{"id": "alice-legacy-p0001", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 1, "active": true, "lifecycle": [], "eventLinks": [{"seq": 1, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-08/turns/0.md#e1"}, {"seq": 2, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-08/turns/0.md#e2"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "linked", "linkedTurns": [0], "url": "/games/game-08/turns/0-calls.md#d-alice-legacy-p0001", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN: none. Nothing you and your partner have agreed\nsurvives past this prompt — plans re-derived each turn drift and die.\nPin the multi-turn intent (who collects which color, where you meet\nnext, who holds which region) with pin_plan; it will be re-shown to\nboth of you every turn until replaced.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:22 yellow:19 black:18 red:19   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City\n  Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (2/5) — give bob your black cards when you share\n  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (0 move(s))\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Mexico City–Lima yellow cluster at Mexico City — drive Chicago, drive Mexico City, treat yellow, treat yellow\n     tempo: 2 action(s) further from the blue cure (49 → 51 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  dominated: break the Shanghai–Hong Kong red cluster at Shanghai — tempo -4 vs -2, risk 0.87 vs 0.74 — beaten by \"break the Mexico City–Lima yellow cluster at Me…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Let me think. Alice, scientist, at Atlanta, hand: Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue). Bob contingency planner at Atlanta.\n\nThreats: Kolkata 3 black, Shanghai 3 red, Mexico City 3 yellow. I hold red cure cards (3/4). Cure plan: I collect red and blue; I have 3 red + 1 blue. Red needs 4 cards (scientist) — I have 3 red. Need one more red card.\n\nNominee plan: drive Chicago, drive Mexico City, treat yellow, treat yellow (2 treats = 2 cubes removed, leaving Mexico City 1 yellow... wait treat yellow removes 1 cube per action since not cured. Mexico City has 3; 2 treats leaves 1). Cost 4 actions.\n\nAlternatively I could do red-cure-relevant things. But I'm a scientist at Atlanta — the station. I need 1 more red card to cure red. Bob has black/yellow cards. Red cards remaining: red deck has 12 cities; I have Jakarta, Beijing, HCMC. Other reds with teammates? Bob has none.\n\nThe nominated plan: it's decent — breaks the yellow cluster. But alternative: fly toward Shanghai (red cluster) using Beijing card? Direct flight to Shanghai? I don't have Shanghai card. Direct flight with Beijing goes to Beijing, then drive to Shanghai. Actually direct flight \"to: Jakarta, Beijing, HCMC, Milan\" — flying Beijing would spend my Beijing card — bad, I need it for red cure! Never burn red cure cards. Milan is blue — also cure card (I collect blue). So direct flights available burn cure cards — avoid.\n\nSo my movement: drive to Chicago, then... Chicago→Mexico City drive (2 moves) then treat twice. Or Chicago→San Francisco→Tokyo→Shanghai (3 moves + 1 treat) — doesn't clear Shanghai enough and slower.\n\nI should also consider: with 3 red cards + 1 blue, I could take a red card from... Bob has none. So cure red requires a future draw.\n\nThe nominated plan seems fine. Treat Mexico City twice: leaves 1 yellow cube there, Lima has 2. Cluster reduced from 5 to 3 cubes.\n\nAlternatively treat 3 times? Only 4 actions: 2 moves + 2 treats. Yes.\n\nShould I pin a plan? Standing team plan is none; prompt encourages pinning multi-turn intent. Yes, pin something: I collect red/blue; Bob collects yellow/black; Bob should take Mexico City yellow cluster after me, I take red cluster (Shanghai/Hong Kong) next turn.\n\nAlso message: short update. Let me just preview the plan? The plan is straightforward and doesn't burn cards. Preview is optional. I could skip preview; but guidelines say preview plans that burn cards or leave actions unspent. This plan spends all 4 actions, burns nothing. I can skip.\n\nActually, consider: instead of treating, could I do something better for red cure? E.g., build nothing. I think go with nominated plan.\n\nSequence: drive Chicago, drive Mexico City, treat yellow, treat yellow.\n\nSend message + pin plan, then submit actions one at a time. Actions must be submitted one at a time presumably (submit_action takes one action). The turn proceeds; after each submit the referee gives new state. I'll do: pin_plan, send_message, then submit drive Chicago. Actually I can batch independent calls: pin_plan and send_message are independent. Then submit_action.\n\nLet me write the pin: \"Alice (scientist) collects red+blue; Bob collects yellow+black. This turn: Alice drives to Mexico City, treats yellow twice (leaves 1 cube). Next: Alice heads to Shanghai/Hong Kong red cluster; Bob owns Mexico City–Lima cleanup after. Bob: if you draw a red city card, hold it for me — I cure red with 4 cards at Atlanta.\"", "text": "", "toolCalls": [{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}, {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Following the priced line: I drive Chicago→Mexico City and spend my last 2 actions treating yellow twice (leaves 1 cube). Please cover Lima's 2 yellow cubes next turn if you're heading that way — I own the Shanghai/Hong Kong red cluster afterward. Also: I need ONE more red card to cure red (have Jakarta, Beijing, Ho Chi Minh City) — hold any red draw for me, I'll cure it at Atlanta."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0002", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 2, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/0-calls.md#d-alice-legacy-p0002", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Chicago\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chicago(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:22 yellow:19 black:18 red:19   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Mexico City\n  Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (2/5) — give bob your black cards when you share\n  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (1 move(s))\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Mexico City and return to Chicago (round trip, 3 actions) — drive Mexico City, treat yellow, drive Chicago\n     tempo: no cure progress — nearest is red, 18 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  dominated: break the Mexico City–Lima yellow cluster at Mexico City — tempo -1 vs 0, risk 0.74 vs 0.74 — beaten by \"defuse Mexico City and return to Chicago\".\n  dominated: break the Shanghai–Hong Kong red cluster at Shanghai — tempo -3 vs -1, risk 0.87 vs 0.74 — beaten by \"break the Mexico City–Lima yellow cluster at Me…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "The nominee now says \"defuse Mexico City and return to Chicago (3 actions)\": drive Mexico City, treat yellow, drive Chicago. That leaves 1 action unused... wait 3 actions left, plan uses 3. Treats only 1 cube (leaves 2 at Mexico City). Hmm, the previous plan (2 treats) is dominated by \"tempo -1 vs 0\" — because returning to Chicago keeps me closer to... red cure at Atlanta? Actually returning to Chicago vs staying at Mexico City.\n\nHmm, the frontier says the round trip dominates. But treating only 1 cube vs 2. Tempo -1 vs 0: the round trip keeps me 1 action closer to red cure (18 vs 19). Risk same.\n\nAlternative: drive Mexico City, treat, treat, then drive back to Chicago = 4 actions, but I only have 3. So options: 2 treats + stay in Mexico City (worse position), or 1 treat + return to Chicago.\n\nActually wait — why return to Chicago instead of staying? Because next turn I want to head toward Shanghai (red cluster) — from Chicago: San Francisco→Tokyo→Shanghai (3 moves) vs from Mexico City... much longer. Also Chicago connects to Atlanta where the station is.\n\nHmm, but there's another option: drive Mexico City, treat yellow, treat yellow, drive Chicago — that's 4 actions, I have 3. No.\n\nWhat about: treat at Mexico City twice and stay (3 actions)? Leaves me at Mexico City. Next turn I'd need to get back. The frontier priced it: tempo -1 vs 0, risk equal. Return to Chicago keeps cure tempo.\n\nBut actually, could I do better: drive Mexico City, treat, treat, then... I have 3 actions: drive(1), treat(2), treat(3). Ends at Mexico City. Next turn: 4 actions, could treat Lima path or head back. The frontier says the round trip wins on tempo with equal risk. The difference: 1 extra cube cleared now vs 1 action closer to red cure. Red cure is the actual win condition and I need to get to Atlanta eventually to cure (or wherever a station is). Also being at Chicago gives flexibility.\n\nHmm, but wait — actually is treating 2 cubes vs 1 important? The risk lines show identical 0.74. Marginal. Follow the frontier: drive Mexico City, treat yellow, drive Chicago.\n\nActually, let me reconsider: staying at Mexico City with 2 treats — then next turn I'm at Mexico City, and I could charter flight (spend Mexico City card) anywhere... that burns a yellow card — Bob collects yellow; giving Bob my yellow cards. I have no yellow cards. Chartering from Mexico City would burn Mexico City card which Bob (yellow collector) might want... Actually Mexico City is yellow; Bob collects yellow. Better to keep that card for Bob or use as fuel? It's a yellow card in my hand — I have none currently, but I don't hold Mexico City card anyway.\n\nFollow the frontier plan. Three actions: driveFerry Mexico City, treatDisease yellow, driveFerry Chicago.\n\nAlso plan coverage warns about Kolkata (3 black). Bob collects black; Bob has Mumbai and Istanbul black cards (2/5). Kolkata is far from everyone. I could mention Kolkata in message — someone needs to own it. Bob is contingency planner at Atlanta with black cards; he could fly toward Kolkata eventually. Let me re-pin to include Kolkata ownership: Bob takes Kolkata (black) when possible; note Istanbul 2 black is also his region-ish.\n\nActions: submit driveFerry Mexico City first.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "alice-legacy-p0003", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 3, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/0-calls.md#d-alice-legacy-p0003", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:22 yellow:19 black:18 red:19   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now\n  Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (2/5) — give bob your black cards when you share\n  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Mexico City–Lima yellow cluster at Mexico City — treat yellow, treat yellow\n     tempo: no cure progress — nearest is red, 19 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  dominated: break the Shanghai–Hong Kong red cluster at Shanghai — tempo 0 vs 0, risk 0.87 vs 0.74 — beaten by \"break the Mexico City–Lima yellow cluster at Me…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Treat yellow twice, as planned. Two submits.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0004", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 4, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/0-calls.md#d-alice-legacy-p0004", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:22 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (2/5) — give bob your black cards when you share\n  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles\n     tempo: no cure progress — nearest is red, 19 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: break the Mexico City–Lima yellow cluster at Mexico City — tempo 0 vs 0, risk 0.74 vs 0.50 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0005", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 5, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/0-calls.md#d-alice-legacy-p0005", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #6): Confirmed — next turn I walk Atlanta→Miami→Mexico City→Lima and treat 1 Lima yellow (turn-4 action), leaving Mexico City 1 + Lima 1 (3 cubes cleared of the cluster's 5). I hold no reds for you, but any red I draw goes straight to you — meet me in Atlanta and cure red there (station's already up). I'm your yellow+black collector: Mumbai+Istanbul stay in my hand as my black cure core. FYI: if any event card hits the discard, flag it — I can bank it as Contingency Planner.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:22 yellow:20 black:18 red:19   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Mexico City: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (2/5) — give bob your black cards when you share\n  red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s))\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles\n     tempo: no cure progress — nearest is red, 19 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: break the Mexico City–Lima yellow cluster at Mexico City — tempo 0 vs 0, risk 0.74 vs 0.50 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "One action left. Options: treat yellow (3rd treat leaves 1 cube at Mexico City) vs drive LA toward Shanghai.\n\nThe frontier says drive LA (risk 0.50 vs 0.74?? weird — treating lowers risk? Actually \"risk after\" for treating is 0.74 and driving is 0.50? The dominated line says treating is beaten with risk 0.74 vs 0.50. Hmm, treating leaves me at Mexico City which is... whatever, the model prices driving as better risk).\n\nWait — if I treat now, Mexico City goes to 1 cube. If I drive LA, Mexico City stays at 2. But Bob plans to come through Mexico City→Lima next turn anyway and can treat Mexico City's remaining cubes on his way (he's yellow collector, and treat removes 1 cube for him). Actually his plan: treat 1 Lima yellow as turn-4 action, \"leaving Mexico City 1 + Lima 1\" — he assumed Mexico City has 1. If I don't treat again, it's 2, and he could treat it en route... he walks through Mexico City anyway. He could treat Mexico City once and Lima twice? He has 4 actions: Atlanta→Miami→Mexico City→Lima = 3 moves, 1 treat. If Mexico City is at 2, he could treat Mexico City en route (same cost) leaving Mexico City 1 + Lima 2. Hmm.\n\nBut wait, I'm standing in Mexico City with a free action. Treating here is strictly cheaper than Bob doing it. But the frontier says drive LA is better: risk 0.50 vs 0.74? That seems odd. Why would driving away give lower risk than treating? Maybe because if I treat the third, I end at Mexico City, and their model measures position risk? Actually risk 0.74 for \"treat\" plan... The candidate plans seem to be full-turn plans; the \"treat\" plan = treat twice already happened? No — this is the remaining-1-action plan.\n\nHmm, actually the risk likely comes from where I end the turn: ending at Mexico City (in-discard city, will be re-infected) vs ending at LA. If I end at Mexico City and it gets infected again, the cube count matters... treating first reduces cubes. Strange that treating yields higher risk. Possibly their model: if I treat to 1 and then infect phase hits Mexico City →2, vs if I leave and it goes to 3 → one step closer to outbreak. Treating should be lower risk. But the model says 0.50 for driving. Maybe the model accounts for Bob covering Mexico City either way, so my treat is redundant (Bob will pass through and treat), while my position toward Shanghai matters.\n\nGiven Bob's explicit plan treats through Mexico City→Lima, my third treat is redundant with Bob's route. Actually is it? Bob: 3 moves + 1 treat. If Mexico City is at 1 (I treat now), Bob treats Lima (Lima 2→1): end state Mexico City 1, Lima 1. If I don't treat, Mexico City 2: Bob could treat Mexico City (→1) and Lima stays 2: end state Mexico City 1, Lima 2. Total cubes: treat now = 2 remaining; not treating = 3 remaining. But infect phase tonight: infection rate 2, cards flipped — Mexico City and Lima are both in infect discard, could be re-hit.\n\nSimplest: treat now — it's clearly good, removes a cube, no downside except my position. Driving to LA positions me toward Shanghai, but I can drive LA next turn from Mexico City? No — from Mexico City neighbors: LA, Chicago, Miami, Bogota, Lima. Driving to LA now vs next turn costs the same 1 action either way (LA is adjacent to Mexico City). So driving to LA NOW vs treating NOW and driving to LA next turn: identical final position after 2 turns, except treating now happens a turn earlier and the infect phase tonight hits the board before I move. So treating now is strictly better: cube comes off before tonight's infect phase, and I end this turn in Mexico City, drive to LA first thing next turn.\n\nWait — but then next turn I only have... no, next turn I get 4 fresh actions. Treating now + drive LA next turn = same total actions as drive LA now + (something else next turn). Treat now dominates: I get the cube removal AND still reach LA with the same cumulative actions.\n\nThe frontier's \"risk 0.50 vs 0.74\" must be modeling the whole-turn plan differently, but the strict action-counting argument says treat now. Actually hmm — one consideration: ending turn at Mexico City vs LA. If I treat and stay, tonight's infect could hit Mexico City again (in discard). If I'm in LA, Mexico City still gets hit the same. Position doesn't change infection. So treat is right.\n\nTreat yellow now.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0006", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 6, "active": false, "lifecycle": [], "eventLinks": [{"seq": 9, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-08/turns/1.md#e9"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-08/turns/1-calls.md#d-alice-legacy-p0006", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (2/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm not on turn; bob is acting. I drew Manila(red) and Sao Paulo(yellow). Red is now 4/4 — full set! But red cure needs a station — Atlanta is 2 moves away. Bob's plan says \"alice cures red at Atlanta (~next turn)\".\n\nWait — the frontier on my next turn: I'm at Mexico City. Cure red requires reaching a station: drive Mexico City→Chicago→Atlanta? Mexico City connects to Chicago — yes, 2 moves, then discoverCure (4 red cards as scientist... wait scientist needs 4 cards — I have exactly 4 red: Jakarta, Beijing, HCMC, Manila). So next turn: drive Chicago, drive Atlanta, cure red = 3 actions, 1 spare.\n\nAlso I hold Sao Paulo(yellow) — a yellow card for Bob. Rendezvous in Sao Paulo is expensive (2 moves for me, 3 for Bob). Alternative: Bob is heading Miami→Mexico City→Lima — I'm IN Mexico City! But share requires being in the card's city (Sao Paulo), and I'm not the Researcher. So to hand Sao Paulo to Bob we must both stand in Sao Paulo. That's costly. Alternatively I just keep it and give later, or discard as fuel. Bob's route: Miami→Mexico City→Lima this turn. I'll be gone to Atlanta next turn.\n\nOption: after curing red at Atlanta, could fly to Sao Paulo? Actually I could next turn: drive Chicago, cure red at Atlanta... wait order: Mexico City→Chicago→Atlanta (2 moves), discoverCure red (1 action), 1 action left — could share? Bob won't be at Atlanta. Hmm.\n\nActually better coordination: Bob is coming to Mexico City this turn (he's at Atlanta, moving Miami→Mexico City→Lima, treating Lima). I could wait in Mexico City... but share still requires being in the card's city (Sao Paulo) unless Researcher. So no.\n\nSimplest: I cure red next turn at Atlanta. Sao Paulo yellow: I could meet Bob in Sao Paulo later, or just hold it — yellow margin says burnable. Or I could charter? No.\n\nActually alternative: Bob's plan has him go Miami→Mexico City→Lima. If instead Bob detours to Sao Paulo? That derails his containment. Not worth it now.\n\nShould I message bob? Useful update: \"I drew Manila — red set complete! Next turn: Mexico City→Chicago→Atlanta, cure red. Don't detour for Sao Paulo handoff; I'll hold it and hand it when we next co-locate cheaply (or use it as fuel if yellow margins allow).\"\n\nAlso note infection phase after my turn: I already ended my turn — wait, did I draw? My turn ended after the 2nd treat? I had 1 action left and treated — so my turn ended with 0 actions, then draw 2 (Manila, Sao Paulo) and infect. Good.\n\nI should send a message now (I'm inactive, can advise). Send message to bob about red set complete and my next-turn plan.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Great news: I drew Manila — RED SET COMPLETE (Jakarta, Beijing, Ho Chi Minh City, Manila). Next turn I drive Mexico City→Chicago→Atlanta and cure red, 3 actions. Please don't detour for the Sao Paulo yellow handoff yet — meeting in Sao Paulo costs us ~5 combined moves; I'll hold it and hand it over whenever we naturally co-locate (or it becomes fuel if yellow margins stay fat). Your Miami→Mexico City→Lima route stands. After my red cure I'll pivot to the Shanghai/Hong Kong red cluster."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Just stop now — I've sent my advice; bob is acting.", "text": "I've notified Bob that the red cure set is complete and my next-turn plan (Mexico City→Chicago→Atlanta, cure red on action 3). Now waiting on Bob's turn — he's executing his Miami→Mexico City→Lima yellow cleanup.", "toolCalls": []}]}
{"id": "alice-legacy-p0007", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 7, "active": false, "lifecycle": [], "eventLinks": [{"seq": 13, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-08/turns/1.md#e13"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-08/turns/1-calls.md#d-alice-legacy-p0007", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #10): Executing pinned Lima route (Miami→Mexico City→Lima, treat Lima once, leaves MexCity 1 + Lima 1). Skipping the frontier's Shanghai nominee — it's your cluster per plan. One flag for after your red cure: Kolkata sits at 3 black and is the armed bomb for the next epidemic reshuffle — it's my color, but I'll be deep in South America; if you're anywhere near it post-Atlanta, a single treat there kills the chain risk. After Lima I'll head back north toward the black front (Chicago corridor).\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's just confirming. I should reply briefly about Kolkata: after red cure at Atlanta, I could fly toward Kolkata? From Atlanta, Kolkata is far (Chicago→San Francisco→Manila→Hong Kong→Kolkata = 5 moves). Alternatively I hold the Shanghai/HK red cluster which is on the way to Kolkata (Hong Kong→Kolkata). Actually route to Kolkata passes through Hong Kong! So I can do both: Shanghai/HK red cluster then Kolkata. Reply briefly.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Copy. Good news on Kolkata: my red-cluster route passes right through it — Hong Kong connects directly to Kolkata. Plan: after curing red at Atlanta I'll fly/walk east, defuse Shanghai + Hong Kong, then drop into Kolkata on the same trip. Black stays yours for the cure core."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Coordinated — Kolkata folds into my post-cure route naturally since Hong Kong connects to it. Standing by for Bob's turn to finish.", "toolCalls": []}]}
{"id": "alice-legacy-p0008", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 8, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/1-calls.md#d-alice-legacy-p0008", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:22 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Mexico City: 1 yellow [in infect-discard]\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 2 action(s) further from the blue cure (51 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)\" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by \"cure red at Atlanta\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -2 vs -2, risk 0.81 vs 0.78 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\", \"Manila\", \"Sao Paulo\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0009", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 9, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 17, "match": "unique payload candidate; not a proven invocation join", "turn": 2, "url": "/games/game-08/turns/2.md#e17"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "linked", "linkedTurns": [2], "url": "/games/game-08/turns/2-calls.md#d-alice-legacy-p0009", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #16): Big hand update: I drew Tehran+Moscow — I'm now 4/5 BLACK, one black card from the cure. Next turn I walk Lima→Mexico City→Miami→Atlanta, treating Mexico City's 1 yellow en route, then hold at the Atlanta station. Please HOLD any black card you draw for me instead of burning it as flight fuel (blue stays yours — keep Milan). That single black card = black cure at Atlanta the following turn. You're clear to cure red as planned.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:22 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Mexico City: 1 yellow [in infect-discard]\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 2 action(s) further from the blue cure (51 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)\" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by \"cure red at Atlanta\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -2 vs -2, risk 0.81 vs 0.78 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\", \"Manila\", \"Sao Paulo\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Clear split decision. Cure red now: drive Chicago, drive Atlanta, discoverCure red (4 cards: Jakarta, Beijing, Ho Chi Minh City, Manila). That lands a cure this turn — clearly the right pick; the frontier says neither dominates but a cure this turn is huge and my containment (Shanghai) is deferred anyway (the clear lands after the window regardless). Cure now.\n\nActions: 3 used, 1 spare — could treat Mexico City's 1 yellow before leaving? I'm in Mexico City, treat yellow (1 action) then drive Chicago, drive Atlanta, cure red = 4 actions exactly. That clears Mexico City to 0 — Bob then doesn't need to treat it en route (he planned to). That's strictly good: cube removed this turn before infect phase.\n\nWait order: treat first (before infect phase tonight), then move. Yes: treatDisease yellow, drive Chicago, drive Atlanta, discoverCure red.\n\nActually should I verify legality of discoverCure: scientist, 4 red cards, at Atlanta station. Yes.\n\nSend split-decision message? The prompt says before committing call send_message with pick. I already have 2/5 messages... limit per turn 5. Send short message, then act.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I'm curing red THIS turn — Mexico City→Chicago→Atlanta plus a free-ish treat of Mexico City's last yellow cube on my way out (so your northbound route skips that treat). You cure black next turn at Atlanta with your 5th black card — hold it and rendezvous there. I'll take Shanghai/Hong Kong + Kolkata next turn. Red cure lands in ~3 actions."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0010", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 10, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/2-calls.md#d-alice-legacy-p0010", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo\n     tempo: 1 action(s) further from the blue cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)\" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by \"cure red at Atlanta\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -1 vs -1, risk 0.81 vs 0.78 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\", \"Manila\", \"Sao Paulo\"", "deferred": null, "steps": []}
{"id": "alice-legacy-p0011", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 11, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/2-calls.md#d-alice-legacy-p0011", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #19): No reply needed — alice's split call matches the pinned plan exactly: she cures red this turn and clears Mexico City's yellow on the way out; I walk north to Atlanta next turn and hold for the fifth black card. Nothing to act on until my move.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (2 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, drive San Francisco, drive Tokyo\n     tempo: 1 action(s) further from the blue cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)\" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by \"cure red at Atlanta\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -1 vs -1, risk 0.81 vs 0.78 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\", \"Manila\", \"Sao Paulo\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Treat already done (Mexico City cleared — no longer in threat list). Now: drive Chicago, drive Atlanta, cure red.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0012", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 12, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/2-calls.md#d-alice-legacy-p0012", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Chicago\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Chicago(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (1 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — drive Atlanta, CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive San Francisco, drive Tokyo\n     tempo: 2 action(s) further from the blue cure (50 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)\" — tempo 2 vs 102, risk 1.02 vs 1.02 — beaten by \"cure red at Atlanta\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -2 vs -2, risk 0.81 vs 0.78 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\", \"Manila\", \"Sao Paulo\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "alice-legacy-p0013", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 13, "active": true, "lifecycle": [], "eventLinks": [{"seq": 22, "match": "unique payload candidate; not a proven invocation join", "turn": 2, "url": "/games/game-08/turns/2.md#e22"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "linked", "linkedTurns": [2], "url": "/games/game-08/turns/2-calls.md#d-alice-legacy-p0013", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:23 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n  red: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - cure red at Atlanta — CURE red\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Chicago\n     tempo: 1 action(s) further from the blue cure (49 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"cure red at Atlanta\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you)\" — tempo 1 vs 101, risk 1.02 vs 1.02 — beaten by \"cure red at Atlanta\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Jakarta\", \"Beijing\", \"Ho Chi Minh City\", \"Milan\", \"Manila\", \"Sao Paulo\"\n  [11] {\"tag\":\"discoverCure\",\"color\":\"red\",\"cards\":[\"Jakarta\",\"Beijing\",\"Ho Chi Minh City\",\"Manila\"]}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Cure red now. After cure, red is cured — and as Medic-like auto-removal only applies to Medic; I'm scientist. Curing red means future red infections do nothing only if eradicated; cured means treat removes all cubes of that color per treat action. Also red auto... no, only Medic auto-removes. Fine.\n\nSubmit discoverCure.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Jakarta", "Beijing", "Ho Chi Minh City", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Jakarta", "Beijing", "Ho Chi Minh City", "Manila"]}}}]}]}
{"id": "alice-legacy-p0014", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 14, "active": false, "lifecycle": [], "eventLinks": [{"seq": 23, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-08/turns/3.md#e23"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-08/turns/3-calls.md#d-alice-legacy-p0014", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:22 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red))\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco\n  Lima: 1 yellow\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Red cured! I drew Hong Kong(red) — now it's a card of a cured color; still usable as flight fuel. I'm at Atlanta, 3 cards: Milan(blue), Sao Paulo(yellow), Hong Kong(red).\n\nNew threats: Moscow 3 black (new epidemic presumably — infection deck jumped to 46? player deck 43... an epidemic happened: infection rate may have advanced; infection=46 means discard grew). Istanbul 3? Istanbul 2, Moscow 3 — cluster Istanbul–Moscow 5 cubes.\n\nI can't act now; bob is on the move. Should I advise? Plan coverage flags Moscow (3 black) unassigned. Bob has Tehran+Moscow black cards, heading north. Moscow is bob's color and he holds the Moscow card — but he's in South America.\n\nMy next turn plan: I hold Hong Kong(red) — red is cured, so this card is pure fuel. Direct flight to Hong Kong (spends it), then treat red: 1 treat clears all 3 cubes in Shanghai? No — Hong Kong has 2 red cubes; since red cured, one treat clears all of Hong Kong, then move to Shanghai (Hong Kong–Shanghai connected), 1 treat clears all 3 Shanghai cubes. That's directFlight(1) + treat(1) + drive(1) + treat(1) = 4 actions, clears the whole red cluster (5 cubes) in one turn! And red then eradicated (Beijing 1 red, Bangkok 1 red remain — eradication needs all cubes gone; Beijing and Bangkok still have 1 each).\n\nAlternative: keep Hong Kong card to build a station in Hong Kong? The state suggests walking keeps it to buildStation. But spending it to clear the cured cluster is strong: 5 cubes refunded, red closer to eradication.\n\nSince I can't act, I could send a message with my plan for next turn. Messages: I've used 1 this turn? \"sent 1 of 5\" was during my turn; new turn resets presumably. Brief update: red cured; next turn I fly Hong Kong (spending the card), clear Hong Kong + Shanghai red in one turn (cured = 1 treat per city). Bob should note Moscow/Istanbul black cluster: 5 cubes, he owns black — but he's heading to Atlanta for black cure. Perhaps assign: Bob cures black (needs 1 more card), then someone handles Moscow/Istanbul. I'm far away; Bob with Moscow card could charter later.\n\nActually with red cured, and I'll clear Shanghai/HK next turn, red eradication needs Beijing 1 + Bangkok 1. Beijing: red cured — treat clears. After clearing Shanghai/HK, remaining red: Beijing 1, Bangkok 1. Eradication ~2 more treats.\n\nSend message to bob: my next-turn plan, and ask about Moscow/Istanbul ownership.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Red CURED ✅. Next turn plan (4 actions, one sweep): direct flight to Hong Kong (spending my now-redundant Hong Kong card) → treat (clears all 2 red cubes, cured) → drive Shanghai → treat (clears all 3). Red cluster gone in one turn; only Beijing(1)+Bangkok(1) red left after, so eradication is in reach.\nMoscow/Istanbul black cluster (5 cubes) needs an owner: it's your color and you hold Moscow+Tehran — but you're bound for Atlanta to land the black cure first. Suggest: you cure black next turn, then decide who chases Istanbul/Moscow. If you draw a 5th black card, hold it — the cure ends the black clock."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advice sent to Bob: my one-turn red-cluster sweep via Hong Kong flight, and flagged the Moscow/Istanbul black cluster ownership question (his color, but he's en route to Atlanta for the black cure). Standing by while Bob acts.", "toolCalls": []}]}
{"id": "alice-legacy-p0015", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 15, "active": false, "lifecycle": [], "eventLinks": [{"seq": 28, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-08/turns/3.md#e28"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-08/turns/3-calls.md#d-alice-legacy-p0015", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #24): Conflict named: frontier wants me to charter to Shanghai burning Los Angeles(yellow), but that's redundant — your announced red sweep (HK→Shanghai, 1 treat each, cured color) clears it next turn, and LA is 1/5 of my yellow cure set. I'm walking Lima→Mexico City→Miami→Atlanta, treating Lima to zero first (4th-best corner to revisit). Note: Mexico City still shows 1 yellow — your 'free-ish treat' didn't land; if you pass through again, grab it, else I'll catch it on a later southbound trip. Moscow–Istanbul (5 cubes) + Kolkata (3⚠): black is mine after the cure lands.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob says Mexico City still shows 1 yellow — but my state after my treat showed Mexico City was removed from the threat list... In the last state, Mexico City: 1 yellow [in infect-discard] appears again. So my treat happened, but the infect phase re-infected Mexico City (it's in the infect discard, rate 2). So the treat landed but it got re-infected. Fine — Bob will catch it.\n\nNothing to act on; brief acknowledgment optional. Maybe clarify the Mexico City point: my treat did land (city went to 0), it was re-infected during the infect phase since it's in the discard. Short reply, then stop.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Copy all. On Mexico City: my treat DID land (cleared it to 0) — the infect phase re-seeded it afterward since it sits in the infect discard; that cube will keep coming back until yellow is cured or the discard gets buried. Your LA-hoarding call is right; skip the redundant charter. See you at Atlanta next turn — I cure nothing there, just passing through eastbound for the HK sweep."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Acknowledged Bob's read and clarified the Mexico City re-infection (treat landed; the infect phase re-seeded it from the discard). Standing by — next turn I execute the Hong Kong→Shanghai red sweep.", "toolCalls": []}]}
{"id": "alice-legacy-p0016", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 16, "active": false, "lifecycle": [], "eventLinks": [{"seq": 31, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-08/turns/3.md#e31"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-08/turns/3-calls.md#d-alice-legacy-p0016", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Bangkok(red), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:15 red:17   decks: player=41 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red))\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 8 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob is discarding to 7 (phase=awaitingDiscard). He drew Bangkok(red) and Santiago(yellow). Note bob at Miami, not Atlanta yet (he treated Lima, drove MexCity, Miami — 3 actions, must discard first? Actually discard happens on draw; he's mid-turn with 8 cards). He holds Bangkok(red) — red is cured, pure fuel for him. He'll discard one card; the discard hint will rank. I could advise: discard Bangkok(red) (cured color, useless now). Also I'm in Atlanta, Bob heading to Miami→Atlanta. Handoff opportunities: I could give him Sao Paulo? Share requires being in the card's city (Sao Paulo) — I'm not the Researcher, so no.\n\nAdvice: discard Bangkok(red) — cured color, zero value. Short message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard hint: shed Bangkok(red) — red is cured, that card is dead weight and can never contribute to a cure. Keep every yellow/black; Santiago(yellow) is your 3rd yellow toward the cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advised Bob to discard Bangkok(red) — dead card now that red is cured. Waiting out his discard and turn.", "toolCalls": []}]}
{"id": "alice-legacy-p0017", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 17, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/3-calls.md#d-alice-legacy-p0017", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 5 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red))\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Hong Kong (red, 3, imminent): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 8 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo\n     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases\n  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — fly Hong Kong, treat red, drive Shanghai, treat red\n     tempo: 3 action(s) further from the yellow cure (26 → 29 action(s) to land it) — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: red CURED — spare\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"shore up red at Shanghai\": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)\n  dominated: \"break the Istanbul–Moscow black cluster at Moscow\" — tempo -4 vs -3, risk 0.62 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse the armed discard bomb at Hong Kong (red — fires on the next epidemic reshuffle)\" — tempo -3 vs -3, risk 0.40 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -4 vs -3, risk 0.76 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Hong Kong\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0018", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 18, "active": true, "lifecycle": [], "eventLinks": [{"seq": 34, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-08/turns/4.md#e34"}, {"seq": 35, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-08/turns/4.md#e35"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-08/turns/4-calls.md#d-alice-legacy-p0018", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #33): Sweep confirmed — but note Hong Kong now holds 1 BLACK cube alongside the 3 red (outbreak splash). Your 4 actions (fly HK, treat red, drive Shanghai, treat red) clear 6 red cubes; the HK black cube is mine to fetch later, don't spend a 5th action you don't have. Bigger alarm: black supply is down to 11 with 13 cubes on board (Kolkata 3, Moscow 3, Istanbul 2 + spread) — black is bleeding fastest, and I'm still one black card short of the cure. If you draw ANY black card, it's my cure, not fuel. After your sweep, blue collection is your lane; San Francisco (2 blue) is the only blue pressure point.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 5 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red))\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Hong Kong (red, 3, imminent): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 8 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo\n     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases\n  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — fly Hong Kong, treat red, drive Shanghai, treat red\n     tempo: 3 action(s) further from the yellow cure (26 → 29 action(s) to land it) — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: red CURED — spare\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"shore up red at Shanghai\": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)\n  dominated: \"break the Istanbul–Moscow black cluster at Moscow\" — tempo -4 vs -3, risk 0.62 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse the armed discard bomb at Hong Kong (red — fires on the next epidemic reshuffle)\" — tempo -3 vs -3, risk 0.40 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -4 vs -3, risk 0.76 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Hong Kong\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "The sweep plan: fly Hong Kong (spend HK card), treat red (clears 3), drive Shanghai, treat red (clears 3). 4 actions. An outbreak happened (1/8). Confirmed plan already agreed with Bob. I already messaged; the frontier asks to message on split decision — Bob already confirmed the sweep in his message (\"Sweep confirmed\"). So proceed.\n\nNote: HK has 3 red + 1 black — treat red clears all 3 red, leaving 1 black for Bob. Good.\n\nSend a quick message? Bob already confirmed; situation changed (outbreak 1/8) but I don't need to announce — my action speaks. The prompt says default to short update when situation changed. I'll skip extra message (Bob confirmed the plan already; a message costs). Actually the split-decision instruction says call send_message before committing. I have 5 per turn, cheap. I'll send a one-liner, then fly HK.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: taking the red sweep — fly HK, treat red (3 cubes gone), drive Shanghai, treat red (3 gone). 6 cubes refunded to a cured color's supply and the Shanghai–HK bomb defused before the next reshuffle; yellow handoff keeps for a later co-location. HK's 1 black cube stays yours per plan. Outbreaks now 1/8 after last infect phase."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Hong Kong"}}}]}]}
{"id": "alice-legacy-p0019", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 19, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/4-calls.md#d-alice-legacy-p0019", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Hong Kong\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Hong Kong(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Delhi→Tehran→Moscow\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Hong Kong (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Shanghai (red, 3, imminent): 1 move(s): Shanghai\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Los Angeles\n     tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases\n  - break the Istanbul–Moscow black cluster at Moscow — drive Kolkata, drive Delhi, drive Tehran\n     tempo: 1 action(s) closer to the yellow cure (29 → 28 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — treat red, drive Shanghai, treat red\n     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"break the Istanbul–Moscow black cluster at Mosc…\": gives up 2 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8\n  exchange \"break the Istanbul–Moscow black cluster at Mosc…\" → \"shore up red at Shanghai\": gives up 1 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)\n  dominated: \"break the Shanghai–Hong Kong red cluster at Hong Kong\" — tempo 0 vs 0, risk 0.40 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -1 vs 0, risk 0.76 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse Kolkata and return to Hong Kong (round trip, 3 actions)\" — tempo 0 vs 0, risk 0.78 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Shanghai\", \"Taipei\", \"Kolkata\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\"\n  [8] {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [11] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0020", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 20, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/4-calls.md#d-alice-legacy-p0020", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #36): No reply needed — alice's sweep matches the pinned plan exactly (6 red cubes refunded, cluster defused, HK black cube stays mine). Nothing new to coordinate until her turn resolves and mine begins.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Hong Kong\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Hong Kong(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Delhi→Tehran→Moscow\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Hong Kong (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Shanghai (red, 3, imminent): 1 move(s): Shanghai\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Los Angeles\n     tempo: 3 action(s) closer to the yellow cure (29 → 26 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases\n  - break the Istanbul–Moscow black cluster at Moscow — drive Kolkata, drive Delhi, drive Tehran\n     tempo: 1 action(s) closer to the yellow cure (29 → 28 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — treat red, drive Shanghai, treat red\n     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"break the Istanbul–Moscow black cluster at Mosc…\": gives up 2 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8\n  exchange \"break the Istanbul–Moscow black cluster at Mosc…\" → \"shore up red at Shanghai\": gives up 1 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)\n  dominated: \"break the Shanghai–Hong Kong red cluster at Hong Kong\" — tempo 0 vs 0, risk 0.40 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -1 vs 0, risk 0.76 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  dominated: \"defuse Kolkata and return to Hong Kong (round trip, 3 actions)\" — tempo 0 vs 0, risk 0.78 vs 0.00 — beaten by \"shore up red at Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Shanghai\", \"Taipei\", \"Kolkata\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\"\n  [8] {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [11] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue sweep: treat red (HK), drive Shanghai, treat red (Shanghai) = 3 actions, sweep done. The frontier endorses.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}]}]}
