# Turn 7 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 7](/games/game-07/turns/7.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/6-calls.md) · [Next turn's calls](/games/game-07/turns/8-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i33 {#d-alice-i33} Seat: alice. Identity: recorded invocation. Prompt number: 33. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i33`) **Linked accepted events** - [Event #53](/games/game-07/turns/7.md#e53) — exact submission ref - [Event #54](/games/game-07/turns/7.md#e54) — exact submission ref **Recorded submissions and refusals** - message after #52: {"text": "Cure #1 (blue) is landed and I built a Cairo station — I'm standing in Cairo with Baghdad+Istanbul black (2/5). Next turn we complete the black pipeline: you shuttle/ops to Cairo (1 move), give me Cairo(black) — that's 3/5 for me, and CURE BLACK THE TURN AFTER if I get 2 more black cards. Red supply now 5 with 19 on board — red is the kill clock; keep your reds, hunt 2 more. I'll treat Cairo now and push Riyadh/Kolkata."} — {"applied": 53}. Board before: state `52` in [states.jsonl](/games/game-07/states.jsonl) · after: state `52` in [states.jsonl](/games/game-07/states.jsonl) - plan after #53: {"text": "CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle."} — {"applied": 54}. Board before: state `52` in [states.jsonl](/games/game-07/states.jsonl) · after: state `52` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=3 [Baghdad(black), Istanbul(black), Toronto(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Osaka Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Cairo (0 move(s)) red: bob collects (3/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 0 move(s), bob 1 move(s); Cairo already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_801f4b5a3c1e48538ac868be", "ref": "alice:i33:call_801f4b5a3c1e48538ac868be", "input": {"text": "Cure #1 (blue) is landed and I built a Cairo station — I'm standing in Cairo with Baghdad+Istanbul black (2/5). Next turn we complete the black pipeline: you shuttle/ops to Cairo (1 move), give me Cairo(black) — that's 3/5 for me, and CURE BLACK THE TURN AFTER if I get 2 more black cards. Red supply now 5 with 19 on board — red is the kill clock; keep your reds, hunt 2 more. I'll treat Cairo now and push Riyadh/Kolkata."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": "call_8326f6fdec3344c4aedecbf0", "ref": "alice:i33:call_8326f6fdec3344c4aedecbf0", "input": {"text": "CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Blue cure is banked, Cairo station built, and the team plan is re-pinned: bob hands me Cairo(black) in Cairo next turn (black → 3/5), bob owns the red cure with supply down to 5. I'm positioned in the Middle East to treat the black cluster. ``` toolCalls: [] ### alice-i34 {#d-alice-i34} Seat: alice. Identity: recorded invocation. Prompt number: 34. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i34`) **Linked accepted events** - [Event #58](/games/game-07/turns/7.md#e58) — exact submission ref **Recorded submissions and refusals** - message after #57: {"text": "Confirmed: I'll treat Cairo(black) on my turn (clears it fully), take Cairo(black) from you when you arrive, then push Baghdad→Tehran→Delhi→Kolkata treating the black line and hunting black cards. Riyadh is yours to pre-defuse — good call. Blue eradication (Washington 2, Atlanta 1) whoever shuttles past Atlanta — cheap, worth 2 treats."} — {"applied": 58}. Board before: state `57` in [states.jsonl](/games/game-07/states.jsonl) · after: state `57` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #55): Split call: I take the black handoff + Riyadh containment. Shuttle Cairo → give you Cairo(black) (3/5 for you) → I drive Cairo→Riyadh and treat 1 black cube (3→2), pre-defusing that bomb; you push Kolkata side + hunt black cards. Red stays mine — I keep all 3 reds and will head east once black handoff is done. Blue: you're near Washington? No — skip; blue eradication is cheap for whoever passes through Atlanta. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_d256c5b1e1c94b58b4fb1d0f", "ref": "alice:i34:call_d256c5b1e1c94b58b4fb1d0f", "input": {"text": "Confirmed: I'll treat Cairo(black) on my turn (clears it fully), take Cairo(black) from you when you arrive, then push Baghdad→Tehran→Delhi→Kolkata treating the black line and hunting black cards. Riyadh is yours to pre-defuse — good call. Blue eradication (Washington 2, Atlanta 1) whoever shuttles past Atlanta — cheap, worth 2 treats."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Confirmed bob's split: he takes black handoff + Riyadh containment, I treat Cairo and push the eastern black line while collecting black cure cards. ``` toolCalls: [] ### bob-i29 {#d-bob-i29} Seat: bob. Identity: recorded invocation. Prompt number: 29. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i29`) **Linked accepted events** - [Event #55](/games/game-07/turns/7.md#e55) — exact submission ref - [Event #56](/games/game-07/turns/7.md#e56) — exact submission ref **Recorded submissions and refusals** - message after #54: {"text": "Split call: I take the black handoff + Riyadh containment. Shuttle Cairo → give you Cairo(black) (3/5 for you) → I drive Cairo→Riyadh and treat 1 black cube (3→2), pre-defusing that bomb; you push Kolkata side + hunt black cards. Red stays mine — I keep all 3 reds and will head east once black handoff is done. Blue: you're near Washington? No — skip; blue eradication is cheap for whoever passes through Atlanta."} — {"applied": 55}. Board before: state `52` in [states.jsonl](/games/game-07/states.jsonl) · after: state `52` in [states.jsonl](/games/game-07/states.jsonl) - command after #55: {"action": {"tag": "shuttleFlight", "to": "Cairo"}} — {"applied": 56}. Board before: state `52` in [states.jsonl](/games/game-07/states.jsonl) · after: state `56` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i28"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #53): Cure #1 (blue) is landed and I built a Cairo station — I'm standing in Cairo with Baghdad+Istanbul black (2/5). Next turn we complete the black pipeline: you shuttle/ops to Cairo (1 move), give me Cairo(black) — that's 3/5 for me, and CURE BLACK THE TURN AFTER if I get 2 more black cards. Red supply now 5 with 19 on board — red is the kill clock; keep your reds, hunt 2 more. I'll treat Cairo now and push Riyadh/Kolkata. