# Turn 8 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 8](/games/game-07/turns/8.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/7-calls.md) · [Next turn's calls](/games/game-07/turns/9-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i37 {#d-alice-i37} Seat: alice. Identity: recorded invocation. Prompt number: 37. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i37`) **Linked accepted events** - [Event #63](/games/game-07/turns/8.md#e63) — exact submission ref **Recorded submissions and refusals** - command after #62: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 63}. Board before: state `61` in [states.jsonl](/games/game-07/states.jsonl) · after: state `63` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i36"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #62): I'm in Riyadh (now 2 black after treating 1). Your turn plan looks right: treat Cairo (1 action clears all its black), then Baghdad→Tehran→Karachi walking the black line and hunting black cards — you need 2 more for the cure at Cairo station. If you pass a blue-cured city (Washington/Atlanta/Toronto), one treat each clears it fully. I'll hold Riyadh and keep pre-defusing here, then pivot east for red once Riyadh is safe. Yellow note: I hold 3/5, need 2 more cards. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:11 red:5 decks: player=33 infection=32 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh — nearer teammate: bob, 0 move(s) vs your 1 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Cairo (0 move(s)) red: bob collects (4/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — operationsExpertMove, treat blue tempo: 1 action(s) further from the black cure (33 → 34 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 19% burns: blue CURED — spare - shore up red at San Francisco (supply strained: 5 left) — operationsExpertMove, treat red, treat red tempo: 2 action(s) further from the black cure (33 → 35 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 7 after) to a strained supply, P(red supply hits 0) ≈ 15% burns: blue CURED — spare - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — operationsExpertMove, treat red, treat red, treat red tempo: 3 action(s) further from the black cure (33 → 36 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 red (supply 8 after) to a strained supply burns: blue CURED — spare exchange "sweep Washington" → "shore up red at San Francisco": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 4 committed outbreak(s) dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -2, risk 5.72 vs 5.04 — beaten by "shore up red at San Francisco" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -4 vs -3, risk 3.01 vs 1.60 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"Baghdad"} [8] {"tag":"directFlight","to":"Istanbul"} [9] {"tag":"directFlight","to":"Toronto"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"shuttleFlight","to":"Atlanta"} [58] {"tag":"shuttleFlight","to":"Bogota"} [59] {"tag":"shuttleFlight","to":"Paris"} [60] {"tag":"treatDisease","color":"black"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Plan: treat Cairo black (1 action, clears), then walk Baghdad (drive, treat Baghdad black clears), Tehran (drive, treat clears)... that's 5 actions. 4 actions: treat Cairo, drive Baghdad, treat Baghdad, drive Tehran. Then next turn Tehran treat, Delhi, Kolkata. Alternatively use red cluster — but bob said he'll take red east later; my black line is mine. The frontier suggests red ops; but bob explicitly requested the black line and he owns red. Follow bob's plan: treat Cairo, drive Baghdad, treat Baghdad, drive Tehran. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_c2da65c499f447d596f9865e", "ref": "alice:i37:call_c2da65c499f447d596f9865e", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-i38 {#d-alice-i38} Seat: alice. Identity: recorded invocation. Prompt number: 38. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i38`) **Linked accepted events** - [Event #64](/games/game-07/turns/8.md#e64) — exact submission ref **Recorded submissions and refusals** - command after #63: {"action": {"tag": "driveFerry", "to": "Baghdad"}} — {"applied": 64}. Board before: state `63` in [states.jsonl](/games/game-07/states.jsonl) · after: state `64` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:12 red:5 decks: player=33 infection=32 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 1 action(s): Operations Expert move: discard Toronto(blue) at station Cairo to fly anywhere → Seoul Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh — nearer teammate: bob, 0 move(s) vs your 1 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Cairo (0 move(s)) red: bob collects (4/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — operationsExpertMove, treat blue tempo: 1 action(s) further from the black cure (33 → 34 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 19% burns: blue CURED — spare - shore up red at San Francisco (supply strained: 5 left) — operationsExpertMove, treat red, treat red tempo: 2 action(s) further from the black cure (33 → 35 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 7 after) to a strained supply, P(red supply hits 0) ≈ 15% burns: blue CURED — spare - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — operationsExpertMove, treat red, treat red tempo: 3 action(s) further from the black cure (33 → 36 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 red (supply 7 after) to a strained supply burns: blue CURED — spare exchange "sweep Washington" → "shore up red at San Francisco": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) exchange "shore up red at San Francisco" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 7 → 4 committed outbreak(s) dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -4 vs -2, risk 5.78 vs 5.04 — beaten by "shore up red at San Francisco" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -4 vs -3, risk 3.16 vs 1.75 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"Baghdad"} [8] {"tag":"directFlight","to":"Istanbul"} [9] {"tag":"directFlight","to":"Toronto"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"shuttleFlight","to":"Atlanta"} [58] {"tag":"shuttleFlight","to":"Bogota"} [59] {"tag":"shuttleFlight","to":"Paris"} operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_0bf9f2951124427ca3e11f58", "ref": "alice:i38:call_0bf9f2951124427ca3e11f58", "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}} ``` ### alice-i39 {#d-alice-i39} Seat: alice. Identity: recorded invocation. Prompt number: 39. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i39`) **Linked accepted events** - [Event #65](/games/game-07/turns/8.md#e65) — exact submission ref **Recorded submissions and refusals** - command after #64: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 65}. Board before: state `64` in [states.jsonl](/games/game-07/states.jsonl) · after: state `65` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Baghdad cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Baghdad(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:12 red:5 decks: player=33 infection=32 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 5 action(s): go to Toronto (4 move(s)), then charter to Osaka (spends Toronto(blue)) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Manila — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 5 action(s): go to Toronto (4 move(s)), then charter to Seoul (spends Toronto(blue)) Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh — nearer teammate: bob, 0 move(s) vs your 1 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Cairo (1 move(s)) red: bob collects (4/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 2 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - build a station at Baghdad — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station tempo: 1 action(s) closer to the black cure (34 → 33 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 19% - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — drive Cairo, operationsExpertMove tempo: no cure progress — nearest is red, 18 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 19% burns: blue CURED — spare - break the Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul red cluster at Tokyo — drive Cairo, operationsExpertMove tempo: 2 action(s) further from the black cure (34 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Tokyo — worth ~15 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 19% burns: blue CURED — spare exchange "build a station at Baghdad — brings alice 1 mov…" → "sweep Washington": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "sweep Washington" → "break the Tokyo–Osaka–Taipei–Manila–San Francis…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up red at San Francisco (supply strained: 5 left)" — tempo -1 vs 0, risk 6.21 vs 6.21 — beaten by "sweep Washington" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -3 vs -2, risk 6.06 vs 6.02 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" dominated: "defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 6.02 vs 6.02 — beaten by "break the Tokyo–Osaka–Taipei–Manila–San Francis…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" [7] {"tag":"directFlight","to":"Istanbul"} [8] {"tag":"directFlight","to":"Toronto"} [9] {"tag":"directFlight","to":"Cairo"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation costs NO card — Operations Expert builds free) [57] {"tag":"buildStation"} [58] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_752617ef913947eb95a8500a", "ref": "alice:i39:call_752617ef913947eb95a8500a", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-i40 {#d-alice-i40} Seat: alice. Identity: recorded invocation. Prompt number: 40. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i40`) **Linked accepted events** - [Event #66](/games/game-07/turns/8.md#e66) — exact submission ref **Recorded submissions and refusals** - command after #65: {"action": {"tag": "driveFerry", "to": "Tehran"}} — {"applied": 66}. Board before: state `65` in [states.jsonl](/games/game-07/states.jsonl) · after: state `66` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Baghdad cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Baghdad(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:13 red:5 decks: player=33 infection=32 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 5 action(s): go to Toronto (4 move(s)), then charter to Osaka (spends Toronto(blue)) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Manila — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Manila Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — or 5 action(s): go to Toronto (4 move(s)), then charter to Seoul (spends Toronto(blue)) Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh — nearer teammate: bob, 0 move(s) vs your 1 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Cairo (1 move(s)) red: bob collects (4/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - shore up red at San Francisco (supply strained: 5 left) — drive Cairo tempo: 1 action(s) closer to the black cure (34 → 33 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 19% - break the Kolkata–Delhi black cluster at Kolkata — drive Tehran tempo: 1 action(s) further from the black cure (34 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 19% exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "build a station at Baghdad — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 1 vs 1, risk 6.27 vs 6.21 — beaten by "shore up red at San Francisco" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" [7] {"tag":"directFlight","to":"Istanbul"} [8] {"tag":"directFlight","to":"Toronto"} [9] {"tag":"directFlight","to":"Cairo"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation costs NO card — Operations Expert builds free) [57] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_0d83dfe6477c4e699804da13", "ref": "alice:i40:call_0d83dfe6477c4e699804da13", "input": {"action": {"tag": "driveFerry", "to": "Tehran"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tehran"}}} ``` ### bob-i35 {#d-bob-i35} Seat: bob. Identity: recorded invocation. Prompt number: 35. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i35`) **Linked accepted events** - [Event #62](/games/game-07/turns/8.md#e62) — exact submission ref **Recorded submissions and refusals** - message after #61: {"text": "I'm in Riyadh (now 2 black after treating 1). Your turn plan looks right: treat Cairo (1 action clears all its black), then Baghdad→Tehran→Karachi walking the black line and hunting black cards — you need 2 more for the cure at Cairo station. If you pass a blue-cured city (Washington/Atlanta/Toronto), one treat each clears it fully. I'll hold Riyadh and keep pre-defusing here, then pivot east for red once Riyadh is safe. Yellow note: I hold 3/5, need 2 more cards."} — {"applied": 62}. Board before: state `61` in [states.jsonl](/games/game-07/states.jsonl) · after: state `61` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=dispatcher at=Riyadh cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Cairo(operationsExpert) hand=4 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:11 red:5 decks: player=33 infection=32 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] [red supply 5 left, 19 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6 Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] Shanghai: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 18 cubes — matures to 3s costs 21+ treats] Cairo: 1 black Baghdad: 1 black Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive bob 3 step(s) to Kolkata → then that pawn treats Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (1 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington — nearer teammate: alice, 2 move(s) vs your 3 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Alice's turn. I'm at Riyadh (2 black, was 3, treated 1). Advise: she treats Cairo (1 action clears), then push black line Baghdad→Tehran→Karachi→Delhi treating + hunting cards. Blue eradication cheap. Also she should consider giving me nothing; yellow: I hold 3 yellow. Message briefly. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_a0ccc2e193014c01ac7baf4f", "ref": "bob:i35:call_a0ccc2e193014c01ac7baf4f", "input": {"text": "I'm in Riyadh (now 2 black after treating 1). Your turn plan looks right: treat Cairo (1 action clears all its black), then Baghdad→Tehran→Karachi walking the black line and hunting black cards — you need 2 more for the cure at Cairo station. If you pass a blue-cured city (Washington/Atlanta/Toronto), one treat each clears it fully. I'll hold Riyadh and keep pre-defusing here, then pivot east for red once Riyadh is safe. Yellow note: I hold 3/5, need 2 more cards."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Advice sent to alice. Awaiting her turn; I'll continue Riyadh defusal then pivot east for red. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-i36 {#d-bob-i36} Seat: bob. Identity: recorded invocation. Prompt number: 36. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i36`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Riyadh cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:12 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 4 move(s) vs your 5 Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (1 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — drive Cairo, shuttle Atlanta, drive Washington, treat blue tempo: no cure progress — nearest is red, 18 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 27% - shore up red at San Francisco (supply strained: 4 left) — drive Cairo, shuttle Atlanta, drive Chicago, drive San Francisco tempo: 1 action(s) further from the yellow cure (30 → 31 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% - break the Kolkata–Delhi black cluster at Kolkata — drive Karachi, drive Delhi, drive Kolkata, treat black tempo: 3 action(s) further from the red cure (18 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 27% exchange "sweep Washington" → "shore up red at San Francisco": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 8.26 vs 7.88 — beaten by "break the Kolkata–Delhi black cluster at Kolkata" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa" [12] {"tag":"treatDisease","color":"black"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)