{"id": "alice-legacy-p0021", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 21, "active": true, "lifecycle": [], "eventLinks": [{"seq": 38, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-08/turns/4.md#e38"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-08/turns/4-calls.md#d-alice-legacy-p0021", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Hong Kong\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Hong Kong(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:19   decks: player=41 infection=44   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Kolkata\n  Shanghai: 3 red⚠ — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Delhi→Tehran→Moscow\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 1 move(s): Shanghai\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco\n     tempo: 2 action(s) closer to the blue cure (53 → 51 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases\n  - sweep Shanghai (red cured, 3 cubes, 1 treat clears all) — drive Shanghai, treat red\n     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"sweep Shanghai\": gives up 2 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.0\n  dominated: \"shore up black at Moscow (supply strained: 11 left)\" — tempo -2 vs 0, risk 0.22 vs 0.00 — beaten by \"sweep Shanghai\"\n  dominated: \"defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)\" — tempo -1 vs 0, risk 0.38 vs 0.00 — beaten by \"sweep Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Shanghai\", \"Taipei\", \"Kolkata\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\"\n  [8] {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}}]}]}
{"id": "alice-legacy-p0022", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 22, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/4-calls.md#d-alice-legacy-p0022", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Shanghai\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=2 [Milan(blue), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:19   decks: player=41 infection=44   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata\n  Shanghai: 3 red⚠ — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 6\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Tokyo\n     tempo: 1 action(s) closer to the blue cure (53 → 52 action(s) to land it) — you collect | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases\n  - sweep Shanghai (red cured, 3 cubes, 1 treat clears all) — treat red\n     tempo: no cure progress — nearest is black, 18 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"sweep Shanghai\": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.0\n  dominated: \"shore up black at Moscow (supply strained: 11 left)\" — tempo 0 vs 0, risk 0.22 vs 0.00 — beaten by \"sweep Shanghai\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Beijing\", \"Seoul\", \"Hong Kong\", \"Taipei\", \"Tokyo\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [9] {\"tag\":\"treatDisease\",\"color\":\"red\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}]}]}
{"id": "alice-legacy-p0023", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 23, "active": false, "lifecycle": [], "eventLinks": [{"seq": 40, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-08/turns/5.md#e40"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-08/turns/5-calls.md#d-alice-legacy-p0023", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Shanghai\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 2 move(s): Hong Kong→Kolkata\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or 4 action(s): go to Sydney (3 move(s)), then charter to Istanbul (spends Sydney(red)) — nearer teammate: bob, 5 move(s) vs your 6\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red))\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto — nearer teammate: bob, 2 move(s) vs your 4\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 6 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Riyadh(black) — bob's 5th black card! The rendezvous says: meet in Riyadh — I 4 actions (Sydney charter... wait I'm at Shanghai now; route listed from previous position maybe). \"you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh)\". Bob is 6 moves from Riyadh. Hmm, that's expensive. Alternative: Bob is at Miami heading to Atlanta this turn. Could I fly toward bob instead? Share must happen in Riyadh (card's city). Unless... I'm scientist, not researcher. Bob is contingency planner. So Riyadh it is.\n\nWait — my position: Shanghai. Riyadh route: Shanghai→? I hold Sydney(red) and Milan(blue) as fuel (red cured so Sydney is pure fuel; Milan is my blue collection — 1/4, keep? Milan is blue and I collect blue — burning it hurts blue cure. Sydney(red) is cured color = pure fuel).\n\nOption: from Shanghai, drive Seoul? Actually direct flight to Riyadh isn't possible (I don't hold Riyadh... wait I DO hold Riyadh — direct flight spends destination card = Riyadh card, flying TO Riyadh. Direct flight to Riyadh would SPEND the Riyadh card itself! No — direct flight: spend the destination city's card to fly there. So flying direct to Riyadh burns the card. Must charter (spend current city card) or walk... too far.\n\nCharter from Sydney: go to Sydney (3 moves from Shanghai: Taipei→Osaka→Manila→Sydney? Shanghai→Taipei, Taipei→Manila? Manila connects Sydney. Shanghai→Taipei→Manila→Sydney = 3 moves), then charter (spend Sydney) to Riyadh = 4 actions. Then next turn Bob must get to Riyadh (6 moves from Miami — too far). Hmm, that rendezvous is bad.\n\nAlternative: I hold Riyadh, walk somewhere toward Bob and... no, share only in Riyadh.\n\nBetter alternative: what about me taking Riyadh myself? No — black cure is 5 cards; I'd need to collect 4 more black. No.\n\nBetter: Bob comes to me eventually? Bob's route: Miami→Atlanta this turn (cure black needs 5th card — he doesn't have it). Then Bob owns Istanbul–Moscow + Kolkata black. He'll head east eventually. Could we arrange: I sit in Riyadh holding the card; Bob passes through Riyadh en route to Istanbul/Moscow? His route to Moscow: from Atlanta → ... likely fly. Hmm, Riyadh is on the way to Istanbul region (Cairo/Baghdad corridor). Bob could direct-flight to Riyadh cheaply? He doesn't hold Riyadh card. He could charter to Riyadh (spending a current-city card) when he's ready to go east. That's 1 action for him. So plan: I travel to Riyadh this turn (4 actions), stay there; next turn(s) Bob charters/flights to Riyadh, takes the card, then... to cure black he needs to be at a station — Atlanta. Riyadh→Atlanta: he'd fly back. That's costly.\n\nAlternative: hold Riyadh and meet Bob somewhere, then give? No — must be in Riyadh.\n\nHmm wait, actually there's a cheaper path: Bob, when heading east to the Istanbul–Moscow cluster, will pass through/near Riyadh region anyway (Atlanta→London→Moscow? or via Madrid→Algiers→Cairo?). If he charters to Riyadh (1 action, spends whatever his current city card — he has Santiago(yellow)... he'll draw more), takes Riyadh card (share), then continues. But the cure must happen at a station — he'd be far from Atlanta. Unless he cures black first then goes east. But he can't cure without the 5th card.\n\nAlternative: I bring Riyadh to Atlanta region — no, the card stays in my hand; share happens in Riyadh only.\n\nWhat about me going to Riyadh now, and later I shuttle back and... Actually, could Bob give me his cure job? No.\n\nCleanest arithmetic: Bob cures black ASAP is worth a lot (stops black bleeding, treatDisease then clears whole cities). Cost of rendezvous: me 4 actions this turn (walk to Sydney 3 + charter to Riyadh 1); Bob: 1 charter to Riyadh + then he's in Riyadh, needs to get to a station: Riyadh→Atlanta = ~6 moves. Total expensive.\n\nAlternative plan: build a station in the Middle East! I could... I don't have a station-building card. Government Grant event? Not held.\n\nAlternative: Operations Expert? No.\n\nHmm — actually what about a different meeting city: Bob holds Istanbul(black), Tehran(black), Moscow(black), Mumbai(black) = 4 black. I hold Riyadh = 5th. If instead BOB travels to Riyadh and takes the card, then flies back — expensive. If I travel to Riyadh and hold, Bob joins when convenient.\n\nActually — wait. What if instead we route differently: I fly toward Atlanta now, and Bob goes east with his black cards... no, cure needs all 5 in one hand at a station.\n\nConsider: I'm in Shanghai. Direct flight to Riyadh burns Riyadh — not allowed (that's the card we need!). But could I direct flight somewhere and later... no.\n\nActually, maybe better: since red is nearly eradicated (Beijing 1, Bangkok 1 red — Bangkok has 1 black+1 red), I could sweep Beijing (1 move) treat red → then Bangkok? Beijing→Seoul? Beijing treat red clears 1 cube = red eradicated if Bangkok red also cleared. Bangkok: from Beijing →? far. Hmm.\n\nPriorities: the Riyadh handoff completes black cure. Bob is the black collector. The fastest practical line: I walk Sydney route to Riyadh over 2 turns (this turn: 3 moves to Sydney + charter? that's 4 = arrive Riyadh this turn!). Then next turn: Bob charters to Riyadh (1 action, spends his current-city card, e.g., from Atlanta he could direct flight? He needs to reach Riyadh: from Atlanta, direct flight requires Riyadh card — no. Charter spends Atlanta card — he can discard Atlanta card? He may not hold it. He could walk Atlanta→Washington→New York→Madrid→Algiers→Cairo→Riyadh? Algiers→Riyadh not connected. Cairo→Riyadh yes. That's 6 moves. Or shuttle Atlanta→? only station is Atlanta. So Bob: charter from Miami/Atlanta spending current city card to Riyadh — 1 action! Charter = spend your CURRENT-city card, fly anywhere. Bob is at Miami now heading to Atlanta. If Bob is at Atlanta next turn and holds/gets Atlanta card? He doesn't hold Atlanta. But charter from Miami (if he stays) — he holds no Miami card either. Hmm, charter needs the current-city card. Bob's hand: LA, Lima, Mumbai, Istanbul, Tehran, Moscow, Santiago. If Bob moves to LA (has LA card) or Lima — he could go LA then charter... wasteful.\n\nSimplest: Bob flies Lima (has Lima card) direct to Lima, then charter Lima→Riyadh? Direct flight Lima spends Lima card to GO to Lima, then charter needs Lima card again — no, already spent. Direct flight to Lima (spend Lima), then from Lima charter requires Lima card — gone. So: Bob should charter from a city whose card he holds: LA card → direct flight to LA (spends LA... no wait, direct flight to LA spends LA card, arriving LA; charter from LA needs LA card — gone). Charter = spend current city card: if he's IN Miami without Miami card, can't charter. So to charter he must first get to a city whose card he holds — but getting there by direct flight spends that card. By walking: Miami→Atlanta walk. Atlanta card? He could... hmm.\n\nSo Bob chartering to Riyadh is genuinely awkward. Walking: Miami→Atlanta→Washington→New York→Madrid→Algiers? no → Cairo (Algiers-Cairo yes) →Riyadh: Atlanta (1)→Washington(2)→NewYork(3)→Madrid(4)→Algiers(5)→Cairo(6)→Riyadh(7). 7 moves — brutal.\n\nReverse direction: what if I carry Riyadh toward the Middle East and Bob meets me there while doing his black-cube job? He owns Istanbul–Moscow cluster: his route to Moscow might be via Delhi→Tehran? Tehran connects to Moscow, Baghdad, Riyadh(!), Karachi. Riyadh connects: Cairo, Baghdad, Karachi. So a plausible Bob route to the Istanbul–Moscow cluster: fly into Karachi or Baghdad corridor → pass through Riyadh naturally!\n\nPlan: I go to Riyadh now (4 actions). Bob, when he heads east (after Atlanta), routes ...→Karachi→Riyadh (share, 1 action) → then continues Riyadh→Baghdad→Istanbul or Riyadh→Cairo... and cures black at... no station in Middle East. Hmm, cure still needs Atlanta. Unless we build a station: Government Grant event? Neither holds it. I hold Sydney — could build station in Sydney (3 moves from... I'm going Riyadh). Hmm.\n\nStation idea: Bob could build a station en route: build station requires discarding current-city card. E.g., Bob in Tehran: discard Tehran? He needs Tehran for the cure! No — he has 4 black cards needed for cure; building would burn one.\n\nOK, stepping back. Deck clock: 19 turns; 3 cures needed. Black cure needs this handoff. Options ranked:\n\nOption A: I walk to Riyadh (4 actions this turn), sit there. Bob navigates to Riyadh over next 2 turns (walk 7 from Atlanta, or ~5 from wherever), takes card, then walks back to Atlanta (7) to cure. Total ~15 actions. Too slow.\n\nOption B: I hold Riyadh card, DON'T travel; instead I continue useful work (blue collection eastward? San Francisco 2 blue is my pressure point). Bob cures black later when someone draws the... no, the 5th black card is IN MY HAND — deck only has 8 black left? Actually black deck cards: 12 total cities, drawn: Mumbai, Istanbul, Tehran, Moscow (bob's 4) + Riyadh (mine) = 5 drawn. 7 in deck? \"9 yellow still in deck\" earlier... black: deck 39 cards, black remaining in deck = 12-5=7 minus discarded? None discarded. So 7 black in deck — Bob could just draw one! P(draw black per 2 cards)... over a few turns, decent. Actually each turn he draws 2 from 39; black density 7/39 ≈ 18%/card, ~33%/turn. Expected ~3 turns. That might beat the 15-action rendezvous!\n\nSo message Bob: don't plan around Riyadh handoff; I'll keep Riyadh as backstop; you'll likely draw a 5th black within ~3 turns; meanwhile I work blue/SF. Also I could still use Sydney as fuel later.\n\nOption C: I sweep Beijing red (1 move + treat) → red eradicated needs Bangkok too. This turn (bob's turn now — I can't act). Next turn options: Beijing is 1 move from Shanghai (Shanghai→Beijing). Treat red there = 1 red cube gone; Bangkok's red still there → red not eradicated. My next turn: drive Beijing, treat red, then... head west toward Delhi/Chennai black? Black is bleeding (supply 10). But black is bob's color; still, treats are treats.\n\nBlue pressure: San Francisco 2 blue, Toronto 2 blue — I collect blue; nearest blue to me: SF via Tokyo→SF (2 moves). Blue cure: I have Milan 1/4.\n\nDecision for next turn (not now — bob is active): probably drive Tokyo, drive San Francisco? or Beijing sweep. Actually red eradication: 2 treats (Beijing, Bangkok). Beijing 1 move away. Worth it — eradication is a permanent shield. Next turn: drive Beijing, treat red (Beijing 0), then red has only Bangkok 1 left → eradication when someone treats Bangkok. Hmm, treatDisease on cured red removes ALL cubes of that color in that city; eradication when ALL cities' red cubes are 0. So Beijing treat leaves just Bangkok(1 red). Then Bangkok: Beijing→? Seoul/Tokyo... Bangkok far via Hong Kong: Beijing→? no. Beijing neighbors: Shanghai, Seoul. Seoul→Tokyo... long. Actually Shanghai→Hong Kong? not connected. Hmm, Bangkok from Beijing: Shanghai→Taipei→Manila?... Manila→Ho Chi Minh?→Bangkok? HCMC connects Bangkok. Long.\n\nEradication value: red infections stop permanently — with infection deck cycling, red cards in discard get reshuffled. Decent value but blue/PIB matters more? I collect blue; SF 2 blue.\n\nAnyway — that's next turn's decision. Right now I'm advisory. Should I send message about the Riyadh share route being too expensive? Yes — the rendezvous line suggests an expensive handoff; I should flag the arithmetic: Bob drawing a 5th black (~33%/turn) likely beats a 15-action round trip. And state my next-turn plan: Beijing red treat (red eradication 1 cube away... actually 2 cubes: Beijing+Bangkok).\n\nWait, also consider: I could bring Riyadh to Bob faster: my route westward (Beijing→...→Karachi corridor) converges with Bob's eventual eastward push. Riyadh sits between: if I travel Delhi→Karachi→Riyadh while Bob comes from the west... but Bob must first land black cure (at Atlanta) before going east, requiring the card — circular. UNLESS Bob goes east first for cubes and we meet in Riyadh mid-map, then he walks back? Still needs station trip.\n\nWhat if I cure black instead? I'd need 4 more black cards — no.\n\nWhat about station in Riyadh: I'm there; build station requires discarding Riyadh card — no! Discard card matching current city = Riyadh card = the cure card. Can't.\n\nGovernment Grant is the unlock — if either of us draws it, station in Riyadh/Bob's cure hub. Note for later.\n\nOK send message: Riyadh handoff too expensive; I'll hold the card, you keep drawing for the 5th black (7 black left in 39-card deck, ~1/3 per turn); I'll also pass through Karachi-region toward Riyadh if I go west. My next turn: Beijing red treat (red eradication 1 cube away... actually 2 cubes: Beijing+Bangkok).\n\nHmm wait — should I reconsider \"I keep Riyadh and also personally walk west\"? If I walk Delhi→Karachi→Riyadh over next turns, I'm moving TOWARD Bob's future area, and if Bob draws his own 5th black meanwhile, my trip still services black containment (Delhi/Chennai 1 black each, Baghdad). Not wasted. But blue collection is mine... Tokyo→SF is east. Can't do both. Deck clock 19 turns — fine.\n\nKeep message short. Also mention: if a Government Grant event appears, first call = station in the Middle East (or wherever Bob holds cure sets).", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Drew Riyadh(black) — your 5th black card is in my hand, BUT the priced rendezvous (me to Riyadh 4 actions, you to Riyadh ~5-7, then back to Atlanta ~6 to cure) costs ~15 team actions. Better odds: you just draw the 5th black yourself — 7 black still in a 39-card deck ≈ 1-in-3 per turn. So: I HOLD Riyadh as backstop, no dedicated trip. If you haven't drawn black in ~3 turns we re-plan. Corollary: if either of us draws Government Grant, first call is a Middle-East/south station so black can cure off-Atlanta. My next turn: Beijing (1 red left there, then Bangkok = red ERADICATED), then blue pressure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advised Bob: the Riyadh handoff is too expensive (~15 team actions) — I'll hold the card as backstop while he draws for the 5th black (~1/3 per turn), and flagged Government Grant as the Middle-East station unlock. My next-turn line: Beijing red treat toward eradication, then blue.", "toolCalls": []}]}
{"id": "alice-legacy-p0024", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 24, "active": false, "lifecycle": [], "eventLinks": [{"seq": 44, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-08/turns/5.md#e44"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-08/turns/5-calls.md#d-alice-legacy-p0024", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #41): Heads-up: Istanbul hit 3 black (new bomb, in infect discard) and black supply is 10 left / 14 on board — that color is bleeding out fastest. Plan change: instead of idling at Atlanta (my 7/7 hand would shred 2 cure cards every draw phase), I'm burning Istanbul as flight fuel — direct flight in 1 action, then treat×3 clears ALL of Istanbul this turn; next turn I walk to Moscow and clear it too. Whole 6-cube cluster refunded to supply in 2 turns. Cost: black set drops to 3 held + your Riyadh backstop = 4, so I now need 1 more black draw from the deck (~7 in deck, ~19 turns — comfortable). Your no-dedicated-trip call on Riyadh stands; Government Grant → Middle East/south station remains the cure-location hedge.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob burns Istanbul card as fuel, cures cubes. Fine — black set drops but deck odds good. He's at Miami; direct flight Istanbul (spends Istanbul card), treat×3 = 4 actions. Good plan.\n\nAnything useful to add? Maybe note: burning Istanbul(black) as fuel is fine since I hold Riyadh and he keeps 3 — total held = 4, deck has 7. Also note red eradication: Bangkok still has 1 red — after Beijing, someone must hit Bangkok; Bob's eastward push could fold Bangkok? Bangkok is reachable via Delhi/Kolkata→? Bangkok connects Kolkata, Chennai, HK, HCMC, Jakarta. Bob going Istanbul→Moscow won't pass Bangkok. I could take Bangkok red later. Small note — maybe skip. The instruction says reply only if it helps. I think a short note about Bangkok red ownership is mildly useful. Or stay silent. I'll stay silent — nothing critical; my next turn is Beijing. Actually one useful thing: after my Beijing treat, only Bangkok(1 red) stands between red and eradication; if his post-Moscow route touches Bangkok, grab it, else I will. That's worth one line.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Plan approved — burning Istanbul as fuel is right given deck odds. One routing note: after my Beijing treat next turn, red is ONE cube from eradication (Bangkok 1 red). If your post-Moscow route can swing through Bangkok (Kolkata/Chennai corridor), grab it; otherwise I'll come from my side. Red eradicated = every future red infection card becomes a blank, permanently defusing the reshuffle."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Endorsed Bob's Istanbul fuel-burn plan and flagged the Bangkok red cube as red's last step to eradication. Standing by — my turn is next with the Beijing sweep.", "toolCalls": []}]}
{"id": "alice-legacy-p0025", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 25, "active": false, "lifecycle": [], "eventLinks": [{"seq": 47, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-08/turns/5.md#e47"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-08/turns/5-calls.md#d-alice-legacy-p0025", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=scientist at=Shanghai\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:24 black:13 red:22   decks: player=37 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata\n  Moscow: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 5\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (4/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob must discard to 7. His hand: LA(y), Lima(y), Mumbai(blk), Tehran(blk), Moscow(blk), Santiago(y), Lagos(y), Baghdad(blk). He drew Lagos(yellow) and Baghdad(black) — he's now 4 yellow and 4 black! He needs 5 of one color. Wait: yellow 4 (LA, Lima, Santiago, Lagos) — one more yellow cures. Black 4 (Mumbai, Tehran, Moscow, Baghdad) — one more black cures.\n\nHe must discard 1. He's burning Istanbul... he already flew to Istanbul (state shows bob@Istanbul). Discard decision: any of his cards matter for cures! He holds 4 yellow + 4 black — every card is cure stock except... all 8 are yellow/black. Discarding any loses a cure card. But he must discard. Best: discard... hmm, both colors at 4. Whichever color, he drops to 3+4. He should discard from the color with better deck odds? Yellow: deck remaining yellow = 12 total - burned? Yellow burned: 0? Held by bob 4 + alice 1 (Sao Paulo) = 5, in deck 7? Actually Sao Paulo held by me. Yellow burned: none seen. So yellow: 5 held, 7 in deck. Black: 1 burned (Istanbul), held bob 4 + alice 1 = 5, 6 in deck.\n\nIf he discards yellow → black at 4 held, 6 in deck; yellow 3 held, 7 in deck. If discards black → yellow 4 held (cure next yellow draw!), black 3 held +6 deck.\n\nDiscard black (Mumbai or Tehran or Moscow — the one NOT needed for travel; he's at Istanbul going to Moscow — he'll USE Moscow? He plans to walk to Moscow. He needs Moscow card? No — walking doesn't need cards. He needs the 4 cards only for the cure). Discard Mumbai(black) — furthest from his region. Then yellow 4/5: next yellow draw = yellow cure; black 3/5 + 6 in deck.\n\nAlso advise: with 4 yellow, his yellow cure is 1 draw away too.\n\nMessage: discard Mumbai(black) — keep yellow at 4 (Lagos just completed yellow set 4/5), keep Tehran+Moscow for... actually cure just needs any 5... wait scientist needs 4! I'm the scientist — I need only 4! But cure must be discovered at a station by the player holding the cards. Bob is Contingency Planner, needs 5. Hmm — alternative: transfer cards to ME and I cure with 4?! I need only 4 cards of a color. Bob has 4 black (Mumbai, Tehran, Moscow, Baghdad). If I had all 4 black, I could cure black immediately at a station! And I hold Riyadh — wait I need 4 total. Bob's 4 black alone = my cure set!\n\nInteresting: if Bob gives me his black cards... share requires co-location in each card's city — brutal. Unless Researcher. No.\n\nBut wait — the handoff math: Bob is at Istanbul going to Moscow. If instead of his Moscow plan he... hmm. Actually here's a thought: Bob's black route goes Istanbul→Moscow. I'm at Shanghai. What if I meet Bob partway and take black cards? Each share = 1 action + co-location per card. He has 4 black cards; to give me all 4 we'd need 4 separate meetings in 4 different cities. Way too expensive.\n\nBetter: Bob draws 1 more black (6 in deck, ~32%/turn) or 1 more yellow (7 in deck, ~37%/turn) and cures at... he must reach a station. He's in Istanbul! Istanbul has no station. Nearest station: Atlanta. Hmm, but Government Grant could put a station in Istanbul/Tehran region.\n\nSimplest current advice: discard Mumbai(black), keep 4 yellow — two colors one draw from cure.\n\nActually wait — which to discard, yellow or black? Discarding yellow → yellow 3/5, black 4/5. Discarding black → yellow 4/5, black 3/5. Deck: yellow 7, black 6 (plus my Riyadh held). Symmetric-ish; yellow slightly denser and yellow supply is 24 (not bleeding). Black is bleeding (supply 13 left, 11 on board). Curing black sooner also stops black bleeding (treats clear whole cities once cured). Both matter. Yellow cure needs bob to reach station too. Honestly either is fine; I'd discard black from the set... hmm, but the black cure is more urgent (supply bleed). If he discards black, black cure needs 2 more draws. If he discards yellow, black cure needs 1 more draw. Black bleeding is the faster loss clock → prioritize black cure → discard a YELLOW card. Yellow: LA, Lima, Santiago, Lagos. Discard Santiago or Lagos? Santiago is a dead-end city, Lagos has cube pressure (Sao Paulo–Lagos corridor). For travel fuel, Lagos more useful. Discard Santiago(yellow).\n\nThen black 4/5 (Mumbai, Tehran, Moscow, Baghdad) — 1 draw cures black. Yellow 3/5.\n\nMessage: discard Santiago(yellow); keep black at 4.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard call: shed Santiago(yellow), NOT a black card. You're 4/5 black (Mumbai, Tehran, Moscow, Baghdad) and 3/5 yellow after — black is the faster loss clock (supply bleeding, 11 on board), so one more black draw = cure, while yellow has 7 left in deck and no bleed. Keep Lagos over Santiago as fuel; it sits on the hot Sao Paulo–Lagos corridor. Also: I'm the Scientist — if we ever consolidate 4 black in MY hand, I cure with 4, not 5. Your Istanbul/Moscow sweep still stands; make sure the black cure cards stay safe through it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advised Bob to discard Santiago(yellow) — keeping his black set at 4/5 so one more black draw completes the cure, and black is the faster loss clock. Waiting on his discard and turn.", "toolCalls": []}]}
{"id": "alice-legacy-p0026", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 26, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/5-calls.md#d-alice-legacy-p0026", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Shanghai\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata\n  Moscow: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 5\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Manila, drive Sydney, charter to Riyadh\n     tempo: 5 action(s) closer to the black cure (16 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: red CURED — spare\n  - shore up black at Kolkata (supply strained: 10 left) — drive Hong Kong, drive Kolkata, treat black, treat black\n     tempo: 2 action(s) closer to the black cure (16 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply\n  exchange \"advance the black cure: move toward the Riyadh …\" → \"shore up black at Kolkata\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)\" — tempo 2 vs 2, risk 0.43 vs 0.22 — beaten by \"shore up black at Kolkata\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Beijing\", \"Seoul\", \"Hong Kong\", \"Taipei\", \"Tokyo\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2 — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0027", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 27, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 51, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e51"}, {"seq": 52, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e52"}, {"seq": 53, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e53"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-08/turns/6-calls.md#d-alice-legacy-p0027", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #49): Outbreak #2 noted (2/8) — black supply back to 10 with 14 on board. Board update + a proposal:\n1) Next turn I clear Moscow fully (drive there + treat×3, Istanbul's regrown cube gets swept on a later pass).\n2) PROPOSAL — upgrade Riyadh from backstop to primary: turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad's cube en route). If you commit that SAME turn to your priced Sydney walk + charter (4 actions), we co-locate in Riyadh; the following turn you hand me Riyadh and my black set is COMPLETE with certainty. I then walk the 6 back to Atlanta drawing for spares the whole way. Your 4 actions otherwise go to blue collection, which needs travel time anyway — and if you draw Government Grant at any point, a station in Riyadh/Baghdad turns the handoff into an on-the-spot black cure.\nIf you'd rather keep Riyadh as a pure backstop, say so and I'll walk west via St. Petersburg/London instead and gamble on draws.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Shanghai\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata\n  Moscow: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 5\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Manila, drive Sydney, charter to Riyadh\n     tempo: 5 action(s) closer to the black cure (16 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: red CURED — spare\n  - shore up black at Kolkata (supply strained: 10 left) — drive Hong Kong, drive Kolkata, treat black, treat black\n     tempo: 2 action(s) closer to the black cure (16 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply\n  exchange \"advance the black cure: move toward the Riyadh …\" → \"shore up black at Kolkata\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)\" — tempo 2 vs 2, risk 0.43 vs 0.22 — beaten by \"shore up black at Kolkata\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Beijing\", \"Seoul\", \"Hong Kong\", \"Taipei\", \"Tokyo\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2 — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's proposal: he walks Moscow→Tehran→Baghdad→Riyadh (turn after Moscow); I commit to the Riyadh walk+charter SAME turn (4 actions: HK→Manila→Sydney→charter Riyadh), co-locate in Riyadh, next turn hand off Riyadh → black set complete. He then walks 6 back to Atlanta.\n\nThe frontier's nominee: advance black cure via Riyadh handoff (drive HK, Manila, Sydney, charter Riyadh) — 4 actions, burns Sydney(red) (spare, red cured).\n\nBut my timing: I need to be IN Riyadh the same turn Bob arrives. Bob's timeline: this turn (his current turn? He said \"next turn I clear Moscow\" — wait, he's asking now, and this is MY turn. His proposal: turn after Moscow he walks to Riyadh. If I go to Riyadh NOW (this turn), I'll be sitting in Riyadh for ~2 turns while he does Moscow. That works: I arrive now, he arrives in 2 turns, handoff then. Sitting idle 2 turns? No — I can act from Riyadh: Riyadh connects Cairo, Baghdad, Istanbul? No — Riyadh: Cairo, Baghdad, Karachi. From Riyadh I can treat Baghdad's 1 black (drive Baghdad, treat, drive back — 3 actions) or Karachi? Or Cairo 1 blue? Actually Paris/NY/Toronto are blue. Cairo: no cubes listed. Karachi: no cubes. Delhi/Chennai 1 black each — from Riyadh: Baghdad→Tehran→Delhi? long.\n\nAlternatively, adjust timeline: instead of going to Riyadh NOW, time my arrival. But the frontier nominee says go now. Bob arrives turn after next. If I arrive now, I have this turn's remaining 0 actions... I use all 4 to get there. Next turn I'm in Riyadh: I could do a Baghdad loop (drive Baghdad, treat black, drive back = 3 actions) or treat nothing in Riyadh. Then Bob arrives, handoff (his action), he's in Riyadh with 5 black... then he needs Atlanta — 6 moves. Meanwhile I'm free in Riyadh to work Delhi/Chennai/Kolkata black or head... \n\nHmm wait, is there something better with the handoff? Once Bob has Riyadh card in Riyadh with 5 black cards — he can't cure without a station. He walks 6 back to Atlanta. Unless Government Grant. OK.\n\nAlternative smarter idea: after handoff, I'M in Riyadh with a black card... no.\n\nActually — here's a much better idea: the handoff completes Bob's set, but what if instead, at the Riyadh rendezvous, Bob gives me ALL his black cards (4) and keeps... no, shares are 1 card per action and each requires the card's city. Only Riyadh card can transfer in Riyadh.\n\nAlternative: I keep Riyadh, Bob walks to Atlanta with 4 black, and if either draws a 5th black, whoever holds it cures: if Bob draws it, he's done; if I draw it, I have 2 (Riyadh + new) — no. So the handoff gives certainty. Bob's proposal is reasonable. The frontier prices it at 5 actions closer to black cure (16→11).\n\nBut timing: if I go to Riyadh NOW, I sit there. Bob said HE walks to Riyadh the turn after Moscow, i.e., in 2 turns. If I'm there 2 turns early, my actions those turns: black treats nearby (Baghdad 1, Delhi 1, Chennai 1, Karachi 0...). That's fine — it consolidates containment around the black region AND I'm positioned for the handoff.\n\nAlternatively, delay: I do Kolkata sweep this turn (drive HK, drive Kolkata, treat ×2 = 4 actions) — defuses the Kolkata bomb, refunds 2 black — and go to Riyadh NEXT turn (HK... from Kolkata: Delhi→Karachi→Riyadh? Kolkata→Delhi→Karachi→Riyadh = 3 moves, no card burn!). Wait: Riyadh connects Karachi; Karachi connects Delhi; Delhi connects Kolkata. So from Kolkata: drive Delhi, drive Karachi, drive Riyadh = 3 actions, NO card burned, saving Sydney as fuel and arriving 1 turn later — exactly when Bob... Bob's timeline: turn+1 = Moscow clear; turn+2 = walks Tehran→Baghdad→Riyadh, arriving turn+2. If I sweep Kolkata this turn (turn 0) and drive Kolkata→Delhi→Karachi→Riyadh on turn+1, I'm in Riyadh at end of turn+1; Bob arrives end of turn+2. Handoff turn+3. One turn later than the Sydney-charter line, but: I clear Kolkata (3⚠ bomb, 3 black refunded — supply 10→13), no card burned, Sydney kept as fuel, and I sweep Delhi's black cube en route (Kolkata→Delhi passes Delhi; Delhi 1 black — treat it turn+1: Delhi, Karachi, Riyadh = 3 moves + 1 treat = 4 actions). \n\nCompare frontier nominee (Sydney charter now): black cure 5 actions closer, burns Sydney, but leaves Kolkata bomb armed and doesn't reduce supply bleed. My alternative: 2-3 black cubes refunded, bomb defused, cure 1 turn slower (but black cure was already gated on Bob's 2-turn walk anyway — Bob arrives Riyadh turn+2 either way; handoff turn+3 in both cases! Because Bob can't get there before turn+2 regardless. So my Kolkata route does NOT delay the handoff at all!).\n\nWait check: Bob's proposal says \"turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh\" — 3 moves, so he arrives 2 turns from now. My Kolkata route: I arrive Riyadh end of THIS turn+1, i.e., before him. Handoff happens when both are there: turn+2 end? Handoff requires an action during whose turn — Bob's turn+2 or my turn+2... If I'm in Riyadh from turn+1 end and Bob arrives turn+2 end (his turn), the share can happen on MY turn+3 or his turn+3. Hmm, actually on his turn+2 he arrives; on my turn+3 I give. Or on his turn+3... he can't take the card before arriving. So handoff effectively turn+3 morning (my turn). With Sydney-charter now: I'm in Riyadh end of turn 0; Bob arrives end turn+2; I give Riyadh... on my turn+3 too? On my turn+3 I hand off — same! Actually wait, could Bob take it on his turn+3? Same turn either way. NO DIFFERENCE in handoff timing because Bob is the bottleneck (arrives turn+2).\n\nHold on — Bob walks Moscow→Tehran→Baghdad→Riyadh on his turn+2 arriving end of that turn. My Sydney-charter line gets me there turn 0. My Kolkata line gets me there turn+1. Either way I'm there before him. Handoff on my turn+3. Identical!\n\nSo the Kolkata route strictly dominates: same handoff timing, +3 black cubes refunded (Kolkata 3 + Delhi 1 = 4 black cubes!), bomb defused, Sydney card kept, zero card burn. The only cost: turn+1 I'm not doing blue collection — but blue collection was speculative travel anyway.\n\nWait, one check: Kolkata route this turn: drive HK (1), drive Kolkata (2), treat black (3), treat black (4) — clears 2 of Kolkata's 3 (I have 4 actions; treat twice). Leaves 1. Then turn+1: drive Delhi, treat black (Delhi 1→0), drive Karachi, drive Riyadh = 4 actions. Turn+2 (my turn): I'm in Riyadh, Bob arrives that turn end. I can do something: drive Baghdad (1), treat black (2), drive back Riyadh (3), +1 spare — maybe drive Karachi? or charter? Or treat... Riyadh has nothing. Baghdad 1 black cleared. Turn+3: handoff (shareGive Riyadh to Bob) — his hand is 7/7, he must discard one first... he said name the non-black card to shed. He'll manage.\n\nAlso should I confirm with Bob before deviating? His proposal asked me to commit to the Sydney walk+charter that same turn — my plan gets me there EARLIER via a better route. That's compatible: I just need to be in Riyadh when he arrives. I'll message: agreed to rendezvous, but taking Kolkata route — better containment, no burn, same arrival deadline.\n\nSplit decision — must message first. Then act: drive Hong Kong.\n\nAlso pin_plan update? The pinned plan is stale (bob's old pin). I could re-pin the new multi-turn intent. That costs a message from allowance (5/turn — I've used 1... wait this turn: \"you have sent 1 of 5\"? It says sent 1 of 5 after my message? Actually the last send this turn: none yet this turn. The pin_plan costs one message. Worth it — this is a genuine multi-turn plan: Riyadh rendezvous. Yes, pin it.\n\nThen drive HK.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed on the Riyadh rendezvous — but I'm taking a BETTER route that arrives even earlier than your proposal needs: THIS turn I sweep Kolkata (drive HK, drive Kolkata, treat black ×2 — defuses the reshuffle bomb, supply 10→12), next turn I walk Kolkata→Delhi→Karachi→Riyadh treating Delhi's cube en route — no card burned, Sydney stays as fuel. I'll be parked in Riyadh by end of my next turn, a full turn before your earliest arrival, so the handoff timing is unchanged (you're the bottleneck at turn+2). Clear Moscow as planned; I'll run a Baghdad treat loop while I wait."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}]}]}
{"id": "alice-legacy-p0028", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 28, "active": true, "lifecycle": [], "eventLinks": [{"seq": 54, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e54"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-08/turns/6-calls.md#d-alice-legacy-p0028", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Hong Kong\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Hong Kong(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Kolkata\n  Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 3 action(s): go to Sydney (2 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 4\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Sydney (2 move(s)), then charter to Toronto (spends Sydney(red))\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Sydney (2 move(s)), then charter to Atlanta (spends Sydney(red))))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 action(s) (go to Sydney (2 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→2)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you) — drive Manila, drive Sydney, charter to Riyadh\n     tempo: 4 action(s) closer to the black cure (15 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires\n     burns: red CURED — spare\n  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Manila, drive Sydney, charter to Moscow\n     tempo: 2 action(s) closer to the yellow cure (34 → 32 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: red CURED — spare\n  - shore up black at Kolkata (supply strained: 10 left) — drive Kolkata, treat black, treat black\n     tempo: 1 action(s) closer to the black cure (15 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply\n  exchange \"advance the black cure: move toward the Riyadh …\" → \"defuse the armed discard bomb at Moscow\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Moscow\" → \"shore up black at Kolkata\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"defuse Kolkata and return to Hong Kong (round trip, 3 actions)\" — tempo 0 vs 1, risk 0.26 vs 0.22 — beaten by \"shore up black at Kolkata\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Shanghai\", \"Taipei\", \"Kolkata\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}}]}]}
{"id": "alice-legacy-p0029", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 29, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/6-calls.md#d-alice-legacy-p0029", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now\n  Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Sydney (3 move(s)), then charter to Toronto (spends Sydney(red)) — nearer teammate: bob, 4 move(s) vs your 5\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red))))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Delhi, drive Tehran\n     tempo: 2 action(s) closer to the yellow cure (35 → 33 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up black at Kolkata (supply strained: 10 left) — treat black, treat black\n     tempo: no cure progress — nearest is black, 14 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply\n  exchange \"defuse the armed discard bomb at Moscow\" → \"shore up black at Kolkata\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you)\" — tempo 2 vs 2, risk 0.61 vs 0.43 — beaten by \"defuse the armed discard bomb at Moscow\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0030", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 30, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/6-calls.md#d-alice-legacy-p0030", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #55): Confirmed — your Kolkata-first line is strictly better (defuses the reshuffle bomb AND gets you parked in Riyadh early). Timing locked: my next turn = drive Moscow + treat×3 (Moscow→0); turn+2 = walk Moscow→Tehran→Baghdad→Riyadh, skipping any treat you've already landed there; turn+3 = you hand me Riyadh in Riyadh, set complete, I start the 6-move walk to Atlanta drawing for spares. Keep Riyadh safe in hand until the handoff.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now\n  Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Sydney (3 move(s)), then charter to Toronto (spends Sydney(red)) — nearer teammate: bob, 4 move(s) vs your 5\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red))))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Delhi, drive Tehran\n     tempo: 2 action(s) closer to the yellow cure (35 → 33 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up black at Kolkata (supply strained: 10 left) — treat black, treat black\n     tempo: no cure progress — nearest is black, 14 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply\n  exchange \"defuse the armed discard bomb at Moscow\" → \"shore up black at Kolkata\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you)\" — tempo 2 vs 2, risk 0.61 vs 0.43 — beaten by \"defuse the armed discard bomb at Moscow\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Kolkata treat ×2 per plan.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "alice-legacy-p0031", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 31, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/6-calls.md#d-alice-legacy-p0031", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:11 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Moscow: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3\n  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Sydney (3 move(s)), then charter to Toronto (spends Sydney(red)) — nearer teammate: bob, 4 move(s) vs your 5\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→San Francisco\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red))))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "alice-legacy-p0032", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 32, "active": false, "lifecycle": [], "eventLinks": [{"seq": 58, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-08/turns/7.md#e58"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-08/turns/7-calls.md#d-alice-legacy-p0032", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 1 move(s): Delhi\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  Toronto: 2 blue\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red))))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob collects (4/5) — give bob your black cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alarming: black supply down to 5 with 19 on board! Delhi hit 3, Chennai 2, Tehran 2, and a Delhi epidemic/chain happened (outbreaks 3/8, infection deck grew to 46 — epidemic occurred). Also I drew Forecast event!\n\nBlack supply 5 left, 19 on board — if black keeps infecting, supply depletion risk. The cluster Kolkata–Chennai–Delhi–Tehran–Moscow = 12 cubes. This is a genuine emergency. But the black cure handoff is also in motion. Curing black stops re-infection growth? Cured black doesn't stop cubes but allows 1-treat clears and Bob's Medic... no medic. Cured = treats clear whole cities; and no more... infections still place cubes. The bleed: supply 5 — lose when a cube must be placed and supply empty. Black infections at rate 2/turn + epidemics... 5 supply left is critical.\n\nMy Forecast event: I can look at top 6 infection cards and reorder. Playing it is free (my turn only). That's a big deal right now — I could bury black cities in the top 6 (which after epidemic reshuffle likely contain 3-cube cities).\n\nAlso urgent: Delhi 3 black, Chennai 2, Tehran 2, Kolkata 2 (I'm here). Bob's Moscow plan continues.\n\nMy next turn plan considerations: The black supply bleed is the top threat. Options: keep walking to Riyadh (Delhi→Karachi→Riyadh, treat Delhi en route — Delhi at 3! treat removes 1 → 2). Hmm — but with black supply at 5, every black infection card drawn risks depletion. Curing black soon is vital → Riyadh handoff on schedule.\n\nActually wait — reconsider: should I treat Delhi fully (3 treats)? Delhi→? treat once en route per plan (1 action), walk on. Delhi at 3 is an outbreak risk: if Delhi card flips again → outbreak, splashing neighbors Karachi/Mumbai etc.\n\nLet me not overthink now — Bob's turn. I should advise on my Forecast plan and the black emergency. Actually I should note: my next turn I'll play Forecast (free) to reorder infect cards — bury black cities — then proceed Delhi(treat)→Karachi→Riyadh.\n\nAlso black supply 5: strong message to Bob — maybe he should also treat en route more aggressively; his Moscow clear (treat×3) refunds 3 → supply 8. After my Delhi treat + Kolkata already cleared 2.\n\nSend short advisory.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "⚠ Black emergency: supply down to 5 with 19 on board — Delhi at 3, Chennai/Tehran at 2, 12-cube chain cluster. Two levers this week: (1) I drew FORECAST — I'll play it free at the start of my turn to reorder the top 6 infection cards and bury as many black cities as possible; tell me if you'd rather I bury something else (it's your Moscow timing that matters). (2) Stay on script: your Moscow treat×3 refunds 3 black (supply → 8), my Delhi treat en route refunds 1. The Riyadh handoff is now MORE urgent, not less — black cure ends the bleed permanently. Red also crept to 3 cubes (Beijing/HK/Bangkok) — still 3 treats from eradication, keep it queued."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Flagged the black supply emergency (5 left / 19 on board) to Bob — Forecast event will reorder the infect deck to bury black cities next turn, and the Riyadh handoff is now the priority path to ending the bleed. Standing by during Bob's Moscow turn.", "toolCalls": []}]}