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): THIS TURN (alice): drive New York→London→Paris, free-build Paris station. NEXT TURN: bob jumps to Paris, gives me Paris(blue); I shed Hong Kong(red) on overflow; blue cure discovered in Paris same turn. Then red is the loss clock (supply 7): bob collectors red — I hand Hong Kong(red) to him in Hong Kong when routes align; I pivot to black (Riyadh/Kolkata) and yellow support. Outbreaks 5/8 — every 3-cube city defused before reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Paris cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=3 [Baghdad(black), Istanbul(black), Toronto(blue)] bob@Paris(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Atlanta→Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Paris (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Paris (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 0 move(s); Cairo already has the station — cure on the spot ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the black cure: hand off a card at Cairo (alice collects, 3 still needed) — shuttle Cairo, give Cairo to alice tempo: 4 action(s) closer to the black cure (37 → 33 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 17% - shore up red at San Francisco (supply strained: 5 left) — shuttle Atlanta, drive Chicago, drive San Francisco, treat red tempo: 2 action(s) further from the yellow cure (33 → 35 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 6 after) to a strained supply, P(red supply hits 0) ≈ 14% exchange "advance the black cure: hand off a card at Cairo" → "shore up red at San Francisco": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 9 → 8 committed outbreak(s) dominated: "break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo" — tempo -3 vs -2, risk 5.57 vs 4.86 — beaten by "shore up red at San Francisco" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -2, risk 5.61 vs 4.86 — beaten by "shore up red at San Francisco" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 4, risk 5.82 vs 5.82 — beaten by "advance the black cure: hand off a card at Cairo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "Madrid", "Essen", "Milan", "Algiers" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Cairo", "Bangkok", "Jakarta" [14] {"tag":"shuttleFlight","to":"Atlanta"} [15] {"tag":"shuttleFlight","to":"Bogota"} [16] {"tag":"shuttleFlight","to":"Cairo"} [17] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [18] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Riyadh"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Split call: black handoff at Cairo (1 shuttle + 1 share = 2 actions) then 2 spare actions. I could also dispatcherJump alice to Riyadh (she's black collector, 3-cube, 1 move) — but she needs to be at Cairo to receive. After share, I can dispatcherJump alice to Riyadh and she treats next turn? Her turn: she'd treat Riyadh (1 cube) — but she wants to keep collecting. Better: after handoff, dispatch alice toward Riyadh herself next turn. My 2 spare actions: maybe dispatcherJump alice to Riyadh (1 action) — she's adjacent anyway (Cairo→Riyadh drive). She can drive herself. So spare 2 actions: shuttle somewhere? I'm black handoff done; red is my clock. Options: after Cairo handoff, use remaining 2 actions: drive Cairo→Riyadh? I can't treat black much (1 action = 1 cube). Alternatively dispatcherJump alice to Riyadh is wasted. Simplest strong line: shuttle Cairo (1), shareGive Cairo (2), then jump alice→? She planned to treat Cairo + push Riyadh/Kolkata herself. So spare 2: I stay Paris? I'm in Cairo. Maybe treat red nowhere nearby. Use 2 actions: dispatcherMove alice to Riyadh (drive) then... she can treat next turn. Eh — instead spend spare on shuttle Atlanta→Washington? Washington blue 2 cubes, treat = 1 action clears all (blue cured): shuttle Cairo→Atlanta (1), then... that's 3rd action; 4th can't reach Washington. Actually dispatcherJump... no jump to non-pawn city. Plan: shuttle Cairo, shareGive Cairo, shuttle Atlanta, dispatcherJump... no. Alternative: shuttle Cairo(1), shareGive(2), drive Riyadh(3), treat black(4) — Riyadh 3→2, and I'm in Riyadh next to alice who arrives next turn. That also defuses the bomb one cube. But alice wants Riyadh? She can go Kolkata. I'll do that and tell her. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_1f61159727f44924ad2893be", "ref": "bob:i29:call_1f61159727f44924ad2893be", "input": {"text": "Split call: I take the black handoff + Riyadh containment. Shuttle Cairo → give you Cairo(black) (3/5 for you) → I drive Cairo→Riyadh and treat 1 black cube (3→2), pre-defusing that bomb; you push Kolkata side + hunt black cards. Red stays mine — I keep all 3 reds and will head east once black handoff is done. Blue: you're near Washington? No — skip; blue eradication is cheap for whoever passes through Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_326f8064673c44729ce577a4", "ref": "bob:i29:call_326f8064673c44729ce577a4", "input": {"action": {"tag": "shuttleFlight", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Cairo"}}} ``` ### bob-i30 {#d-bob-i30} Seat: bob. Identity: recorded invocation. Prompt number: 30. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i30`) **Linked accepted events** - [Event #57](/games/game-07/turns/7.md#e57) — exact submission ref **Recorded submissions and refusals** - command after #56: {"action": {"tag": "shareGive", "to": "alice", "card": "Cairo"}} — {"applied": 57}. Board before: state `56` in [states.jsonl](/games/game-07/states.jsonl) · after: state `57` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=3 [Baghdad(black), Istanbul(black), Toronto(blue)] bob@Cairo(dispatcher) hand=7 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s)) share now available: bob should GIVE Cairo to alice (the black collector). One direction only — never trade it back. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the black cure: hand off a card at Cairo (alice collects, 3 still needed) — give Cairo to alice tempo: 3 action(s) closer to the black cure (36 → 33 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 17% - defuse Riyadh and return to Cairo (round trip, 3 actions) — drive Riyadh, treat black, drive Cairo tempo: no cure progress — nearest is yellow, 33 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 black (supply 11 after) to a strained supply, P(red supply hits 0) ≈ 17% exchange "advance the black cure: hand off a card at Cairo" → "defuse Riyadh and return to Cairo": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 9 → 8 committed outbreak(s) dominated: "shore up red at San Francisco (supply strained: 5 left)" — tempo -2 vs 0, risk 5.76 vs 5.37 — beaten by "defuse Riyadh and return to Cairo" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -3 vs 0, risk 5.61 vs 5.37 — beaten by "defuse Riyadh and return to Cairo" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 5.82 vs 5.82 — beaten by "advance the black cure: hand off a card at Cairo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Bangkok", "Jakarta" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"shuttleFlight","to":"Atlanta"} [61] {"tag":"shuttleFlight","to":"Bogota"} [62] {"tag":"shuttleFlight","to":"Paris"} [63] {"tag":"treatDisease","color":"black"} [64] {"tag":"shareGive","to":"alice","card":"Cairo"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [66] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"} [67] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Khartoum"} [68] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [69] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Riyadh"} [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [72] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [73] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [74] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} [75] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Give Cairo (1), drive Riyadh (2), treat black (3). That matches my message. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_086a143a2c5c4a99aec5aaa8", "ref": "bob:i30:call_086a143a2c5c4a99aec5aaa8", "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Cairo"}}} ``` ### bob-i32 {#d-bob-i32} Seat: bob. Identity: recorded invocation. Prompt number: 32. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i32`) **Linked accepted events** - [Event #59](/games/game-07/turns/7.md#e59) — exact submission ref **Recorded submissions and refusals** - command after #58: {"action": {"tag": "driveFerry", "to": "Riyadh"}} — {"applied": 59}. Board before: state `57` in [states.jsonl](/games/game-07/states.jsonl) · after: state `59` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i31"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #58): Confirmed: I'll treat Cairo(black) on my turn (clears it fully), take Cairo(black) from you when you arrive, then push Baghdad→Tehran→Delhi→Kolkata treating the black line and hunting black cards. Riyadh is yours to pre-defuse — good call. Blue eradication (Washington 2, Atlanta 1) whoever shuttles past Atlanta — cheap, worth 2 treats. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Cairo(dispatcher) hand=6 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (0 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at San Francisco (supply strained: 5 left) — shuttle Atlanta, drive Chicago tempo: 1 action(s) further from the yellow cure (33 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — shuttle Atlanta, drive Washington tempo: 1 action(s) further from the yellow cure (33 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% - break the Kolkata–Delhi black cluster at Kolkata — drive Baghdad, drive Tehran tempo: 2 action(s) further from the yellow cure (33 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% "shore up red at San Francisco" and "sweep Washington" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up red at San Francisco" → "sweep Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "sweep Washington" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Bangkok", "Jakarta" [13] {"tag":"shuttleFlight","to":"Atlanta"} [14] {"tag":"shuttleFlight","to":"Bogota"} [15] {"tag":"shuttleFlight","to":"Paris"} [16] {"tag":"treatDisease","color":"black"} [17] {"tag":"shareTake","from":"alice","card":"Cairo"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Khartoum"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Riyadh"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"San Francisco"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chicago"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Toronto"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Atlanta"} [30] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Washington"} [31] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"New York"} [32] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"London"} [33] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Madrid"} [34] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Paris"} [35] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Essen"} [36] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Milan"} [37] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"St. Petersburg"} [38] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Los Angeles"} [39] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mexico City"} [40] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Miami"} [41] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bogota"} [42] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lima"} [43] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Santiago"} [44] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Buenos Aires"} [45] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sao