# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/7.md) · [Next turn](/games/game-07/turns/9.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-62) · [Game](/games/game-07/summary.md) Board before the first command: state `61` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `66` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #62 · bob · msg {#e62} > I'm in Riyadh (now 2 black after treating 1). Your turn plan looks right: treat Cairo (1 action clears all its black), then Baghdad→Tehran→Karachi walking the black line and hunting black cards — you need 2 more for the cure at Cairo station. If you pass a blue-cured city (Washington/Atlanta/Toronto), one treat each clears it fully. I'll hold Riyadh and keep pre-defusing here, then pivot east for red once Riyadh is safe. Yellow note: I hold 3/5, need 2 more cards. [Model call bob-i35](/games/game-07/turns/8-calls.md#d-bob-i35) — exact submission ref ### #63 · alice · cmd {#e63} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `61` in [states.jsonl](/games/game-07/states.jsonl) · after: state `63` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i37](/games/game-07/turns/8-calls.md#d-alice-i37) — exact submission ref ### #64 · alice · cmd {#e64} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `63` in [states.jsonl](/games/game-07/states.jsonl) · after: state `64` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i38](/games/game-07/turns/8-calls.md#d-alice-i38) — exact submission ref ### #65 · alice · cmd {#e65} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `64` in [states.jsonl](/games/game-07/states.jsonl) · after: state `65` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i39](/games/game-07/turns/8-calls.md#d-alice-i39) — exact submission ref ### #66 · alice · cmd {#e66} ```json { "tag": "driveFerry", "to": "Tehran" } ``` Board before: state `65` in [states.jsonl](/games/game-07/states.jsonl) · after: state `66` in [states.jsonl](/games/game-07/states.jsonl) [Model call alice-i40](/games/game-07/turns/8-calls.md#d-alice-i40) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i37](/games/game-07/turns/8-calls.md#d-alice-i37) · alice · recorded invocation · active turn: True · linked events: [#63](/games/game-07/turns/8.md#e63) (exact submission ref) - [alice-i38](/games/game-07/turns/8-calls.md#d-alice-i38) · alice · recorded invocation · active turn: True · linked events: [#64](/games/game-07/turns/8.md#e64) (exact submission ref) - [alice-i39](/games/game-07/turns/8-calls.md#d-alice-i39) · alice · recorded invocation · active turn: True · linked events: [#65](/games/game-07/turns/8.md#e65) (exact submission ref) - [alice-i40](/games/game-07/turns/8-calls.md#d-alice-i40) · alice · recorded invocation · active turn: True · linked events: [#66](/games/game-07/turns/8.md#e66) (exact submission ref) - [bob-i35](/games/game-07/turns/8-calls.md#d-bob-i35) · bob · recorded invocation · active turn: False · linked events: [#62](/games/game-07/turns/8.md#e62) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i36](/games/game-07/turns/8-calls.md#d-bob-i36) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)