# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-07/turns/8.md) · [Next turn](/games/game-07/turns/10.md) · [All turns](/games/game-07/turns/index.md) · [Interactive board](/games/game-07/replay.html#event-67) · [Game](/games/game-07/summary.md) Board before the first command: state `66` in [states.jsonl](/games/game-07/states.jsonl). After the last command: state `75` in [states.jsonl](/games/game-07/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #67 · alice · msg {#e67} > Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source. [Model call alice-i41](/games/game-07/turns/9-calls.md#d-alice-i41) — exact submission ref ### #68 · bob · msg {#e68} > Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me. [Model call bob-i37](/games/game-07/turns/9-calls.md#d-bob-i37) — exact submission ref ### #69 · bob · cmd {#e69} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `66` in [states.jsonl](/games/game-07/states.jsonl) · after: state `69` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i37](/games/game-07/turns/9-calls.md#d-bob-i37) — exact submission ref ### #70 · bob · cmd {#e70} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `69` in [states.jsonl](/games/game-07/states.jsonl) · after: state `70` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i38](/games/game-07/turns/9-calls.md#d-bob-i38) — exact submission ref ### #71 · bob · cmd {#e71} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `70` in [states.jsonl](/games/game-07/states.jsonl) · after: state `71` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i39](/games/game-07/turns/9-calls.md#d-bob-i39) — exact submission ref ### #72 · bob · cmd {#e72} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `71` in [states.jsonl](/games/game-07/states.jsonl) · after: state `72` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i40](/games/game-07/turns/9-calls.md#d-bob-i40) — exact submission ref ### #73 · alice · msg {#e73} > HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card. [Model call alice-i43](/games/game-07/turns/9-calls.md#d-alice-i43) — exact submission ref ### #74 · bob · cmd {#e74} ```json { "tag": "discard", "card": { "kind": "city", "city": "Madrid" } } ``` Board before: state `72` in [states.jsonl](/games/game-07/states.jsonl) · after: state `74` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i42](/games/game-07/turns/9-calls.md#d-bob-i42) — exact submission ref ### #75 · bob · cmd {#e75} ```json { "tag": "discard", "card": { "kind": "city", "city": "Kinshasa" } } ``` Board before: state `74` in [states.jsonl](/games/game-07/states.jsonl) · after: state `75` in [states.jsonl](/games/game-07/states.jsonl) [Model call bob-i43](/games/game-07/turns/9-calls.md#d-bob-i43) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-07/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i41](/games/game-07/turns/9-calls.md#d-alice-i41) · alice · recorded invocation · active turn: False · linked events: [#67](/games/game-07/turns/9.md#e67) (exact submission ref) - [alice-i43](/games/game-07/turns/9-calls.md#d-alice-i43) · alice · recorded invocation · active turn: False · linked events: [#73](/games/game-07/turns/9.md#e73) (exact submission ref) - [bob-i37](/games/game-07/turns/9-calls.md#d-bob-i37) · bob · recorded invocation · active turn: True · linked events: [#68](/games/game-07/turns/9.md#e68) (exact submission ref), [#69](/games/game-07/turns/9.md#e69) (exact submission ref) - [bob-i38](/games/game-07/turns/9-calls.md#d-bob-i38) · bob · recorded invocation · active turn: True · linked events: [#70](/games/game-07/turns/9.md#e70) (exact submission ref) - [bob-i39](/games/game-07/turns/9-calls.md#d-bob-i39) · bob · recorded invocation · active turn: True · linked events: [#71](/games/game-07/turns/9.md#e71) (exact submission ref) - [bob-i40](/games/game-07/turns/9-calls.md#d-bob-i40) · bob · recorded invocation · active turn: True · linked events: [#72](/games/game-07/turns/9.md#e72) (exact submission ref) - [bob-i42](/games/game-07/turns/9-calls.md#d-bob-i42) · bob · recorded invocation · active turn: True · linked events: [#74](/games/game-07/turns/9.md#e74) (exact submission ref) - [bob-i43](/games/game-07/turns/9-calls.md#d-bob-i43) · bob · recorded invocation · active turn: True · linked events: [#75](/games/game-07/turns/9.md#e75) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i42](/games/game-07/turns/9-calls.md#d-alice-i42) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i44](/games/game-07/turns/9-calls.md#d-alice-i44) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i41](/games/game-07/turns/9-calls.md#d-bob-i41) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)