Paulo"} [46] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lagos"} [47] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kinshasa"} [48] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Johannesburg"} [49] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Khartoum"} [50] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Algiers"} [51] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Istanbul"} [52] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Moscow"} [53] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tehran"} [54] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Baghdad"} [55] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Riyadh"} [56] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Karachi"} [57] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mumbai"} [58] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Delhi"} [59] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kolkata"} [60] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chennai"} [61] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Beijing"} [62] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Shanghai"} [63] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Seoul"} [64] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tokyo"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Osaka"} [66] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Taipei"} [67] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Hong Kong"} [68] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bangkok"} [69] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Ho Chi Minh City"} [70] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Manila"} [71] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Jakarta"} [72] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sydney"} [73] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [74] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} [75] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text 2 actions left. I said drive Riyadh + treat black. Do both. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_1bddab977b4e4f1987509684", "ref": "bob:i32:call_1bddab977b4e4f1987509684", "input": {"action": {"tag": "driveFerry", "to": "Riyadh"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Riyadh"}}} ``` ### bob-i33 {#d-bob-i33} Seat: bob. Identity: recorded invocation. Prompt number: 33. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i33`) **Linked accepted events** - [Event #60](/games/game-07/turns/7.md#e60) — exact submission ref **Recorded submissions and refusals** - command after #59: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 60}. Board before: state `59` in [states.jsonl](/games/game-07/states.jsonl) · after: state `60` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Riyadh cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=6 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Karachi→Delhi Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): bob already at Riyadh → then that pawn treats Kolkata(black): drive bob 3 step(s) to Kolkata → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (1 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington — nearer teammate: alice, 2 move(s) vs your 3 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at San Francisco (supply strained: 5 left) — drive Cairo tempo: 1 action(s) closer to the yellow cure (34 → 33 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% - break the Kolkata–Delhi black cluster at Kolkata — drive Karachi tempo: 1 action(s) further from the yellow cure (34 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Bangkok", "Jakarta" [11] {"tag":"treatDisease","color":"black"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Riyadh"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"San Francisco"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chicago"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Toronto"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Atlanta"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Washington"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"New York"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"London"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Madrid"} [30] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Paris"} [31] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Essen"} [32] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Milan"} [33] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"St. Petersburg"} [34] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Los Angeles"} [35] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mexico City"} [36] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Miami"} [37] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bogota"} [38] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lima"} [39] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Santiago"} [40] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Buenos Aires"} [41] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sao Paulo"} [42] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lagos"} [43] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kinshasa"} [44] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Johannesburg"} [45] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Khartoum"} [46] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Algiers"} [47] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Istanbul"} [48] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Moscow"} [49] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tehran"} [50] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Baghdad"} [51] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Riyadh"} [52] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Karachi"} [53] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mumbai"} [54] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Delhi"} [55] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kolkata"} [56] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chennai"} [57] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Beijing"} [58] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Shanghai"} [59] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Seoul"} [60] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tokyo"} [61] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Osaka"} [62] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Taipei"} [63] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Hong