{"id": "alice-legacy-p0033", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 33, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/7-calls.md#d-alice-legacy-p0033", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #59): Outbreak 3/8 + black supply 5/19-on-board is the fire — here's my read: I'm IN Moscow this turn clearing it to ZERO (drive + treat×3, refunds 3 → supply 8, kills the 12-cube cluster's north anchor), so do NOT bury Moscow in the Forecast — it leaves the threat list today. Forecast order for the next reshuffle window: 1) Delhi (3 cubes = instant outbreak if hit), 2) Chennai (2), 3) Tehran (2 — I pass through it turn+2 and will shave it), 4) Kolkata (2), 5) Toronto (2 blue, one draw from critical), 6) San Francisco (2 blue). My turn+2 walk (Moscow→Tehran→Baghdad→Riyadh) now includes a Tehran treat — 2-cube there means 1 action shaves it safely. Handoff timing unchanged: I take Riyadh turn+3, set complete.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0034", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 34, "active": false, "lifecycle": [], "eventLinks": [{"seq": 64, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-08/turns/7.md#e64"}, {"seq": 66, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-08/turns/7.md#e66"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-08/turns/7-calls.md#d-alice-legacy-p0034", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=9 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Shanghai(red), Kolkata(black)]\nsupply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Delhi\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  Toronto: 2 blue\n  San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Hong Kong→Manila→San Francisco\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (3/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 4 action(s) (go to Riyadh (3 move(s)), then charter to Sao Paulo (spends Riyadh(black))), bob 4 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "HUGE update: Bob drew Shanghai(red) and Kolkata(black) — he now has a FULL BLACK SET (5/5: Mumbai, Tehran, Moscow, Baghdad, Kolkata)! And he's IN Moscow — no station there. He's 9 cards (must discard 2).\n\nThe state computes: bob 5 actions from Atlanta via Shanghai... wait he's AT Moscow. Options from Moscow: direct flight to Shanghai (spends Shanghai(red)) then Moscow? no — from Shanghai: Shanghai→Beijing? Atlanta route: Shanghai→Hong Kong? Actually 4 moves Shanghai→? To Atlanta: Shanghai-Seoul-Beijing? no. The state says direct flight Shanghai then 4 moves to Atlanta: Shanghai→Tokyo→San Francisco→Chicago→Atlanta (4 moves). Or LA: Shanghai→? direct flight LA (spends LA(yellow)) then LA→Chicago→Atlanta (2 moves). He must discard 2 cards first (9→7).\n\nKey question: he has full black set NOW. But wait — the Riyadh handoff plan: I hold Riyadh — NO! He drew Kolkata(black) as the 5th! Card stock: black held alice 1, bob 5, 5 in deck. Bob has 5 black — FULL SET. The Riyadh handoff is DEAD — no longer needed!\n\nSo new plan: Bob needs to reach a station (Atlanta) to cure black. From Moscow: direct flight Shanghai (spend Shanghai red — cured color, pure fuel!) then walk Shanghai→Tokyo→San Francisco→Chicago→Atlanta (4 moves), cure black = 6 actions total. Or: he's in Moscow with 9 cards — discards 2 first. Discard candidates: Moscow? no wait — Moscow(black) is in his CURE SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). Can't discard any black. Yellow: LA, Lima, Lagos (3). Red: Shanghai (pure fuel). Discard 2: Shanghai(red)? But he wants it as flight fuel to Shanghai! Hmm: direct flight to Shanghai spends Shanghai card — it's fuel, and it'll be consumed. But he must discard 2 NOW. Options: discard LA or Lima or Lagos (yellow) and... he has 9: LA, Lima, Mumbai, Tehran, Moscow, Lagos, Baghdad, Shanghai, Kolkata. Discard 2 of the non-black: yellow LA/Lima/Lagos + Shanghai? If he discards Shanghai he can't direct-flight Shanghai. Alternative: discard Lima + Lagos (keep LA), then direct flight LA? He's not holding a \"fly to LA\" — direct flight spends destination card = LA(yellow) to fly to LA, then walk LA→Chicago→Atlanta (2 moves). Total: discard Lima+Lagos (2 discards, forced anyway), directFlight LA (spends LA), drive Chicago, drive Atlanta, cure black = 5 actions, but his turn already used some (he treated Moscow×3 this turn? He's at Moscow, awaitingDiscard — he drew at end of... no wait, awaitingDiscard happens during draw phase. Hmm, phase=awaitingDiscard turnOwner=bob — he just drew 2 (Shanghai, Kolkata) at start of... no, draw happens after actions. Whatever — he has 9 cards, must discard 2, and has some actions left this turn (probably 4 if he just drew... actually if awaitingDiscard, he drew during his draw phase — meaning his actions are done? No — awaitingDiscard typically occurs when hand >7 at draw time; then he discards, then infect phase, then next player. But state shows he's AT Moscow already and supply black went 5→8 (he treated Moscow). So his actions were spent; discard is post-draw. He'll act NEXT turn.\n\nSo next turn Bob: needs to get to Atlanta and cure. Route: he's at Moscow. Cheapest: direct flight Shanghai (spend Shanghai) → Shanghai→Tokyo→San Francisco→Chicago→Atlanta → cure = 6 actions > 4. Two turns. Or LA route: direct flight LA spends LA... but he needs LA(yellow)? He has 3 yellow — LA is part of yellow cure set? Yellow held bob 3 (LA, Lima, Lagos) + alice 1 (Sao Paulo) = 4; margin over 5 needed = 6... hmm \"margin 6 over the 5 needed\" counts deck. If he burns LA(yellow) for the flight, yellow held drops to 2, needs 3 more from 7 in deck — still fine given deck odds? Yellow cure isn't urgent-urgent.\n\nMath both routes from Moscow:\nRoute A (Shanghai): discard 2 (e.g., LA, Lima) — wait, that wrecks yellow (1 left +1 deck). Hmm he needs 5 yellow eventually. Yellow margin: held bob 3 + alice 1 + deck 7 = 11 total, need 5 → margin 6. Burning 2 yellow (discard LA+Lima) → margin 4. Burning Shanghai (red, cured → 0 value) is free! Best: discard Shanghai? No — he wants Shanghai to FLY. Ugh.\n\nWait — he could charter? He's IN Moscow: charter spends Moscow card — that's a black cure card. No.\n\nRoute A details: discard 2 cards that are NOT needed: from 9, non-black cards: LA, Lima, Lagos, Shanghai. To keep Shanghai as fuel, discard 2 of {LA, Lima, Lagos} → yellow margin drops 2 (6→4). Then next turn: directFlight Shanghai (spend Shanghai), 4 drives (Tokyo, SF, Chicago, Atlanta), cure black. That's 6 actions = 2 turns (4+2). Total yellow cost: 2 discarded.\n\nRoute B (LA): discard Lagos + Shanghai? Then directFlight LA (spends LA), drive Chicago, drive Atlanta, cure = 4 actions, ONE turn! Cost: Lagos discarded (yellow margin 5), Shanghai discarded (free, cured color), LA burned as fuel (yellow margin 4). Total yellow loss: Lagos + LA = 2, same margin 4. But Route B lands black cure THIS coming turn vs Route A two turns. Clear win: Route B.\n\nWait check Route B hand: after discarding Lagos+Shanghai, hand = LA, Mumbai, Tehran, Moscow, Baghdad, Kolkata = 6 cards. Next turn: directFlight LA (spend LA) → 5 cards, drive Chicago → 4, drive Atlanta → wait he must keep the 5 black cards! Hand after: Mumbai, Tehran, Moscow, Baghdad, Kolkata = exactly 5. Fine, no limit issue. Then discoverCure black (5 cards). Total: 3 actions + cure. He could even use 4th action to treat something in Atlanta.\n\nSo message Bob urgently: DON'T wait for Riyadh handoff — you have the full set! Discard Lagos + Shanghai (not LA), fly LA→Chicago→Atlanta, cure black next turn. The Riyadh handoff plan is dead; I'll repurpose my Riyadh card (pure fuel/travel now, or... hmm, black cure needs only 5 — extra black cards useless for cure but still useful to... nothing. Riyadh becomes travel fuel/holding card. Actually careful: eradicating black after cure? Not needed to win.)\n\nAlso my Forecast: reorder infect cards per Bob's earlier order minus Moscow (Moscow now cleared? He treated Moscow×3 this turn — state shows Moscow no longer in threats list. Yes Moscow gone). So Forecast order: Delhi (3!), Chennai (2), Tehran (2), Kolkata (2), Toronto (2), San Francisco (2). Wait — Bob's message earlier ordered including Moscow; now Moscow cleared, so drop it. The top 6 infect cards: I'll see them next turn when I play Forecast. Fine.\n\nSend message to Bob now (he's discarding — CRITICAL timing: he must discard 2 right now and my advice affects which).", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🚨 STOP — don't discard yet: you just drew Kolkata(black) — you have a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5/5). The Riyadh handoff is DEAD, keep all 5 black cards. Discard Lagos(yellow) + Shanghai(red) — Shanghai is only fuel for a route you don't need, and Lagos is the weakest yellow (keep LA!). Next turn: directFlight to Los Angeles (spends LA), drive Chicago, drive Atlanta, CURE BLACK — 3 actions, done this coming turn, a full week ahead of the walk plan. Yellow margin stays at 4 (fine — 7 in deck). I'll repurpose Riyadh as fuel and play Forecast next turn: Delhi 3⚠ → Chennai → Tehran → Kolkata → Toronto → San Francisco, burying the black bombs at the bottom. GO CURE."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Also update the pinned plan — the Riyadh rendezvous is invalidated. Re-pin now (Bob will see it next turn).", "text": "", "toolCalls": [{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}]}
{"id": "alice-legacy-p0035", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 35, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/7-calls.md#d-alice-legacy-p0035", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:8 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Riyadh (3 move(s)), then charter to Toronto (spends Riyadh(black))\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Delhi\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Delhi, drive Karachi, drive Riyadh, charter to Sao Paulo\n     tempo: 7 action(s) closer to the yellow cure (53 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black: bob's 5/5 set covers it — spare\n  dominated: shore up black at Kolkata (supply strained: 8 left) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: break the Kolkata–Chennai–Delhi–Tehran black cluster at Delhi — tempo 1 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 4 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse Delhi and return to Kolkata (round trip, 3 actions) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"forecast\",\"order\":[\"Moscow\",\"Mexico City\",\"San Francisco\",\"Kolkata\",\"Istanbul\",\"Bangkok\"]}}\n\nforecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Moscow → Mexico City → San Francisco (2) → Kolkata (2) → Istanbul (1) → Bangkok (1) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0036", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 36, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 69, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-08/turns/8.md#e69"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0036", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #68): 🚨 FORECAST SEMANTICS ALERT before you commit: the order array = DRAW order — position 1 infects THIS phase. Your listed order (Delhi first) would infect Delhi's 3 cubes immediately = guaranteed outbreak. Bury = put the bombs at the END: suggested array [San Francisco, Chennai?, ... → Delhi, Toronto] i.e. safest first, then Delhi position 5, Toronto position 6 (both 3-cubers; Toronto chains into New York). Also note Toronto just hit 3 blue⚠ this infect phase. Everything else in your message confirmed — I hold 5/5 black and fly LA→Chicago→Atlanta→CURE next turn.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:8 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Riyadh (3 move(s)), then charter to Toronto (spends Riyadh(black))\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Delhi\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Delhi, drive Karachi, drive Riyadh, charter to Sao Paulo\n     tempo: 7 action(s) closer to the yellow cure (53 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black: bob's 5/5 set covers it — spare\n  dominated: shore up black at Kolkata (supply strained: 8 left) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: break the Kolkata–Chennai–Delhi–Tehran black cluster at Delhi — tempo 1 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 4 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse Delhi and return to Kolkata (round trip, 3 actions) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"forecast\",\"order\":[\"Moscow\",\"Mexico City\",\"San Francisco\",\"Kolkata\",\"Istanbul\",\"Bangkok\"]}}\n\nforecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Moscow → Mexico City → San Francisco (2) → Kolkata (2) → Istanbul (1) → Bangkok (1) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob corrected my Forecast order semantics: early = drawn soonest. Bury the bombs late. Real top 6: Moscow (3, but Bob is IN Moscow treating — wait, he hasn't treated yet this turn? State: bob@Moscow with 5 black... he treated Moscow? Moscow not in threats list → Moscow cleared to 0? Threats list doesn't show Moscow — correct, he already cleared it (supply black went 5→8 earlier... now black supply 8, 16 on board. Moscow absent from threats = 0 cubes). So Moscow harmless now.\n\nReal top 6 (current order): Moscow, Mexico City, San Francisco (2), Kolkata (2), Istanbul (1), Bangkok (1). None of Delhi/Tehran/Chennai/Toronto in top 6! Toronto hit 3 — is it in top 6? No. So Forecast can only reorder these 6. Best: bury Kolkata (2, in-discard, at 2 cubes) to position 6, and Bangkok (1) 5, Istanbul (1) 4? Order to minimize damage: lead with harmless ones: Moscow (0 cubes now), Mexico City (how many cubes? Mexico City not in threats list... wait it's not listed — earlier it had 1 yellow. Not in threats now → 0? It was 1 yellow. Hmm, threats list shows only cities with cubes presumably. Mexico City not listed → 0 cubes. Fine, harmless).\n\nOptimal order: [Moscow, Mexico City, San Francisco, Istanbul, Bangkok, Kolkata] — draw Moscow & Mexico City first (harmless), SF (2 blue, adds 1 → 3... hmm SF at 2 would go to 3. Istanbul 1→2, Bangkok 1→2, Kolkata last (2→3? no wait — if Kolkata drawn LAST of the 6, it gets pushed to position 6, likely beyond this rate-2 window (2 cards flip per infect phase; rate 2 now). Only 2 cards flip this phase: Moscow, Mexico City — both harmless! Then next phase 2 more: SF, Istanbul. Kolkata & Bangkok deferred further.\n\nActually rate is 2 (track: 2,2,2,3,3,4,4 — we've had epidemics; infection rate currently 2 per state). So only 2 infect cards flip per phase. Reorder: [Moscow, Mexico City, San Francisco, Istanbul, Bangkok, Kolkata]? Hmm — SF at 2 going to 3 is meh; Istanbul 1→2 fine. Alternatively [Moscow, Mexico City, Istanbul, Bangkok, San Francisco, Kolkata] — same. Which 2-cube city is worst? SF 2 blue: Toronto 3 blue is the blue critical point; adding to SF blue (supply 17) — blue bleed moderate. Kolkata 2 black: black supply 8, and Kolkata in the 9-cube cluster — worst. Bangkok 1 black+1 red: black+1. Istanbul 1 black. So bury Kolkata deepest, then Bangkok, then Istanbul, SF early-ish but after harmless. Order: [Moscow, Mexico City, Istanbul, Bangkok, San Francisco, Kolkata]? SF position 5, Kolkata 6. Hmm SF at 2 → position 5 means it flips in phase 3 (2 cards/phase: phase1 Moscow+MC, phase2 Istanbul+Bangkok, phase3 SF+Kolkata). Compare [Moscow, Mexico City, San Francisco, Istanbul, Bangkok, Kolkata]: phase2 = SF+Istanbul, phase3 = Bangkok+Kolkata. Meh. Which is better: SF+Istanbul (blue 2→3 + black 1→2) vs Bangkok+Kolkata (black 1→2 + black 2→3!) — Kolkata 2→3 is worse than SF 2→3 (black supply tighter, cluster). So order: Moscow, Mexico City, San Francisco, Istanbul, Bangkok, Kolkata. This gives phase1 completely harmless, phase2 mild, defers Kolkata's 3rd cube and Bangkok beyond.\n\nThat matches my earlier message and Bob's suggestion adjusted to the REAL top 6 (Delhi/Tehran/Chennai/Toronto aren't in the top 6 — Bob's suggested array assumed they were; his warning was about semantics).\n\nSo Forecast order: [\"Moscow\",\"Mexico City\",\"San Francisco\",\"Istanbul\",\"Bangkok\",\"Kolkata\"].\n\nThen my 4 actions: frontier nominee: drive Delhi, Karachi, Riyadh, charter Sao Paulo (burns Riyadh, meets Bob in Sao Paulo for yellow handoff). Hmm — wait, Bob is flying LA→Chicago→Atlanta→CURE BLACK next turn. The Sao Paulo handoff for yellow: I'd charter Sao Paulo (spend Riyadh(black) — spare now). Then Bob must fly to Sao Paulo to take the card — 4 moves from Atlanta. He'd then be 3 moves from Atlanta to cure yellow (yellow needs 5; he has 2 + Sao Paulo = 3... the handoff gives him 3/5 — NOT a cure). The \"tempo 7 actions closer\" seems optimistic.\n\nAlternative for my 4 actions: black containment is the fire (Delhi 3⚠, cluster). Delhi is 1 move away! Drive Delhi, treat black (3→2), drive... hmm but Delhi 2 still risky. Or treat Kolkata 1 more (2→1)? I'm in Kolkata: treat black → 1 cube.\n\nLet me think about the best 4 actions: I'm at Kolkata. Priorities: (a) black containment near me: Kolkata 2→1 (1 action), Delhi 3→2 (drive+treat = 2 actions, and it's on my path east anyway), Chennai 2 (drive+treat from Delhi = 2 more). (b) Red eradication: Beijing 1 red — drive Shanghai? From Kolkata far. (c) Blue: SF 2, Toronto 3 — far.\n\nOption: drive Delhi (1), treat black (2), drive Chennai (3), treat black (4). Result: Delhi 2, Chennai 1. Or drive Delhi, treat, treat (Delhi 3→1), drive back? Delhi treats: 3→2→1. Then Chennai stays 2. Hmm Delhi is the outbreak bomb (3 cubes, in infect-discard, and black reshuffle trap). With Forecast burying black cards for ~3 phases, the immediate risk is lower. But Delhi will resurface.\n\nOption: treat Kolkata (1), drive Delhi (2), treat Delhi (3), treat Delhi (4) → Kolkata 1, Delhi 1. Leaves Chennai 2, Tehran 2.\n\nvs. drive Delhi, treat, drive Chennai, treat: Kolkata 2 (I'm there... wait I leave), Delhi 2, Chennai 1.\n\nHmm. Delhi at 3 → must defuse to ≤2 this turn if possible. Both options do Delhi.\n\nCompare outcomes after infect phases (2 cards: Moscow, Mexico City per my forecast — harmless!). So nothing infects this phase. Next my turn: I could continue Chennai/Tehran.\n\nI'll do: treat black (Kolkata 2→1), drive Delhi, treat black ×2 (Delhi 3→1). This maximally defuses the two black bombs. Chennai/Tehran next turn (Bob passes Tehran turn+2 and shaves it).\n\nWait — should I reconsider the Sao Paulo yellow line? Yellow: bob 2/5, me 1. Yellow supply 22 fine. Yellow cure needs 5: bob has LA+Lima (LA gets BURNED as his flight fuel next turn! → he'll have 1 yellow + Sao Paulo mine = 2... 7 in deck though). Yellow cure is far anyway. Black containment beats it. Skip.\n\nActions: treat (Kolkata), drive Delhi, treat, treat.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Moscow", "Mexico City", "San Francisco", "Istanbul", "Bangkok", "Kolkata"]}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Moscow", "Mexico City", "San Francisco", "Istanbul", "Bangkok", "Kolkata"]}}}}]}]}
{"id": "alice-legacy-p0037", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 37, "active": true, "lifecycle": [], "eventLinks": [{"seq": 70, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-08/turns/8.md#e70"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0037", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:8 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Riyadh (3 move(s)), then charter to Toronto (spends Riyadh(black))\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Delhi\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Delhi, drive Karachi, drive Riyadh, charter to Sao Paulo\n     tempo: 7 action(s) closer to the yellow cure (53 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black: bob's 5/5 set covers it — spare\n  dominated: shore up black at Kolkata (supply strained: 8 left) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: break the Kolkata–Chennai–Delhi–Tehran black cluster at Delhi — tempo 1 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 4 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse Delhi and return to Kolkata (round trip, 3 actions) — tempo 0 vs 7, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.\n\nNUDGE — you took your last turn without sending a message.\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.\nConsider whether your team needs to know. CALL send_message if so,\notherwise no action needed — this is a one-time reminder.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Forecast played (order fixed per Bob's semantics note — I already submitted with correct bury order). Now 4 actions. My plan: treat Kolkata (2→1), drive Delhi, treat Delhi ×2 (3→1). The frontier pushes Sao Paulo yellow handoff, but black containment here + Delhi defusal is more urgent; the yellow handoff via Sao Paulo charter burns Riyadh and Bob must then travel 4 to Sao Paulo while his black cure is the priority this turn. I'll do containment. Brief message to Bob explaining Forecast order I actually used and my containment plan.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Forecast played with your corrected semantics: harmless cities first (Moscow, Mexico City), Kolkata buried LAST — so the next infect phases flip Moscow+Mexico City (both harmless), then SF+Istanbul, deferring Kolkata/Bangkok beyond the window. Delhi/Tehran/Chennai/Toronto weren't in the top 6, so nothing to bury there. My 4 actions: treat Kolkata (2→1), then Delhi 3→1 — defusing both black bombs. Chennai/Tehran next. Skip the Sao Paulo charter this turn: your black cure outranks the yellow handoff, and I'd rather not burn Riyadh on a rendezvous you can't reach until after Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "alice-legacy-p0038", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 38, "active": true, "lifecycle": [], "eventLinks": [{"seq": 72, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-08/turns/8.md#e72"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0038", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Kolkata\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:9 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Riyadh (3 move(s)), then charter to Toronto (spends Riyadh(black))\n  Delhi: 3 black⚠ [in infect-discard] [cluster Delhi–Chennai–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 1 move(s): Delhi\n  San Francisco: 2 blue — pre-empt (one draw from critical): 3 move(s): Hong Kong→Manila→San Francisco\n  Chennai: 2 black [cluster Delhi–Chennai–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Delhi–Chennai–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Tehran — nearer teammate: bob, 1 move(s) vs your 2\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Riyadh (3 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Delhi, drive Tehran, drive Moscow\n     tempo: 3 action(s) closer to the yellow cure (53 → 50 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Hong Kong, drive Manila, drive San Francisco\n     tempo: 3 action(s) closer to the blue cure (54 → 51 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Toronto — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"advance the yellow cure: move toward the Sao Pa…\" and \"defuse the armed discard bomb at Toronto\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"defuse the armed discard bomb at Toronto\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Delhi (supply strained: 9 left)\" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\"\n  dominated: \"defuse Delhi and return to Kolkata (round trip, 3 actions)\" — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Delhi\", \"Chennai\", \"Bangkok\", \"Hong Kong\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue: drive Delhi, treat black ×2 (Delhi 3→1). 3 actions exactly.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}}]}]}
{"id": "alice-legacy-p0039", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 39, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0039", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Delhi\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:9 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Riyadh (2 move(s)), then charter to Toronto (spends Riyadh(black)) — nearer teammate: bob, 5 move(s) vs your 6\n  Delhi: 3 black⚠ [in infect-discard] [cluster Delhi–Chennai–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — you are HERE — treat it now\n  San Francisco: 2 blue — pre-empt (one draw from critical): 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 3 action(s): go to Riyadh (2 move(s)), then charter to San Francisco (spends Riyadh(black))\n  Chennai: 2 black [cluster Delhi–Chennai–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Delhi–Chennai–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Riyadh (2 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 6→2, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Tehran, drive Moscow\n     tempo: 2 action(s) closer to the yellow cure (52 → 50 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Kolkata, drive Hong Kong\n     tempo: 2 action(s) closer to the blue cure (55 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Toronto — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"advance the yellow cure: move toward the Sao Pa…\" and \"defuse the armed discard bomb at Toronto\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"defuse the armed discard bomb at Toronto\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Delhi (supply strained: 9 left)\" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "alice-legacy-p0040", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 40, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0040", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Delhi\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:10 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Riyadh (2 move(s)), then charter to Toronto (spends Riyadh(black)) — nearer teammate: bob, 5 move(s) vs your 6\n  San Francisco: 2 blue — pre-empt (one draw from critical): 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 3 action(s): go to Riyadh (2 move(s)), then charter to San Francisco (spends Riyadh(black))\n  Delhi: 2 black [in infect-discard] [cluster Delhi–Chennai–Tehran: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Chennai: 2 black [cluster Delhi–Chennai–Tehran: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Chennai\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Delhi–Chennai–Tehran: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Tehran\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  supply: black supply 10 left, 14 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Riyadh (2 move(s)), then charter to Atlanta (spends Riyadh(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 6→2, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→3, yellow 6→5, black 6→5)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~16 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Tehran\n     tempo: 1 action(s) closer to the yellow cure (52 → 51 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Kolkata\n     tempo: 1 action(s) closer to the blue cure (55 → 54 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Toronto — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"advance the yellow cure: move toward the Sao Pa…\" and \"defuse the armed discard bomb at Toronto\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the yellow cure: move toward the Sao Pa…\" → \"defuse the armed discard bomb at Toronto\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"break the Delhi–Chennai–Tehran black cluster at Delhi\" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "One action left, I'm in Delhi (2 black). Treat Delhi again → 1 cube. That defuses further. Do it.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "alice-legacy-p0041", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 41, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0041", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Delhi\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:21 black:10 red:21   decks: player=31 infection=42   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black)) — nearer teammate: bob, 5 move(s) vs your 6\n  San Francisco: 2 blue — pre-empt (one draw from critical): 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): go to Chennai (1 move(s)), then charter to San Francisco (spends Chennai(black))\n  Chennai: 2 black — pre-empt (one draw from critical): 1 move(s): Chennai — or 1 action: direct flight (you hold Chennai — but flying SPENDS it; walking keeps it to buildStation there)\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima — or 2 action(s): go to Chennai (1 move(s)), then charter to Lima (spends Chennai(black))\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 10 left, 14 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 2, bob 5, 4 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Chennai (1 move(s)), then charter to Atlanta (spends Chennai(black))))\n  yellow: bob collects (2/5) — give bob your yellow cards when you share\n  black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 6→2, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~11 action(s) on remaining cure runs: blue 6→1, yellow 6→3, black 6→3)\n      response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 56 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0042", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 42, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/8-calls.md#d-alice-legacy-p0042", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Delhi\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 6\n  San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): go to Chennai (1 move(s)), then charter to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4\n  Chennai: 2 black — pre-empt (one draw from critical): 1 move(s): Chennai — or 1 action: direct flight (you hold Chennai — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard]\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): go to Chennai (1 move(s)), then charter to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Chennai (1 move(s)), then charter to Atlanta (spends Chennai(black))))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 2): 1 move(s): Chennai\n  Tehran (black, 2): 1 move(s): Tehran\n  Istanbul (black, 2): 3 move(s): Tehran→Moscow→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 6→2)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→1)\n      response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 56 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Chennai, charter to Toronto, treat blue, treat blue\n     tempo: 10 action(s) closer to the blue cure (50 → 40 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black CURED — spare\n  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 8, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 8 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n  dominated: defuse Chennai and return to Delhi (round trip, 3 actions) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: play Government Grant at Delhi — a station under alice, 6 move(s) closer to the blue cure (free) — tempo 9 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Chennai\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(governmentGrant) — 47 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"governmentGrant\",\"city\":<one city below>}}\n      city: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0043", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 43, "active": true, "lifecycle": [], "eventLinks": [{"seq": 80, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-08/turns/10.md#e80"}, {"seq": 81, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-08/turns/10.md#e81"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-08/turns/10-calls.md#d-alice-legacy-p0043", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #79): BLACK CURED ✅ (2/4 cures — red + black). My post-cure draws: Toronto(blue) + Cairo(black) — Cairo is now pure fuel, Toronto is 2/4 of YOUR blue set. Proposal for your GG + my route: next turn I drive Chicago→Toronto, treat blue (3→2, defuses the Toronto bomb partially since blue is uncured) and STAND there — you can charter in (spend Chennai card, 2 actions from Delhi) and take the Toronto card in Toronto → 2/4 blue. GG best use IMO: save it for a BLUE-cure station (Europe — Paris/London zone where your blue draws cluster) or a yellow hub once either set looks complete; no need to spend it this turn. Yellow status: I'm down to Lima only (1/5) after fuel burns — 7 in deck + your Sao Paulo; I'll grab yellows en route. Red eradication (Beijing/HK/Bangkok) still queued — black-cured treats now clear whole cities.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Delhi\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 6\n  San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): go to Chennai (1 move(s)), then charter to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4\n  Chennai: 2 black — pre-empt (one draw from critical): 1 move(s): Chennai — or 1 action: direct flight (you hold Chennai — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard]\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): go to Chennai (1 move(s)), then charter to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Chennai (1 move(s)), then charter to Atlanta (spends Chennai(black))))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 2): 1 move(s): Chennai\n  Tehran (black, 2): 1 move(s): Tehran\n  Istanbul (black, 2): 3 move(s): Tehran→Moscow→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 6→2)\n      response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1 (1 cube), Baghdad 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 61 trip-actions shaved\n  you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→1)\n      response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Tehran 7→2 (2 cubes); board-wide: 20 cities closer, 56 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Chennai, charter to Toronto, treat blue, treat blue\n     tempo: 10 action(s) closer to the blue cure (50 → 40 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black CURED — spare\n  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 8, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 8 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n  dominated: defuse Chennai and return to Delhi (round trip, 3 actions) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: play Government Grant at Delhi — a station under alice, 6 move(s) closer to the blue cure (free) — tempo 9 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Chennai\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(governmentGrant) — 47 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"governmentGrant\",\"city\":<one city below>}}\n      city: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Black CURED. Bob is at Atlanta (he cured!). He holds Toronto(blue) — 2/4 of my blue set after handoff... wait, I have Milan (1 blue). Bob hands me Toronto → I'd have Milan+Toronto = 2/4.\n\nBob's proposal: next turn he drives Atlanta→Chicago→Toronto, treats blue (3→2), stands there; I charter in (spend Chennai card, 2 actions) and take Toronto card.\n\nGG decision: Bob says save it for a blue-cure station or yellow hub. But wait — think harder. Blue cure: I need 4 blue at a station. I have Milan; Toronto coming. 2 more blue cards needed (draws: London, NY, Paris, Madrid, Essen, SF, Chicago, Moscow(no, black)... blue deck: SF, Chicago, Toronto, Montreal?? base game blue: Atlanta, Chicago, Toronto, Washington, NY, London, Madrid, Paris, Essen, Milan, St. Petersburg, SF. Remaining blue in deck: 12 - burned? none burned blue - held: Milan(me), Toronto(bob) = 2 → 10 in deck... but player-discard shows blue cards discarded? Discards: 3 yellow, 6 black, 7 red — no blue discarded. So 10 blue in deck, 29-card deck. I draw 2/turn.\n\nNow: GG for a station near my position could accelerate. But actually the frontier's top plan: charter to Toronto (spend Chennai(black) — cured color, spare), treat blue ×2 (3→1!), meeting Bob there for the Toronto card. That's excellent: Toronto bomb defused, blue 2/4 for me, and Bob standing in Toronto.\n\nBut wait — bob is at Atlanta NOW (he already cured this turn? His message says \"next turn I drive Chicago→Toronto\" — he's at Atlanta this turn having cured... state says bob@Atlanta with 3 cards [Lima, Toronto, Cairo]. So his cure happened; his turn is over presumably (he's awaiting my turn... phase=playerActions turnOwner=alice). So next HIS turn he goes to Toronto.\n\nMy turn now: 4 actions. Nominee: drive Chennai, charter Toronto, treat blue, treat blue → Toronto 1 blue, and I'm in Toronto... but Bob won't be there until HIS next turn. If I stand in Toronto, on his turn he arrives (drive Chicago→Toronto) — then handoff: he gives Toronto card on his turn (shareGive) or my next turn (shareTake). Either works. But if I stand in Toronto treating, then his arrival → he gives card → I have Milan+Toronto=2/4. Then I need 2 more blue.\n\nAlternative use of my 4 actions: drive Chennai (1), charter Toronto (2, spend Chennai — wait, if I drive to Chennai first, then charter to Toronto spends Chennai(black)... hmm: charter = spend CURRENT-city card. If I'm in Chennai, I spend Chennai card to fly to Toronto. Yes: drive Delhi→Chennai (1), charter Chennai→Toronto (2, burns Chennai(black), cured spare), treat blue (3), treat blue (4). Toronto 3→1. End in Toronto. Bob arrives next turn with the Toronto card → I take it (his shareGive) → 2/4 blue.\n\nAlso GG: hold it. Where's the best blue station? If I'm collecting blue and curing blue myself, a station near the blue cluster (Europe/N America) helps. But the real question: after black+red cures, we need blue + yellow. Yellow: bob has Lima only (1/5), 7 in deck, my Sao Paulo. Yellow is worse off (2/12 cards held, burn 3). Blue: held 2 + 10 in deck. Blue will cure faster.\n\nGG placement options: build station in a city I can reach that serves future cures. I'll be in Toronto. A station in Toronto itself would let me cure blue there when I have 4 blue cards! That's strong: GG→Toronto station, I stand there drawing blue cards (2/turn, 10 blue in deck) → cure blue at Toronto in a few turns without going to Atlanta. Also Bob's yellow cure: he'll need a station; Atlanta exists, and shuttle Toronto→Atlanta? No — shuttle only between stations; Atlanta + Toronto both stations = shuttle network. Bob could shuttle Atlanta→Toronto... not helpful for him directly, but the Toronto station lets ME cure blue locally.\n\nAlternatively GG→Chicago? Toronto is fine — it's where I'll be standing with blue cards flowing in.\n\nWait, but does GG->Toronto + my standing there conflict with treating? Toronto 3 blue, treat×2 → 1 left. Future blue infects there get auto...? No medic. But cured blue? Not cured yet. Hmm, station in Toronto while Toronto holds blue cubes — fine.\n\nPlan: playEvent GG → Toronto (free, no action), then drive Chennai, charter Toronto (spend Chennai), treat blue ×2 → Toronto 1 cube, standing at a fresh station with 1/4 blue... wait I have Milan in hand = 1/4 blue. Bob brings Toronto card → 2/4.\n\nHmm wait — actually should GG go to Toronto, or should I save GG for yellow hub (Bob)? Bob suggested saving for blue-cure station in Europe or yellow hub. Toronto station serves blue cure directly where I am. I think GG→Toronto now is great: no card burned, station where I stand, future blue cure without travel. Let me also confirm: GG city list includes Toronto. Yes.\n\nActions: GG(Toronto) free; drive Chennai; charter Toronto; treat blue; treat blue. That uses 4 actions. Then draw 2.\n\nOne concern: my hand after: Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red) = 4. Fine.\n\nMessage Bob: confirm plan, GG → Toronto station (I'll be standing there; blue cure can land at Toronto once I hold 4 blue — no Atlanta trip needed; also gives shuttle Toronto↔Atlanta). Ask him to still come to Toronto and hand me the card.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Black cure landed — huge. Adjusted plan for my turn: GG goes to TORONTO (not saved) — I'm chartering there this turn (spending Chennai card, now cured-color fuel), defusing the Toronto bomb (3→1 blue), and the station means I can cure blue ON THE SPOT once I hold 4 blue cards, no Atlanta trip. Please still drive up and stand in Toronto next turn: hand me Toronto(blue) → I'm 2/4, and blue cards draw at ~2/turn (10 left in deck) so blue cure is ~2-3 turns out. Toronto station also opens a shuttle with Atlanta for later. Yellow (Lima-only, 7 in deck) stays your lane; red eradication: Beijing/HK/Bangkok are all reachable from my Asia side after Toronto — I'll take them unless you're passing one."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Toronto"}}}}]}]}
{"id": "alice-legacy-p0044", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 44, "active": true, "lifecycle": [], "eventLinks": [{"seq": 82, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-08/turns/10.md#e82"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-08/turns/10-calls.md#d-alice-legacy-p0044", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Delhi\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Delhi(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 6 move(s): Kolkata→Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black)) — nearer teammate: bob, 1 move(s) vs your 6\n  San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): go to Chennai (1 move(s)), then charter to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4\n  Chennai: 2 black — pre-empt (one draw from critical): 1 move(s): Chennai — or 1 action: direct flight (you hold Chennai — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard]\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→Istanbul — or 2 action(s): go to Chennai (1 move(s)), then charter to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (2 action(s) (go to Chennai (1 move(s)), then charter to Atlanta (spends Chennai(black))))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))), bob 1 move(s); Toronto already has the station — cure on the spot\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 2): 1 move(s): Chennai\n  Tehran (black, 2): 1 move(s): Tehran\n  Istanbul (black, 2): 3 move(s): Tehran→Moscow→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 6→2)\n      response reach — team's card-free trip to each city: Riyadh 5→0, Karachi 6→1 (1 cube), Baghdad 5→1 (1 cube), Tehran 6→2 (2 cubes); board-wide: 19 cities closer, 50 trip-actions shaved\n  you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~5 action(s) on remaining cure runs: blue 6→1)\n      response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Kolkata 5→1 (1 cube); board-wide: 17 cities closer, 48 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — drive Chennai, charter to Toronto, treat blue, treat blue\n     tempo: 12 action(s) closer to the blue cure (49 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black CURED — spare\n  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 8, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 8 vs 12, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n  dominated: defuse Chennai and return to Delhi (round trip, 3 actions) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Chennai\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Execute: drive Chennai, charter Toronto (spend Chennai card), treat blue, treat blue.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chennai"}}}]}]}
