2-3 actions: nothing local. She could chartered? Keep short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_cd4ccd272dc444c1a307f267", "ref": "bob:i26:call_cd4ccd272dc444c1a307f267", "input": {"text": "Red supply at 6 with 18 on board — Seoul also hit 3. On your turn: (1) play Forecast free and bury the red 3-cube cards (Tokyo, Osaka, Manila, Seoul) as deep as possible — an epidemic reshuffle right now re-arms all of them; (2) discover blue (1 action) — first cure, huge; (3) spend any spare actions treating Paris-adjacent nothing isn't available, so end early if needed. Then my turn: Cairo rendezvous for black (both 2 moves) per your plan, and I take red duty via the Atlanta shuttle."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advice sent. Waiting on alice's turn: Forecast to bury the red cluster's infect cards, then blue cure at the Paris station. My next turn: Cairo rendezvous to hand her Cairo(black), then pivot to red containment. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-i27 {#d-bob-i27} Seat: bob. Identity: recorded invocation. Prompt number: 27. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i27`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #47): Taking the cure line: Forecast first (no 3-cube city in the top 6 — burying Shanghai(2) deep), then discover BLUE. Then I'll use spare actions to head toward Cairo for our black rendezvous next turn. Red supply 6 is the loss clock — I'll re-pin containment ownership after the cure. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Nothing to add; stop. ``` text: ```text Nothing to add — her line matches the plan. Standing by until my turn (Cairo rendezvous + red duty next). ``` toolCalls: [] ### bob-i28 {#d-bob-i28} Seat: bob. Identity: recorded invocation. Prompt number: 28. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i28`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Paris cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=3 [Baghdad(black), Istanbul(black), Toronto(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Paris (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 0 move(s); Cairo already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the black cure: hand off a card at Cairo (alice collects, 3 still needed) — shuttle Cairo, give Cairo to alice tempo: 4 action(s) closer to the black cure (37 → 33 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 17% - shore up red at San Francisco (supply strained: 5 left) — shuttle Atlanta, drive Chicago, drive San Francisco, treat red tempo: 2 action(s) further from the yellow cure (33 → 35 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 6 after) to a strained supply, P(red supply hits 0) ≈ 14% exchange "advance the black cure: hand off a card at Cairo" → "shore up red at San Francisco": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 9 → 8 committed outbreak(s) dominated: "break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo" — tempo -3 vs -2, risk 5.57 vs 4.86 — beaten by "shore up red at San Francisco" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -2, risk 5.61 vs 4.86 — beaten by "shore up red at San Francisco" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 4, risk 5.82 vs 5.82 — beaten by "advance the black cure: hand off a card at Cairo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Bangkok", "Jakarta" [14] {"tag":"shuttleFlight","to":"Atlanta"} [15] {"tag":"shuttleFlight","to":"Bogota"} [16] {"tag":"shuttleFlight","to":"Cairo"} [17] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [18] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Riyadh"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)