Kong"} [64] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bangkok"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Ho Chi Minh City"} [66] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Manila"} [67] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Jakarta"} [68] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sydney"} [69] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [70] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} [71] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_71a1601c02b844f8b5e1043c", "ref": "bob:i33:call_71a1601c02b844f8b5e1043c", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-i34 {#d-bob-i34} Seat: bob. Identity: recorded invocation. Prompt number: 34. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i34`) **Linked accepted events** - [Event #61](/games/game-07/turns/7.md#e61) — exact submission ref **Recorded submissions and refusals** - command after #60: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}} — {"applied": 61}. Board before: state `60` in [states.jsonl](/games/game-07/states.jsonl) · after: state `61` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Riyadh cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=8 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:21 yellow:22 black:11 red:5 decks: player=33 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6 Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 4, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive bob 3 step(s) to Kolkata → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (1 move(s)) discard hint: yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Johannesburg (yellow: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Osaka (red: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Beijing (red: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [1] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} [2] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [3] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [6] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} [7] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Hand: 4 yellow (Johannesburg, Miami, Sao Paulo, Kinshasa) + 4 red (Osaka, Bangkok, Jakarta, Beijing). All needed. I'm red collector but alice collects yellow? Plan says bob collects yellow. Both are 4/5. Forced discard. Which color is closer to completion? Both need 1 more. Red margin 5 vs yellow margin 6. Burning a yellow card reduces yellow margin 6→5; red margin 5→4. Prefer shedding... actually both keep set assemblable. Marginal: red supply 5 is loss clock — red cure helps clear red cheaply (medic-less). Yellow margin bigger; shed yellow (Kinshasa? Johannesburg is where? discard any yellow). Kinshasa was in infect-discard. Shed Johannesburg or Kinshasa — pick Johannesburg (far, unlikely useful as fuel). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_b7644a4979114255b8d7de56", "ref": "bob:i34:call_b7644a4979114255b8d7de56", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i35 {#d-alice-i35} Seat: alice. Identity: recorded invocation. Prompt number: 35. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i35`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=8 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:21 yellow:22 black:11 red:5 decks: player=33 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh — nearer teammate: bob, 0 move(s) vs your 1 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 4, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Cairo (0 move(s)) red: bob collects (4/5) — give bob your red cards when you share If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Cairo(black) landed in my hand (3/5 black), bob is pre-defusing Riyadh and drew to 4 red + 4 yellow. Red supply at 5 with 19 cubes on board is the loss clock; yellow is 1 card from a set. Waiting on bob's discard to finish his turn — nothing needs my advice right now. ``` toolCalls: [] ### alice-i36 {#d-alice-i36} Seat: alice. Identity: recorded invocation. Prompt number: 36. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i36`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:11 red:5 decks: player=33 infection=32 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh — nearer teammate: bob, 0 move(s) vs your 1 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Cairo (0 move(s)) red: bob collects (4/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — operationsExpertMove, treat blue tempo: 1 action(s) further from the black cure (33 → 34 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 19% burns: blue CURED — spare - shore up red at San Francisco (supply strained: 5 left) — operationsExpertMove, treat red, treat red tempo: 2 action(s) further from the black cure (33 → 35 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 7 after) to a strained supply, P(red supply hits 0) ≈ 15% burns: blue CURED — spare - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — operationsExpertMove, treat red, treat red, treat red tempo: 3 action(s) further from the black cure (33 → 36 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 red (supply 8 after) to a strained supply burns: blue CURED — spare exchange "sweep Washington" → "shore up red at San Francisco": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 4 committed outbreak(s) dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -2, risk 5.72 vs 5.04 — beaten by "shore up red at San Francisco" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -4 vs -3, risk 3.01 vs 1.60 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"Baghdad"} [8] {"tag":"directFlight","to":"Istanbul"} [9] {"tag":"directFlight","to":"Toronto"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"shuttleFlight","to":"Atlanta"} [58] {"tag":"shuttleFlight","to":"Bogota"} [59] {"tag":"shuttleFlight","to":"Paris"} [60] {"tag":"treatDisease","color":"black"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i31 {#d-bob-i31} Seat: bob. Identity: recorded invocation. Prompt number: 31. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i31`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Cairo(dispatcher) hand=6 [Osaka(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red)] supply: blue:21 yellow:22 black:10 red:5 decks: player=35 infection=34 player-discard: 6 blue, 1 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 3/5 red set — burning drops it to 2/5; 7 red in deck; spend it only if this beats the cure) Riyadh: 3 black⚠ [in infect-discard] Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held bob 3, 8 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Riyadh(black): drive alice 1 step(s) to Riyadh → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (0 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~17 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at San Francisco (supply strained: 5 left) — shuttle Atlanta, drive Chicago tempo: 1 action(s) further from the yellow cure (33 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — shuttle Atlanta, drive Washington tempo: 1 action(s) further from the yellow cure (33 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% - break the Kolkata–Delhi black cluster at Kolkata — drive Baghdad, drive Tehran tempo: 2 action(s) further from the yellow cure (33 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Riyadh, Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~9 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 17% "shore up red at San Francisco" and "sweep Washington" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up red at San Francisco" → "sweep Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "sweep Washington" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Osaka", "Johannesburg", "Miami", "Sao Paulo", "Bangkok", "Jakarta" [13] {"tag":"shuttleFlight","to":"Atlanta"} [14] {"tag":"shuttleFlight","to":"Bogota"} [15] {"tag":"shuttleFlight","to":"Paris"} [16] {"tag":"treatDisease","color":"black"} [17] {"tag":"shareTake","from":"alice","card":"Cairo"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Algiers"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Istanbul"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Khartoum"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Riyadh"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"San Francisco"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chicago"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Toronto"} [29] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Atlanta"} [30] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Washington"} [31] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"New York"} [32] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"London"} [33] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Madrid"} [34] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Paris"} [35] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Essen"} [36] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Milan"} [37] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"St. Petersburg"} [38] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Los Angeles"} [39] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mexico City"} [40] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Miami"} [41] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bogota"} [42] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lima"} [43] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Santiago"} [44] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Buenos Aires"} [45] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sao Paulo"} [46] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Lagos"} [47] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kinshasa"} [48] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Johannesburg"} [49] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Khartoum"} [50] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Algiers"} [51] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Istanbul"} [52] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Moscow"} [53] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tehran"} [54] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Baghdad"} [55] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Riyadh"} [56] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Karachi"} [57] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Mumbai"} [58] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Delhi"} [59] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Kolkata"} [60] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Chennai"} [61] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Beijing"} [62] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Shanghai"} [63] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Seoul"} [64] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Tokyo"} [65] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Osaka"} [66] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Taipei"} [67] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Hong Kong"} [68] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Bangkok"} [69] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Ho Chi Minh City"} [70] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Manila"} [71] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Jakarta"} [72] {"tag":"dispatcherMove","pawn":"alice","via":"charterFlight","to":"Sydney"} [73] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"} [74] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Bogota"} [75] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)