# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/5.md) · [Next turn](/games/game-07/turns/7.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-46) · [Game](/games/game-07/summary.md) Board before the first command: state `45` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `52` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #46 · bob · msg {#e46} > Red supply at 6 with 18 on board — Seoul also hit 3. On your turn: (1) play Forecast free and bury the red 3-cube cards (Tokyo, Osaka, Manila, Seoul) as deep as possible — an epidemic reshuffle right now re-arms all of them; (2) discover blue (1 action) — first cure, huge; (3) spend any spare actions treating Paris-adjacent nothing isn't available, so end early if needed. Then my turn: Cairo rendezvous for black (both 2 moves) per your plan, and I take red duty via the Atlanta shuttle. [Model call bob-i26](/games/game-07/turns/6-calls.md#d-bob-i26) — exact submission ref ### #47 · alice · msg {#e47} > Taking the cure line: Forecast first (no 3-cube city in the top 6 — burying Shanghai(2) deep), then discover BLUE. Then I'll use spare actions to head toward Cairo for our black rendezvous next turn. Red supply 6 is the loss clock — I'll re-pin containment ownership after the cure. [Model call alice-i28](/games/game-07/turns/6-calls.md#d-alice-i28) — exact submission ref ### #48 · alice · cmd {#e48} ```json { "tag": "playEvent", "play": { "event": "forecast", "order": [ "Kinshasa", "Sydney", "Toronto", "Miami", "Baghdad", "Shanghai" ] } } ``` Board before: state `45` in [states.jsonl](/games/game-07/states.jsonl) · after: state `48` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i28](/games/game-07/turns/6-calls.md#d-alice-i28) — exact submission ref ### #49 · alice · cmd {#e49} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "London", "Atlanta", "St. Petersburg", "Washington", "Paris" ] } ``` Board before: state `48` in [states.jsonl](/games/game-07/states.jsonl) · after: state `49` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i29](/games/game-07/turns/6-calls.md#d-alice-i29) — exact submission ref ### #50 · alice · cmd {#e50} ```json { "tag": "driveFerry", "to": "Algiers" } ``` Board before: state `49` in [states.jsonl](/games/game-07/states.jsonl) · after: state `50` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i30](/games/game-07/turns/6-calls.md#d-alice-i30) — exact submission ref ### #51 · alice · cmd {#e51} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `50` in [states.jsonl](/games/game-07/states.jsonl) · after: state `51` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i31](/games/game-07/turns/6-calls.md#d-alice-i31) — exact submission ref ### #52 · alice · cmd {#e52} ```json { "tag": "buildStation" } ``` Board before: state `51` in [states.jsonl](/games/game-07/states.jsonl) · after: state `52` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i32](/games/game-07/turns/6-calls.md#d-alice-i32) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i28](/games/game-07/turns/6-calls.md#d-alice-i28) · alice · recorded invocation · active turn: True · linked events: [#47](/games/game-07/turns/6.md#e47) (exact submission ref), [#48](/games/game-07/turns/6.md#e48) (exact submission ref) - [alice-i29](/games/game-07/turns/6-calls.md#d-alice-i29) · alice · recorded invocation · active turn: True · linked events: [#49](/games/game-07/turns/6.md#e49) (exact submission ref) - [alice-i30](/games/game-07/turns/6-calls.md#d-alice-i30) · alice · recorded invocation · active turn: True · linked events: [#50](/games/game-07/turns/6.md#e50) (exact submission ref) - [alice-i31](/games/game-07/turns/6-calls.md#d-alice-i31) · alice · recorded invocation · active turn: True · linked events: [#51](/games/game-07/turns/6.md#e51) (exact submission ref) - [alice-i32](/games/game-07/turns/6-calls.md#d-alice-i32) · alice · recorded invocation · active turn: True · linked events: [#52](/games/game-07/turns/6.md#e52) (exact submission ref) - [bob-i26](/games/game-07/turns/6-calls.md#d-bob-i26) · bob · recorded invocation · active turn: False · linked events: [#46](/games/game-07/turns/6.md#e46) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i27](/games/game-07/turns/6-calls.md#d-bob-i27) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i28](/games/game-07/turns/6-calls.md#d-bob-i28) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)