{"id": "alice-legacy-p0045", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 45, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/10-calls.md#d-alice-legacy-p0045", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Chennai\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Chennai(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Jakarta→Sydney→Los Angeles→Chicago→Toronto — or 1 action(s): charter flight from Chennai straight to Toronto (spends Chennai(black)) — nearer teammate: bob, 1 move(s) vs your 5\n  San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 1 action(s): charter flight from Chennai straight to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4\n  Chennai: 2 black — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard]\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul — or 1 action(s): charter flight from Chennai straight to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black — pre-empt (one draw from critical): 2 move(s): Delhi→Tehran — or 1 action(s): charter flight from Chennai straight to Tehran (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Chennai straight to Atlanta (spends Chennai(black))))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Toronto (spends Chennai(black))), bob 1 move(s); Toronto already has the station — cure on the spot\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Tehran (black, 2): 2 move(s): Delhi→Tehran\n  Istanbul (black, 2): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)\n      response reach — team's card-free trip to each city: Riyadh 5→0, Karachi 6→1 (1 cube), Baghdad 5→1 (1 cube), Tehran 6→2 (2 cubes); board-wide: 19 cities closer, 50 trip-actions shaved\n  you are AT Chennai holding its card — buildStation NOW (nearest station is 5 moves away; saves ~5 action(s) on remaining cure runs: blue 5→0)\n      response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Kolkata 5→1 (1 cube); board-wide: 17 cities closer, 48 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — charter to Toronto, treat blue, treat blue\n     tempo: 10 action(s) closer to the blue cure (47 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black CURED — spare\n  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n  dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Chennai(black), the card for the city you are standing in — it is gone for good)\n  [58] {\"tag\":\"buildStation\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0046", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 46, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 84, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-08/turns/10.md#e84"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-08/turns/10-calls.md#d-alice-legacy-p0046", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #83): Confirmed — I'll be in Toronto next turn (Atlanta→Chicago→Toronto): handing you Toronto(blue) on arrival (2/4) and treating blue again — after your 3→1, my treat zeroes it fully, so Toronto ends the week clean + stationed. Note the station also works for YELLOW: once I bank 5 yellow cards I can cure at Toronto/Atlanta shuttle without extra travel. Red eradication all yours from the Asia side (Beijing/HK/Bangkok).\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Chennai\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Chennai(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): Jakarta→Sydney→Los Angeles→Chicago→Toronto — or 1 action(s): charter flight from Chennai straight to Toronto (spends Chennai(black)) — nearer teammate: bob, 1 move(s) vs your 5\n  San Francisco: 3 blue⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Manila→San Francisco — or 1 action(s): charter flight from Chennai straight to San Francisco (spends Chennai(black)) — nearer teammate: bob, 2 move(s) vs your 4\n  Chennai: 2 black — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard]\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul — or 1 action(s): charter flight from Chennai straight to Istanbul (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black — pre-empt (one draw from critical): 2 move(s): Delhi→Tehran — or 1 action(s): charter flight from Chennai straight to Tehran (spends Chennai(black)) [black CURED: 1 treat clears ALL cubes here]\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Chennai straight to Atlanta (spends Chennai(black))))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Toronto (spends Chennai(black))), bob 1 move(s); Toronto already has the station — cure on the spot\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 action(s) (charter flight from Chennai straight to Sao Paulo (spends Chennai(black))), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Tehran (black, 2): 2 move(s): Delhi→Tehran\n  Istanbul (black, 2): 4 move(s): Mumbai→Karachi→Baghdad→Istanbul\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Riyadh, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3)\n      response reach — team's card-free trip to each city: Riyadh 5→0, Karachi 6→1 (1 cube), Baghdad 5→1 (1 cube), Tehran 6→2 (2 cubes); board-wide: 19 cities closer, 50 trip-actions shaved\n  you are AT Chennai holding its card — buildStation NOW (nearest station is 5 moves away; saves ~5 action(s) on remaining cure runs: blue 5→0)\n      response reach — team's card-free trip to each city: Chennai 5→0 (2 cubes), Mumbai 6→1 (1 cube), Delhi 6→1 (1 cube), Kolkata 5→1 (1 cube); board-wide: 17 cities closer, 48 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — charter to Toronto, treat blue, treat blue\n     tempo: 10 action(s) closer to the blue cure (47 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: black CURED — spare\n  dominated: advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you), defusing Chennai on the way — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n  dominated: sweep Chennai (black cured, 2 cubes, 1 treat clears all) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at Toronto\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Chennai(black), the card for the city you are standing in — it is gone for good)\n  [58] {\"tag\":\"buildStation\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Chennai. Plan: charter to Toronto (spends Chennai card), treat blue ×2 → Toronto 1. Bob will zero it next turn and hand me the card.\n\nAlternative: buildStation in Chennai (spends Chennai card) — the station hint says it saves ~5 actions on blue cure run (blue 5→0?). Hmm interesting: build station in Chennai vs chartering to Toronto. The Toronto station exists already; chartering to Toronto puts me AT the blue cure station, defuses Toronto, meets Bob. Chennai station would serve Asia-side work (Tehran/Istanbul/Mumbai clears, red eradication via HK...). But I plan to leave Asia for Toronto anyway; Bob covers yellow via Atlanta/Toronto shuttles. Chennai station value: black eradication sweep (15 cubes across 12 cities) and red eradication (Beijing/HK/Bangkok all Asia). If I build Chennai station, I can shuttle back... but I can't charter without a card. Hmm.\n\nBut wait: red eradication is only 3 treats (Beijing, HK, Bangkok — all in Asia). Black eradication ~12 treats. Eradication isn't needed to win. Cure blue+yellow wins. So Toronto line is right for winning.\n\nActually, hmm, one more consideration: could I do BOTH? Charter to Toronto, treat blue ×2 = 3 actions. 4th action? Nothing at Toronto but treat blue (3rd treat → 0, but Bob plans to do that; if I do it, Bob's 4th action frees up... fine, treat blue again → Toronto 0). Actually let me just do that: 3 treats total zero Toronto fully. Then Bob arrives, hands card, no treat needed — he can use actions elsewhere. Wait but the infect phase tonight: Toronto is in infect-discard and 3 blue → if Toronto card flips tonight BEFORE Bob's turn... my treats happen now, before tonight's infect. Toronto 3→1 after 2 treats; infect could add 1 → 2. Fine, no outbreak (needs 4).\n\nDo: charter Toronto, treat blue, treat blue, treat blue (Toronto → 0).", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Toronto"}}}]}]}
{"id": "alice-legacy-p0047", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 47, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/10-calls.md#d-alice-legacy-p0047", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — you are HERE — treat it now\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Toronto (0 move(s))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 0 move(s), bob 1 move(s); Toronto already has the station — cure on the spot\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 4 — burnable; 7 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 20 cities closer, 31 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive New York, drive Madrid\n     tempo: 2 action(s) closer to the yellow cure (58 → 56 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}]}]}
{"id": "alice-legacy-p0048", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 48, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/10-calls.md#d-alice-legacy-p0048", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:17 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Toronto (0 move(s))\n  yellow: bob collects (1/5) — give bob your yellow cards when you share\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 0 move(s), bob 1 move(s); Toronto already has the station — cure on the spot\n  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (2 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 4 — burnable; 7 yellow still in deck\n      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 20 cities closer, 31 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive New York\n     tempo: 1 action(s) closer to the yellow cure (58 → 57 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by \"advance the yellow cure: move toward the Sao Pa…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\"\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}]}]}
{"id": "alice-legacy-p0049", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 49, "active": false, "lifecycle": [], "eventLinks": [{"seq": 87, "match": "unique payload candidate; not a proven invocation join", "turn": 11, "url": "/games/game-08/turns/11.md#e87"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "linked", "linkedTurns": [11], "url": "/games/game-08/turns/11-calls.md#d-alice-legacy-p0049", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Toronto (0 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Toronto (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 0 move(s), bob 1 move(s); Toronto already has the station — cure on the spot\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Taipei(red) and Buenos Aires(yellow). Note the cure plan now says: yellow: YOU collect (2/4) — interesting, since I'm the Scientist (4-card cure) and now hold 2 yellow (Sao Paulo + Buenos Aires)! And I'm AT the Toronto station. Yellow margin: held alice 2, bob 1 (Lima), 6 in deck. I'm collecting yellow now (scientist 4-card). Blue: I collect, 1/4, Toronto card incoming from Bob.\n\nBangkok now 2 red (up from 1) — red cure 4 cubes across 3 cities (Beijing 1, HK 1, Bangkok 2). Red eradication: 3 treat actions.\n\nI'm stationary at Toronto station collecting blue+yellow. Bob's turn now — he'll come to Toronto, hand me Toronto(blue) → 2/4 blue.\n\nDo I advise Bob? Maybe brief: I'm now yellow collector too (2/4 with scientist discount), he should route yellow cards to me; but handoffs need co-location in the card's city... I'm Researcher? No, Scientist. So transfers are costly. Bob holding Lima — meeting in Lima costs both 3 moves. Meh — cards flow by drawing mostly.\n\nActually the key update: Bangkok hit 2 red — it's the biggest red cube city; red eradication at 3 treats (Beijing 1, HK 1, Bangkok 2 = 4 cubes, ~3 treats). Nobody is in Asia. I'm parked at Toronto for blue/yellow cure. Someone must do red eradication? Not required to win! Red is cured — no urgency. Skip; treats are nice-to-have. Black is bleeding (supply 8) but black is cured — still, cubes on board only matter for outbreaks/supply; with rate climbing, black cities can outbreak. Kolkata 2+Chennai 2 cluster. But no one's in Asia; I'm the Asia person... I'm the cure engine now. Bob should handle Asia sweeps? He's at Atlanta→Toronto. Hmm.\n\nKeep advice minimal: confirm yellow collection switch to me; ask Bob after Toronto handoff to swing at Asia black/red leftovers if convenient, else I'll do it post-blue-cure. Send short message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Update: I drew Buenos Aires(yellow) — as Scientist I now collect YELLOW too (2/4, one action-cheaper cure) from my parked-at-Toronto-station position. Keep routing yellow draws toward me; the Sao Paulo card in my hand is cure stock now, not fuel. Blue: 1/4 + your Toronto card incoming = 2/4; with 10 blue in a 27-deck I should complete it in ~2-3 turns and cure at Toronto on the spot. Yellow margin is the long pole (6 in deck) — expect the win to wait on yellow draws. After my blue cure, I'll sweep Asia leftovers (Kolkata/Chennai black, Bangkok/Beijing/HK red) from Toronto side unless you're already out there."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advised Bob: I'm now collecting yellow as well (2/4 as Scientist, parked at the Toronto station), blue cure ~2-3 turns out once his Toronto card arrives, and I'll sweep the Asia leftovers after my blue cure. Waiting on his Toronto handoff.", "toolCalls": []}]}
{"id": "alice-legacy-p0050", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 50, "active": false, "lifecycle": [], "eventLinks": [{"seq": 90, "match": "unique payload candidate; not a proven invocation join", "turn": 11, "url": "/games/game-08/turns/11.md#e90"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "linked", "linkedTurns": [11], "url": "/games/game-08/turns/11-calls.md#d-alice-legacy-p0050", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #88): Split call made: TEAM line = Toronto handoff first, then yellow-pipeline south. Actions: shuttle to Toronto, hand you Toronto(blue) (2/4 blue, cure on the spot when your draws land), then drive Chicago→Mexico City — I'm positioned 1 move from Lima for the Lima(yellow) handoff next turn (you 3 moves out from Toronto when ready; Lima card is my only yellow so protect the rendezvous). SF bomb (3 blue): I'm leaving it one turn — blue cure lands in ~2-3 turns at your station, and 1 cured-color treat erases SF whole; the reshuffle window risk is ~8%. Veto if you want SF treated instead.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's plan is fine. No veto needed — SF 3 blue will be erased by 1 treat once blue cures (I'll be near-ish). Actually SF 3 blue with reshuffle risk — blue supply 18, fine. Approve. Brief ack or silence? A short confirmation is helpful. Actually he said \"veto if you want\" — no veto, so I can just stop. Maybe one-line ack to avoid ambiguity.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "No veto — SF can wait for the cured-color one-treat erase; your Toronto handoff + Lima positioning is the right sequencing. I'll hold at Toronto station drawing."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Confirmed Bob's sequencing — Toronto handoff first, Lima rendezvous next, SF deferred for the one-treat erase after blue cures. Standing by at the Toronto station.", "toolCalls": []}]}
{"id": "alice-legacy-p0051", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 51, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/11-calls.md#d-alice-legacy-p0051", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York\n  Bangkok: 1 black, 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — nearer teammate: bob, 1 move(s) vs your 3\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Toronto (0 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Toronto (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Baghdad (black, 2): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue\n     tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Istanbul (supply strained: 7 left) — tempo -6 vs -2, risk 0.10 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -8 vs -6, risk 0.10 vs 0.10 — beaten by \"shore up black at Istanbul\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Taipei\", \"Buenos Aires\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [58] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0052", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 52, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 95, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-08/turns/12.md#e95"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-08/turns/12-calls.md#d-alice-legacy-p0052", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #94): Draw update: I pulled New York(blue) — cure stock for you — and One Quiet Night (free event; I'll hold it as insurance and burn it to cancel an infect phase the moment a 3-cube city sits exposed, e.g. SF/Bangkok window). This turn: I walk Mexico City→Lima, treat yellow×2 → Lima zeroed, and hold Lima(yellow) for you — you're 3 moves out (Toronto→Washington→Miami→Lima? pick your line); handoff makes you 3/4 yellow. Heads-up: your hand is 7/7 — the Lima share forces a discard, name a non-yellow (Riyadh/Sydney/Taipei are the obvious fuel). NY(blue) handoff: say when — I'd need to be in New York with you (me 3 moves from Lima via Bogota? no — via Chicago/Toronto), so only commit if your blue draws leave you needing exactly that card.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York\n  Bangkok: 1 black, 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — nearer teammate: bob, 1 move(s) vs your 3\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Toronto (0 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Toronto (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Baghdad (black, 2): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue\n     tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Istanbul (supply strained: 7 left) — tempo -6 vs -2, risk 0.10 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -8 vs -6, risk 0.10 vs 0.10 — beaten by \"shore up black at Istanbul\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Taipei\", \"Buenos Aires\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [58] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "State: I have 7/7 hand (Milan, Sao Paulo, Riyadh, Sydney, Taipei, Buenos Aires, Toronto). Blue 2/4 (Milan+Toronto). Yellow 2/4 (Sao Paulo+BA). Bob will hand me Lima next turn (3/4 yellow) and possibly NY(blue) → but NY handoff needs me in New York with him.\n\nFrontier: defuse SF (drive Chicago, SF, treat blue ×2). But wait — I'm also the yellow cure candidate. Bob is at Mexico City going to Lima, will hold Lima card for me. I need to get to Lima for the handoff — from Toronto: Chicago→Mexico City→Lima = 3 moves (but Mexico City is Bob's position... he'll be in Lima). Toronto→Chicago (1)→Mexico City (2)→Lima (3). So this turn: drive Chicago, drive Mexico City, drive Lima, treat yellow? Lima has 2 yellow; treat 1 → 1 left. Then next turn Bob arrives (he goes Mexico City→Lima this turn), hands Lima card → I'm 3/4 yellow. Then I need 1 more yellow card for cure (6 in deck). Hmm, and Bob discards? He has 4 cards.\n\nWait, but Bob said \"you're 3 moves out... handoff makes you 3/4 yellow\". And NY handoff: he needs to be in New York with me — he's 3 moves from Lima via Chicago... he's asking whether to commit. If I cure yellow with 4 (Sao Paulo, BA, Lima + 1 draw), and blue with Milan, Toronto + 2 draws (one could be NY card from him — that would make blue 3/4 needing 1 more draw).\n\nDecision this turn: 4 actions. Options:\nA) Drive Chicago, drive SF, treat blue ×2 → SF 1 cube. But then I'm in SF, far from Lima (SF→Mexico City via... LA? SF→LA→Mexico City→Lima = 3 more). Handoff delayed.\nB) Drive Chicago, drive Mexico City, drive Lima, treat yellow → position for Lima handoff. Bob arrives Lima this turn (Mexico City→Lima). Next turn he hands me Lima → 3/4 yellow. \nC) Defuse SF via shuttle? No station in SF.\n\nAlso New York: 2 blue and I'm 1 move away — Bob holds NY card. If I go NY this turn (drive NY = 1 action), Bob would need to come to NY (3 moves from Lima via Bogota? Lima→Bogota→Mexico City→Miami... no. NY from Lima: Bogota→Miami→? Miami→NY? not connected; Miami→Washington→NY. 4 moves). Expensive.\n\nBob's NY card: rather than a NY rendezvous, Bob could... he can't give it elsewhere. It's blue cure stock; blue needs 2 more (I have 2/4). Drawing 2/turn from 25-card deck with ~10 blue... wait blue count: held alice 2 (Milan+Toronto), bob 1 (NY) = 3, in deck 9? 12 total blue, 1... none burned. So 9 blue in 25-card deck (~36%/card). I'll draw blue fast. NY handoff probably unnecessary; Bob can keep NY as spare fuel or we rendezvous later if needed.\n\nBest line: Option B — head to Lima for the yellow handoff (3/4 yellow, one draw from cure; yellow margin is the long pole). Also treat Lima's yellow on arrival? Bob plans to treat yellow×2 → Lima zeroed. He does it THIS turn (he's at Mexico City: drive Lima, treat ×2 = 3 actions). Then Lima will be 0 cubes, and he holds Lima card waiting for me. If I arrive and he's not there yet this turn... he WILL be there end of his turn (his message says this turn he walks to Lima). So I should arrive end of MY turn too — co-located. Then HIS next turn he hands the card (his action) — or MY next turn I take it (shareTake). Either.\n\nBut wait — is it better for me to take the Lima card THIS turn? No, Bob hasn't arrived yet.\n\nSo my 4 actions: drive Chicago (1), drive Mexico City (2), drive Lima (3), treat yellow (4) — Lima 2→1 (Bob treats the rest? He said treat yellow×2 → zeroed. If I treat 1, he treats 1 — same). Actually if Bob zeroes Lima this turn, my 4th action is redundant there... but I'm there anyway; treat yellow 2→1 costs the same and helps. Fine.\n\nHmm wait, alternative: use 4th action differently — there's nothing else at Lima. OK.\n\nAlso hand cap: I'm 7/7; receiving Lima next turn forces a discard — Bob asks me to name a non-yellow to shed: Riyadh/Sydney/Taipei are fuel. I'll plan to discard Taipei(red) (red cured, Asia — least useful as fuel since I'm leaving Asia; actually Sydney could fuel a southward flight... I'll decide next turn). Say Taipei.\n\nAlso note: I should reply re NY card: don't commit to NY rendezvous; keep NY card — if my draws don't complete blue, we'll rendezvous then (he'd be near NY region anyway... actually he'd have to travel). Or simpler: when blue cure needs it, Bob shuttles/can meet me in NY — I'm 1 move from NY right now but leaving. Eh. Message: Lima line chosen; discard plan Taipei; skip NY rendezvous for now, revisit if blue stalls.\n\nFrontier nominates SF defusal, but the yellow cure is the win condition long pole; my heading south also lets me treat Mexico City/Lima yellows en route (containment in my color). Also SF 3 blue: One Quiet Night insurance in Bob's hand covers a bad window. Go Lima.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Going south for the Lima rendezvous this turn (Chicago→Mexico City→Lima, +1 yellow treat there) — yellow at 3/4 with a 6-in-deck finisher beats the SF defusal for win tempo, and your One Quiet Night insurance covers the SF window. Skip the NY rendezvous for now — I'm drawing ~2 cards/turn and blue should self-complete; keep NY as spare/last-resort (if blue stalls, we'll meet in NY then). Hand-cap plan: when you pass Lima I'll shed Taipei(red) — least useful now that I'm out of Asia."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0053", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 53, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-alice-legacy-p0053", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Chicago\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Chicago(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Sydney (2 move(s)), then charter to Kolkata (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Toronto→New York\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): go to Sydney (2 move(s)), then charter to Bangkok (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — nearer teammate: bob, 1 move(s) vs your 2\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (2 cubes); board-wide: 18 cities closer, 42 trip-actions shaved\n  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse San Francisco and return to Chicago (round trip, 3 actions) — drive San Francisco, treat blue, drive Chicago\n     tempo: no cure progress — nearest is yellow, 24 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Kolkata (supply strained: 7 left) — tempo -8 vs -6, risk 0.25 vs 0.10 — beaten by \"break the Baghdad–Tehran–Istanbul black cluster…\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -6 vs -2, risk 0.10 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by \"defuse San Francisco and return to Chicago\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Taipei\", \"Buenos Aires\", \"Toronto\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue south: drive Mexico City, drive Lima, treat yellow (Lima 2→1). Bob is heading Lima this turn.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "alice-legacy-p0054", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 54, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-alice-legacy-p0054", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Mexico City(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Toronto→New York\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): go to Sydney (2 move(s)), then charter to Bangkok (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): go to Sydney (2 move(s)), then charter to Chennai (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco\n     tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Chennai (supply strained: 7 left) — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Istanbul — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by \"defuse the armed discard bomb at San Francisco\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Taipei\", \"Buenos Aires\", \"Toronto\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0055", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 55, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 99, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-08/turns/12.md#e99"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-08/turns/12-calls.md#d-alice-legacy-p0055", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #98): No reply needed — alice's southbound line matches the rendezvous plan exactly (she sheds Taipei at the Lima handoff, blue self-completes on draws, NY stays spare). I'll be in Lima this coming turn zeroing its yellow and waiting with the card. Waiting for my move.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Mexico City(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Toronto→New York\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): go to Sydney (2 move(s)), then charter to Bangkok (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): go to Sydney (2 move(s)), then charter to Chennai (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco\n     tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Chennai (supply strained: 7 left) — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by \"defuse the armed discard bomb at San Francisco\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Istanbul — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by \"defuse the armed discard bomb at San Francisco\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Taipei\", \"Buenos Aires\", \"Toronto\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Mexico City, Bob is also here! Wait — bob@Mexico City. He hasn't left yet (he'll go to Lima on his turn). Interesting — could I take Lima card now? No — share requires being in Lima (card's city). He holds Lima(yellow). We're both in Mexico City — no share possible.\n\nMy 2 actions: drive Lima (1), treat yellow (2) — Lima 2→1. Then end turn co-located... Bob will move to Lima on his turn and we're both there. Then handoff next turn (his shareGive or my shareTake; and I shed Taipei at the forced discard).\n\nNote: I'm at Mexico City which has 1 yellow. Treat here? Lima rendezvous matters more. Do: drive Lima, treat yellow at Lima.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}}]}]}
{"id": "alice-legacy-p0056", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 56, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-alice-legacy-p0056", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Chicago→Toronto→New York — nearer teammate: bob, 3 move(s) vs your 4\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~12 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Chennai (supply strained: 7 left) — drive Mexico City\n     tempo: 2 action(s) closer to the blue cure (30 → 28 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — drive Bogota\n     tempo: 2 action(s) closer to the blue cure (30 → 28 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"shore up black at Chennai\" and \"break the Baghdad–Tehran–Istanbul black cluster…\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"shore up black at Chennai\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Riyadh\", \"Sydney\", \"Taipei\", \"Buenos Aires\", \"Toronto\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "alice-legacy-p0057", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 57, "active": true, "lifecycle": [], "eventLinks": [{"seq": 101, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-08/turns/12.md#e101"}, {"seq": 102, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-08/turns/12.md#e102"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-08/turns/12-calls.md#d-alice-legacy-p0057", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Osaka (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:22 black:7 red:17   decks: player=23 infection=48   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue — pre-empt (one draw from critical): 4 move(s): Mexico City→Chicago→Toronto→New York — nearer teammate: bob, 3 move(s) vs your 4\n  Bangkok: 1 black, 2 red — pre-empt (one draw from critical): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Mexico City: 1 yellow\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 3/4 blue set — burning drops it to 2/4; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Riyadh (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Baghdad], Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Toronto (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your yellow cure route above flies on this card], London (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Sydney — buildable station site(s) near you)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Riyadh\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Taipei\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Buenos Aires\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Toronto\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"London\"}}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew London(blue)! Blue 3/4 (Milan, Toronto, London). Hand 8 — must discard 1. Yellow: Sao Paulo + Buenos Aires = 2/4, Bob brings Lima → 3/4. So discard one of the cured-color cards: Riyadh, Sydney, or Taipei.\n\nWhich? Containment routes \"claimed\": Sydney→Bangkok/Chennai; Taipei→Osaka (3 red!); Riyadh→Baghdad/Istanbul. Osaka is a new 3-cube red bomb — Taipei fuels a direct flight to Taipei then 1 move to Osaka. Bob is nearer to Asia though. Hmm, who does Asia? After yellow cure rendezvous, I might go to Asia. Actually red eradication: Osaka 3, Bangkok 2, HK 1, Beijing 1 = 7 cubes. Red is cured, so 1 treat per city = 4 treats.\n\nWhich fuel card to keep? If I go to Asia post-handoff: my route from Lima/Atlanta... I'd likely fly via Sydney→Jakarta→Bangkok etc. Keep Sydney? The discard hint says avoid Sydney (buildable station site). Hmm.\n\nBut wait — bigger picture: I still need 1 more yellow for cure (after Lima = 3/4). Deck has 6 yellow in 23 cards. And blue 3/4, 8 blue in deck.\n\nBob will hand Lima next turn (he's at Mexico City, moves to Lima). I discard now: choose Taipei or Riyadh or Sydney. Bob is the Asia-sweeper candidate (he's closer to everything Asia now). Actually who does Asia? Bob after Lima handoff is free (his hand: Cairo, NY, One Quiet Night — all spare!). Bob sweeps Asia (Osaka/Bangkok red, Kolkata/Chennai black). I go cure yellow at Atlanta after handoff (Lima→Bogota→Mexico City→Atlanta = 3 moves; or wait — cure needs 4 yellow: SP+BA+Lima+1 draw).\n\nFor Bob's Asia trip, fuel: he has Cairo (black, cured → fuel for Middle East). Taipei/Sydney would be in MY hand. If I keep Sydney, later I could give?? No share outside its city.\n\nDecision: discard Riyadh (black cured; Middle East is Bob's side — he holds Cairo card as his Middle East fuel). Keep Sydney (south hemisphere + Bangkok/Chennai routes) and Taipei (Osaka bomb route) in case I need them... but honestly, which of the three is most likely to be used by ME? After Lima handoff, I head to Atlanta to cure yellow (needs 1 more yellow draw — could take a couple turns). Meanwhile Bob sweeps Asia using his own cards. My Sydney/Taipei would just sit. At some point yellow draws: I'm drawing 2/turn; yellow margin fine.\n\nHmm — actually one important thing: I could DISCARD Sydney and then later build a station there? No — the hint says avoid discarding Sydney because it's a buildable station site near me... I'm in Lima, not near Sydney.\n\nSimplest: discard Riyadh — black is cured, Middle East black cluster is Bob's lane (he's got Cairo fuel). Bob heading to Asia later could pass through... he has Cairo. OK, Riyadh.\n\nThen end turn (draw phase happens after discard? phase=awaitingDiscard, I discard to 7, then my turn ends → draw next turn. Actually awaitingDiscard mid-draw-phase: I discard, then draw? The sequence: I ended actions, drew 2 (London + something? hand went 6→8: drew London(blue) + ... 6+2=8: London + ? Only London new listed. Hand before was 7 (Milan, SP, Riyadh, Sydney, Taipei, BA, Toronto). Now 8 with London added = 7+1? Hmm whatever.)\n\nDiscard Riyadh.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Drew London(blue) — blue is 3/4 (Milan, Toronto, London), yellow 2/4 + your Lima = 3/4. Discarding Riyadh(black): Middle East cluster is your lane and Cairo is your fuel there. Post-handoff division: I walk to Atlanta to land the yellow cure (need 1 more yellow draw — 6 in deck), you're free for the Asia sweep (Osaka 3⚠ red, Bangkok 2 red, Kolkata/Chennai black) — all one-treat clears for cured colors, and Taipei/Sydney sit in my hand as backup fuel if you'd rather route through me. Two cures to go; deck clock ~11 turns, comfortable margin if draws cooperate."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}}]}]}
{"id": "alice-legacy-p0058", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 58, "active": false, "lifecycle": [], "eventLinks": [{"seq": 103, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-08/turns/13.md#e103"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-08/turns/13-calls.md#d-alice-legacy-p0058", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 4 move(s): Mexico City→Chicago→Toronto→New York — nearer teammate: bob, 3 move(s) vs your 4\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — nearer teammate: bob, 0 move(s) vs your 1\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — the turn owner holds this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))\n  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 3/4 blue set — burning drops it to 2/4; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: bob, 4 move(s) vs your 5\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's turn. He's at Mexico City with Lima card, One Quiet Night, Cairo, NY. Plan: he moves to Lima, hands me Lima(yellow) → I'm 3/4 yellow. NY is now 3 blue (bomb), SF 3 blue, Osaka 3 red.\n\nAdvice for Bob this turn? His 4 actions: drive Lima (1), shareGive Lima (1), then 2 actions: treat Lima yellow 1→0, treat Mexico City? He's not there anymore. NY 3 blue is his nearest bomb (3 moves). Or One Quiet Night if a bad reshuffle.\n\nSuggestion: after handoff, he could head toward NY (via Bogota? Lima→? Lima connects Mexico City, Bogota, Santiago). NY is far. Or treat the blue bombs later once blue cures (2 more blue draws). NY+SF = 6 blue cubes; once blue cured, 1 treat each.\n\nPriority for Bob's spare 2 actions after handoff: probably Mexico City yellow (1 cube, he passes it anyway) or head north toward SF/NY. He could drive Lima→Mexico City (1), treat yellow (2) → MX 0, then he's positioned to go LA→SF next turn and erase SF when blue cures. That's a solid line.\n\nSend brief advice: after Lima handoff, walk back Mexico City, treat its yellow, stage toward LA/SF for the blue-cure erases; One Quiet Night hold unless a reshuffle fires with NY/SF/Osaka exposed. Then stop.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Turn suggestion: Lima→hand me Lima(yellow) (I'm 3/4 yellow, heading to Atlanta for the cure), then use your spare 2 actions to walk back to Mexico City and treat its 1 yellow (clears your path) — that stages you on the LA→SF corridor for the moment blue cures and NY(3⚠)/SF(3⚠) become one-treat erases. Osaka(3 red) is also on your Asia sweep list next. Hold One Quiet Night for a post-epidemic reshuffle window with NY/SF/Osaka exposed, not before. I'll ping you the moment my yellow draws complete the set."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advised Bob on his Lima handoff turn: hand off Lima, zero Mexico City's yellow en route north, stage for the blue-cure erases of NY/SF, and hold One Quiet Night for a post-reshuffle window. Waiting for his turn to resolve.", "toolCalls": []}]}
{"id": "alice-legacy-p0059", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 59, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/13-calls.md#d-alice-legacy-p0059", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (alice must discard to 7)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))\n  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Baghdad], Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Lima (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Toronto (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Sydney — buildable station site(s) near you)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Taipei\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Buenos Aires\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Toronto\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"London\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0060", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 60, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 110, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-08/turns/13.md#e110"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-08/turns/13-calls.md#d-alice-legacy-p0060", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #109): Lima handoff complete — alice is 3/4 yellow and 3/4 blue, parked at the Lima station; she's shedding Taipei(red) at the cap as agreed. My remaining action (shuttle to Toronto for NY staging) will resume once the discard phase clears. Waiting.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (alice must discard to 7)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))\n  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Baghdad], Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Lima (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Toronto (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Sydney — buildable station site(s) near you)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Taipei\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Buenos Aires\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Toronto\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"London\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Discard to 7. I hold Lima card now. Discard Taipei (as agreed) or Sydney. The hint: Taipei claimed for Osaka route, Sydney claimed for Baghdad route and is a buildable station site. I'm in South America; Asia sweep is Bob's. Discard Sydney or Taipei — either is cured-color fuel. Bob said I'm shedding Taipei. But wait — I have a LIMA station here now! Shuttle Lima↔Toronto/Atlanta! Bob's message says \"shuttle to Toronto for NY staging\" — there's a station in Lima now (Bob built it? \"stations: Atlanta, Toronto, Lima\" — yes, a station appeared in Lima. Interesting, Bob must have built it via... he's Contingency Planner — he had no card for Lima... whatever, it's there).\n\nActually wait — a station in Lima means I can shuttle Lima→Toronto→... and cure blue/yellow here or in Toronto. Blue: I have Milan+Toronto+London = 3/4; NY card in Bob's hand completes blue! Rendezvous in NY: I'm 2 moves (shuttle Lima→Toronto, drive NY), Bob 2 moves. NY at 3 blue⚠.\n\nPlan: discard Taipei (keep Sydney for station flexibility? Actually hint says avoid discarding Sydney because buildable station site — but not needed now). Discard Sydney or Taipei... I'll follow the agreement: Taipei. Hmm, but hint ranks Taipei as claimed for Osaka route. Bob is the Asia sweeper; the Taipei card in MY hand doesn't help him. Keep Sydney (avoids the \"avoid\" flag), discard Taipei.\n\nThen my turn plan (next): shuttle Toronto, drive NY, meet Bob, take NY card, cure blue at Toronto! That completes blue cure. Yellow: 3/4, need 1 more draw.\n\nDiscard Taipei now.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}]}]}
{"id": "alice-legacy-p0061", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 61, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/13-calls.md#d-alice-legacy-p0061", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 4 action(s): go to Sydney (3 move(s)), then charter to Osaka (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — the turn owner holds this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Lima (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Lima (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0062", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 62, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/13-calls.md#d-alice-legacy-p0062", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): (shuttle)Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 4 action(s): go to Sydney (3 move(s)), then charter to Osaka (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Chicago: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Lima (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Lima (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5\n  Baghdad (black, 3, imminent): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: bob, 4 move(s) vs your 5\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — shuttle Toronto, drive New York, treat blue, treat blue\n     tempo: 1 action(s) further from the yellow cure (17 → 18 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Chennai (supply strained: 6 left) — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by \"sweep Osaka\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by \"sweep Osaka\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs -1, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at New York\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Sydney\", \"Buenos Aires\", \"Toronto\", \"London\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [58] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [59] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [60] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0063", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 63, "active": true, "lifecycle": [], "eventLinks": [{"seq": 114, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-08/turns/14.md#e114"}, {"seq": 115, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-08/turns/14.md#e115"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0063", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #112): 🚨 Outbreaks 3→5 (two last infect phase) AND good news: my draws were Tokyo(red)+Atlanta(blue) — Atlanta(blue) completes YOUR set NOW. Rendezvous at ATLANTA: next turn I shuttle Lima?no—I'm at Toronto: I shuttle Atlanta (1 action) + hand you Atlanta(blue) on the spot; you shuttle Lima→Atlanta (1 action), shed a non-blue, discoverCure BLUE at the Atlanta station immediately. Blue done this week. Yellow: you're 3/4 with 6 in deck — after the blue cure keep drawing; Lima station is your fallback cure site. Board fire (all one-treat erases for cured colors): Baghdad 3⚠ black (I can reach it via Cairo card), NY 3⚠, SF 3⚠ blue, Osaka 3⚠ red. After the Atlanta handoff I'm heading to Baghdad (Cairo is my flight fuel) unless you veto; you draw for the 4th yellow.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): (shuttle)Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 4 action(s): go to Sydney (3 move(s)), then charter to Osaka (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Chicago: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Lima (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Lima (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5\n  Baghdad (black, 3, imminent): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: bob, 4 move(s) vs your 5\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — shuttle Toronto, drive New York, treat blue, treat blue\n     tempo: 1 action(s) further from the yellow cure (17 → 18 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Chennai (supply strained: 6 left) — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by \"sweep Osaka\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by \"sweep Osaka\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs -1, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at New York\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Sydney\", \"Buenos Aires\", \"Toronto\", \"London\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [58] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [59] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [60] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Outbreaks 5/8! Blue cure available NOW: Bob at Toronto with Atlanta(blue); rendezvous in Atlanta. I shuttle Lima→Atlanta (1 action), take Atlanta card (shareTake from Bob — his action next turn? Wait — bob's turn is over? He's at Toronto, his message says \"next turn I shuttle Atlanta + hand you Atlanta\". Hmm, but if I shuttle to Atlanta now and he arrives next turn, the share happens either his turn (shareGive) or my following turn.\n\nActually wait: can I take the card NOW? Bob is at Toronto, not Atlanta. Share requires co-location. So: my turn: shuttle Atlanta (1 action). Bob's turn: shuttle Toronto→Atlanta (1), shareGive Atlanta (2). Then... on MY next turn: discard (hand cap — I'm 7/7, receiving forces discard), discoverCure blue. Hmm — the share on his turn forces my discard immediately; then next my turn I cure. Or better: he gives on his turn; then I still need my turn to cure — total: blue cure lands my turn+2. Alternatively I take it (shareTake) on MY turn when he's there: he arrives turn+1 at Atlanta; my turn+1... no wait sequence: my turn now (turn 0), his turn (turn 1), my turn (turn 2)...\n\nIf I shuttle Atlanta now (turn 0, 1 action, 3 spare): turn 1 he shuttles+gives → my hand over cap, I discard (forced during... the discard happens immediately at the share on his turn? The engine: \"the share forces an immediate discard\" — handled as my forced discard). Turn 2 (mine): discoverCure blue.\n\nAlternative: I do other things with my 3 spare actions now. E.g., the frontier: shuttle Toronto, drive NY, treat blue ×2 (defuse NY 3⚠). But NY defuse: I'd end in NY; Bob's Atlanta plan still works? He'd give me Atlanta card... I need to be in Atlanta to receive. Ugh — if I go NY, I can't be at Atlanta.\n\nSimplest: shuttle Atlanta now, then use 3 spare actions... from Atlanta: treat? Atlanta has no cubes. Hmm. Atlanta→drive Washington→? Or just pass time actions. Options: drive Chicago (1), drive... Or treat nothing. Actually — maybe treat nearby cubes: from Atlanta: Chicago (1 blue), Miami? No cubes at Miami. Washington→NY? That's toward the NY bomb: Atlanta→Washington (drive), Washington→NY (drive), treat blue (NY 3→2), treat blue (2→1) = 4 actions total but I need 1 for shuttle: shuttle Atlanta (1), drive Washington (2), drive NY (3), treat blue (4) → NY 2. But then I'm in NY, not Atlanta — Bob arrives Atlanta turn 1, can't hand me the card (I'm not there)!\n\nNo. Priority: be AT Atlanta when he arrives. So: shuttle Atlanta (1), then 3 spare actions in Atlanta. What's useful? Atlanta has 1 blue cube (listed: Chicago 1 blue, LA 1 blue, Toronto 1 blue, Tokyo 1 blue+1 red, Manila 1 blue — Atlanta not listed, so 0 cubes). Hmm. Drive somewhere and come back? Waste. Pass/end turn early? \"Unused actions lost\" — but a pointless move away and back is also waste. Could I do something useful within reach and RETURN to Atlanta by end of turn with 1 action margin? Atlanta neighbors: Chicago, Miami, Washington. Round trip to Chicago = 2 actions, no cubes there except Chicago 1 blue: drive Chicago, treat blue (1→0, refunds), drive Atlanta = 3 actions! Total: shuttle (1) + 3 = 4. Chicago 1 blue cube cleared. Marginal but non-zero: refunds 1 cube and removes a city from the list. Meh but fine — better than pass. Actually wait: infect phases: NY/SF/Osaka/Baghdad at 3⚠ and outbreaks 5/8! If one of them flips during tonight's infect phase → outbreak #6, possibly chain. NY is in infect-discard at 3. Chicago blue 1: if Chicago flips → 2 blue. Ugh, blue supply 12.\n\nAlternatively use OQN? Bob holds it. He should play it on HIS turn (free) if window bad. Actually events can only be played on own turn. His next turn is turn 1 — before the infect phase of turn 0? No — infect phases happen at end of each player's turn. Tonight's infect phase (after my turn 0) — Bob can't play OQN (not his turn). Hmm, so tonight NY/SF/Osaka/Baghdad could outbreak! Outbreaks 5/8 — 3 more allowed. If NY flips: outbreak 6, chains to Toronto(1 blue)→2, Washington... NY neighbors: Toronto, Washington, London, Madrid. Toronto has 1 blue — fine, no chain (needs 3). So single outbreak.\n\nOK just do: shuttle Atlanta, drive Chicago, treat blue, drive Atlanta. That also erases Chicago's blue cube (cured color).\n\nWait — actually should I reconsider: is it better to NOT shuttle and instead let Bob shuttle to... he can shuttle Toronto→Atlanta and give card only if I'm there. I must be there. Yes.\n\nAlternatively — trade via NY? He could shuttle Toronto→NY and hand me NY(blue) in NY if I go there — NY is also a station? No, stations: Atlanta, Toronto, Lima. NY has no station — but I could take NY card in NY (completes set 4/4), then shuttle NY→? no station in NY. From NY I'd need to travel to Toronto (1 drive) to cure. Route: me: shuttle Toronto (1), drive NY (2), take NY card (his turn? no — co-location needed on MY action: he's at Toronto turn 0... he's at Toronto NOW but his turn is over). Timing: he arrives NY on his turn 1 (shuttle Toronto→NY 1 action + shareGive). Then my turn 2: I'm in NY (from turn 0), take card? He gave it turn 1. Then cure: drive Toronto (turn 2), discoverCure. That's blue cure at turn 2 end — same as Atlanta plan (turn 2). But NY plan also defuses NY bomb partially (my turn 0 treats). And risks: if NY outbreaks tonight (3 blue, in discard) — chain to Toronto 1, Washington 0, London 0, Madrid 0 — no chain.\n\nHmm, but Atlanta plan is cleaner and Bob's pinned plan says Atlanta. Also Atlanta handoff: my spare actions clear Chicago. Stick with Atlanta plan.\n\nActions: shuttle Atlanta, drive Chicago, treat blue, drive Atlanta.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed Atlanta rendezvous — I'm shuttling there now and using the wait to erase Chicago's 1 blue cube on a quick round trip (Atlanta→Chicago→treat→Atlanta), so I'm parked at the station when you arrive. Blue cure lands next turn. On the 5/8 outbreak alarm: play One Quiet Night on YOUR turn only if NY/SF/Osaka/Baghdad are still exposed at 3 when your turn starts — a skipped infect phase protects the cure rendezvous. Baghdad via Cairo fuel = approved, that's the deadliest supply bleed. After blue cures I camp a station drawing for yellow #4 (6 in deck)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}}]}]}
