# Turn 9 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 9](/games/game-07/turns/9.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-07/decisions.jsonl). [Previous turn's calls](/games/game-07/turns/8-calls.md) · [Next turn's calls](/games/game-07/turns/10-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i41 {#d-alice-i41} Seat: alice. Identity: recorded invocation. Prompt number: 41. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i41`) **Linked accepted events** - [Event #67](/games/game-07/turns/9.md#e67) — exact submission ref **Recorded submissions and refusals** - message after #66: {"text": "Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source."} — {"applied": 67}. Board before: state `66` in [states.jsonl](/games/game-07/states.jsonl) · after: state `66` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=operationsExpert at=Tehran cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:12 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai Riyadh: 2 black [in infect-discard] Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure) Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s)) red: bob collects (4/5) — give bob your red cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Baghdad→Cairo→(shuttle)Atlanta→Washington — nearer teammate: bob, 3 move(s) vs your 4 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text I'm at 4/5 black (Baghdad, Istanbul, Cairo, Delhi), one more black card needed (Kolkata card in deck, or Riyadh/Tehran/Karachi). Red supply down to 4 — critical. I hold Santiago(yellow), bob collects yellow. Message bob: yellow handoff — Santiago is far though (South America); actually Santiago is wrong direction. Tell bob I need 1 more black card and I'm walking Delhi→Kolkata (Kolkata has 3 black to treat). Red supply 4 — warn urgently. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_8e156c4d8e8144b594bb9b06", "ref": "alice:i41:call_8e156c4d8e8144b594bb9b06", "input": {"text": "Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Urgent update sent: I'm 1 black card from the cure while walking the Delhi→Kolkata black line; red supply at 4 is the imminent loss clock, so bob should pivot east for red ASAP; yellow handoff of Santiago offered only if his route passes South America. ``` toolCalls: [] ### alice-i43 {#d-alice-i43} Seat: alice. Identity: recorded invocation. Prompt number: 43. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i43`) **Linked accepted events** - [Event #73](/games/game-07/turns/9.md#e73) — exact submission ref **Recorded submissions and refusals** - message after #72: {"text": "HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card."} — {"applied": 73}. Board before: state `72` in [states.jsonl](/games/game-07/states.jsonl) · after: state `72` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=operationsExpert at=Tehran cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=9 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Madrid(blue), Taipei(red)] supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo — nearer teammate: bob, 2 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: bob, 3 move(s) vs your 5 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 3 move(s) vs your 5 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 3 move(s) vs your 4 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure) Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (3/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 5 move(s), bob 3 move(s); then bob to station Bogota +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_17c90903c0454758aa86ad15", "ref": "alice:i43:call_17c90903c0454758aa86ad15", "input": {"text": "HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Alerted bob he's holding a complete red set with Atlanta station 1 move away — cure red this turn before heading east. That plus my black push (1 card short) puts two more cures within reach. ``` toolCalls: [] ### bob-i37 {#d-bob-i37} Seat: bob. Identity: recorded invocation. Prompt number: 37. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i37`) **Linked accepted events** - [Event #68](/games/game-07/turns/9.md#e68) — exact submission ref - [Event #69](/games/game-07/turns/9.md#e69) — exact submission ref **Recorded submissions and refusals** - message after #67: {"text": "Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me."} — {"applied": 68}. Board before: state `66` in [states.jsonl](/games/game-07/states.jsonl) · after: state `66` in [states.jsonl](/games/game-07/states.jsonl) - command after #68: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 69}. Board before: state `66` in [states.jsonl](/games/game-07/states.jsonl) · after: state `69` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i36"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #67): Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=dispatcher at=Riyadh cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:12 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 4 move(s) vs your 5 Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (1 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — drive Cairo, shuttle Atlanta, drive Washington, treat blue tempo: no cure progress — nearest is red, 18 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 27% - shore up red at San Francisco (supply strained: 4 left) — drive Cairo, shuttle Atlanta, drive Chicago, drive San Francisco tempo: 1 action(s) further from the yellow cure (30 → 31 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% - break the Kolkata–Delhi black cluster at Kolkata — drive Karachi, drive Delhi, drive Kolkata, treat black tempo: 3 action(s) further from the red cure (18 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 27% exchange "sweep Washington" → "shore up red at San Francisco": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s) dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 8.26 vs 7.88 — beaten by "break the Kolkata–Delhi black cluster at Kolkata" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa" [12] {"tag":"treatDisease","color":"black"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Red supply 4 — urgent. I'm at Riyadh, red cure needs 1 more card; treating red cures? No — cure red needs 5 cards; I have 4 red (Osaka, Bangkok, Jakarta, Beijing). With 4/5 I can't cure yet. Red supply 4: each infect of red removes supply. Loss if supply empties. Best: head east toward red cluster AND treat Riyadh black once more? Actions: treat Riyadh black (3rd... it's at 2, treat→1), then drive Karachi→Delhi→Kolkata? That goes toward alice's zone. Red is via Cairo→Atlanta→Chicago→SF→Tokyo. Consider: treat Riyadh (1), drive Cairo (2), shuttle Atlanta (3), drive Chicago (4). Next turn: SF→Tokyo etc. Meanwhile alice collects last black card and cures black. Alternatively use Osaka direct flight (burn red card, drops set to 3/5) — no, red cure is my win path; 4/5 set. Keep. Do: treat Riyadh, Cairo, shuttle Atlanta, drive Chicago. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": "call_49d8da33c55e4a75af64845b", "ref": "bob:i37:call_49d8da33c55e4a75af64845b", "input": {"text": "Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_43222b4769a247889a6b5242", "ref": "bob:i37:call_43222b4769a247889a6b5242", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-i38 {#d-bob-i38} Seat: bob. Identity: recorded invocation. Prompt number: 38. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i38`) **Linked accepted events** - [Event #70](/games/game-07/turns/9.md#e70) — exact submission ref **Recorded submissions and refusals** - command after #69: {"action": {"tag": "driveFerry", "to": "Cairo"}} — {"applied": 70}. Board before: state `69` in [states.jsonl](/games/game-07/states.jsonl) · after: state `70` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=dispatcher at=Riyadh cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:13 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 4 move(s) vs your 5 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Karachi→Delhi — nearer teammate: alice, 1 move(s) vs your 2 Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (1 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at San Francisco (supply strained: 4 left) — drive Cairo, shuttle Atlanta, drive Chicago tempo: 1 action(s) closer to the yellow cure (30 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% - break the Kolkata–Delhi black cluster at Kolkata — drive Karachi, drive Delhi, drive Kolkata tempo: 3 action(s) further from the red cure (18 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 0 vs 1, risk 8.45 vs 8.45 — beaten by "shore up red at San Francisco" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa" [12] {"tag":"treatDisease","color":"black"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"} [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_c729305b0e424859bc8f9c56", "ref": "bob:i38:call_c729305b0e424859bc8f9c56", "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### bob-i39 {#d-bob-i39} Seat: bob. Identity: recorded invocation. Prompt number: 39. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i39`) **Linked accepted events** - [Event #71](/games/game-07/turns/9.md#e71) — exact submission ref **Recorded submissions and refusals** - command after #70: {"action": {"tag": "shuttleFlight", "to": "Atlanta"}} — {"applied": 71}. Board before: state `70` in [states.jsonl](/games/game-07/states.jsonl) · after: state `71` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=dispatcher at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Cairo(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:13 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats Tokyo(red): drive bob 4 step(s) to Tokyo → then that pawn treats Manila(red): drive alice 4 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at San Francisco (supply strained: 4 left) — shuttle Atlanta, drive Chicago tempo: 1 action(s) further from the yellow cure (28 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — shuttle Atlanta, drive Washington tempo: 1 action(s) further from the red cure (17 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% - break the Kolkata–Delhi black cluster at Kolkata — drive Baghdad, drive Tehran tempo: 2 action(s) further from the red cure (17 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% "shore up red at San Francisco" and "sweep Washington" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up red at San Francisco" → "sweep Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "sweep Washington" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa" [14] {"tag":"shuttleFlight","to":"Atlanta"} [15] {"tag":"shuttleFlight","to":"Bogota"} [16] {"tag":"shuttleFlight","to":"Paris"} [17] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [18] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_6203a63ad0f64edf91dbf8dd", "ref": "bob:i39:call_6203a63ad0f64edf91dbf8dd", "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}} ``` ### bob-i40 {#d-bob-i40} Seat: bob. Identity: recorded invocation. Prompt number: 40. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i40`) **Linked accepted events** - [Event #72](/games/game-07/turns/9.md#e72) — exact submission ref **Recorded submissions and refusals** - command after #71: {"action": {"tag": "driveFerry", "to": "Chicago"}} — {"applied": 72}. Board before: state `71` in [states.jsonl](/games/game-07/states.jsonl) · after: state `72` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=dispatcher at=Atlanta cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Atlanta(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)] supply: blue:20 yellow:21 black:13 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 3 move(s): Chicago→San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats Tokyo(red): drive bob 3 step(s) to Tokyo → then that pawn treats Manila(red): drive bob 3 step(s) to Manila → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at San Francisco (supply strained: 4 left) — drive Chicago tempo: 1 action(s) further from the yellow cure (28 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% - sweep Washington (blue cured, 2 cubes, 1 treat clears all) — drive Washington tempo: 1 action(s) further from the red cure (17 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27% "shore up red at San Francisco" and "sweep Washington" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up red at San Francisco" → "sweep Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa" [12] {"tag":"shuttleFlight","to":"Bogota"} [13] {"tag":"shuttleFlight","to":"Paris"} [14] {"tag":"shuttleFlight","to":"Cairo"} [15] {"tag":"treatDisease","color":"blue"} [16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"} [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"} [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"} [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"} [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"} [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"} [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"} [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"} [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_f4d6d604034c437ebd2c19b8", "ref": "bob:i40:call_f4d6d604034c437ebd2c19b8", "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### bob-i42 {#d-bob-i42} Seat: bob. Identity: recorded invocation. Prompt number: 42. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i42`) **Linked accepted events** - [Event #74](/games/game-07/turns/9.md#e74) — exact submission ref **Recorded submissions and refusals** - command after #73: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}} — {"applied": 74}. Board before: state `72` in [states.jsonl](/games/game-07/states.jsonl) · after: state `74` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "bob:i41"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #73): HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=9 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Madrid(blue), Taipei(red)] supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive bob 2 step(s) to Manila → then that pawn treats Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Madrid (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Taipei] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 5 move(s); then bob to station Bogota +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [1] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [3] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [7] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_98425446936d4614890d918c", "ref": "bob:i42:call_98425446936d4614890d918c", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}} ``` ### bob-i43 {#d-bob-i43} Seat: bob. Identity: recorded invocation. Prompt number: 43. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i43`) **Linked accepted events** - [Event #75](/games/game-07/turns/9.md#e75) — exact submission ref **Recorded submissions and refusals** - command after #74: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Kinshasa"}}} — {"applied": 75}. Board before: state `74` in [states.jsonl](/games/game-07/states.jsonl) · after: state `75` in [states.jsonl](/games/game-07/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=8 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Taipei(red)] supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 7 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive bob 2 step(s) to Manila → then that pawn treats Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Taipei] Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [1] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [3] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [7] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: ```text Must discard 1 more. Shed a yellow (need 2 more yellow anyway; margin 5). Any yellow — Kinshasa? Keep 3 of Miami/Sao Paulo/Kinshasa. Shed Kinshasa (deep Africa). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_869bd9dd23694551aec152f0", "ref": "bob:i43:call_869bd9dd23694551aec152f0", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Kinshasa"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Kinshasa"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i42 {#d-alice-i42} Seat: alice. Identity: recorded invocation. Prompt number: 42. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `alice-i42`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #68): Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"} reasoning: null text: ```text Bob's heading east for the red cluster; agreed on skipping the Santiago handoff. No changes needed to my plan — I'll keep walking the black line (Tehran→Delhi→Kolkata) on my turn and hunt the last black card for the cure. Stopping here until my move. ``` toolCalls: [] ### alice-i44 {#d-alice-i44} Seat: alice. Identity: recorded invocation. Prompt number: 44. Active turn: True. Model input coverage: not called: abandoned before model call. [System prompt](/games/game-07/harness/alice-system.txt) · [Tool schemas](/games/game-07/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "abandoned", "reason": "superseded before the model call"} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Tehran cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)] supply: blue:20 yellow:20 black:12 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo — nearer teammate: bob, 2 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: bob, 3 move(s) vs your 5 Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 3 move(s) vs your 5 Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 3 move(s) vs your 4 Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure) Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] Khartoum: 1 yellow [in infect-discard] Chennai: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s)) red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Baghdad→Cairo→(shuttle)Atlanta→Washington — nearer teammate: bob, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~14 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — drive Baghdad, drive Cairo, operationsExpertMove tempo: 5 action(s) closer to the yellow cure (45 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34% burns: blue CURED — spare - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — drive Baghdad, drive Cairo, operationsExpertMove, treat red tempo: 1 action(s) further from the yellow cure (45 → 46 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 28% burns: blue CURED — spare exchange "advance the yellow cure: move toward the Santia…" → "defuse the armed discard bomb at Osaka": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 5 committed outbreak(s) dominated: "build a station at Tehran — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 2 vs 5, risk 11.43 vs 11.43 — beaten by "advance the yellow cure: move toward the Santia…" dominated: "shore up red at Manila (supply strained: 4 left)" — tempo -1 vs -1, risk 8.49 vs 6.93 — beaten by "defuse the armed discard bomb at Osaka" dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -1, risk 10.55 vs 8.49 — beaten by "shore up red at Manila" dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 2, risk 11.43 vs 11.43 — beaten by "build a station at Tehran — brings alice 2 move…" dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 10.24 vs 8.49 — beaten by "shore up red at Manila" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Moscow", "Baghdad", "Delhi", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Istanbul", "Toronto", "Cairo", "Delhi", "Santiago" (buildStation costs NO card — Operations Expert builds free) [12] {"tag":"buildStation"} [13] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i41 {#d-bob-i41} Seat: bob. Identity: recorded invocation. Prompt number: 41. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-07/harness/bob-system.txt) · [Tool schemas](/games/game-07/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-07/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-07/requests.jsonl) (decision `bob-i41`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=dispatcher at=Chicago cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2 stations: Atlanta, Bogota, Paris, Cairo players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=9 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Madrid(blue), Taipei(red)] supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure) Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap] Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] Washington: 2 blue [in infect-discard] Istanbul: 2 black [in infect-discard] San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] Riyadh: 1 black [in infect-discard] Karachi: 1 black Atlanta: 1 blue [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Miami: 1 yellow [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats Manila(red): drive bob 2 step(s) to Manila → then that pawn treats Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Madrid (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Taipei] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 5 move(s); then bob to station Bogota +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [1] {"tag":"discard","card":{"kind":"city","city":"Miami"}} [2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [3] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [7] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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