# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/6.md) · [Next turn](/games/game-07/turns/8.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-53) · [Game](/games/game-07/summary.md) Board before the first command: state `52` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `61` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #53 · alice · msg {#e53} > Cure #1 (blue) is landed and I built a Cairo station — I'm standing in Cairo with Baghdad+Istanbul black (2/5). Next turn we complete the black pipeline: you shuttle/ops to Cairo (1 move), give me Cairo(black) — that's 3/5 for me, and CURE BLACK THE TURN AFTER if I get 2 more black cards. Red supply now 5 with 19 on board — red is the kill clock; keep your reds, hunt 2 more. I'll treat Cairo now and push Riyadh/Kolkata. [Model call alice-i33](/games/game-07/turns/7-calls.md#d-alice-i33) — exact submission ref ### #54 · alice · plan {#e54} > CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. [Model call alice-i33](/games/game-07/turns/7-calls.md#d-alice-i33) — exact submission ref ### #55 · bob · msg {#e55} > Split call: I take the black handoff + Riyadh containment. Shuttle Cairo → give you Cairo(black) (3/5 for you) → I drive Cairo→Riyadh and treat 1 black cube (3→2), pre-defusing that bomb; you push Kolkata side + hunt black cards. Red stays mine — I keep all 3 reds and will head east once black handoff is done. Blue: you're near Washington? No — skip; blue eradication is cheap for whoever passes through Atlanta. [Model call bob-i29](/games/game-07/turns/7-calls.md#d-bob-i29) — exact submission ref ### #56 · bob · cmd {#e56} ```json { "tag": "shuttleFlight", "to": "Cairo" } ``` Board before: state `52` in [states.jsonl](/games/game-07/states.jsonl) · after: state `56` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i29](/games/game-07/turns/7-calls.md#d-bob-i29) — exact submission ref ### #57 · bob · cmd {#e57} ```json { "tag": "shareGive", "to": "alice", "card": "Cairo" } ``` Board before: state `56` in [states.jsonl](/games/game-07/states.jsonl) · after: state `57` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i30](/games/game-07/turns/7-calls.md#d-bob-i30) — exact submission ref ### #58 · alice · msg {#e58} > Confirmed: I'll treat Cairo(black) on my turn (clears it fully), take Cairo(black) from you when you arrive, then push Baghdad→Tehran→Delhi→Kolkata treating the black line and hunting black cards. Riyadh is yours to pre-defuse — good call. Blue eradication (Washington 2, Atlanta 1) whoever shuttles past Atlanta — cheap, worth 2 treats. [Model call alice-i34](/games/game-07/turns/7-calls.md#d-alice-i34) — exact submission ref ### #59 · bob · cmd {#e59} ```json { "tag": "driveFerry", "to": "Riyadh" } ``` Board before: state `57` in [states.jsonl](/games/game-07/states.jsonl) · after: state `59` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i32](/games/game-07/turns/7-calls.md#d-bob-i32) — exact submission ref ### #60 · bob · cmd {#e60} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `59` in [states.jsonl](/games/game-07/states.jsonl) · after: state `60` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i33](/games/game-07/turns/7-calls.md#d-bob-i33) — exact submission ref ### #61 · bob · cmd {#e61} ```json { "tag": "discard", "card": { "kind": "city", "city": "Johannesburg" } } ``` Board before: state `60` in [states.jsonl](/games/game-07/states.jsonl) · after: state `61` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i34](/games/game-07/turns/7-calls.md#d-bob-i34) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i33](/games/game-07/turns/7-calls.md#d-alice-i33) · alice · recorded invocation · active turn: False · linked events: [#53](/games/game-07/turns/7.md#e53) (exact submission ref), [#54](/games/game-07/turns/7.md#e54) (exact submission ref) - [alice-i34](/games/game-07/turns/7-calls.md#d-alice-i34) · alice · recorded invocation · active turn: False · linked events: [#58](/games/game-07/turns/7.md#e58) (exact submission ref) - [bob-i29](/games/game-07/turns/7-calls.md#d-bob-i29) · bob · recorded invocation · active turn: True · linked events: [#55](/games/game-07/turns/7.md#e55) (exact submission ref), [#56](/games/game-07/turns/7.md#e56) (exact submission ref) - [bob-i30](/games/game-07/turns/7-calls.md#d-bob-i30) · bob · recorded invocation · active turn: True · linked events: [#57](/games/game-07/turns/7.md#e57) (exact submission ref) - [bob-i32](/games/game-07/turns/7-calls.md#d-bob-i32) · bob · recorded invocation · active turn: True · linked events: [#59](/games/game-07/turns/7.md#e59) (exact submission ref) - [bob-i33](/games/game-07/turns/7-calls.md#d-bob-i33) · bob · recorded invocation · active turn: True · linked events: [#60](/games/game-07/turns/7.md#e60) (exact submission ref) - [bob-i34](/games/game-07/turns/7-calls.md#d-bob-i34) · bob · recorded invocation · active turn: True · linked events: [#61](/games/game-07/turns/7.md#e61) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i35](/games/game-07/turns/7-calls.md#d-alice-i35) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i36](/games/game-07/turns/7-calls.md#d-alice-i36) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i31](/games/game-07/turns/7-calls.md#d-bob-i31) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)