{"id": "alice-legacy-p0064", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 64, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0064", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Chicago: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 0 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, treat blue\n     tempo: 1 action(s) further from the blue cure (5 → 6 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at New York\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -3, risk 0.00 vs 0.00 — beaten by \"shore up black at Kolkata\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at New York\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Sydney\", \"Buenos Aires\", \"Toronto\", \"London\", \"Lima\"\n  [12] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [13] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0065", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 65, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0065", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #116): No reply needed — timing locked: alice shuttles to Atlanta and parks at the station; next turn I shuttle in, hand off Atlanta(blue), she cures blue on the spot, and I launch the Baghdad run via Cairo fuel. OQN fires only if a 3-cube city is still exposed when my turn starts. Waiting for my move.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Chicago: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 0 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, treat blue\n     tempo: 1 action(s) further from the blue cure (5 → 6 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at New York\".\n  dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -3, risk 0.00 vs 0.00 — beaten by \"shore up black at Kolkata\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -3 vs -1, risk 0.00 vs 0.00 — beaten by \"defuse the armed discard bomb at New York\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Sydney\", \"Buenos Aires\", \"Toronto\", \"London\", \"Lima\"\n  [12] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [13] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "3 actions left, at Atlanta. Plan: drive Chicago, treat blue (Chicago 1→0), drive Atlanta back. That uses 3.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0066", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 66, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0066", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Chicago\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Chicago(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — or 3 action(s): go to Sydney (2 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 3 move(s): San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Chicago: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 3 move(s): San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 3 move(s): San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Baghdad–Tehran–Istanbul black cluster at Baghdad — drive Toronto, drive New York\n     tempo: 1 action(s) closer to the blue cure (7 → 6 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by \"break the Baghdad–Tehran–Istanbul black cluster…\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by \"break the Baghdad–Tehran–Istanbul black cluster…\".\n  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by \"break the Baghdad–Tehran–Istanbul black cluster…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Sydney\", \"Buenos Aires\", \"Toronto\", \"London\", \"Lima\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}]}]}
{"id": "alice-legacy-p0067", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 67, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0067", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Chicago\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Chicago(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:13 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — or 3 action(s): go to Sydney (2 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 3 move(s): San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 3 move(s): San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 3 move(s): San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Baghdad–Tehran–Istanbul black cluster at Baghdad — drive Toronto\n     tempo: 1 action(s) closer to the blue cure (7 → 6 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Kolkata (supply strained: 6 left) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by \"break the Baghdad–Tehran–Istanbul black cluster…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Milan\", \"Sao Paulo\", \"Sydney\", \"Buenos Aires\", \"Toronto\", \"London\", \"Lima\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "1 action left: return to Atlanta to be parked for tomorrow's handoff.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "alice-legacy-p0068", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 68, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0068", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=9 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:13 yellow:21 black:6 red:14   decks: player=19 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): go to Toronto (1 move(s)), then charter to Baghdad (spends Toronto(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Toronto (1 move(s)), then charter to Osaka (spends Toronto(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (0 move(s))\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Sydney (red CURED — worthless, discard freely), Milan (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], London (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Paris (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Toronto (blue: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Baghdad], Lima (yellow: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) (avoid Sydney — buildable station site(s) near you)\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Buenos Aires\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Toronto\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"London\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Paris\"}}\n  [8] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Washington\"}}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0069", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 69, "active": true, "lifecycle": [], "eventLinks": [{"seq": 121, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-08/turns/14.md#e121"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0069", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #120): No action needed — alice drew Paris and Washington blues: she's 5/4 blue standing at the Atlanta station, so blue cures this turn once she sheds two cards (Sydney red + a spare blue keeps the set intact — my Atlanta(blue) handoff is now redundant, good problem). Yellow remains the long pole at 3/4. Waiting for my turn.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=9 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:13 yellow:21 black:6 red:14   decks: player=19 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): go to Toronto (1 move(s)), then charter to Baghdad (spends Toronto(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Toronto (1 move(s)), then charter to Osaka (spends Toronto(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (0 move(s))\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Sydney (red CURED — worthless, discard freely), Milan (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], London (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Paris (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Toronto (blue: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Baghdad], Lima (yellow: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) (avoid Sydney — buildable station site(s) near you)\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sydney\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Buenos Aires\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Toronto\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"London\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Paris\"}}\n  [8] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Washington\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Paris + Washington — now 9 cards, discard 2. Blue set: I have Milan, Toronto, London, Paris, Washington = 5 blue. I can cure blue THIS turn at Atlanta! Discard 2: Sydney (red cured) + one blue spare (Milan or London or Paris or Washington). Keep Toronto? Hint says Toronto is plan-reserved but no longer needed. Keep yellow trio (SP, BA, Lima). Discard Sydney + Milan.\n\nThen next turn: discoverCure blue (4 blue cards) — 1 action, then draw 2.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sydney"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sydney"}}}}]}]}
{"id": "alice-legacy-p0070", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 70, "active": true, "lifecycle": [], "eventLinks": [{"seq": 122, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-08/turns/14.md#e122"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-08/turns/14-calls.md#d-alice-legacy-p0070", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:13 yellow:21 black:6 red:14   decks: player=19 infection=42   player-discard: 3 yellow, 8 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): go to Toronto (1 move(s)), then charter to Baghdad (spends Toronto(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Toronto (1 move(s)), then charter to Osaka (spends Toronto(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (5/4) — station Atlanta (0 move(s)) to discoverCure\n  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (0 move(s))\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: 1 spare — shedding 1 keeps the cure assemblable; safest first: Milan (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable) [claimed: a containment route above flies on this card to reach Istanbul], London (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Paris (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Washington (blue: 1 spare from YOUR 5 (7 held team-wide, need 4) — shedding keeps the cure assemblable), Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Toronto (blue: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Baghdad], Lima (yellow: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan)\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Milan\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Sao Paulo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Buenos Aires\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Toronto\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"London\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Paris\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Washington\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Discard one more blue spare: Milan (hint's safest — Istanbul route claim irrelevant now, Bob handles it). Keep Toronto? No longer needed. Discard Milan.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}}}]}]}
{"id": "alice-legacy-p0071", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 71, "active": false, "lifecycle": [], "eventLinks": [{"seq": 123, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-08/turns/15.md#e123"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-08/turns/15-calls.md#d-alice-legacy-p0071", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto — or 1 action: direct flight (you hold Toronto — your 4/4 blue set — burning drops it to 3/4; 5 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 1\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\n⚠ FREE EVENTS — the turn owner holds this; it costs NO action:\n  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 19 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5\n  Baghdad (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's turn; I hold a full blue set (4/4) at Atlanta — cure next turn. Bob should know the Atlanta handoff is redundant; he's free to launch Baghdad/Istanbul runs. His OQN: expected outbreaks 0? The window says ~0.0 — no need.\n\nAlso advise: I cure blue next turn, then draw. Yellow 3/4, 6 in deck of 19 — ~6.3 yellow... 6/19 per card, 2/turn → decent.\n\nAdvice to Bob: skip the Atlanta handoff (set complete without it), go straight to black defusal — Baghdad+Istanbul (both 3⚠) via Cairo. That's his stated plan. Just confirm redundancy so he doesn't waste a turn shuttling to Atlanta. Send one message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Atlanta handoff is REDUNDANT — I drew Paris+Washington and now hold a full blue set (Toronto, London, Paris, Washington) AT the Atlanta station. Blue cures on my next turn, first action. You're free: skip any shuttle to Atlanta and go straight to the black defusals — Baghdad 3⚠ and Istanbul 3⚠ via Cairo fuel, then Osaka/Bangkok red. Yellow still 3/4 (6 in deck) — my draws next 2-3 turns should finish it, and any yellow you draw is still welcome. Only 3 outbreak slots left, so OQN stays banked for a genuinely exposed window."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Told Bob the blue set is complete in my hand — blue cures next turn without his handoff, freeing him to run the Baghdad/Istanbul black defusals immediately. Standing by.", "toolCalls": []}]}
{"id": "alice-legacy-p0072", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 72, "active": false, "lifecycle": [], "eventLinks": [{"seq": 127, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-08/turns/15.md#e127"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-08/turns/15-calls.md#d-alice-legacy-p0072", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #124): Split call made: OQN FIRES NOW — six 3-cube cities are exposed (Baghdad, Istanbul, NY, SF, Osaka, Bangkok) and we only have 3 outbreak slots left; skipping tonight's infect phase protects the board AND your blue cure. Then I'm burning Cairo(black, cured-color spare) → drive Istanbul → treat×2 (Istanbul 3→1 tonight, →0 next turn) → Baghdad last cube sweep. NY/SF blue stay at 3 until your cure lands — they become one-treat erases the moment blue is cured, and I'll sweep them after Baghdad. That's the black supply bleed (5 left!) handled fastest. Veto if you'd rather I zero NY first.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's plan: OQN now (skips tonight's infect phase), then Cairo→Istanbul→treat×2, Baghdad sweep. No veto — solid. Brief ack or silence. His plan is good; silence is fine but a one-liner confirming no veto helps. I'll keep quiet? The instruction: reply only if it helps. His plan is clearly right; a short \"no veto\" avoids ambiguity about whether I saw it. Send one line.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "No veto — OQN now + Istanbul/Baghdad sweep is exactly right with only 3 outbreak slots left. Blue cures on my turn regardless. Go."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Endorsed Bob's OQN + Istanbul/Baghdad sweep. Next turn I cure blue at Atlanta — three cures down, one to go.", "toolCalls": []}]}
{"id": "alice-legacy-p0073", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 73, "active": true, "lifecycle": [], "eventLinks": [{"seq": 131, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-08/turns/16.md#e131"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-08/turns/16-calls.md#d-alice-legacy-p0073", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=17 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto — or 1 action: direct flight (you hold Toronto — your 4/4 blue set — burning drops it to 3/4; 4 blue in deck, 3 held elsewhere; spend it only if this beats the cure)\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 5\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 2 move(s) vs your 7\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure blue at Atlanta — CURE blue\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: shore up black at Kolkata (supply strained: 8 left) — tempo -5 vs 101, risk 0.00 vs 0.00 — beaten by \"cure blue at Atlanta\".\n  dominated: break the Toronto–New York blue cluster at New York — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by \"cure blue at Atlanta\".\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -6 vs 101, risk 0.00 vs 0.00 — beaten by \"cure blue at Atlanta\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -7 vs 101, risk 0.00 vs 0.00 — beaten by \"cure blue at Atlanta\".\n  dominated: defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by \"cure blue at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Toronto\", \"London\", \"Lima\", \"Paris\", \"Washington\"\n  [12] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [13] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [14] {\"tag\":\"discoverCure\",\"color\":\"blue\",\"cards\":[\"Toronto\",\"London\",\"Paris\",\"Washington\"]}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Cure blue! Then 3 spare actions. After curing, blue cities still hold cubes: NY 3, SF 3, Toronto 2, Tokyo 1, Manila 1, LA 1, Paris 1 — blue cured so 1 treat per city. I'm at Atlanta. With 3 spare actions: drive Washington→NY treat (2 actions: 1 move + 1 treat clears NY's 3) = NY zeroed! Then 1 more action... drive back? or stay. Let me do: cure blue (1), drive Washington (2), drive New York (3), treat blue (4) → NY 0 (cured, clears all 3). End in NY. That defuses the NY bomb fully.\n\nThen next turn: Bob handles Istanbul/Baghdad; I can go to Toronto (drive) treat blue (2→0), then... SF is far. Toronto→Chicago→SF. I'm the yellow-cure engine; drawing from Atlanta area. Hmm, but NY/SF/Toronto blues all one-treat each; 6 cubes total. I could do Toronto next turn.\n\nDo it: cure blue first.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["Toronto", "London", "Paris", "Washington"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["Toronto", "London", "Paris", "Washington"]}}}]}]}
{"id": "alice-legacy-p0074", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 74, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/16-calls.md#d-alice-legacy-p0074", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Atlanta\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=17 infection=39   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York [blue CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here]\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  New York (blue, 3, imminent): 2 move(s): Washington→New York\n  San Francisco (blue, 3, imminent): 2 move(s): Chicago→San Francisco\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 5\n  Toronto (blue, 2): 1 move(s): (shuttle)Toronto\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Toronto–New York blue cluster at New York — drive Washington, drive New York, treat blue\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse Toronto and return to Atlanta (round trip, 3 actions) — shuttle Toronto, treat blue, shuttle Atlanta\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Toronto–New York blue cluster at New …\", \"defuse Toronto and return to Atlanta\", \"defuse the armed discard bomb at Istanbul\" tie exactly on both axes; ordered by cubes cleared (3, 2, 0), which neither axis prices.\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"defuse Toronto and return to Atlanta\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s)\n  exchange \"defuse Toronto and return to Atlanta\" → \"defuse the armed discard bomb at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Kolkata (supply strained: 8 left)\" — tempo -5 vs 0, risk 0.00 vs 0.00 — beaten by \"break the Toronto–New York blue cluster at New …\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0075", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 75, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 133, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-08/turns/16.md#e133"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-08/turns/16-calls.md#d-alice-legacy-p0075", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #132): Draw note: I pulled Khartoum(yellow) — that's your 4th yellow sitting in MY hand. Draw-first is still better: 5 yellow in a 17-deck, you draw 2/turn and cure on the spot at Atlanta when it lands; the Khartoum rendezvous costs ~7+ team actions (and no station there — you'd still walk to Lima after). So: Khartoum = backstop; if your yellow draws stall 2-3 turns, I'll walk Istanbul→Cairo→Khartoum (2 moves) and hold for you. Meanwhile my sweep continues: Istanbul→0 next action, then Tehran/Kolkata/Chennai black singles, then the Bangkok/Hong Kong red cluster — I'll ping when I pivot to red. Blue cure confirmed for this turn.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=Atlanta\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=17 infection=39   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York [blue CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here]\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  New York (blue, 3, imminent): 2 move(s): Washington→New York\n  San Francisco (blue, 3, imminent): 2 move(s): Chicago→San Francisco\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 5\n  Toronto (blue, 2): 1 move(s): (shuttle)Toronto\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Toronto–New York blue cluster at New York — drive Washington, drive New York, treat blue\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse Toronto and return to Atlanta (round trip, 3 actions) — shuttle Toronto, treat blue, shuttle Atlanta\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Toronto–New York blue cluster at New …\", \"defuse Toronto and return to Atlanta\", \"defuse the armed discard bomb at Istanbul\" tie exactly on both axes; ordered by cubes cleared (3, 2, 0), which neither axis prices.\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"defuse Toronto and return to Atlanta\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s)\n  exchange \"defuse Toronto and return to Atlanta\" → \"defuse the armed discard bomb at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Kolkata (supply strained: 8 left)\" — tempo -5 vs 0, risk 0.00 vs 0.00 — beaten by \"break the Toronto–New York blue cluster at New …\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Blue CURED — 3/4. Only yellow left. I hold 3 yellow (SP, BA, Lima); 5 in deck of 17; Bob holds Khartoum as backstop. Yellow cure needs 1 more yellow card.\n\n3 spare actions. Best: NY blue bomb (3 cubes, in discard, one-treat erase): drive Washington, drive NY, treat blue = 3 actions → NY 0. Clears 3 cubes. Do that.", "text": "Blue cured — three down, only yellow left. Using my 3 spare actions to erase New York's 3-cube blue bomb (Washington→NY→treat, cured color clears whole city).", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}}]}]}
{"id": "alice-legacy-p0076", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 76, "active": true, "lifecycle": [], "eventLinks": [{"seq": 134, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-08/turns/16.md#e134"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-08/turns/16-calls.md#d-alice-legacy-p0076", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Washington\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Washington(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=17 infection=39   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York [blue CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Atlanta→Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here]\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 4\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  New York (blue, 3, imminent): 1 move(s): New York\n  San Francisco (blue, 3, imminent): 3 move(s): Atlanta→Chicago→San Francisco\n  Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 4\n  Osaka (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka\n  Bangkok (red, 3, imminent): 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 5 move(s) vs your 6\n  Toronto (blue, 2): 1 move(s): Toronto\n  Hong Kong (red, 2): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 6\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Toronto–New York blue cluster at New York — drive New York, treat blue\n     tempo: 1 action(s) closer to the yellow cure (12 → 11 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - shore up black at Istanbul (supply strained: 8 left) — drive New York, drive Madrid\n     tempo: 1 action(s) closer to the yellow cure (12 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Toronto–New York blue cluster at New …\" and \"shore up black at Istanbul\" tie exactly on both axes; ordered by cubes cleared (3, 0), which neither axis prices.\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"shore up black at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s)\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok\" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by \"shore up black at Istanbul\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Toronto\", \"New York\", \"Miami\"\n  [6] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Lima\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}}]}]}
{"id": "alice-legacy-p0077", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 77, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/16-calls.md#d-alice-legacy-p0077", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=New York\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=17 infection=39   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6\n  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Toronto→Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here]\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 3\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide\neradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  New York (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  San Francisco (blue, 3, imminent): 3 move(s): Toronto→Chicago→San Francisco\n  Istanbul (black, 3, imminent): 3 move(s): Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 3\n  Osaka (red, 3, imminent): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka\n  Bangkok (red, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 5 move(s) vs your 6\n  Toronto (blue, 2): 1 move(s): Toronto\n  Hong Kong (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong\n  Tehran (black, 2): 5 move(s): London→Essen→St. Petersburg→Moscow→Tehran — nearer teammate: bob, 2 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Toronto–New York blue cluster at New York — treat blue\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - shore up black at Istanbul (supply strained: 8 left) — drive Madrid\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Hong Kong–Bangkok red cluster at Bangkok — drive Toronto\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"break the Toronto–New York blue cluster at New …\", \"shore up black at Istanbul\", \"break the Hong Kong–Bangkok red cluster at Bang…\" tie exactly on both axes; ordered by cubes cleared (3, 0, 0), which neither axis prices.\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"shore up black at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s)\n  exchange \"shore up black at Istanbul\" → \"break the Hong Kong–Bangkok red cluster at Bang…\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Toronto\", \"Washington\", \"London\", \"Madrid\"\n  [6] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [9] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}]}]}
{"id": "alice-legacy-p0078", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 78, "active": false, "lifecycle": [], "eventLinks": [{"seq": 136, "match": "unique payload candidate; not a proven invocation join", "turn": 17, "url": "/games/game-08/turns/17.md#e136"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "linked", "linkedTurns": [17], "url": "/games/game-08/turns/17-calls.md#d-alice-legacy-p0078", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=New York\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:6 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Chicago (2 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): go to Chicago (2 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 3 — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Osaka: 3 red⚠ [in infect-discard] — FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]\n  Moscow: 2 black [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 18 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 2 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  San Francisco (blue, 3, imminent): 3 move(s): Toronto→Chicago→San Francisco\n  Istanbul (black, 3, imminent): 3 move(s): Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 3\n  Osaka (red, 3, imminent): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 6\n  Bangkok (red, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 5 move(s) vs your 6\n  Toronto (blue, 2): 1 move(s): Toronto\n  Moscow (black, 2): 4 move(s): London→Essen→St. Petersburg→Moscow — nearer teammate: bob, 1 move(s) vs your 4\n  Hong Kong (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Chicago(blue) + AIRLIFT event! I'm at NY. Airlift is free — can move any pawn to any city. Bob is at Istanbul (3 black). \n\nBig opportunity: Airlift ME to San Francisco? Or use airlift to move myself somewhere useful. Yellow cure: I need 1 more yellow card (5 in 15-card deck). I'm collecting yellow. If I draw one, cure at... nearest station Toronto (1 move).\n\nAirlift uses: move any pawn (me or Bob) to any city. Options: airlift Bob from Istanbul to somewhere (he's already on the black cluster — no). Airlift me to... SF? (3 blue bomb — I could treat after, but SF far from everything yellow). Hmm.\n\nYellow 3-cube cities: none at 3. Lima 2, Mexico City 2, Khartoum 1, Lagos 1... yellow threats: Lima–Mexico City cluster 4 cubes. Yellow cure is 1 draw away.\n\nWhat's the best use? Airlift is free (no action) — play it this turn (or next). It moves one pawn. Candidates:\n- Airlift me to Toronto (station): then I'm at station drawing for yellow; cure on the spot when drawn. That saves me a move later (I'm in NY; Toronto is 1 drive anyway). Meh.\n- Airlift me to Lagos or Khartoum region? If I got Khartoum card... it's in Bob's hand.\n- Airlift me to San Francisco: treat blue (3 cubes gone) — but that's containment, and SF is far from yellow stations.\n\nActually, best: hold airlift until I see my draws? It's my turn NOW. Wait — the advisory says bob is on the move; I cannot act! The state shows phase=playerActions turnOwner=bob. So this is Bob's turn; I can only advise. I hold airlift; I can't play it now (only on my own turn).\n\nHmm wait, actually the message lists \"or FREE via airlift (you hold it...)\" under threats for MY next turn planning. Bob is acting. I should advise: \n\nSuggestion for Bob: he's at Istanbul, 0 moves from the 3-cube Istanbul bomb. His actions: treat Istanbul ×3 (3→0), then move toward Moscow/Tehran. Also note black supply 6 left, 18 on board.\n\nFor me next turn: I hold airlift. Options: airlift me to Toronto station + draw. Or if I draw a yellow, cure at Toronto immediately.\n\nAlso note: I can advise Bob to treat Istanbul fully this turn (3 treats) — he's there, black supply bleeding.\n\nSend advice message.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Suggestion for your Istanbul turn: treat ×3 to zero it (you're on it, black supply is 6 left with 18 on board — every refund counts), then 1 move toward Moscow (London? no — you're at Istanbul: drive Moscow directly, it's connected) and treat Moscow's 2 next turn. FYI I drew AIRLIFT — I'll spend it on my turn to teleport myself to the Toronto station for the yellow draw/cure, or to you if a yellow handoff beats it. Yellow is the only cure left: 5 in a 15-deck, I hold 3/4. NY's blue bomb is erased (thanks to the blue cure landing right before the window)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advised Bob: zero Istanbul fully this turn, push into Moscow next; flagged that I hold Airlift for a Toronto-station teleport once yellow draws land. NY's blue bomb is erased. Only yellow cure remains.", "toolCalls": []}]}
{"id": "alice-legacy-p0079", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 79, "active": false, "lifecycle": [], "eventLinks": [{"seq": 140, "match": "unique payload candidate; not a proven invocation join", "turn": 17, "url": "/games/game-08/turns/17.md#e140"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "linked", "linkedTurns": [17], "url": "/games/game-08/turns/17-calls.md#d-alice-legacy-p0079", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #137): Split call: SWEEP TOUR over Khartoum staging — treat Istanbul→0, drive Moscow, treat Moscow→0 tonight (5 cubes refunded, cluster killed). On your Airlift: DON'T spend it on Khartoum — airlift yourself to TORONTO and camp the station. Math: 5 yellow in 15 cards, 2 draws/turn ≈ 57% you complete yellow in the very first draw phase and cure on the spot; the Khartoum handoff leaves you 6+ moves from any station even after it lands. Khartoum(yellow) stays in my hand as the draw-stall backstop only. If 2 draw phases pass with no yellow, THEN we talk Khartoum + a station walk. Red cluster (Bangkok 3⚠/HK/Osaka) and Kolkata 3⚠ are my next sweep targets after Tehran.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob's plan is exactly what I proposed; his Airlift-to-Toronto call matches. No reply needed — but maybe confirm one thing: after airlift to Toronto, I'm at a station; when yellow drawn → cure instantly. Good. Silent stop is fine; but one-line ack is cheap. Actually he said \"no reply needed\" implicitly? He didn't say that. I'll just acknowledge briefly.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed on all points — Airlift → Toronto station camp next turn, Khartoum stays your backstop. Your Istanbul→Moscow double-zero tonight is the right tempo. Go."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Plan locked: Bob zeroes Istanbul+Moscow tonight, I Airlift to the Toronto station next turn and camp for the yellow draw (57% first phase), Khartoum held as backstop. One cure to go.", "toolCalls": []}]}
{"id": "alice-legacy-p0080", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 80, "active": true, "lifecycle": [], "eventLinks": [{"seq": 143, "match": "unique payload candidate; not a proven invocation join", "turn": 18, "url": "/games/game-08/turns/18.md#e143"}, {"seq": 144, "match": "unique payload candidate; not a proven invocation join", "turn": 18, "url": "/games/game-08/turns/18.md#e144"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 18, "placement": "linked", "linkedTurns": [18], "url": "/games/game-08/turns/18-calls.md#d-alice-legacy-p0080", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=New York\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Chicago (2 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): go to Chicago (2 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka — or 3 action(s): go to Chicago (2 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — or FREE via airlift (you hold it — 0 actions, moves any pawn)\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  San Francisco (blue, 3, imminent): 3 move(s): Toronto→Chicago→San Francisco\n  Osaka (red, 3, imminent): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 6\n  Bangkok (red, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 6\n  Toronto (blue, 2): 1 move(s): Toronto\n  Paris (blue, 2): 2 move(s): London→Paris\n  Hong Kong (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 3 move(s) vs your 5\n  Tehran (black, 2): 5 move(s): London→Essen→St. Petersburg→Moscow→Tehran — nearer teammate: bob, 0 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~6 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Toronto and return to New York (round trip, 3 actions) — drive Toronto, treat blue, drive New York\n     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - sweep San Francisco (blue cured, 3 cubes, 1 treat clears all) — fly Chicago, drive San Francisco, treat blue\n     tempo: 3 action(s) further from the yellow cure (12 → 15 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n     burns: blue CURED — spare\n  - Airlift yourself to Kolkata (black, 3 cubes — out of card-free range) and treat — playEvent, treat black\n     tempo: 5 action(s) further from the yellow cure (12 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, San Francisco, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 13 after) to a strained supply\n  - break the Kolkata–Chennai–Delhi–Tehran black cluster at Kolkata — drive Toronto, drive Chicago, charter to Kolkata, treat black\n     tempo: 5 action(s) further from the yellow cure (12 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, San Francisco, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 13 after) to a strained supply\n     burns: blue CURED — spare\n  \"Airlift yourself to Kolkata\" and \"break the Kolkata–Chennai–Delhi–Tehran black cl…\" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.\n  exchange \"defuse Toronto and return to New York\" → \"sweep San Francisco\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)\n  exchange \"sweep San Francisco\" → \"Airlift yourself to Kolkata\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"Airlift yourself to Kolkata\" → \"break the Kolkata–Chennai–Delhi–Tehran black cl…\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Tehran (supply strained: 10 left)\" — tempo -4 vs -3, risk 1.10 vs 0.89 — beaten by \"sweep San Francisco\"\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok\" — tempo -6 vs -5, risk 0.89 vs 0.77 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat\" — tempo -6 vs -5, risk 0.89 vs 0.77 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Toronto\", \"Washington\", \"London\", \"Madrid\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\"\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(airlift) — 44 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"airlift\",\"pawn\":<pawn>,\"to\":<to>}}\n      by pairing one line's pawn with any to listed on that same line:\n      pawn \"alice\" → to: \"Atlanta\", \"Toronto\", \"Lima\", \"Tehran\", \"Kolkata\", \"Hong Kong\", \"Paris\", \"Beijing\", \"Bangkok\", \"San Francisco\", \"Delhi\", \"Chennai\", \"St. Petersburg\", \"Karachi\", \"Mumbai\", \"Mexico City\", \"Osaka\", \"Tokyo\", \"Taipei\", \"Manila\", \"Los Angeles\", \"Shanghai\"\n      pawn \"bob\" → to: \"Atlanta\", \"Toronto\", \"Lima\", \"New York\", \"Kolkata\", \"Hong Kong\", \"Paris\", \"Beijing\", \"Bangkok\", \"San Francisco\", \"Delhi\", \"Chennai\", \"St. Petersburg\", \"Karachi\", \"Mumbai\", \"Mexico City\", \"Osaka\", \"Tokyo\", \"Taipei\", \"Manila\", \"Los Angeles\", \"Shanghai\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Deck clock: 13 cards → 6 player-turns. Yellow: 5 in 13-card deck; I draw 2/turn. I hold 3/4. I'm at NY; Airlift → Toronto station camp per agreed plan. Airlift is free, then I have 4 actions.\n\nAgreed plan: airlift myself to Toronto, camp station. But with 4 actions after, what? Toronto: treat blue (2→0, 1 action). Then 3 actions spare: drive NY? Nothing. Or stay at Toronto station.\n\nWait — should I reconsider the airlift target? If I don't draw yellow this turn (43% miss), next turn I draw again at Toronto (station), so cure turn+2 at worst. Alternative: use actions on containment instead of camping. The frontier warns: 4 armed discard bombs (Osaka, SF, Bangkok, Kolkata) and P(epidemic) 25% per window; an epidemic reshuffle would re-arm everything — with 5/8 outbreaks and only 3 slots left. Deck clock 6 turns: P(no epidemic in 6 turns)... epidemics are certain within deck; 13 cards with ~2 epidemics? We've had several. Actually infection rate 3 now. Remaining epidemics: unclear, but the deck WILL cycle.\n\nPriority: yellow cure ASAP (draws happen regardless of my location). Containment during spare actions: the best cube-clearing per action from my position: Toronto treat (1 action, 2 cubes — I'm passing through anyway after airlift). Then... hmm.\n\nActually wait — should I airlift to Toronto or somewhere else? The agreed plan: Toronto station camp. Alternative: airlift me to San Francisco, treat blue (1 action), then... SF→Chicago→Toronto? That's 3 moves; total: airlift(0) + treat SF(1) + drive Chicago(2) + drive Toronto(3) + treat Toronto blue(4) → clears 5 cubes AND ends at Toronto station! That's better: SF 3 + Toronto 2 = 5 cubes cleared, at station by turn end.\n\nBut wait — do I want to end at Toronto? Yes — station camp for yellow draws. And cure yellow on the spot when drawn.\n\nEven better? Airlift to SF is a \"waste\" of an event that could... alternatives: airlift Bob to Kolkata (he's at Tehran, 2 moves from Kolkata — minor). Airlift me to Bangkok? treat red 3→0, then Bangkok→Hong Kong... away from station.\n\nSF option: 5 cubes cleared + end at station. Take it.\n\nActions: playEvent airlift alice→San Francisco; treat blue (SF→0); drive Chicago; drive Toronto; treat blue (Toronto 2→0). That's 4 actions + free event. \n\nThen draw 2. Yellow odds 1-(8/13 * 7/12)? = 1 - (8*7)/(13*12) = 1-56/156 = 64%. If drawn → cure blue... yellow cure at Toronto next turn action 1.\n\nSend message? Brief: announce the SF sweep + Toronto camp. Yes, one short message (plan changed slightly vs \"camp only\").", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Airlift executed, but upgraded: teleporting to SAN FRANCISCO instead of Toronto — treat erases SF's 3 blue cubes, then I drive Chicago→Toronto and zero Toronto's 2 blues on arrival. 5 cubes refunded in one turn and I still END the turn parked at the Toronto station for the yellow draw (64% I complete yellow this draw phase; cure on the spot if it lands). Your Tehran/Kolkata sweep stands; Osaka/Bangkok red remain yours after."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "San Francisco"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "San Francisco"}}}}]}]}
{"id": "alice-legacy-p0081", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 81, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 18, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/18-calls.md#d-alice-legacy-p0081", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=San Francisco\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@San Francisco(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Toronto: 2 blue [in infect-discard]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  San Francisco (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Osaka (red, 3, imminent): 2 move(s): Tokyo→Osaka\n  Kolkata (black, 3, imminent): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 3\n  Bangkok (red, 3, imminent): 3 move(s): Manila→Hong Kong→Bangkok\n  Hong Kong (red, 2): 2 move(s): Manila→Hong Kong\n  Toronto (blue, 2): 2 move(s): Chicago→Toronto\n  Delhi (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 4\n  Chennai (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Chennai — nearer teammate: bob, 2 move(s) vs your 4\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~6 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — treat blue\n     tempo: no cure progress — nearest is yellow, 15 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - shore up black at Kolkata (supply strained: 10 left), defusing San Francisco on the way — treat blue, drive Chicago, charter to Kolkata, treat black\n     tempo: 2 action(s) further from the yellow cure (15 → 17 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply\n     burns: blue CURED — spare\n  exchange \"defuse the armed discard bomb at San Francisco\" → \"shore up black at Kolkata\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok, defusing San Francisco on the way\" — tempo -3 vs -2, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\"\n  dominated: \"sweep tour: San Francisco → Osaka (6 cured cube(s), 2 stops)\" — tempo -4 vs -2, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0082", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 82, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 18, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/18-calls.md#d-alice-legacy-p0082", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #145): No reply needed — alice's SF-then-Toronto airlift line is strictly better than camping (5 blue cubes refunded, two bombs defused, still ends parked at the Toronto station for the yellow draw). My Tehran→Delhi→Kolkata black sweep continues on my turn; Osaka/Bangkok red after. Waiting.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=San Francisco\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@San Francisco(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Toronto: 2 blue [in infect-discard]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  San Francisco (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Osaka (red, 3, imminent): 2 move(s): Tokyo→Osaka\n  Kolkata (black, 3, imminent): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 3\n  Bangkok (red, 3, imminent): 3 move(s): Manila→Hong Kong→Bangkok\n  Hong Kong (red, 2): 2 move(s): Manila→Hong Kong\n  Toronto (blue, 2): 2 move(s): Chicago→Toronto\n  Delhi (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 4\n  Chennai (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Chennai — nearer teammate: bob, 2 move(s) vs your 4\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~6 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — treat blue\n     tempo: no cure progress — nearest is yellow, 15 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Osaka, Bangkok, Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - shore up black at Kolkata (supply strained: 10 left), defusing San Francisco on the way — treat blue, drive Chicago, charter to Kolkata, treat black\n     tempo: 2 action(s) further from the yellow cure (15 → 17 action(s) to land it) — you collect; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply\n     burns: blue CURED — spare\n  exchange \"defuse the armed discard bomb at San Francisco\" → \"shore up black at Kolkata\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok, defusing San Francisco on the way\" — tempo -3 vs -2, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\"\n  dominated: \"sweep tour: San Francisco → Osaka (6 cured cube(s), 2 stops)\" — tempo -4 vs -2, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm at SF. Plan (announced to Bob): treat SF (3→0), drive Chicago, drive Toronto, treat Toronto (2→0) = 4 actions, end at Toronto station. Stick to it.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}]}]}
{"id": "alice-legacy-p0083", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 83, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 18, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/18-calls.md#d-alice-legacy-p0083", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 3)\nyou=alice role=scientist at=San Francisco\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@San Francisco(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:17 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 2 move(s): Tokyo→Osaka\n  Kolkata (black, 3, imminent): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 3\n  Bangkok (red, 3, imminent): 3 move(s): Manila→Hong Kong→Bangkok\n  Hong Kong (red, 2): 2 move(s): Manila→Hong Kong\n  Toronto (blue, 2): 2 move(s): Chicago→Toronto\n  Delhi (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 4\n  Chennai (black, 2): 4 move(s): Manila→Hong Kong→Kolkata→Chennai — nearer teammate: bob, 2 move(s) vs your 4\n  Paris (blue, 2): 5 move(s): Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Kolkata (supply strained: 10 left) — drive Chicago, charter to Kolkata, treat black\n     tempo: 2 action(s) further from the yellow cure (15 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -3 vs -2, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs -2, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tokyo\", \"Manila\", \"Los Angeles\", \"Chicago\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue my announced plan: drive Chicago, drive Toronto, treat blue. But the frontier now pushes Kolkata (charter burns Chicago blue card — my only blue card, now cured-color spare since blue is cured; fine to burn).\n\nHmm — decision: stick with Toronto station camp (draw yellow) vs Kolkata sweep. Bob is 2 moves from Kolkata and sweeping that cluster anyway (he was going Tehran→Delhi→Kolkata per his message). If I go Kolkata too, we duplicate. My yellow-cure camping matters more. Stick with announced plan: Chicago→Toronto→treat blue.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "alice-legacy-p0084", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 84, "active": true, "lifecycle": [], "eventLinks": [{"seq": 148, "match": "unique payload candidate; not a proven invocation join", "turn": 18, "url": "/games/game-08/turns/18.md#e148"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 18, "placement": "linked", "linkedTurns": [18], "url": "/games/game-08/turns/18-calls.md#d-alice-legacy-p0084", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 2)\nyou=alice role=scientist at=Chicago\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Chicago(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:17 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — or 1 action(s): charter flight from Chicago straight to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 1 action(s): charter flight from Chicago straight to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4\n  Osaka: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action(s): charter flight from Chicago straight to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 1 action(s) (charter flight from Chicago straight to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 3 move(s): San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 4\n  Bangkok (red, 3, imminent): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 4\n  Toronto (blue, 2): 1 move(s): Toronto\n  Hong Kong (red, 2): 3 move(s): San Francisco→Manila→Hong Kong\n  Paris (blue, 2): 4 move(s): Toronto→New York→London→Paris\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 2 move(s) vs your 4\n  Delhi (black, 2): 5 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Kolkata (supply strained: 10 left) — charter to Kolkata, treat black\n     tempo: 4 action(s) further from the yellow cure (13 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply\n     burns: blue CURED — spare\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -5 vs -4, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -6 vs -4, risk 0.59 vs 0.47 — beaten by \"shore up black at Kolkata\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Sao Paulo\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Buenos Aires\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Chicago(blue), the card for the city you are standing in — it is gone for good)\n  [57] {\"tag\":\"buildStation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Stick with plan: drive Toronto, treat blue (Toronto 2→0). End at Toronto station.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Toronto"}}}]}]}
{"id": "alice-legacy-p0085", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 85, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 18, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/18-calls.md#d-alice-legacy-p0085", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 1)\nyou=alice role=scientist at=Toronto\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=4 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:17 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 3/4 yellow set — burning drops it to 2/4; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 action(s) (go to Chicago (1 move(s)), then charter to Khartoum (spends Chicago(blue))), bob 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 5\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 5\n  Toronto (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Paris (blue, 2): 3 move(s): New York→London→Paris\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 3 move(s) vs your 4\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 2 move(s) vs your 5\n  Delhi (black, 2): 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 6\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\"\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [11] {\"tag\":\"treatDisease\",\"color\":\"blue\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}]}]}
{"id": "alice-legacy-p0086", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 86, "active": false, "lifecycle": [], "eventLinks": [{"seq": 150, "match": "unique payload candidate; not a proven invocation join", "turn": 19, "url": "/games/game-08/turns/19.md#e150"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "linked", "linkedTurns": [19], "url": "/games/game-08/turns/19-calls.md#d-alice-legacy-p0086", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=alice role=scientist at=Toronto\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 4 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\nresilient population: bob holds it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Osaka (3 cube(s)), Bangkok (3 cube(s)), Kolkata (3 cube(s)). Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.\n⚠ FREE EVENTS — the turn owner holds this; it costs NO action:\n  resilient population: removes Bangkok from the infection discard, permanently — ~3 → ~2 chained outbreak(s) committed.\n  P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 2 move(s) vs your 5\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 3 move(s) vs your 5\n  Paris (blue, 2): 3 move(s): New York→London→Paris\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 3 move(s) vs your 4\n  Beijing (red, 2): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 2 move(s) vs your 5\n  Delhi (black, 2): 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — nearer teammate: bob, 1 move(s) vs your 6\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Osaka(red) + Bogota(yellow) — FULL YELLOW SET (4/4) at the Toronto station! Cure yellow on my next turn, action 1. WIN incoming (all 4 cures).\n\nI can't act now (bob's turn). Send Bob the news + coordinate final containment. Also Bob holds Resilient Population: signal says play it BEFORE the draw — removes Bangkok from infection discard permanently, ~3→~2 chained outbreaks. With 1 epidemic in the 11-card deck and P 36%... Bob should play it NOW on his turn (free, no action). Recommend strongly.\n\nAlso after my yellow cure, game is WON instantly — all four cures! Wait: win = all four cured. Blue, black, red cured + yellow this turn → WIN next turn. So containment barely matters beyond that — just don't lose first (outbreak 8 or cube depletion or deck exhaustion before then).\n\nDeck: 11 cards, 5 player-turns of draws. My yellow cure next turn → win. Risks before then: outbreaks 5/8 — 3 more needed to lose. Infect phases: tonight (bob's) + then mine. If epidemic fires and chains... could hit 8? Chain of 3+ outbreaks in one phase is possible but unlikely. Resilient Population removes Bangkok (3 red) — reduces risk. Recommend Bob plays it now.\n\nMessage: YELLOW SET COMPLETE — I cure next turn = GAME WIN. Play Resilient Population now (free) to de-fang Bangkok before tonight's infect phase; keep outbreak slots safe for one more phase.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🏆 YELLOW SET COMPLETE — I drew Bogota and hold 4/4 yellow AT the Toronto station. I cure yellow on my next turn = ALL FOUR CURES = WIN. We only need to survive one more infect phase. Please: play Resilient Population NOW (free, no action) and remove Bangkok from the infection discard — it kills the worst reshuffle bomb before tonight's infect phase. That plus your OQN... wait, OQN is spent; RP is the one. After RP, keep defusing what you can (Kolkata 3⚠ is the biggest remaining). Hold on — one more phase and it's over."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Yellow set complete — announced the win condition to Bob (cure next turn = all four cures) and urged him to play Resilient Population now to strip Bangkok's 3-cube bomb from the discard before the final infect phase. One phase to survive.", "toolCalls": []}]}
{"id": "alice-legacy-p0087", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 87, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-alice-legacy-p0087", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #151): Double insurance locked for the final stretch: (1) Resilient Population played FREE — Kolkata (worst chain bomb: outbreak would push Delhi+Chennai to 3) is permanently out of the infection discard, so an epidemic reshuffle can never re-arm it. (2) Pulling One Quiet Night from the player discard as Contingency Planner (1 action) and playing it — tonight's infect phase is SKIPPED entirely. That means your next turn is pure action phase: cure yellow at Toronto = ALL FOUR CURES = WIN before you even draw. My actions after the events: treat Tehran→0, drive Delhi, treat Delhi→0 — positioned 1 move from Kolkata for cleanup if anything's left. Survive nothing, win everything. 🏆\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Bob played RP (Kolkata removed — even better than Bangkok choice; wait, the signal recommended Bangkok, but Kolkata is a fine choice too since it chains to Delhi+Chennai). And he's pulling OQN from the player discard via Contingency Planner to skip tonight's infect phase. Then my turn: cure yellow = WIN.\n\nOne caveat: OQN from player discard — Contingency Planner takes an event from player discard (1 action) and stores it; playing it is free. Player discard: 5 blue, 3 yellow, 9 black, 9 red — is OQN in there? It must have been discarded earlier... he says it's there. If it's not, he'd know. Trust.\n\nNothing to add — reply not needed. Stop.", "text": "No reply needed — Bob's double insurance (Resilient Population removing Kolkata + One Quiet Night skipping tonight's infect phase) means my next turn is a pure action phase: cure yellow at Toronto and the game is won. Standing by.", "toolCalls": []}]}
{"id": "alice-legacy-p0088", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 88, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-alice-legacy-p0088", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=alice role=scientist at=Toronto\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Delhi(contingencyPlanner) hand=8 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]\nsupply: blue:18 yellow:20 black:13 red:11   decks: player=9 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "alice-legacy-p0089", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 89, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-alice-legacy-p0089", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Toronto\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Delhi(contingencyPlanner) hand=7 [Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]\nsupply: blue:18 yellow:20 black:13 red:11   decks: player=9 infection=30   player-discard: 6 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 2 move(s) vs your 5\n  Paris (blue, 2): 3 move(s): New York→London→Paris\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 2 move(s) vs your 4\n  Beijing (red, 2): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 1 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure yellow at Toronto — CURE yellow\n     tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows\n  dominated: shore up red at Hong Kong (supply strained: 11 left) — tempo -4 vs 101, risk 1.00 vs 0.00 — beaten by \"cure yellow at Toronto\".\n  dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -5 vs 101, risk 1.04 vs 0.00 — beaten by \"cure yellow at Toronto\".\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -5 vs 101, risk 0.46 vs 0.00 — beaten by \"cure yellow at Toronto\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 0.46 vs 0.00 — beaten by \"cure yellow at Toronto\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\", \"Osaka\", \"Bogota\"\n  [11] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [12] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [13] {\"tag\":\"discoverCure\",\"color\":\"yellow\",\"cards\":[\"Sao Paulo\",\"Buenos Aires\",\"Lima\",\"Bogota\"]}", "deferred": null, "steps": []}
{"id": "alice-legacy-p0090", "seat": "alice", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 90, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 161, "match": "unique payload candidate; not a proven invocation join", "turn": 20, "url": "/games/game-08/turns/20.md#e161"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 20, "placement": "linked", "linkedTurns": [20], "url": "/games/game-08/turns/20-calls.md#d-alice-legacy-p0090", "system": "/games/game-08/harness/alice-system.txt", "tools": "/games/game-08/harness/alice-tools.json", "request": null, "prompt": "POOL MESSAGE from bob (event #160): Discards done — cured-color fuel shed (New York), yellow spares (Khartoum, Johannesburg) kept as backstops. Alice's turn is now a pure action phase at the Toronto station with the complete yellow set: cure lands there and all four diseases are cured. One Quiet Night already skipped tonight's infect phase, and Resilient Population permanently removed the worst reshuffle bomb. Nothing left to advise.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=alice role=scientist at=Toronto\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Delhi(contingencyPlanner) hand=7 [Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]\nsupply: blue:18 yellow:20 black:13 red:11   decks: player=9 infection=30   player-discard: 6 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 1 move(s) vs your 5\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 2 move(s) vs your 5\n  Paris (blue, 2): 3 move(s): New York→London→Paris\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 2 move(s) vs your 4\n  Beijing (red, 2): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 4 move(s) vs your 5\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 1 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure yellow at Toronto — CURE yellow\n     tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows\n  dominated: shore up red at Hong Kong (supply strained: 11 left) — tempo -4 vs 101, risk 1.00 vs 0.00 — beaten by \"cure yellow at Toronto\".\n  dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -5 vs 101, risk 1.04 vs 0.00 — beaten by \"cure yellow at Toronto\".\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -5 vs 101, risk 0.46 vs 0.00 — beaten by \"cure yellow at Toronto\".\n  dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 0.46 vs 0.00 — beaten by \"cure yellow at Toronto\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Sao Paulo\", \"Buenos Aires\", \"Lima\", \"Chicago\", \"Osaka\", \"Bogota\"\n  [11] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [12] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [13] {\"tag\":\"discoverCure\",\"color\":\"yellow\",\"cards\":[\"Sao Paulo\",\"Buenos Aires\",\"Lima\",\"Bogota\"]}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Sao Paulo", "Buenos Aires", "Lima", "Bogota"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Sao Paulo", "Buenos Aires", "Lima", "Bogota"]}}}]}]}
{"id": "bob-legacy-p0001", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 1, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/0-calls.md#d-bob-legacy-p0001", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN: none. Nothing you and your partner have agreed\nsurvives past this prompt — plans re-derived each turn drift and die.\nPin the multi-turn intent (who collects which color, where you meet\nnext, who holds which region) with pin_plan; it will be re-shown to\nboth of you every turn until replaced.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=4 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:22 yellow:19 black:18 red:19   decks: player=49 infection=39   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Mexico City: 3 yellow⚠ [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Mexico City\n  Lima: 2 yellow [in infect-discard] [cluster Mexico City–Lima: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 10 yellow in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice collects (3/4) — give alice your red cards when you share\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0002", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 2, "active": false, "lifecycle": [], "eventLinks": [{"seq": 6, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-08/turns/0.md#e6"}, {"seq": 7, "match": "unique payload candidate; not a proven invocation join", "turn": 0, "url": "/games/game-08/turns/0.md#e7"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "linked", "linkedTurns": [0], "url": "/games/game-08/turns/0-calls.md#d-bob-legacy-p0002", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #2): Following the priced line: I drive Chicago→Mexico City and spend my last 2 actions treating yellow twice (leaves 1 cube). Please cover Lima's 2 yellow cubes next turn if you're heading that way — I own the Shanghai/Hong Kong red cluster afterward. Also: I need ONE more red card to cure red (have Jakarta, Beijing, Ho Chi Minh City) — hold any red draw for me, I'll cure it at Atlanta.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "It's not my turn — I'm bob, contingency planner, alice is acting. Advisory says I cannot act. I should respond via send_message with useful coordination.\n\nMy thoughts: I hold Mumbai(black), Istanbul(black), Los Angeles(yellow), Lima(yellow). I collect yellow and black. Alice asks me to cover Lima's 2 yellow next turn. From Atlanta: direct flight to Lima would burn Lima card — but Lima is a yellow cure card I need to keep! Alternative: drive Atlanta→Miami→Mexico City→Lima = 3 moves to reach Lima, then treat. Actually to treat Lima I need to be in Lima: Atlanta→Miami→Mexico City→Lima is 3 moves, then 2 treats = 5 actions. Too many. Better: Mexico City still has 1 yellow after alice's treating. I could go to Mexico City (2 moves) and treat Mexico City's remaining 1 cube (3rd action), leaving 1 action — can't reach Lima. Hmm.\n\nAlternative: next turn I could do Atlanta→Miami (1), Miami→Bogota? No, Lima connects via Mexico City or Santiago/Bogota? Lima: Mexico City, Bogota, Santiago. So Miami→Bogota? Miami connects to Bogota yes. Atlanta→Miami→Bogota→Lima = 3 moves, then 1 treat (remove 1 cube), 4th action another treat — wait Lima has 2 yellow; as contingency planner I remove 1 cube per treat. So 3 moves + 2 treats = 5. I'd need to leave 1 cube. But wait — if yellow gets cured later, medic auto-removes. Hmm.\n\nAlternatively treat 1 cube in Lima (4 actions total: 3 moves + 1 treat), leaving 1 cube. That's fine-ish.\n\nBut also consider: Lima will get infected again? It's in infect-discard. Infection rate 2, so 2 cards per turn. Lima in discard; after epidemics it can return.\n\nAlso alice wants red cards held for her. I hold no reds. My draws come next turn.\n\nAlso note: alice said she drives Chicago→Mexico City and treats yellow twice leaving 1 cube. Then Mexico City has 1 yellow. If I go to Mexico City I could clear it, but Lima coverage is the ask.\n\nBetter plan for me next turn: Since Mexico City will be at 1 yellow and Lima at 2, cluster total 3 cubes. Option: I fly direct Atlanta→Mexico City burning Mexico City card? I don't hold Mexico City. Direct flight requires destination card. I hold Los Angeles(yellow) — direct flight to Los Angeles (1 action), then LA→Mexico City drive (1), then treat Mexico City (1 cube) — that clears Mexico City, and 4th action? Can't reach Lima. Then next-next turn Mexico City→Lima treat 2 cubes? That's slower than walking.\n\nWalking plan: A1 Atlanta→Miami, A2 Miami→Mexico City, A3 treat Mexico City (yellow 1 cube gone... wait alice leaves 1 cube), A4? I can't get to Lima. Alternatively A1 Atlanta→Miami, A2 Miami→Mexico City, A3 Mexico City→Lima, A4 treat Lima (1 cube left). That leaves Mexico City 1 cube and Lima 1 cube. Total yellow on board drops by 2 (from 3 to 1... wait alice removes 2 from Mexico City this turn: 3→1. Then I remove 1 from Lima: 2→1). Board yellow: Mexico City 1, Lima 1.\n\nVersus: A1 Miami, A2 Mexico City, A3 treat Mexico (0 left), A4 Lima unreachable. Board yellow: Lima 2.\n\nHmm, walking to Lima via Miami→Bogota→Lima: A1 Miami, A2 Bogota, A3 Lima, A4 treat Lima (1 left). Board: Mexico City 1 (alice), Lima 1. Same result but positions me in Lima, further from stuff. Or A1 Miami, A2 Mexico City, A3 Lima, A4 treat Lima → Mexico City 1, Lima 1, and I'm in Lima. Either way same cube outcome.\n\nAlso I have a black cure collection role — Mumbai, Istanbul. I'm at Atlanta with station. Also should I pin a plan. Yes, pin_plan: bob collects yellow+black, alice collects blue+red; alice meets in Atlanta to cure red when she gets 4th red; bob covers Mexico City/Lima yellow region next turn, then routes toward black threats (Kolkata/Istanbul).\n\nAlso, message alice: confirm Lima coverage, note I'll hold reds for her, suggest she cure red at Atlanta (she has station there). Also flag: I'll treat 1 cube in Lima, leaving 1; recommend she consider One Quiet Night? Not applicable.\n\nAlso could mention: bob as contingency planner — if an event card hits the discard, I can grab it.\n\nSend a message and pin plan. No submit_action since not my turn.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — next turn I walk Atlanta→Miami→Mexico City→Lima and treat 1 Lima yellow (turn-4 action), leaving Mexico City 1 + Lima 1 (3 cubes cleared of the cluster's 5). I hold no reds for you, but any red I draw goes straight to you — meet me in Atlanta and cure red there (station's already up). I'm your yellow+black collector: Mumbai+Istanbul stay in my hand as my black cure core. FYI: if any event card hits the discard, flag it — I can bank it as Contingency Planner."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\nCONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\nBOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Coordinated with alice: I've confirmed I'll take the Lima yellow assignment next turn (walking Atlanta→Miami→Mexico City→Lima and treating once), pinned the full team plan — alice collects blue/red and cures red at Atlanta as soon as her fourth red card lands, I collect yellow/black with Mumbai+Istanbul as my black cure core — and flagged that any red I draw goes straight to her. I also let her know that as Contingency Planner I can bank event cards from the discard if she flags them. Nothing to act on until my turn begins.", "toolCalls": []}]}
{"id": "bob-legacy-p0003", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 3, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 0, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/0-calls.md#d-bob-legacy-p0003", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 4 action(s) further from the black cure (49 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -4 vs -4, risk 0.64 vs 0.61 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\"", "deferred": null, "steps": []}
{"id": "bob-legacy-p0004", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 4, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 10, "match": "unique payload candidate; not a proven invocation join", "turn": 1, "url": "/games/game-08/turns/1.md#e10"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "linked", "linkedTurns": [1], "url": "/games/game-08/turns/1-calls.md#d-bob-legacy-p0004", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #9): Great news: I drew Manila — RED SET COMPLETE (Jakarta, Beijing, Ho Chi Minh City, Manila). Next turn I drive Mexico City→Chicago→Atlanta and cure red, 3 actions. Please don't detour for the Sao Paulo yellow handoff yet — meeting in Sao Paulo costs us ~5 combined moves; I'll hold it and hand it over whenever we naturally co-locate (or it becomes fuel if yellow margins stay fat). Your Miami→Mexico City→Lima route stands. After my red cure I'll pivot to the Shanghai/Hong Kong red cluster.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Atlanta(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s))\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai\n     tempo: 4 action(s) further from the black cure (49 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -4 vs -4, risk 0.64 vs 0.61 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. Standing plan: walk Atlanta→Miami→Mexico City→Lima and treat Lima once. Alice said that route stands and she doesn't want the Sao Paulo handoff detour.\n\nBut the DECISION FRONTIER nominates going to Shanghai (4 drives: Chicago, San Francisco, Tokyo, Shanghai) to break the Shanghai-HK red cluster. That conflicts with the pinned plan where alice owns the red cluster. Alice just said after her red cure she'll pivot to Shanghai/Hong Kong. If I go to Shanghai, I'd leave the yellow cluster uncovered (Mexico City 1, Lima 2) and I'd be far from the black cure.\n\nAlso note: alice cures red next turn. After red is cured, red cubes matter less (no outbreaks? No — cubes still cause outbreaks until eradicated; curing stops... actually cured disease still spreads and causes outbreaks unless eradicated. But red supply 18 isn't critical).\n\nMy plan: treat Lima. Frontier says that plan wasn't priced this turn (\"no cure line priced\"; the nominee is Shanghai). The conflict rule says name the conflict if I deviate. Actually I'm following the pinned plan (Lima route), which alice explicitly confirmed. The frontier nominee (Shanghai) contradicts alice's stated ownership. Alice said \"I'll pivot to the Shanghai/Hong Kong red cluster.\" So I should follow Lima.\n\nLet me evaluate my Lima route: A1 Miami, A2 Mexico City, A3 Lima, A4 treat yellow (Lima 2→1). That leaves Mexico City 1, Lima 1. Good.\n\nAlternative: A1 Miami, A2 Mexico City, A3 treat Mexico City (clears to 0), A4 stay. Leaves Lima 2. Compared to the route: Lima 1 vs Mexico 0. The Lima route clears 2 total cubes (1 Lima), wait: route clears 1 cube (Lima 2→1). The Mexico treat clears 1 cube too. Either way 1 cube. But leaving Lima 1 + Mex 1 vs Mex 0 + Lima 2 — Lima is deeper south, harder to reach; clearing one cube in Lima and ending in Lima positions me there. Actually ending in Lima is far from everything — next turn I'd be stuck in South America. Hmm.\n\nAlternative better: A1 Miami, A2 Mexico City, A3 Lima, A4 treat Lima. Next turn I'm in Lima — far from black cure (Mumbai/Istanbul) and Kolkata. From Lima: Bogota, Mexico City, Santiago. Hmm.\n\nWhat about direct flight options? I hold LA, Lima, Mumbai, Istanbul. Direct flight to Mumbai or Istanbul — burning a black cure card. The frontier says \"spend it only if this beats the cure\" — not worth it.\n\nWhat about the Sao Paulo handoff? Alice said skip it.\n\nLet me consider the long game. Yellow: I have LA+Lima (2/5). Yellow on board: Mexico 1, Lima 2, plus others? Threat table shows Mexico City 1, Lima 2 — only yellow cubes. Yellow supply 21, fine.\n\nBlack: Mumbai+Istanbul (2/5). Black on board: Kolkata 3, Istanbul 2, Baghdad 1. Black supply 18 — lowest. Kolkata at 3 is an outbreak risk on epidemic reshuffle.\n\nMy turn plan: stick with pinned plan. A1 Miami, A2 Mexico City, A3 Lima, A4 treat Lima yellow. End in Lima. Next turn from Lima: drive Bogota (1), then... toward what? Actually maybe better next-turn planning: I could later direct-flight to Istanbul (but burning card). Hmm, or from Lima next turn: treat Lima again (remove last cube) — that's fine, then head north.\n\nActually, reconsider: should I instead treat Mexico City and stay more central? The pinned plan says treat Lima once. Alice confirmed. Deviating requires messaging. The difference is marginal. But think about position: ending in Lima is a cul-de-sac (only connects Mexico City, Bogota, Santiago). Ending in Mexico City connects LA, Chicago, Miami, Bogota, Lima — much better hub. Option: A1 Miami, A2 Mexico City, A3 treat Mexico City (clears the 1 cube), A4 Mexico City→? Hmm no.\n\nOr: A1 Miami, A2 Mexico City, A3 treat Mexico City, A4 drive to... Miami back? Wasted. A4 Bogota? That positions toward Lima/Sao Paulo. Bogota connects to Lima! Next turn Bogota→Lima (1 move) then treat Lima twice (2 cubes → 0). That clears Lima fully and I'm at Lima... still cul-de-sac.\n\nCompare:\nPlan A (pinned): Miami, MexCity, Lima, treat Lima → cubes removed: 1 (Lima 2→1). End at Lima.\nPlan B: Miami, MexCity, treat MexCity, Bogota → cubes removed: 1 (Mex 1→0). End at Bogota. Next turn: Lima (1 move), treat twice → Lima 0. Total by end of next turn: Mex 0, Lima 0. Same as Plan A extended? Plan A next turn: treat Lima (2→... wait Plan A leaves Lima 1, so next turn treat → 0, and I'm already in Lima). Plan A total by next turn end: Mex 1, Lima 0 = 2 removed. Plan B: Mex 0, Lima 0 = 3 removed, but costs next-turn position at Lima either way. Plan B removes one more cube but Mex City's 1 cube will likely re-infect anyway (it's in infect discard). Actually both Mex and Lima are in the discard; re-infection risk equal-ish.\n\nActually Plan B leaves me at Bogota end of this turn, which is a decent hub (Miami, MexCity, Lima, Buenos Aires, Sao Paulo). Plan B seems slightly better: clears Mexico City fully (0 cubes, reduces re-infection since it needs... no, 1 cube city still gets infected again to 2). Hmm, both get reinfected equally.\n\nRisk: Mexico City at 1 cube — if it gets infected to 2, fine. Lima at 2 — if infected, goes to 3, becomes outbreak threat! That's the key: leaving Lima at 2 means an infection card on Lima makes it 3 (outbreak trigger on next infection). Leaving it at 1 is safer. So Plan A (treat Lima) reduces outbreak risk more.\n\nPlan C: Miami, MexCity, Lima, treat Lima — this is Plan A. What about A1 Miami, A2 MexCity, A3 treat MexCity... no.\n\nHybrid: can't do both — 4 actions: Miami(1) MexCity(2) Lima(3) treat(4). Only one treat.\n\nHmm what about direct flight burning... no.\n\nWhat about: A1 drive Miami, A2 drive MexCity, A3 drive Lima, A4 treat Lima. Yes Plan A.\n\nEnd position Lima is bad for future. Alternative: skip Lima this turn, treat Mexico City and go toward black? A1 Miami, A2 MexCity, A3 treat MexCity, A4 ... charter? I'm in Mexico City holding... charter burns MexCity card which I don't hold. A4 drive Bogota. Then next turn Bogota→Lima→treat, treat. Lima 0, and I'm at Lima again. Same cul-de-sac.\n\nOr completely different: focus black. Kolkata 3 is the scariest bomb. I'm the black collector. Route to Kolkata is 5 moves from Atlanta. Too far this turn to make a dent.\n\nI think Plan A per pinned plan is right. Should I preview it? The plan ends my turn with all 4 actions spent, no cards burned — preview is mainly for burned cards/unspent actions. Not needed strictly, but cheap sanity check. The instructions: preview plans that burn a card or end with actions unspent. Mine does neither. Skip preview, just act. Actually, maybe do a quick preview to check draw-phase risk? Not necessary; treats and moves are safe. I'll just submit.\n\nBut per conflict rule: I'm deviating from the frontier nominee (Shanghai). Should I message? Alice already owns Shanghai; the frontier doesn't know the plan. A brief message explaining I'm sticking to the Lima route per plan is useful — \"situation changed\"? Not really new. Maybe one short message: noting Lima route executed, and flag that Kolkata (3 black) is the bomb for the next epidemic reshuffle — nobody's on it; suggest alice, after red cure at Atlanta, consider... she said she'd pivot to Shanghai/HK. Kolkata is black — my color. I could route toward Kolkata via Chicago after Lima. From Lima next turn: Lima→MexCity→Chicago... long. Hmm.\n\nLet me think about next turns for me: after this turn I'm at Lima with Lima 1. Turn after: treat Lima (0), then Lima→MexCity→Chicago (2 moves) = 3 actions, 1 spare. Then Chicago→? toward Istanbul/Kolkata. I hold Mumbai and Istanbul cards — direct flights burn cure cards though. As black collector, burning them hurts the cure (need 4 more black beyond my 2). Actually cure needs 5 cards total (I'm not scientist). I have 2/5. Burning one drops to effectively 1/5 net. Not worth unless emergency.\n\nAlternatively alice (scientist) collects blue — she'll be moving around. Kolkata coverage: someone should treat it before an epidemic reshuffle re-arms... wait it says Kolkata is an \"armed discard bomb\" that fires on epidemic reshuffle — actually when epidemic draws, bottom card is infected with 3 cubes, then discard reshuffled on top. Kolkata already has 3; an infection card on it would outbreak. With infection rate 2/turn and 37-card deck, epidemics will come.\n\nFor now, execute Plan A. Send brief message confirming deviation from frontier nominee and Kolkata concern. Then submit 4 actions sequentially. The tool takes one action per call — submit one at a time? Yes, submit_action takes one action; I'll call it 4 times sequentially (each depends on previous state? They're fixed moves; but referee processes sequentially — I should call one at a time and read results to be safe). Actually moves are independent of board changes within my turn (no infect phase during actions), so I could batch, but safer to do sequentially. The instruction says independent calls can be batched; drive actions don't depend on each other's results. But risk: if one fails, the rest misalign. I'll do them one at a time to be safe... that's 4 rounds. Reasonable. Actually I'll batch the first two, then next two? Just go sequentially one per block, checking results.\n\nLet me write the message and first action.", "text": "Sticking with the pinned plan — the frontier's Shanghai nominee conflicts with the team division (alice owns the red cluster and said she'd pivot there after her red cure; I own yellow/black). Executing the Lima route now.", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Executing pinned Lima route (Miami→Mexico City→Lima, treat Lima once, leaves MexCity 1 + Lima 1). Skipping the frontier's Shanghai nominee — it's your cluster per plan. One flag for after your red cure: Kolkata sits at 3 black and is the armed bomb for the next epidemic reshuffle — it's my color, but I'll be deep in South America; if you're anywhere near it post-Atlanta, a single treat there kills the chain risk. After Lima I'll head back north toward the black front (Chicago corridor)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}]}]}
{"id": "bob-legacy-p0005", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 5, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/1-calls.md#d-bob-legacy-p0005", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Miami\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Miami(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s))\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue: Miami→Mexico City→Lima, treat Lima.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "bob-legacy-p0006", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 6, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/1-calls.md#d-bob-legacy-p0006", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Mexico City(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s))\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0007", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 7, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/1-calls.md#d-bob-legacy-p0007", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #13): Copy. Good news on Kolkata: my red-cluster route passes right through it — Hong Kong connects directly to Kolkata. Plan: after curing red at Atlanta I'll fly/walk east, defuse Shanghai + Hong Kong, then drop into Kolkata on the same trip. Black stays yours for the cure core.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Mexico City(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s))\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\"\n  [11] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Mexico City with alice — she holds Sao Paulo(yellow). I could take Sao Paulo via shareTake? No — share requires both in the city named on the card. Sao Paulo card can only be shared in Sao Paulo (Researcher exception doesn't apply; alice is Scientist). So no.\n\nContinue: drive Lima, then treat yellow. That uses my 2 remaining actions.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}}]}]}
{"id": "bob-legacy-p0008", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 8, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 1, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/1-calls.md#d-bob-legacy-p0008", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=4 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black)]\nsupply: blue:21 yellow:21 black:18 red:18   decks: player=47 infection=37   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Los Angeles\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Mumbai\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Istanbul\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good)\n  [55] {\"tag\":\"buildStation\"}\n  [56] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0009", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 9, "active": false, "lifecycle": [], "eventLinks": [{"seq": 16, "match": "unique payload candidate; not a proven invocation join", "turn": 2, "url": "/games/game-08/turns/2.md#e16"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "linked", "linkedTurns": [2], "url": "/games/game-08/turns/2-calls.md#d-bob-legacy-p0009", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Mexico City(scientist) hand=6 [Jakarta(red), Beijing(red), Ho Chi Minh City(red), Milan(blue), Manila(red), Sao Paulo(yellow)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:20 yellow:22 black:18 red:17   decks: player=45 infection=35   player-discard: —\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 2 red [in infect-discard] [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Mexico City: 1 yellow [in infect-discard]\n  Lima: 1 yellow [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black [in infect-discard]\n  Paris: 1 blue [in infect-discard]\n  New York: 1 blue [in infect-discard]\n  Beijing: 1 red [in infect-discard]\n  Bangkok: 1 red [in infect-discard]\n  San Francisco: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: none in reach\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  red: alice has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Big news: I drew Tehran(black) and Moscow(black) — I'm now 4/5 black! I need ONE more black card for the cure. Black cards in deck: 8 in deck per signal (\"8 black in deck\" was before my draws — that was 10, minus... anyway). One more black card and I cure black at Atlanta.\n\nNext turn: I'm at Lima, 3 moves to Atlanta (Lima→MexCity→Miami→Atlanta or via Bogota). Charter from Lima burns Lima. Hmm.\n\nActually — should I charter to Atlanta now? That's alice's turn, not mine. I can advise. My next turn: 3 drives to Atlanta then cure needs 5 cards — I only have 4. Need one more black card. Alice collects blue/red; she should hand me black cards she draws. Or I draw 2 next turn — odds of black in 2 draws: 8/45-ish... decent.\n\nPlan: next turn I walk Lima→Mexico City→Miami→Atlanta (3 moves) + 1 spare action (treat Mexico City's 1 yellow on the way — that's on route! MexCity 1 yellow, I'd pass through and treat = perfect 4th action). Then I'm at Atlanta station with 4/5 black, waiting for 1 more black card. I draw 2 after moving. If I draw a black, I can't cure same turn (cure happens during actions). Actually order: actions then draw. So cure would be turn after.\n\nAlternative: meet alice for Sao Paulo yellow handoff? She's at Mexico City now; she said don't detour. She'll fly to Atlanta to cure red next turn. Rendezvous: could alice hand me a black card? She has none. \n\nBetter idea: I'm 1 card from black cure. Also consider: alice could pass through and give me... she has Milan(blue) — blue is hers. No.\n\nMessage alice: I'm 4/5 black — one black card wins the cure; hold any black draw for me (vs. burning as fuel). I'll walk to Atlanta over next turn, treating MexCity en route. Also she should cure red this turn as planned.\n\nAlso note new infect cards: Bangkok 1 red, San Francisco 1 blue added — the board grew. Supply: yellow 22 (went up? Because I removed cubes — supply reflects cubes on board; yellow was 21, Lima went 2→1, so 22). OK.\n\nSend message to alice.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big hand update: I drew Tehran+Moscow — I'm now 4/5 BLACK, one black card from the cure. Next turn I walk Lima→Mexico City→Miami→Atlanta, treating Mexico City's 1 yellow en route, then hold at the Atlanta station. Please HOLD any black card you draw for me instead of burning it as flight fuel (blue stays yours — keep Milan). That single black card = black cure at Atlanta the following turn. You're clear to cure red as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Nothing else to do; my turn is over. Stop.", "text": "Message sent — flagged my 4/5 black status and the Atlanta rendezvous plan. Lima is down to 1 yellow, Mexico City still has 1, and alice proceeds with her red cure. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0010", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 10, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/2-calls.md#d-bob-legacy-p0010", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #17): Split call: I'm curing red THIS turn — Mexico City→Chicago→Atlanta plus a free-ish treat of Mexico City's last yellow cube on my way out (so your northbound route skips that treat). You cure black next turn at Atlanta with your 5th black card — hold it and rendezvous there. I'll take Shanghai/Hong Kong + Kolkata next turn. Red cure lands in ~3 actions.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice is curing red now. She'll treat Mexico City. My next turn: walk Lima→Mexico City→Miami→Atlanta (3 moves), then 4th action: what? She said skip the MexCity treat (she'll do it). Alternative 4th action: Lima→Bogota first? Route options from Lima: Lima→Mexico City→Miami→Atlanta is 3 drives. 4th action could be... treat Mexico City anyway if she doesn't get to it? She said she will. 4th action could be treating Mexico City only if it still has yellow — I'll see the board then. Or 4th action: drive somewhere useful? From Atlanta: nothing urgent nearby. Maybe treat Mexico City regardless if cube still there (cheap insurance). I'll decide live.\n\nNo reply needed — her plan is aligned. Stop.", "text": "No reply needed — alice's split call matches the pinned plan exactly: she cures red this turn and clears Mexico City's yellow on the way out; I walk north to Atlanta next turn and hold for the fifth black card. Nothing to act on until my move.", "toolCalls": []}]}
{"id": "bob-legacy-p0011", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 11, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 2, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/2-calls.md#d-bob-legacy-p0011", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:22 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Lima: 1 yellow\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Mexico City, drive Los Angeles, charter to Shanghai, treat red\n     tempo: 1 action(s) further from the black cure (20 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases\n     burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -3 vs -1, risk 0.67 vs 0.33 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good)\n  [57] {\"tag\":\"buildStation\"}\n  [58] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0012", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 12, "active": true, "lifecycle": [], "eventLinks": [{"seq": 24, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-08/turns/3.md#e24"}, {"seq": 25, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-08/turns/3.md#e25"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0012", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #23): Red CURED ✅. Next turn plan (4 actions, one sweep): direct flight to Hong Kong (spending my now-redundant Hong Kong card) → treat (clears all 2 red cubes, cured) → drive Shanghai → treat (clears all 3). Red cluster gone in one turn; only Beijing(1)+Bangkok(1) red left after, so eradication is in reach.\nMoscow/Istanbul black cluster (5 cubes) needs an owner: it's your color and you hold Moscow+Tehran — but you're bound for Atlanta to land the black cure first. Suggest: you cure black next turn, then decide who chases Istanbul/Moscow. If you draw a 5th black card, hold it — the cure ends the black clock.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black.\n  CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards.\n  BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:22 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Lima: 1 yellow\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Mexico City, drive Los Angeles, charter to Shanghai, treat red\n     tempo: 1 action(s) further from the black cure (20 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases\n     burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -3 vs -1, risk 0.67 vs 0.33 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good)\n  [57] {\"tag\":\"buildStation\"}\n  [58] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. Red cured. I'm 4/5 black, bound for Atlanta to cure black. I'm at Lima, 3 drives to Atlanta.\n\nFrontier nominates: Shanghai red cluster break via charter burning Los Angeles. But alice already owns the red cluster and announced exactly that plan for her next turn (direct flight HK using her Hong Kong card, treat, drive Shanghai, treat). Red is cured — 1 treat clears whole city. Alice can clear Shanghai+HK in one turn from Atlanta. So me doing Shanghai would be redundant and burn my LA yellow card (my yellow cure set!). The frontier says LA is \"already doomed... among the cheapest to lose\" — but I need yellow cards for the yellow cure: I have LA+Lima = 2/5. Burning LA drops me to 1/5. That hurts the yellow cure. And alice handles red better.\n\nSo I deviate from frontier per plan + alice's explicit assignment. Name the conflict briefly — I already messaged? The conflict rule says call send_message naming conflict. I sent a message already this turn? That was last turn. I have 5 messages this turn presumably. Let me send a short note: sticking to Atlanta route; alice covers Shanghai/HK per her announced sweep; Moscow/Istanbul black cluster is mine after the black cure.\n\nRoute: Lima→Mexico City→Miami→Atlanta (3 drives), 4th action: options — treat Mexico City (1 yellow; alice said she'd treat it on the way out last turn... but she's at Atlanta now, hand=3, she went MexCity→Chicago→Atlanta with a \"free-ish treat\" — did she treat? Mexico City still shows 1 yellow. So she didn't treat it (she said free-ish; maybe she used actions otherwise). Mexico City: 1 yellow. I pass through it — treat it as 4th action. Good: clears Mexico City fully.\n\nThen next turn: I draw 2 at Atlanta (after my draws this turn — wait, I draw 2 at end of THIS turn). If I draw a black card this turn, I can cure black next turn. Otherwise wait for more.\n\nMoscow 3⚠ — new 3-cube city. Who owns it? Me, post-cure. Alice suggested I decide after. I'll pin plan: bob cures black then chases Istanbul/Moscow cluster; alice does red sweep then blue collection + Sao Paulo handoff.\n\nPlan this turn: drive Mexico City, drive Miami, drive Atlanta, treat yellow in Mexico City. Order: treat at MexCity when passing (action 2), then continue. Sequence: A1 drive Mexico City, A2 treat yellow, A3 drive Miami, A4 drive Atlanta.\n\nAlso end-of-turn draws: 2 cards. Hand currently 6; drawing 2 → 8, over limit 7! Hand limit 7 — I must discard down to 7 after drawing. Hmm. I hold LA, Lima, Mumbai, Istanbul, Tehran, Moscow (6) + 2 draws = 8. I'll need to discard 1. All my cards are cure cards (yellow 2, black 4)! Discarding a black card would drop me to 3/5 black — bad. Discarding yellow drops to 1/5. Ugh. Unless I draw an event or a non-cure card.\n\nOptions to avoid the painful discard: charter flight to Atlanta burning Lima (yellow) — deliberate burn as fuel, arriving Atlanta in 1 action. Then I'd have 3 spare actions. What to do with them? From Atlanta: treat? Nothing in Atlanta. Drive somewhere and back? Wasteful. Hmm.\n\nAlternatively charter from Lima to Atlanta costs Lima card (1/5 yellow left) but frees 3 actions and avoids hand overflow? No — hand: burning Lima via charter reduces hand to 5, then draw 2 → 7. Exactly at limit, no discard. And I arrive at Atlanta with 3 actions left. What can 3 actions at Atlanta do? Discover cure needs 5 black cards — I have 4. Nothing else useful at Atlanta. I could buildStation? Atlanta already has one. Dead actions.\n\nCompare: walking route burns no card but forces a discard of 1 cure card at turn end (draw phase). Also walking takes 3 actions and I still don't cure black (need 5th card). Either way black cure waits on the 5th black card.\n\nWhich is better: burn Lima (yellow cure fuel 2/5→1/5) + 3 wasted actions, or keep all cards but discard 1 at hand limit (either a black → 3/5, or a yellow → 1/5)?\n\nHmm wait — is discard forced? Hand limit 7, I'd have 8. Yes discard 1. Which to discard? If I must, discard... a yellow? I'd have LA or Lima. Keep LA (direct-flight value to LA region? LA connects to MexCity/Sydney). Keep Lima? If I keep both yellows and discard a black: black goes 4/5→3/5, needing 2 more black draws. If I discard yellow: 1/5 yellow, needing 4 more. Black is closer and black deck has 8 cards left; yellow 9 in deck. Losing a black costs more per card? Both sets equally hard. 3/5 black: need 2 of 8 remaining black in deck. 1/5 yellow: need 4 of 9 remaining. Clearly discard a yellow rather than a black if forced... but wait, which yellow — actually maybe I could use the yellow as fuel before the draw: e.g., charter to Atlanta burns Lima proactively — same as discarding but ALSO saves 2 drive actions. That's strictly better than discarding Lima at the limit!\n\nCharter Lima→Atlanta: A1. Then A2-A4 free: could treat something? From Atlanta nothing nearby... Atlanta neighbors: Chicago, Miami, Washington. All clean. Could drive to Washington and back? Pointless. Hmm, 3 dead actions. Alternatively A1 charter Atlanta, A2-A4: direct flight somewhere to treat? Burning more cure cards — no.\n\nAlternative: walking but burn nothing and eat the forced discard. Walking: 3 drives + 1 treat (MexCity). Then discard 1 yellow at draw. Net cost: 1 yellow card, same as charter, but the 3 \"spare\" actions become a useful treat + I save nothing. Actually compare directly:\n\nOption W (walk): cards burned: Lima or LA discarded at limit (1 yellow). Actions: treat MexCity (1 cube), end at Atlanta. \nOption C (charter): burned: Lima (1 yellow). Actions: 3 idle. End at Atlanta. MexCity yellow remains.\n\nOption W dominates C: same card loss, plus a free treat, plus... wait W uses 3 drives + 1 treat = 4 actions. Same card burn. Yes W dominates.\n\nBut hold on — what if my 2 draws include something discardable (event card or a blue/red card)? Then no yellow dies. Draws: 43-card deck: 8 black, 9 yellow, blue ~10?, red mostly discarded/none? Red city cards: some in alice's hand/discard. Events 5 total, some may be drawn already (none seen). Odds of drawing a discardable card are decent. If I draw a red/blue card, I discard that instead. So walking is flexible.\n\nAlso: should the 4th action be something else instead of treating MexCity? Treat MexCity yellow (1→0) is good — clears a re-infection magnet near my route. Yes.\n\nWait, also consider: 4th action = treat Lima? I'm leaving Lima; Lima has 1 yellow. If I walk Lima→MexCity, I can't treat Lima (already left). A1 treat Lima (Lima 1→0), then A2-A4 only 3 moves: Lima→MexCity→Miami→Atlanta = 3 drives. Exactly 4 actions: treat Lima, drive MexCity, drive Miami, drive Atlanta — but then no MexCity treat. Trade: Lima 0 & MexCity 1, vs Lima 1 & MexCity 0. Lima is in a cul-de-sac, harder to revisit; MexCity is on my way north and alice's hub. Clearing Lima fully seems better (Lima re-infection would need a revisit; also Lima in infect-discard — wait threat table shows \"Lima: 1 yellow\" without [in infect-discard] now — hmm, it lost the tag; infection discards got reshuffled? Actually infect discard grows... Lima shown without tag means it's in the deck now? Whatever.)\n\nBoth are 1 cube cleared. Clearing Lima (far corner, only reachable via 3+ moves) > clearing MexCity (2 moves from Atlanta, easy revisit, alice nearby). And Lima at 1 cube: if infected again → 2; still no outbreak. Meh. But reducing Lima to 0 also matters if yellow re-infects — 1→2→3→outbreak takes 3 infect rounds vs 2. \n\nActually even better: A1 treat Lima, A2 drive MexCity, A3 drive Miami, A4 drive Atlanta. Yes, do that.\n\nSend message: conflict named (frontier's Shanghai nominee vs alice's red sweep — I keep my yellow cards, she clears red in 1 turn with cured-color treats; Moscow/Istanbul is mine post-cure). Pin updated plan.\n\nThen execute 4 actions. Let me message + pin + first action in one block? Message and pin are independent; the first drive too. Batch send_message + pin_plan + submit_action(driveFerry? no wait — first action is treatDisease yellow at Lima). Order doesn't matter within the block? submit happens after. Fine: treat Lima first.\n\nPin plan: \n- red cured; alice sweeps Shanghai+HK red next turn (her announced line), then collects blue + hands Sao Paulo yellow to bob when co-located.\n- bob: this turn Lima treat → Atlanta; next turn cure black with 5th black card (hold all black draws both players); then bob owns Istanbul–Moscow black cluster (5 cubes) and Kolkata (3⚠).\n- yellow: bob collects (LA+Lima... Lima might get burned? No — I'm keeping both; forced discard would take a yellow only if draws give no alternative).\n- Kolkata: alice passes through Hong Kong→Kolkata? She suggested she'd take Kolkata next turn with the red sweep — she said earlier \"drop into Kolkata on the same trip\". But red sweep takes her whole turn (fly HK, treat, drive Shanghai, treat = 4). Kolkata needs another trip. Note it.", "text": "The frontier's Shanghai nominee collides with alice's already-announced red sweep (she clears Shanghai+HK in one turn next round with cured-color treats — one action per city). Burning my Los Angeles yellow to race her there would gut my 2/5 yellow cure set for nothing. Staying on the Atlanta plan.", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict named: frontier wants me to charter to Shanghai burning Los Angeles(yellow), but that's redundant — your announced red sweep (HK→Shanghai, 1 treat each, cured color) clears it next turn, and LA is 1/5 of my yellow cure set. I'm walking Lima→Mexico City→Miami→Atlanta, treating Lima to zero first (4th-best corner to revisit). Note: Mexico City still shows 1 yellow — your 'free-ish treat' didn't land; if you pass through again, grab it, else I'll catch it on a later southbound trip. Moscow–Istanbul (5 cubes) + Kolkata (3⚠): black is mine after the cure lands."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\nBOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point)."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0013", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 13, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0013", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:23 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Mexico City, drive Los Angeles, charter to Shanghai\n     tempo: 1 action(s) further from the black cure (20 → 21 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -3 vs -1, risk 0.49 vs 0.43 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good)\n  [57] {\"tag\":\"buildStation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Lima now shows 0 yellow (treat landed). Continue north: drive Mexico City, Miami, Atlanta. 3 actions.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "bob-legacy-p0014", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 14, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0014", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Mexico City(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:23 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Los Angeles→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, charter to Shanghai\n     tempo: 2 action(s) further from the black cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -4 vs -2, risk 0.49 vs 0.43 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0015", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 15, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0015", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #28): Copy all. On Mexico City: my treat DID land (cleared it to 0) — the infect phase re-seeded it afterward since it sits in the infect discard; that cube will keep coming back until yellow is cured or the discard gets buried. Your LA-hoarding call is right; skip the redundant charter. See you at Atlanta next turn — I cure nothing there, just passing through eastbound for the HK sweep.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Mexico City(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:23 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Los Angeles→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n  Mexico City: 1 yellow [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, charter to Shanghai\n     tempo: 2 action(s) further from the black cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -4 vs -2, risk 0.49 vs 0.43 — beaten by \"break the Shanghai–Hong Kong red cluster at Sha…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm in Mexico City, 2 actions left. Treat Mexico City's 1 yellow (1 action), then drive Miami (1 action). Then next turn drive Atlanta. That gets me to Miami, 1 from Atlanta. Alternatively drive Miami, drive... no, treat is good.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}]}]}
{"id": "bob-legacy-p0016", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 16, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0016", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Mexico City(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)]\nsupply: blue:19 yellow:24 black:15 red:17   decks: player=43 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here]\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Los Angeles→San Francisco\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n\n=== SIGNALS ===\ndeck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 0/8; deck ~21 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Moscow black cluster at Moscow — drive Bogota\n     tempo: 1 action(s) closer to the yellow cure (43 → 42 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles\n     tempo: 1 action(s) further from the yellow cure (43 → 44 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"break the Istanbul–Moscow black cluster at Mosc…\" → \"break the Shanghai–Hong Kong red cluster at Sha…\": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}]}]}
{"id": "bob-legacy-p0017", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 17, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0017", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Miami\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Bangkok(red), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:15 red:17   decks: player=41 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — or 3 action(s): direct flight to Bangkok (spends Bangkok(red)), then 2 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) — or 5 action(s): direct flight to Bangkok (spends Bangkok(red)), then 4 move(s) to Moscow\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))\n  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))\n  discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Kolkata], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Santiago (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Istanbul (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Istanbul], Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bangkok\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0018", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 18, "active": true, "lifecycle": [], "eventLinks": [{"seq": 32, "match": "unique payload candidate; not a proven invocation join", "turn": 3, "url": "/games/game-08/turns/3.md#e32"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 3, "placement": "linked", "linkedTurns": [3], "url": "/games/game-08/turns/3-calls.md#d-bob-legacy-p0018", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #31): Discard hint: shed Bangkok(red) — red is cured, that card is dead weight and can never contribute to a cure. Keep every yellow/black; Santiago(yellow) is your 3rd yellow toward the cure.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Miami\ncures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Bangkok(red), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:15 red:17   decks: player=41 infection=46   player-discard: 4 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — or 3 action(s): direct flight to Bangkok (spends Bangkok(red)), then 2 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) — or 5 action(s): direct flight to Bangkok (spends Bangkok(red)), then 4 move(s) to Moscow\n  Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 red\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))\n  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))\n  discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Kolkata], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Santiago (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Istanbul (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Istanbul], Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Istanbul\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Bangkok\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Discard Bangkok (red, cured, worthless). Alice and hint agree.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Bangkok"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Bangkok"}}}}]}]}
{"id": "bob-legacy-p0019", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 19, "active": false, "lifecycle": [], "eventLinks": [{"seq": 33, "match": "unique payload candidate; not a proven invocation join", "turn": 4, "url": "/games/game-08/turns/4.md#e33"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "linked", "linkedTurns": [4], "url": "/games/game-08/turns/4-calls.md#d-bob-legacy-p0019", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Miami\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:19 yellow:24 black:11 red:16   decks: player=41 infection=44   player-discard: 5 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6\n  Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats]\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Toronto: 1 blue\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Shanghai (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "An outbreak occurred (1/8) during alice's infect phase — Hong Kong got a black cube + red matured to 3. Black supply dropped to 11 (13 on board). Alice is at Atlanta with 4 actions; her announced HK sweep: direct flight HK (spends her Hong Kong card), treat red (clears 3), drive Shanghai, treat red (clears 3). But now Hong Kong has 3 red AND 1 black. Her plan still works: treat red at HK clears all 3 red; the 1 black stays (black is my color). Shanghai 3 red — her treat clears it.\n\nAdvise: her sweep stands, but note HK also has 1 black cube she can't efficiently... she could treat black too (1 action) — but black is uncured, treats only remove 1 cube; HK black 1→0, worth it? Her 4 actions: fly HK (1), treat red (2), drive Shanghai (3), treat red (4). Full. No spare. Fine.\n\nAlso warn: black supply 11/24 — 13 on board, Kolkata+Moscow clusters. I need 1 more black card; black in deck 8.\n\nAlso the outbreak — did it happen from an epidemic? Player deck 41→? She drew 2. Infection rate still 2, no epidemic evident. Outbreak at HK: red went 2→3 via infect, then another red card → outbreak? Whatever, 1/8 now.\n\nMy next turn: Miami→Atlanta (1 move), then I'm at station with 4/5 black. I still need a 5th black card. Draw 2 at end of my turn. If no black, wait.\n\nAdvise alice briefly: confirm her sweep, flag black supply pressure (13 on board, 11 in supply — highest-bleed color), suggest that on her eastbound path, if she has spare actions after the sweep, Beijing (1 red) treat is en route... Beijing isn't really en route. Keep it short.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Sweep confirmed — but note Hong Kong now holds 1 BLACK cube alongside the 3 red (outbreak splash). Your 4 actions (fly HK, treat red, drive Shanghai, treat red) clear 6 red cubes; the HK black cube is mine to fetch later, don't spend a 5th action you don't have. Bigger alarm: black supply is down to 11 with 13 cubes on board (Kolkata 3, Moscow 3, Istanbul 2 + spread) — black is bleeding fastest, and I'm still one black card short of the cure. If you draw ANY black card, it's my cure, not fuel. After your sweep, blue collection is your lane; San Francisco (2 blue) is the only blue pressure point."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Advice sent to alice: her red sweep stands but Hong Kong picked up a black cube (outbreak splash) that's mine to clean later, and I flagged that black supply has dropped to 11 with 13 cubes on board — any black card she draws must be held for my cure, not burned as fuel. Waiting for my turn; next turn I drive Miami→Atlanta and hold at the station for the fifth black card.", "toolCalls": []}]}
{"id": "bob-legacy-p0020", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 20, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/4-calls.md#d-bob-legacy-p0020", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #34): Split call: taking the red sweep — fly HK, treat red (3 cubes gone), drive Shanghai, treat red (3 gone). 6 cubes refunded to a cured color's supply and the Shanghai–HK bomb defused before the next reshuffle; yellow handoff keeps for a later co-location. HK's 1 black cube stays yours per plan. Outbreaks now 1/8 after last infect phase.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "No reply needed — alice's sweep matches the pinned plan exactly (6 red cubes refunded, cluster defused, HK black cube stays mine). Nothing new to coordinate until her turn resolves and mine begins.", "toolCalls": []}]}
{"id": "bob-legacy-p0021", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 21, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 4, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/4-calls.md#d-bob-legacy-p0021", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Miami\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 2 move(s) vs your 6\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 6 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~19 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, charter to Kolkata, treat black\n     tempo: 1 action(s) further from the black cure (16 → 17 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Istanbul): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply\n     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  - break the Istanbul–Moscow black cluster at Istanbul — drive Mexico City, drive Los Angeles, charter to Istanbul, treat black\n     tempo: 21 action(s) further from the yellow cure (29 → 50 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply\n     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  exchange \"defuse the armed discard bomb at Kolkata\" → \"break the Istanbul–Moscow black cluster at Ista…\": gives up 20 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"shore up black at Moscow (supply strained: 10 left)\" — tempo -2 vs -1, risk 0.17 vs 0.17 — beaten by \"defuse the armed discard bomb at Kolkata\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\", \"Santiago\"\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0022", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 22, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 41, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-08/turns/5.md#e41"}, {"seq": 42, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-08/turns/5.md#e42"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0022", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #40): Drew Riyadh(black) — your 5th black card is in my hand, BUT the priced rendezvous (me to Riyadh 4 actions, you to Riyadh ~5-7, then back to Atlanta ~6 to cure) costs ~15 team actions. Better odds: you just draw the 5th black yourself — 7 black still in a 39-card deck ≈ 1-in-3 per turn. So: I HOLD Riyadh as backstop, no dedicated trip. If you haven't drawn black in ~3 turns we re-plan. Corollary: if either of us draws Government Grant, first call is a Middle-East/south station so black can cure off-Atlanta. My next turn: Beijing (1 red left there, then Bangkok = red ERADICATED), then blue pressure.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Miami\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 2 move(s) vs your 6\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Washington→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 6 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 1/8; deck ~19 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, charter to Kolkata, treat black\n     tempo: 1 action(s) further from the black cure (16 → 17 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Istanbul): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply\n     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  - break the Istanbul–Moscow black cluster at Istanbul — drive Mexico City, drive Los Angeles, charter to Istanbul, treat black\n     tempo: 21 action(s) further from the yellow cure (29 → 50 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 11 after) to a strained supply\n     burns: Los Angeles (yellow) is already doomed — 2 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed\n  exchange \"defuse the armed discard bomb at Kolkata\" → \"break the Istanbul–Moscow black cluster at Ista…\": gives up 20 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)\n  dominated: \"shore up black at Moscow (supply strained: 10 left)\" — tempo -2 vs -1, risk 0.17 vs 0.17 — beaten by \"defuse the armed discard bomb at Kolkata\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Istanbul\", \"Tehran\", \"Moscow\", \"Santiago\"\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. I'm at Miami, 4/5 black, hand full (7). Alice holds Riyadh(black) as backstop, holds it. She suggests I just draw the 5th black myself.\n\nMy options this turn:\n1. Drive to Atlanta (1 action), then 3 spare actions. At Atlanta: nothing to treat nearby. Idle actions.\n2. Frontier nominees: burn LA + another card (charter) to reach Kolkata/Istanbul — burns TWO yellow/black cure cards. Bad for cure pipeline. LA burn = yellow 3/5→2/5. Hmm, \"Los Angeles is already doomed\" — but I disagree; I need 5 yellow eventually, holding 3 (LA, Lima, Santiago). Burning LA drops me to 2/5, needing 3 more draws of 9 yellow. That's a real cost.\n\nAlternative: drive Miami→Atlanta (1), then what? Treat nothing. Hmm, action economy says spend. Could I do something useful with 3 actions at Atlanta? Nothing near.\n\nWait — key insight: alice's backstop is Riyadh. The rendezvous is expensive. But what about this: I drive to Atlanta (1 action). If I draw a black this turn (after actions), I cure black next turn. Meanwhile 3 idle actions.\n\nBetter alternative: use actions to defuse black cubes WITHOUT burning cure cards? Kolkata is 6 moves away — too far without flights. Burning cards is the only fast route, and frontier says burning LA+... wait the Kolkata nominee: drive MexCity (1), drive LA (2), charter Kolkata (3) burning LA, treat black (4). Burns only LA. \"2 of your cards go to discard this turn\" refers to... hmm, \"burns: Los Angeles... 2 of your cards go to the discard\" — because hand is at 7/7, drawing 2 more after will force discards? Hand 7, charter burns 1 → 6, draw 2 → 8, discard 1. So net: LA burned + 1 discard of choice (a yellow or...). That's harsh: effectively 2 yellow cards lost (LA + one more of LA/Lima/Santiago).\n\nVersus staying near Atlanta: drive Atlanta (1 action), idle 3, draw 2 → hand 9?? Wait hand is 7 now; I can't draw 2 without discarding! Hand limit: draw 2, then discard to 7 → discard 2 cards! Ugh. That's the \"9 → discard 2\" problem. Actually: hand 7 + 2 draws = 9, discard 2. Those discards would have to be yellow/black cure cards (all my cards are yellow/black: LA, Lima, Santiago yellow; Mumbai, Istanbul, Tehran, Moscow black). That's terrible — 2 cure cards shredded for nothing.\n\nSo sitting idle at Atlanta costs 2 cure cards per turn at the hand cap. That changes things! I need to BURN cards usefully as flight fuel rather than discard them.\n\nOption A (frontier Kolkata): drive MexCity, drive LA, charter Kolkata, treat black. Cards: LA burned (yellow). Then end-of-turn: hand = 7-1(LA burned? no — during actions: hand 7, burn LA → 6, then draw 2 → 8, discard 1). Discard 1: which? A black (4/5→3/5) or yellow (3/5→2/5). Hmm still painful.\n\nOption B: use Santiago or Lima as fuel instead? Direct flight only works to the card's city. I'm at Miami. Santiago direct flight → Santiago? Pointless direction.\n\nOption C: Think differently — what does the board need? Black supply 10 left, 14 on board. Three 3-cube black cities: Kolkata, Istanbul, Moscow. Any epidemic reshuffle → multiple outbreaks. Black is the losing clock. I'm the black owner. The cure needs a 5th black card I don't have. So my actions should fight black cubes while my draws hunt the 5th card.\n\nRoute economics: From Miami, to reach Kolkata: Miami→(drive Atlanta? no)... charter from Miami costs Miami card — don't have it. Drive MexCity→LA, charter Kolkata on LA: total 4 actions incl. treat, burns LA. Alternatively direct flight Mumbai! I hold Mumbai — direct flight to Mumbai (1 action, burns Mumbai black — 4/5→3/5). From Mumbai: drive Delhi (1), treat Delhi black (1 cube)? Delhi has 1 black. From Delhi: Kolkata is not adjacent (Kolkata: Delhi, Chennai, Bangkok, Hong Kong). Delhi→Kolkata drive (1 action)! So: direct Mumbai (burn Mumbai), drive Delhi, drive Kolkata, treat Kolkata = 4 actions, burns Mumbai (black cure card) instead of LA.\n\nCompare burns: Mumbai (black, 4/5 set → 3/5, need 2 more) vs LA (yellow, 3/5 → 2/5, need 3 more). Yellow margin: 3/5 held +9 in deck. Black: 4/5 held + 7 in deck + 1 with alice (Riyadh). Black is closer to cure; but burning a black card drops set progress. Hmm — but alice holds Riyadh as my backstop; burning Mumbai effectively consumes one of the two extra black cards... Actually the set needs exactly 5; I hold 4 + alice holds 1 = 5 exist for me. Burning Mumbai → I hold 3, need 2 more from deck(7)+alice(1) = 8 sources. Burning LA → yellow held 2, need 3 from deck 9+... Santiago? no that's mine. Yellow held 3 (LA, Lima, Santiago) → burn LA → 2 held, need 3 from ~9 deck. Black after burning Mumbai: 3 held + Riyadh backstop = 4, need 1 more from 7 deck. That's better odds than yellow 2 held needing 3 of 9.\n\nBut wait — burning Mumbai while alice holds Riyadh: the \"waste\" is that Mumbai would have been a spare 6th+ card anyway once Riyadh transfers. Actually total black cards needed: 5. Sources: my 4 + Riyadh = 5. If I burn Mumbai, I need to draw 1 more from deck to have 5. If instead I eventually take Riyadh, Mumbai was redundant... no wait: 4 (mine incl Mumbai) + Riyadh = 5 exactly. Burning Mumbai means needing to find a 6th black somewhere. Hmm, so burning Mumbai delays the black cure by one draw.\n\nBurning LA: yellow set unaffected in count? 3 held → 2 held, need 3. Yellow cure was already distant (need 2 more cards minimum... wait 3/5 means I need 2 MORE cards to reach 5? No: 3 held, need 5 → need 2 more. Burning LA → 2 held, need 3 more.) Yellow needs +2 now, +3 after burn.\n\nOverall: Kolkata trip burning LA: black cure unaffected (4+Riyadh), yellow cure delayed by 1 card. Kolkata defused (1 cube off a 3-cube bomb; treat only removes 1 since black uncured — hmm as contingency planner I remove 1 per treat. So charter to Kolkata + treat = only 1 cube removed! The frontier says \"clears 1 cube(s)\". So for 3 actions + 1 yellow card, I remove 1 cube from Kolkata and stand there.\n\nIs that worth it? The alternative with Mumbai: direct Mumbai (1), drive Delhi (2), drive Kolkata (3), treat (4): also 1 cube, burns Mumbai (worse for black cure) — no.\n\nOption: drive MexCity, drive LA, charter Kolkata, treat. End at Kolkata. Next turn: treat Kolkata again (1 cube left after this turn's treat? Kolkata has 3; treat → 2). Next turn treat → 1, then treat → 0 takes 3 turns total standing there. Ugh, uncured black treats are slow: 3 treats to clear Kolkata.\n\nAlternatively go to Istanbul: direct flight on Istanbul card (burn it) → 0 travel actions, treat Istanbul (3→2), treat again? Istanbul has 3 now! Direct flight (1), treat (2), treat (3), treat (4) — clears Istanbul completely (3→0) in one turn! Burns Istanbul card though (black 4/5→3/5). Hmm: 3 cubes cleared for 1 card + 4 actions vs 1 cube for LA + 4 actions. But burning 2 black cure cards (Istanbul now + needing more)...\n\nWait — but there's alice's Riyadh backstop: black cards total available = my 4 + Riyadh = 5, exactly the cure. Burning any black card means the 5th must come from deck draws (7 in deck). Each burn = +1 draw needed for the cure.\n\nAlternatively — radical idea: the rendezvous. Alice at Shanghai, holds Riyadh + Sydney(red) + Milan(blue) + Sao Paulo(yellow). She said dedicated trip costs ~15 team actions. But wait — what about ME flying to HER? I'd need to get to Riyadh: from Miami... charter? I don't hold Miami. Direct flights available: LA, Lima, Mumbai, Istanbul, Tehran, Moscow, Santiago. Tehran! Direct flight to Tehran (burn Tehran, black 4/5→3/5): Tehran connects to Baghdad, Riyadh? Tehran: Moscow, Baghdad, Delhi, Karachi. Not Riyadh. Baghdad connects Riyadh. Tehran→Baghdad→Riyadh = 3 total actions, then take Riyadh (4th action!) — then I'd have 5 black but be in Riyadh, needing 6 moves back to a station... unless a Government Grant builds a station in Middle East (alice mentioned). Hand cap: after burning Tehran (7→6), draw 2 → 8, discard 1. Then next turn: I have 5 black (Mumbai, Istanbul, Moscow, Riyadh + drawn?) hmm wait I burned Tehran so I hold Mumbai, Istanbul, Moscow + take Riyadh = 4... \n\nLet me recount: hand: LA, Lima, Mumbai, Istanbul, Tehran, Moscow, Santiago (7). Direct flight Tehran: burn Tehran → 6 cards: LA, Lima, Mumbai, Istanbul, Moscow, Santiago. Draw 2 (say X, Y) → 8, discard 1 → 7. Next turn drive Baghdad, drive Riyadh, take Riyadh → hold 5 black (Mumbai, Istanbul, Moscow, Riyadh, +? no—). Mumbai, Istanbul, Moscow, Riyadh = 4 black + need 1 more. Wait I burned Tehran, so my black set = Mumbai, Istanbul, Moscow + Riyadh = 4/5. Still need 1! Burning Tehran killed the set completeness. Duh — taking Riyadh only completes the set if I keep all 4 held blacks. So rendezvous via Tehran-burn doesn't complete the cure either. The rendezvous must not burn black cards.\n\nRiyadh route without burning black: Miami→? To Riyadh without black fuel: charter needs Miami card (don't have). Drive Atlanta, then... Atlanta→? Long walk: Atlanta→Chicago→? no. This is why alice priced it at ~15 actions.\n\nSo realistic paths to black cure:\n(a) Draw a 5th black myself while positioned at a station (Atlanta). \n(b) Alice brings Riyadh to me or meets me somewhere.\n\nFor (a): I want to end turns AT stations to cure immediately upon drawing. Atlanta is the only station. So the idle-at-Atlanta plan has merit despite hand-cap discards... but hand cap: at 7/7 in Atlanta, each turn draws 2 → discards 2 cure cards. Over 3 turns waiting: 6 cards shredded. Horrible. UNLESS I burn cards as I go: e.g., each turn burn one non-essential card as flight fuel doing useful work, keeping hand below cap.\n\nHmm wait, actually re-examine: do I have to discard if I burn during actions? Hand 7 → burn 1 during actions (6) → draw 2 (8) → discard 1. Net loss 1 card/turn either way. To hold at exactly 7 post-draw I must burn 1 per turn. So each waiting turn at Atlanta: burn 1 card as fuel doing SOMETHING useful.\n\nWhich cards are \"spare\"? Santiago(yellow): yellow set LA, Lima, Santiago — I need 5, hold 3; no spares. Everything counts. But burning for USEFUL work (defusing bombs) beats discarding for nothing. The frontier says exactly this: \"Los Angeles is already doomed — flying on it spends a card you were about to shed.\"\n\nPlan: this turn — drive MexCity (1), drive LA (2), charter Kolkata (3, burns LA), treat Kolkata (4). End at Kolkata 3→2. Hand: 6 after burn, draw 2 → 8, discard 1 (choose... hmm, a yellow? Lima or Santiago. Or black?).\n\nWait, actually reconsider Istanbul direct-flight plan: burn Istanbul card, arrive Istanbul, treat×3 → clears 3 cubes, returns 3 to supply. Hand: 6 → draw 2 → discard 1. Cost: Istanbul (black card). Gain: 3 cubes off board + Istanbul defused (it's an armed discard bomb!). Next turn from Istanbul: drive Moscow (1), treat (2), treat (3), treat (4)? Moscow has 3 → clears Moscow too!! Then the whole Istanbul–Moscow cluster (6 cubes) is gone in 2 turns. Black supply 10 → 16.\n\nAnd after that I'm at Moscow — St. Petersburg, Tehran nearby; can walk toward... hmm, far from Atlanta. Cure would need travel back or a station in region (Government Grant hope). But wait — cure happens at a station; if I'm deep in Asia when the 5th black arrives, I'm 6+ moves from Atlanta. Alice suggested Government Grant → Middle East station. Also: I could plan to walk back via Tehran→Baghdad→...→Algiers→Madrid→? to Atlanta is long. Or direct-flight back burning... I'd hold no fuel after burning everything. Hmm.\n\nAlternative sequencing: Istanbul defuse now (burn Istanbul), Moscow next turn (3 treats), then Moscow→St. Petersburg→Essen→London→? North Atlantic route to... London→New York→Washington→Atlanta = 3+4. From Moscow: 6 moves to Atlanta. During those walks I draw cards; maybe the 5th black arrives and I charter back? Charter needs current-city card — as I walk I might draw... unreliable.\n\nLet me quantify disease pressure: black 14 on board, supply 10. If black supply empties → LOSS. 14 cubes on board; infect phases add ~2 black cards/turn-ish (rate 2, random). Treating is urgent. The Istanbul+Moscow defuse (6 cubes) in 2 turns is the best supply relief available. Kolkata similarly has 3 but is farther (though the LA-charter gets me there in 3 actions).\n\nCompare this turn:\nPlan I (Istanbul): direct Istanbul (burn Istanbul), treat×3. Cubes: -3 (Istanbul 0). Position: Istanbul. Cards burned: Istanbul. Discard 1 at cap (choose Lima or Santiago? yellow... or Mumbai? Keep 3 blacks: Mumbai, Tehran, Moscow + need 2 → wait if I burn Istanbul, blacks held = Mumbai, Tehran, Moscow = 3, need 2 more: Riyadh (alice) + 1 draw. Yellow: 3 held, need 2. Discard: a yellow (drop to 2 held, need 3) or black (drop to 2... no — black 3 held → discard black → 2 held + Riyadh = 3, need 2 more draws). Yellow 3→2 (need 3 of 9 deck) vs black 3+Riyadh→ discard makes 2+Riyadh=3 (need 2: 1 draw + ...). Ugh both bad. Discard the yellow with least utility: Santiago? LA? LA gives direct flight to LA (west US entry). Santiago is a dead-end card, but it IS cure fuel. Whichever — cure fuel is cure fuel.\n\nPlan K (Kolkata): drive MexCity, drive LA, charter Kolkata (burn LA), treat. Cubes: -1. Position: Kolkata (near Delhi 1, Chennai 1, Bangkok black — can clean those next turns). Cards burned: LA.\n\nPlan I clears 3× the cubes for similar cost and defuses the nastier reshuffle trap (Istanbul in infect-discard AND 3 cubes). Also Bangkok has 1 black + Delhi 1 + Chennai 1 — South Asia cluster forming; from Istanbul I can later reach Tehran→Baghdad→Riyadh→Karachi→... actually Chennai/Delhi reachable via Moscow→Tehran→Delhi. Hmm.\n\nBut the cure-distance problem: after Plan I, I'm 6 moves from Atlanta. If I draw the 5th black next turn, I can't cure. Plan K: Kolkata→back is also far. Neither is cure-adjacent.\n\nWhat about a hybrid: stay stateside this turn, defuse nothing, but position + burn smartly? There's nothing to treat in the Americas (only Mexico City yellow seeded occasionally, Toronto 2 blue, SF 2 blue — alice's lane... Toronto 2 blue: Washington→Toronto 2 moves from Atlanta; but blue is alice's collection and Toronto is a light threat).\n\nHonestly, black supply (10 left, 14 on board, 3 three-cube cities) is the sharpest losing threat. Defusing Istanbul (3 cubes, one action's travel via card burn, full clear this turn) is the strongest play. The cure waits for draws; alice holds Riyadh as backstop and re-plans in 3 turns.\n\nAlso consider: could alice hand me Riyadh more cheaply than priced? She's at Shanghai. She flies/chars to Riyadh (4 actions, burns Sydney) while I... I can't reach Riyadh. No.\n\nOK here's another thought: Operations... no. Government Grant: if drawn, station in Middle East solves cure location. Fine.\n\nDecision: Plan I — direct flight Istanbul (burn Istanbul card), treat black ×3 (Istanbul 3→0). Then draw 2, discard 1 (I'll pick at the discard prompt; likely Santiago or LA — decide then; hint will rank). Hand after: 7.\n\nWait, one more check: burning Istanbul — the share rendezvous line says \"this transfer completes the set\" for Riyadh. If I burn Istanbul, Riyadh no longer completes it (need 5: Mumbai, Tehran, Moscow, Riyadh + 1 more). The backstop math shifts from \"certain\" to \"probable\" (need 1 of 7 in deck over remaining draws — ~19 turns × 2 cards, very likely). Acceptable.\n\nAlternatively burn Tehran instead and fly to Tehran? Tehran: treat Tehran? Tehran has 0 cubes. No.\n\nConfirm legal actions: directFlight to Istanbul is listed. treatDisease not listed in this menu?! The legal menu shows driveFerry, directFlight options, pass, endActions... no treatDisease! Because I'm in Miami — treat actions only appear when standing in a city with cubes? Miami has no cubes, so treat isn't legal HERE. After flying to Istanbul, the menu will refresh and treat will be legal. Good — I'll fly first, then treat 3×.\n\nShould I preview? Plan burns a card (Istanbul) — yes, preview-worthy. Let me preview: [directFlight Istanbul, treatDisease black ×3]. It will show delta and draw-phase risk. Do it.\n\nActually, message alice first? The \"SINCE YOUR LAST MESSAGE: 1 new 3-cube city — Istanbul hit 3\" note says team hasn't heard. Include in message with alice about my Istanbul plan. Batch: send_message + preview_plan together, then submit.", "text": "New 3-cube city: Istanbul matured to 3 black (armed reshuffle trap), and black supply is down to 10 with 14 on board — that's the sharpest clock. My hand is at 7/7, so every waiting turn at Atlanta would shred 2 cure cards at the draw phase; burning one card per turn as useful flight fuel is strictly better. Istanbul card = 0 travel actions to arrive + full 3-cube clear this turn.", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads-up: Istanbul hit 3 black (new bomb, in infect discard) and black supply is 10 left / 14 on board — that color is bleeding out fastest. Plan change: instead of idling at Atlanta (my 7/7 hand would shred 2 cure cards every draw phase), I'm burning Istanbul as flight fuel — direct flight in 1 action, then treat×3 clears ALL of Istanbul this turn; next turn I walk to Moscow and clear it too. Whole 6-cube cluster refunded to supply in 2 turns. Cost: black set drops to 3 held + your Riyadh backstop = 4, so I now need 1 more black draw from the deck (~7 in deck, ~19 turns — comfortable). Your no-dedicated-trip call on Riyadh stands; Government Grant → Middle East/south station remains the cure-location hedge."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "directFlight", "to": "Istanbul"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "directFlight", "to": "Istanbul"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Istanbul", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Miami", "to": "Istanbul"}], "hands": [{"player": "bob", "spent": ["Istanbul"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "driveFerry", "count": 4, "example": {"tag": "driveFerry", "to": "Atlanta"}}], "irreversible": {"cardsBurned": [{"card": "Istanbul", "tier": "setBreaking", "note": "your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": [{"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": []}]}, "infect": {"drawCount": 2, "undiscardedCount": 42, "perCityHitProbability": 0.047619047619047616, "threats": [{"city": "Kolkata", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Toronto", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Shanghai", "Lima", "Baghdad", "Paris", "New York", "Beijing", "Bangkok"], "unidentified": 1, "size": 8}}, "handLimit": {"viewer": "bob", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}]}}}}]}, {"synthetic": false, "servedModel": null, "reasoning": "Preview confirms: Istanbul 3→0, all 4 actions spent, hand 6 after burn + 2 draws = 8 → discard 1 forced. Black still curable (attainable 11, needed 4). Execute: directFlight Istanbul, then treats.", "text": "Preview confirms: Istanbul 3→0, all 4 actions spent, black remains curable (needs 4, attainable 11). Executing.", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Istanbul"}}}]}]}
{"id": "bob-legacy-p0023", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 23, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0023", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:10 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] [black supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Istanbul–Moscow black cluster at Istanbul — treat black, treat black, treat black\n     tempo: no cure progress — nearest is black, 32 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 13 after) to a strained supply\n  dominated: shore up black at Moscow (supply strained: 10 left) — tempo -2 vs 0, risk 0.13 vs 0.00 — beaten by \"break the Istanbul–Moscow black cluster at Ista…\".\n  dominated: defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — tempo -1 vs 0, risk 0.14 vs 0.00 — beaten by \"break the Istanbul–Moscow black cluster at Ista…\".\n  dominated: defuse Moscow and return to Istanbul (round trip, 3 actions) — tempo 0 vs 0, risk 0.17 vs 0.00 — beaten by \"break the Istanbul–Moscow black cluster at Ista…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\nPREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {\"tag\":\"treatDisease\",\"color\":\"black\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0024", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 24, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0024", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:11 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Moscow, drive Tehran\n     tempo: 2 action(s) further from the black cure (32 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Moscow (supply strained: 11 left) — tempo -2 vs -2, risk 0.09 vs 0.00 — beaten by \"defuse the armed discard bomb at Kolkata\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\nPREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {\"tag\":\"treatDisease\",\"color\":\"black\"}).", "deferred": null, "steps": []}
{"id": "bob-legacy-p0025", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 25, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0025", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #44): Plan approved — burning Istanbul as fuel is right given deck odds. One routing note: after my Beijing treat next turn, red is ONE cube from eradication (Bangkok 1 red). If your post-Moscow route can swing through Bangkok (Kolkata/Chennai corridor), grab it; otherwise I'll come from my side. Red eradicated = every future red infection card becomes a blank, permanently defusing the reshuffle.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:11 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Moscow, drive Tehran\n     tempo: 2 action(s) further from the black cure (32 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Moscow (supply strained: 11 left) — tempo -2 vs -2, risk 0.09 vs 0.00 — beaten by \"defuse the armed discard bomb at Kolkata\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\nPREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {\"tag\":\"treatDisease\",\"color\":\"black\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Continue treats: 2 more treats on Istanbul (2→1→0). The frontier now suggests driving toward Kolkata, but I have a previewed plan outstanding (treat ×2 clears Istanbul fully). Clearing Istanbul (2 cubes now) beats driving. Also new infect phase could re-hit Istanbul (it's in infect discard!) — better to zero it. Treat twice.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0026", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 26, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0026", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow)]\nsupply: blue:18 yellow:24 black:12 red:22   decks: player=39 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Moscow: 3 black⚠ — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Istanbul: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Santiago\"\n  [14] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\nPREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {\"tag\":\"treatDisease\",\"color\":\"black\"}).", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0027", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 27, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0027", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:24 black:13 red:22   decks: player=37 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Moscow: 3 black⚠ — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Los Angeles (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lagos (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Baghdad (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lagos\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0028", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 28, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 48, "match": "unique payload candidate; not a proven invocation join", "turn": 5, "url": "/games/game-08/turns/5.md#e48"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 5, "placement": "linked", "linkedTurns": [5], "url": "/games/game-08/turns/5-calls.md#d-bob-legacy-p0028", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #47): Discard call: shed Santiago(yellow), NOT a black card. You're 4/5 black (Mumbai, Tehran, Moscow, Baghdad) and 3/5 yellow after — black is the faster loss clock (supply bleeding, 11 on board), so one more black draw = cure, while yellow has 7 left in deck and no bleed. Keep Lagos over Santiago as fuel; it sits on the hot Sao Paulo–Lagos corridor. Also: I'm the Scientist — if we ever consolidate 4 black in MY hand, I cure with 4, not 5. Your Istanbul/Moscow sweep still stands; make sure the black cure cards stay safe through it.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=1/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Santiago(yellow), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:24 black:13 red:22   decks: player=37 infection=42   player-discard: 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Moscow: 3 black⚠ — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (4/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 4/5 yellow set — burning drops it to 3/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Los Angeles (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Lima (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Lagos (yellow: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Baghdad (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Sao Paulo (spends Sydney(red))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Santiago\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lagos\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Istanbul cleared to 0 (supply 13). I drew Lagos(yellow) and Baghdad(black)! Now 4/5 black (Mumbai, Tehran, Moscow, Baghdad) — one black from cure. Alice says shed Santiago, keep black. She's right: black is the faster clock, and I need 1 more black. Also she notes she's Scientist — 4 black in HER hand = cure. But consolidating is expensive.\n\nDiscard Santiago per alice's call. Yellow drops to 4/5 held (LA, Lima, Lagos + ... wait: LA, Lima, Lagos after shedding Santiago = 3 held + alice holds Sao Paulo = 4 team-wide; need 1 more yellow too. Hmm both colors need 1 more now. Yellow: 3 mine + 1 alice = 4, need 1 from 7 in deck. Black: 4 mine + 1 alice (Riyadh) = 5 complete! Wait — I hold Mumbai, Tehran, Moscow, Baghdad = 4 black. Riyadh with alice = 5th. So the black set IS complete across hands; need a rendezvous transfer. Or I draw a 5th black from deck (6 in deck).\n\nAlice's Scientist point: if we consolidate 4 black in HER hand, she cures with 4. She has Riyadh; I'd need to give her 3 blacks (Mumbai/Tehran/Moscow/Baghdad) — sharing requires co-location in each card's city, extremely expensive. No.\n\nBetter: Riyadh transfer to me completes my set — I then need to be at a station. Riyadh rendezvous: I'm at Istanbul now! Istanbul→Baghdad→Riyadh = 2 moves! That's WAY cheaper than before (was 6 moves from Atlanta). Alice reaches Riyadh via Sydney→charter (4 actions). If we coordinate: I drive Baghdad, drive Riyadh (2 actions), wait there; alice flies Sydney→Riyadh (3 moves + charter = 4 actions) and hands me Riyadh — I hold 5 black! Then cure needs a station: nearest Atlanta 6 moves. Unless Government Grant or... no other stations. Hmm. Or I charter from Riyadh to Atlanta? Charter burns current-city card — Riyadh isn't a card I hold... I'd hold Riyadh card after taking it! Charter Riyadh→Atlanta burns Riyadh — but Riyadh is my 5th cure card! No good.\n\nWait — alternative: after taking Riyadh, walk Riyadh→Baghdad→Tehran→? toward... still far. The cure must happen at Atlanta (only station). From Riyadh: 6 moves (Riyadh→Cairo→? no. Riyadh: Cairo, Baghdad, Karachi. Cairo→Algiers→Madrid→? that's west. To Atlanta: Riyadh→Cairo→Algiers→Madrid→New York→? Madrid→New York? No — Madrid connects London, New York? Madrid: London, New York, Paris, Sao Paulo, Algiers. Yes Madrid→New York→Washington→Atlanta. So Riyadh→Cairo→Algiers→Madrid→New York→Washington→Atlanta = 6 moves. Long.\n\nAlternatively Government Grant (if drawn) builds Middle East station. Not in hand.\n\nCompare timelines: Option 1 (rendezvous at Riyadh): ~2 turns setup + 6 moves back = black cure in ~3-4 turns, burns alice's Sydney. Option 2 (I draw 5th black): 6 in deck, 18 turns of draws left, I'm ~1-in-6 per draw... 2 draws/turn → decent odds within 3 turns (1-(30/36)^6? roughly P(at least one black in 6 draws) = 1 - C(31,6)/C(37,6)... ≈ 1-0.39 ≈ 61%). And I'd need to be at a station when it lands.\n\nAlso — wait, what about eradicating red? Bangkok 1 red + Beijing 1 red. Alice will treat Beijing next turn, Bangkok remains. If I swing through... I'm nowhere near.\n\nNext turn plan (this turn is just the discard): I'm at Istanbul, Moscow 1 move away (3 black). Turn plan: drive Moscow, treat×3 = clears Moscow! Then black board: Kolkata 3, Baghdad 1, HK 1, Bangkok 1, Delhi 1, Chennai 1 = 8. Then from Moscow, head toward Delhi/Kolkata corridor: Moscow→Tehran→Delhi→Kolkata.\n\nAnd the Riyadh rendezvous: after Moscow clear (~2 turns), I could be at Tehran area; Riyadh is Baghdad→Riyadh from Tehran. Hmm, alice could meet me in Riyadh when I'm near. Let's not over-plan; decide each turn.\n\nFor now: discard Santiago per alice's call and the hint's \"safest\" reasoning (all yellow cards ranked equally; alice named Santiago, and Lagos has corridor fuel value).", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}}]}]}
{"id": "bob-legacy-p0029", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 29, "active": false, "lifecycle": [], "eventLinks": [{"seq": 49, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e49"}, {"seq": 50, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e50"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-08/turns/6-calls.md#d-bob-legacy-p0029", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\n  BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point).\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:10 red:22   decks: player=37 infection=40   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4\n  Moscow: 3 black⚠ [in infect-discard] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Hong Kong: 1 black [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black\n  Chennai: 1 black\n  Lima: 1 yellow [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black [in infect-discard]\n  Tehran: 1 black\n\n=== SIGNALS ===\ndeck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "An outbreak happened (2/8) — Istanbul got re-seeded to 1 and Moscow went into infect-discard... wait, outbreaks 2/8 now. Moscow 3 black in infect-discard. The reshuffle? Actually infection deck went 42→40, rate still 2. An outbreak occurred somewhere (probably Kolkata or Moscow hit 4?). Anyway 2/8.\n\nNew situation: Moscow 3 black (in infect-discard), Istanbul re-seeded 1, Kolkata 3. Black supply 10, 14 on board.\n\nMy next turn plan: Istanbul→Moscow (1), treat Moscow ×3 (3 actions) = Moscow 0. That's 4 actions total. Then Istanbul 1 remains. Then continue east: Moscow→Tehran→Delhi→Kolkata.\n\nRiyadh rendezvous thought: I'm closer to the Middle East now. If alice charters Sydney→Riyadh next turn and I... I'll be at Moscow clearing. Can't be in Riyadh same turn. Could time it: turn after Moscow, I drive Tehran→Baghdad→Riyadh while alice flies to Riyadh. But she'd need to sit/arrive same turn. Alice at Shanghai: her moves to Riyadh: Shanghai→Sydney? Sydney connects Shanghai? Shanghai: Beijing, Seoul, HK, Taipei, Tokyo. No. She has Sydney(red) card — direct flight to Sydney (1), then charter to Riyadh (1) = 2 actions! (Direct flight spends Sydney card to fly TO Sydney; then charter FROM Sydney spends... wait charter spends current-city card = Sydney — but she just used Sydney card to fly there! She can't charter without Sydney card. The priced line said \"go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))\" — walking 3 moves to Sydney then chartering on the Sydney card. OK so 4 actions total.\n\nTiming: if alice commits her turn to the Riyadh rendezvous and I'm not there, wasted. I'll be at Moscow next turn (clearing 3 cubes — important). Turn after, I can reach Riyadh: Moscow→Tehran (1)→? Tehran connects Baghdad; Baghdad→Riyadh (3 moves total: Moscow→Tehran→Baghdad→Riyadh). So turn+2: I drive 3 to Riyadh, alice flies 4 to Riyadh — if she starts flying turn+2 as well, we co-locate end of turn+2, transfer turn+3 (1 action). Then I hold 5 black... but I'm in Riyadh, 6 moves from Atlanta. Black cure lands turn+4 at earliest? That's ~4 turns. vs drawing 5th black: 61% within 3 turns but then I must be at a station.\n\nHmm — actually WAIT. If I take Riyadh from alice at the rendezvous, my set completes. Cure requires station. No station nearby. So the rendezvous only pays if combined with a Government Grant station in the Middle East, or a long walk to Atlanta. Alternatively alice could fly to MEET me at a station? She'd have to bring Riyadh to Atlanta: Riyadh card in her hand — she can only transfer the card in Riyadh city. Researcher? No, she's Scientist. So Riyadh transfer MUST happen in Riyadh. OK.\n\nAlternative: she keeps Riyadh; I keep hunting a 5th black draw; meanwhile the Riyadh card is dead weight in her hand (counts toward her cap, she has 4 cards, fine).\n\nMessage to alice: update plan — next turn I clear Moscow (drive + treat×3), then push Tehran→Baghdad→Riyadh corridor cleaning Delhi/Kolkata blacks; flag: outbreak #2 happened, black supply 10/14 on board. Also propose: IF she wants the Riyadh rendezvous, target turn+2 (both in Riyadh end of that turn) — but honestly the 6-move walk back makes it dubious. Let me think about whether the rendezvous is actually good...\n\nBlack cure timing comparison:\n- Rendezvous path: alice spends 4 actions (turn T), I spend 3 moves + must be there. Black cure ~T+2/T+3 if GG or... no GG. Actually after transfer at Riyadh end of turn T, I start walking turn T+1: 6 moves = 1.5 turns, cure at T+3 (arrive Atlanta T+2 late? 6 moves over 2 turns with treat actions mixed). Total black cure ~T+3.\n- Draw path: 61% chance of drawing black within 3 turns (6 draws). If drawn, cure immediately if at station — I won't be (I'm in Asia). Hmm! Being in Asia is the problem for BOTH paths. The walk to Atlanta happens regardless (~6 moves from Moscow region). So actually: after Moscow clear (turn T), I walk west: Moscow→St. Petersburg→Essen→London→New York→Washington→Atlanta? London→New York yes. 6 moves ≈ turns T+1..T+2, drawing 4-6 cards en route (good odds of the 5th black), cure at Atlanta T+2/T+3. And that same walk is needed after a Riyadh rendezvous anyway — so rendezvous saves nothing unless I fail to draw black. And rendezvous costs alice 4 actions + burns Sydney (her red sweep fuel? red cured, Sydney still useful for Asia mobility).\n\nBetter: skip rendezvous for now; both paths need me walking to Atlanta; draws along the way likely complete the set; Riyadh stays as backstop — and if I reach Atlanta without the 5th black, THEN alice's Riyadh trip + my 2-move... no wait, if I'm at Atlanta and set incomplete, I'd charter... ugh. Deal with that contingency later; a Government Grant drawn by alice in Atlanta could build a station closer to me mid-walk.\n\nActually smarter: after Moscow clear, walk SOUTH-EAST route toward Baghdad/Riyadh: Moscow→Tehran→Baghdad (2 moves), treat Baghdad (1), then either continue toward Kolkata (via Karachi/Delhi? Baghdad→Karachi→Delhi→Kolkata... hmm Karachi: Baghdad, Riyadh, Tehran, Mumbai, Delhi) — India has Delhi 1, Chennai 1, Bangkok 1 black + Kolkata 3. Cleaning that corridor on the way... but that's AWAY from Atlanta. Priorities: black supply is critical (10 left). Clearing Kolkata's 3 + corridor could wait? The reshuffle trap: Kolkata & Moscow in infect-discard; next epidemic re-arms them.\n\nSimplest robust plan: this coming turn clear Moscow (4 actions). Turn after: walk Moscow→Tehran→Baghdad→Riyadh (3 moves) — reaching Riyadh! — and alice times her Sydney trip for the SAME turn (she needs 4 actions: 3 walks + charter? she needs 3 moves to Sydney then charter = 4). We co-locate in Riyadh end of that turn. Turn after: I take Riyadh (shareTake, 1 action) → set complete → then I walk Riyadh→Cairo→Algiers→Madrid→...6 moves to Atlanta while drawing. If I ALSO draw a black en route, I have a spare.\n\nHmm wait, actually if I'm going to Riyadh anyway (3 moves from Moscow via Tehran/Baghdad, cleaning Baghdad en route), and alice's Riyadh trip is 4 actions and completes my set with certainty — that beats gambling on draws while ALSO I still draw 2/turn during the walk back. And alice's alternative use of 4 actions: blue collection (she has Milan only, needs 4 blue total — she'd fly toward blue cities anyway).\n\nCost-benefit: rendezvous = alice 4 actions + Sydney burned. Benefit: black cure guaranteed ~2 turns earlier than the draw-gamble median. Black supply 10 is the loss clock. I think it's worth proposing.\n\nAlso she mentioned Government Grant first call = Middle East station — if she draws GG, station in Riyadh = cure on the spot after transfer.\n\nLet me send this proposal, and pin updated plan. Alice is mid-turn (4 actions left) — she can reply next turn.\n\nMessage: outbreak #2 noted (probably Moscow/Kolkata chain? Actually what caused it? Infect phase: 2 cards. Maybe Moscow got its 3rd? No — Moscow shows 3 now and went INTO infect-discard... hmm, Moscow 3 means it was seeded to 3 earlier. The outbreak — maybe St. Petersburg or Tehran hit 4? St. Petersburg 1, Tehran 1 now. Whatever — 2/8.)\n\nKeep message concise:\n1. Next turn I clear Moscow fully (drive + 3 treats).\n2. Then: turn after, I walk Moscow→Tehran→Baghdad→Riyadh (treating Baghdad en route if time). PROPOSAL: commit YOUR next-next turn to the Sydney walk + charter → Riyadh; we co-locate, you hand me Riyadh turn after → my set completes → I walk the 6 to Atlanta, drawing for spares. If you draw Government Grant before then, station in Riyadh/Baghdad and the cure lands on the spot.\n3. Riyadh as backstop now upgradeable to primary.\n\nPin plan update too.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak #2 noted (2/8) — black supply back to 10 with 14 on board. Board update + a proposal:\n1) Next turn I clear Moscow fully (drive there + treat×3, Istanbul's regrown cube gets swept on a later pass).\n2) PROPOSAL — upgrade Riyadh from backstop to primary: turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad's cube en route). If you commit that SAME turn to your priced Sydney walk + charter (4 actions), we co-locate in Riyadh; the following turn you hand me Riyadh and my black set is COMPLETE with certainty. I then walk the 6 back to Atlanta drawing for spares the whole way. Your 4 actions otherwise go to blue collection, which needs travel time anyway — and if you draw Government Grant at any point, a station in Riyadh/Baghdad turns the handoff into an on-the-spot black cure.\nIf you'd rather keep Riyadh as a pure backstop, say so and I'll walk west via St. Petersburg/London instead and gamble on draws."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "RED CURED. Outbreaks 2/8; black supply 10/14-on-board = the loss clock. bob holds 4/5 black (Mumbai/Tehran/Moscow/Baghdad) + 3/5 yellow (LA/Lima/Lagos, Santiago shed); alice holds Riyadh(black) + Sao Paulo(blue... yellow) + Milan(blue).\nBOB: turn+1 drive Moscow + treat×3 (Moscow→0). turn+2 walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad). PROPOSAL ON TABLE: alice commits turn+2 to Sydney walk + charter → Riyadh; turn+3 alice hands bob Riyadh in Riyadh → bob's black set COMPLETE → bob walks Riyadh→Cairo→Algiers→Madrid→New York→Washington→Atlanta (6 moves), drawing for spare black/yellow en route → cure black at Atlanta. Any Government Grant: station at Riyadh/Baghdad = on-the-spot black cure, overriding the walk.\nFALLBACK (if alice declines): bob walks west via St. Petersburg/London to Atlanta, gambles on a 5th black draw (6 in deck); Riyadh stays backstop for a later rendezvous.\nALICE: red eradication pending (Beijing next turn, then Bangkok 1 red = eradicated); then blue collection (Milan 1/4, SF/Toronto blue pressure) + hands bob Sao Paulo(yellow) at a natural co-location."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Plan re-pinned and the Riyadh rendezvous proposal sent to alice: I clear Moscow next turn, walk the Tehran→Baghdad→Riyadh corridor the turn after, and if alice commits her Sydney+charter line the same turn, my black set completes with certainty instead of gambling on draws. Fallback (walk west via London, gamble on draws) is on the table if she declines. Waiting for her reply and my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0030", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 30, "active": false, "lifecycle": [], "eventLinks": [{"seq": 55, "match": "unique payload candidate; not a proven invocation join", "turn": 6, "url": "/games/game-08/turns/6.md#e55"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "linked", "linkedTurns": [6], "url": "/games/game-08/turns/6-calls.md#d-bob-legacy-p0030", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #51): Agreed on the Riyadh rendezvous — but I'm taking a BETTER route that arrives even earlier than your proposal needs: THIS turn I sweep Kolkata (drive HK, drive Kolkata, treat black ×2 — defuses the reshuffle bomb, supply 10→12), next turn I walk Kolkata→Delhi→Karachi→Riyadh treating Delhi's cube en route — no card burned, Sydney stays as fuel. I'll be parked in Riyadh by end of my next turn, a full turn before your earliest arrival, so the handoff timing is unchanged (you're the bottleneck at turn+2). Clear Moscow as planned; I'll run a Baghdad treat loop while I wait.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's route is better: she sweeps Kolkata this turn (drive HK, drive Kolkata, treat black ×2), then next turn walks Kolkata→Delhi→Karachi→Riyadh, treating Delhi en route, then parked in Riyadh by end of her next turn. I clear Moscow this turn (drive + treat×3 = 4 actions). Then turn+2: I walk Moscow→Tehran→Baghdad→Riyadh — wait, she said she'll run a Baghdad treat loop while waiting, so Baghdad might be clean. Handoff turn+3: she gives me Riyadh, set complete.\n\nOne check: she's at Shanghai — drive HK (Shanghai→? Shanghai connects HK? Shanghai: Beijing, Seoul, Hong Kong, Taipei, Tokyo. Yes Shanghai→HK adjacent), HK→Kolkata adjacent. Treat ×2 → Kolkata 3→1. Fine.\n\nMy turn now? This is just a pool message during... it says \"Reply via send_message only if it helps; otherwise continue or stop.\" No state header — this is alice's turn still presumably. Just acknowledge briefly and confirm timing. Actually a short confirmation is worth it since timing coordination matters: I confirm Moscow clear next turn (my immediate next turn), then Tehran→Baghdad→Riyadh walk, handoff turn+3.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — your Kolkata-first line is strictly better (defuses the reshuffle bomb AND gets you parked in Riyadh early). Timing locked: my next turn = drive Moscow + treat×3 (Moscow→0); turn+2 = walk Moscow→Tehran→Baghdad→Riyadh, skipping any treat you've already landed there; turn+3 = you hand me Riyadh in Riyadh, set complete, I start the 6-move walk to Atlanta drawing for spares. Keep Riyadh safe in hand until the handoff."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Rendezvous timing locked with alice: she sweeps Kolkata this turn and parks in Riyadh by end of her next; I clear Moscow on my next turn, walk the Tehran→Baghdad→Riyadh corridor on the following one, and take the Riyadh handoff on turn+3 — completing my black set with certainty, then walking the 6 moves to Atlanta for the cure. Nothing more to coordinate until my turn begins.", "toolCalls": []}]}
{"id": "bob-legacy-p0031", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 31, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 6, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/6-calls.md#d-bob-legacy-p0031", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Moscow→Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 3\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 4\n  Toronto: 2 blue — pre-empt (one draw from critical): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul\n     tempo: no cure progress — nearest is black, 14 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 6 after) to a strained supply\n  dominated: shore up black at Moscow (supply strained: 5 left) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by \"defuse Moscow and return to Istanbul\".\n  dominated: defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — tempo -1 vs 0, risk 0.43 vs 0.00 — beaten by \"defuse Moscow and return to Istanbul\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Lagos\", \"Baghdad\"\n  [15] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0032", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 32, "active": true, "lifecycle": [], "eventLinks": [{"seq": 59, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-08/turns/7.md#e59"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0032", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #58): ⚠ Black emergency: supply down to 5 with 19 on board — Delhi at 3, Chennai/Tehran at 2, 12-cube chain cluster. Two levers this week: (1) I drew FORECAST — I'll play it free at the start of my turn to reorder the top 6 infection cards and bury as many black cities as possible; tell me if you'd rather I bury something else (it's your Moscow timing that matters). (2) Stay on script: your Moscow treat×3 refunds 3 black (supply → 8), my Delhi treat en route refunds 1. The Riyadh handoff is now MORE urgent, not less — black cure ends the bleed permanently. Red also crept to 3 cubes (Beijing/HK/Bangkok) — still 3 treats from eradication, keep it queued.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Moscow→Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 3\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 4\n  Toronto: 2 blue — pre-empt (one draw from critical): 4 move(s): Algiers→Madrid→New York→Toronto\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul\n     tempo: no cure progress — nearest is black, 14 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 6 after) to a strained supply\n  dominated: shore up black at Moscow (supply strained: 5 left) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by \"defuse Moscow and return to Istanbul\".\n  dominated: defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — tempo -1 vs 0, risk 0.43 vs 0.00 — beaten by \"defuse Moscow and return to Istanbul\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Lagos\", \"Baghdad\"\n  [15] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n\n⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Black emergency: supply 5, 19 on board. Outbreaks 3/8. Delhi at 3 (armed), Tehran 2, Chennai 2, Moscow 3.\n\nMy turn: I'm at Istanbul. Script: drive Moscow, treat×3 → Moscow 0, supply 5→8. The frontier nominates \"defuse Moscow and return to Istanbul (drive Moscow, treat, drive back)\" — that's worse: Moscow 3→2 and I burn a move returning. Clearing Moscow fully (4 actions: drive + 3 treats) refunds 3 and removes the 3-cube bomb. The frontier's nominee treats only 1 and walks back to Istanbul — why return to Istanbul? Maybe to be positioned westward for the eventual Atlanta walk? But my route goes Moscow→Tehran→Baghdad→Riyadh — eastward. Returning to Istanbul is pointless; I want to be IN Moscow then push east.\n\nWait — actually think about route: after Moscow clear, next turn Moscow→Tehran→Baghdad→Riyadh. Tehran has 2 black now! Passing through Tehran: treat? Turn+2 actions: Moscow→Tehran (1), treat Tehran (2→1, 1 action), Tehran→Baghdad (3), Baghdad→Riyadh (4). That works and shaves a cube.\n\nAlice asked about FORECAST burial priorities: my Moscow timing matters — I'm AT Moscow this turn clearing it fully, so Moscow doesn't need burial. Top threats for the next 2 infect phases: Delhi 3 (armed, in infect-discard — outbreak if hit), Kolkata 2, Tehran 2, Chennai 2. She should bury Delhi first (3 cubes = instant outbreak), then Chennai/Tehran/Kolkata (2-cube hits → 3). Also Hong Kong 1 black+1 red, Baghdad, etc. Non-black cities: Toronto 2 blue, SF 2 blue — bury those too (blue is her collection but 2-cube cities one draw from critical... Toronto \"one draw from critical\"). Order suggestion: Delhi, Chennai, Tehran, Kolkata, Toronto, San Francisco — burying the 3-cuber and pushing 2-cube black cities deep.\n\nAlso answer her: no, don't bury Moscow (I'm clearing it to 0 this turn; it leaves the threat list entirely).\n\nExecute: drive Moscow, treat ×3. Also quick message with forecast order.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak 3/8 + black supply 5/19-on-board is the fire — here's my read: I'm IN Moscow this turn clearing it to ZERO (drive + treat×3, refunds 3 → supply 8, kills the 12-cube cluster's north anchor), so do NOT bury Moscow in the Forecast — it leaves the threat list today. Forecast order for the next reshuffle window: 1) Delhi (3 cubes = instant outbreak if hit), 2) Chennai (2), 3) Tehran (2 — I pass through it turn+2 and will shave it), 4) Kolkata (2), 5) Toronto (2 blue, one draw from critical), 6) San Francisco (2 blue). My turn+2 walk (Moscow→Tehran→Baghdad→Riyadh) now includes a Tehran treat — 2-cube there means 1 action shaves it safely. Handoff timing unchanged: I take Riyadh turn+3, set complete."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Moscow"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Moscow"}}}]}]}
{"id": "bob-legacy-p0033", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 33, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0033", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:5 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 3\n  Toronto: 2 blue\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~17 turn(s), 3 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — drive Tehran, drive Delhi, treat black\n     tempo: 1 action(s) closer to the black cure (16 → 15 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 6 after) to a strained supply\n  - shore up black at Moscow (supply strained: 5 left) — treat black, treat black, treat black\n     tempo: no cure progress — nearest is black, 16 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  exchange \"defuse the armed discard bomb at Delhi\" → \"shore up black at Moscow\": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Lagos\", \"Baghdad\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)\n  [58] {\"tag\":\"buildStation\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm at Moscow with 3 cubes. Script: treat×3 → Moscow 0, supply 5→8. The frontier's alternative (Delhi) would leave Moscow at 3 — and Moscow is IN the infect-discard too? Actually Moscow not tagged in-discard this state... it was earlier. Delhi is armed (3 cubes, in discard). But alice is 1 move from Delhi and will treat it en route (Kolkata→Delhi→Karachi). Also alice will Forecast-bury Delhi probably. Meanwhile Moscow at 3 untreated = outbreak risk next infect phase (it's not tagged in infect-discard now... it was earlier, but threat table shows Moscow without the tag — meaning it's in the deck portion now? Either way, 3 cubes + any hit = outbreak). Clearing Moscow fully is the highest cube-refund and kills the cluster anchor. Stick with script: treat×3.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0034", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 34, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0034", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:6 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 3\n  Toronto: 2 blue\n  San Francisco: 2 blue\n  Moscow: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): you are HERE — treat it now\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Kolkata–Chennai–Delhi–Tehran–Moscow black cluster at Delhi — drive Tehran, drive Delhi\n     tempo: 1 action(s) closer to the black cure (16 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Delhi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  dominated: shore up black at Moscow (supply strained: 6 left) — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran–Moscow b…\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Lagos\", \"Baghdad\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)\n  [58] {\"tag\":\"buildStation\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Moscow 3→2 after first treat. 2 actions left. Continue: treat Moscow (2→1), treat Moscow (1→0). That's the script — Moscow 0 refunds 3 total, kills the anchor. The frontier wants me walking to Delhi, but alice is 1 move from Delhi and owns it; my treats here are strictly on-script. Finish Moscow.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0035", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 35, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0035", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)]\nsupply: blue:18 yellow:23 black:7 red:21   decks: player=35 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 3\n  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Moscow: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Lagos\", \"Baghdad\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)\n  [58] {\"tag\":\"buildStation\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"black\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0036", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 36, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0036", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=9 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Shanghai(red), Kolkata(black)]\nsupply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3\n  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU have a FULL SET (5/5) — station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Shanghai (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach San Francisco], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects) [claimed: your black cure route above flies on this card], Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tehran (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Tehran], Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Kolkata]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 4 move(s), alice 4 action(s) (go to Riyadh (3 move(s)), then charter to Sao Paulo (spends Riyadh(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lagos\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Shanghai\"}}\n  [8] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kolkata\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0037", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 37, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 65, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-08/turns/7.md#e65"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0037", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #64): 🚨 STOP — don't discard yet: you just drew Kolkata(black) — you have a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5/5). The Riyadh handoff is DEAD, keep all 5 black cards. Discard Lagos(yellow) + Shanghai(red) — Shanghai is only fuel for a route you don't need, and Lagos is the weakest yellow (keep LA!). Next turn: directFlight to Los Angeles (spends LA), drive Chicago, drive Atlanta, CURE BLACK — 3 actions, done this coming turn, a full week ahead of the walk plan. Yellow margin stays at 4 (fine — 7 in deck). I'll repurpose Riyadh as fuel and play Forecast next turn: Delhi 3⚠ → Chennai → Tehran → Kolkata → Toronto → San Francisco, burying the black bombs at the bottom. GO CURE.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=9 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Shanghai(red), Kolkata(black)]\nsupply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 6 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3\n  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU have a FULL SET (5/5) — station Atlanta (5 action(s) (direct flight to Shanghai (spends Shanghai(red)), then 4 move(s) to Atlanta)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Shanghai (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach San Francisco], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects) [claimed: your black cure route above flies on this card], Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tehran (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Tehran], Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Kolkata]\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 4 move(s), alice 4 action(s) (go to Riyadh (3 move(s)), then charter to Sao Paulo (spends Riyadh(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lagos\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Shanghai\"}}\n  [8] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kolkata\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Kolkata(black) — full black set 5/5! Must discard 2 (9→7). Discard Shanghai (red, cured, worthless) and Lagos (yellow, weakest per alice). Wait — but I need my black cure route: direct flight to Los Angeles spends LA, then drive Chicago, drive Atlanta, cure. That keeps LA. Yes: discard Shanghai + Lagos.\n\nThen next turn: direct LA (burn LA), drive Chicago, drive Atlanta, cure black. But wait — hand after discards: LA, Lima, Mumbai, Tehran, Moscow, Baghdad, Kolkata = 7. Next turn: directFlight LA burns LA → hand 6, drive Chicago, drive Atlanta, discoverCure black (discards Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5 cards) → hand 1 (Lima). Then draws.\n\nDiscard Shanghai + Lagos now.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Shanghai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Shanghai"}}}}]}]}
{"id": "bob-legacy-p0038", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 38, "active": true, "lifecycle": [], "eventLinks": [{"seq": 67, "match": "unique payload candidate; not a proven invocation join", "turn": 7, "url": "/games/game-08/turns/7.md#e67"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 7, "placement": "linked", "linkedTurns": [7], "url": "/games/game-08/turns/7-calls.md#d-bob-legacy-p0038", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black), Kolkata(black)]\nsupply: blue:18 yellow:23 black:8 red:21   decks: player=33 infection=46   player-discard: 1 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3\n  Toronto: 2 blue — pre-empt (one draw from critical): 5 move(s): St. Petersburg→Essen→London→New York→Toronto\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects) [claimed: your black cure route above flies on this card], Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Tehran (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Tehran], Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: your yellow cure route above flies on this card], Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kolkata (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) [claimed: a containment route above flies on this card to reach Kolkata]\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Los Angeles\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lima\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Mumbai\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tehran\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Moscow\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Lagos\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Baghdad\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Kolkata\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}}}]}]}
{"id": "bob-legacy-p0039", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 39, "active": false, "lifecycle": [], "eventLinks": [{"seq": 68, "match": "unique payload candidate; not a proven invocation join", "turn": 8, "url": "/games/game-08/turns/8.md#e68"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 8, "placement": "linked", "linkedTurns": [8], "url": "/games/game-08/turns/8-calls.md#d-bob-legacy-p0039", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned this turn):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:22 black:8 red:21   decks: player=33 infection=44   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): St. Petersburg→Essen→London→New York→Toronto\n  Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 2\n  Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Kolkata — or 1 action: direct flight (you hold Kolkata — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3\n  San Francisco: 2 blue\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Lima: 2 yellow [in infect-discard]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n\n=== SIGNALS ===\ndeck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 5 black in deck, 1 held elsewhere; spend it only if this beats the cure)\n  black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice is playing Forecast this turn. New: Toronto hit 3 blue (outbreak risk!) — her Forecast order has Toronto 5th and SF 6th. Toronto at 3 in infect-discard: if a Toronto card comes up before her reorder... she's playing Forecast NOW, so she'll see the top 6 and reorder. Toronto 3⚠ should be buried EARLY — an outbreak there chains into New York/Washington/Chicago/Montreal... Toronto neighbors: Chicago, Washington, New York — NY has 1 blue → chain. Suggest she puts Toronto FIRST (or Delhi first, both are 3-cubers; Delhi black supply 8 vs blue supply... blue 17, Toronto 3 cubes + chains into 3 cities). Delhi is also 3⚠. Order both 3-cubers at top (bottom of deck = buried deepest — remember Forecast reorders top 6; to \"bury\" she puts the dangerous ones at the BOTTOM of the 6, i.e., positions 5-6, dangerous ones last). Her order lists Delhi first... wait, the order array — position 1 = drawn first. Burying = putting danger cards at positions 5-6 (drawn last among the six). Her stated order \"Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco\" — hmm, that draws Delhi FIRST and SF last. If the intent is \"bury black bombs at the bottom\", the order should be reversed: safe cards first, bombs last. Actually which end is \"buried\"? Top 6 infection cards: position 1 gets drawn first. So putting Delhi at position 1 = Delhi infects THIS phase — 3 cubes = OUTBREAK! That would be terrible. Unless her order semantics differ. She wrote \"bury black bombs at the bottom\" with order Delhi→Chennai→Tehran→Kolkata→Toronto→SF — if \"bottom\" = end of array = positions drawn last = safest. But she listed Delhi FIRST, which contradicts \"bombs at bottom\".\n\nI should flag this immediately: the array order = draw order; the bombs (Delhi, then Toronto) must be at the END of the array (positions 5-6), and safe cards (SF, Kolkata?) at the front. Wait Kolkata 2 black — also a bomb-ish. Safest of the six to draw: San Francisco (2 blue, no chain... 2→3 no outbreak) and Toronto (3 = outbreak!). Hmm Toronto at 3 = guaranteed outbreak if drawn. So Toronto must be LAST (position 6), Delhi position 5.\n\nSend urgent message: Forecast array order = draw order; put Delhi and Toronto at positions 5-6 (end), not the start — otherwise Delhi infects immediately this phase = outbreak on a 3-cube city.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🚨 FORECAST SEMANTICS ALERT before you commit: the order array = DRAW order — position 1 infects THIS phase. Your listed order (Delhi first) would infect Delhi's 3 cubes immediately = guaranteed outbreak. Bury = put the bombs at the END: suggested array [San Francisco, Chennai?, ... → Delhi, Toronto] i.e. safest first, then Delhi position 5, Toronto position 6 (both 3-cubers; Toronto chains into New York). Also note Toronto just hit 3 blue⚠ this infect phase. Everything else in your message confirmed — I hold 5/5 black and fly LA→Chicago→Atlanta→CURE next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Critical catch sent to alice: the Forecast order array is draw order, so Delhi and Toronto (both at 3 cubes) must go at the END of the array, not the front — her listed order would trigger an immediate outbreak. My black cure line is locked: next turn LA→Chicago→Atlanta→cure. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0040", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 40, "active": true, "lifecycle": [], "eventLinks": [{"seq": 75, "match": "unique payload candidate; not a proven invocation join", "turn": 9, "url": "/games/game-08/turns/9.md#e75"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "linked", "linkedTurns": [9], "url": "/games/game-08/turns/9-calls.md#d-bob-legacy-p0040", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Moscow(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:21 black:10 red:21   decks: player=31 infection=42   player-discard: 2 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 5 move(s): St. Petersburg→Essen→London→New York→Toronto\n  San Francisco: 2 blue — pre-empt (one draw from critical): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 4 move(s) vs your 6\n  Chennai: 2 black — pre-empt (one draw from critical): 3 move(s): Tehran→Delhi→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota→Lima — or 1 action: direct flight (you hold Lima — your 2/5 yellow set — burning drops it to 1/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 4 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 10 left, 14 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed\n  black: 1 of 12 burned, held alice 2, bob 5, 4 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Moscow straight to Atlanta (spends Moscow(black)) (your 5/5 black set — burning drops it to 4/5; 4 black in deck, 2 held elsewhere; spend it only if this beats the cure)\n  black: YOU have a FULL SET (5/5) — station Atlanta (6 move(s)) to discoverCure — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure black at Atlanta — fly Los Angeles, drive Chicago, drive Atlanta, CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: your 2/5 yellow set — burning drops it to 1/5; 7 yellow in deck, 1 held elsewhere\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 4 vs 107, risk 0.00 vs 0.00 — beaten by \"cure black at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Lima\", \"Mumbai\", \"Tehran\", \"Baghdad\", \"Kolkata\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  (buildStation also SPENDS Moscow(black), the card for the city you are standing in — it is gone for good)\n  [58] {\"tag\":\"buildStation\"}\n  [59] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [60] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Cure black now: directFlight LA, drive Chicago, drive Atlanta, discoverCure black [Mumbai, Tehran, Moscow, Baghdad, Kolkata]. Alice apparently already played Forecast (Delhi down to 1? No — Delhi 3→1? Threat shows Delhi 1 black now — her turn treated Delhi too. And she drew Government Grant + Chennai. Toronto still 3⚠ — hmm, Forecast must have buried Toronto deep. Fine.)\n\nExecute the cure. Actions: 1 direct LA, 2 drive Chicago, 3 drive Atlanta, 4 discoverCure.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Los Angeles"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Los Angeles"}}}]}]}
{"id": "bob-legacy-p0041", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 41, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/9-calls.md#d-bob-legacy-p0041", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Los Angeles\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Los Angeles(contingencyPlanner) hand=6 [Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:21 black:10 red:21   decks: player=31 infection=42   player-discard: 3 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→Toronto\n  San Francisco: 2 blue — pre-empt (one draw from critical): 1 move(s): San Francisco\n  Chennai: 2 black — pre-empt (one draw from critical): 3 move(s): Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 3\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Tehran: 2 black — pre-empt (one draw from critical): 5 move(s): Sydney→Jakarta→Chennai→Delhi→Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 4 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 5\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 10 left, 14 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held alice 2, bob 5, 4 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))\n  black: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure black at Atlanta — drive Chicago, drive Atlanta, CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo 0 vs 103, risk 0.00 vs 0.00 — beaten by \"cure black at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Sydney\", \"Mexico City\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Baghdad\", \"Kolkata\"\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "bob-legacy-p0042", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 42, "active": true, "lifecycle": [], "eventLinks": [{"seq": 77, "match": "unique payload candidate; not a proven invocation join", "turn": 9, "url": "/games/game-08/turns/9.md#e77"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "linked", "linkedTurns": [9], "url": "/games/game-08/turns/9-calls.md#d-bob-legacy-p0042", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Chicago\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Chicago(contingencyPlanner) hand=6 [Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:21 black:10 red:21   decks: player=31 infection=42   player-discard: 3 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 1 move(s): Toronto\n  San Francisco: 2 blue — pre-empt (one draw from critical): 1 move(s): San Francisco\n  Chennai: 2 black — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 4\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Tehran: 2 black — pre-empt (one draw from critical): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 4 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 6\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 10 left, 14 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held alice 2, bob 5, 4 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))\n  black: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure black at Atlanta — drive Atlanta, CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo -1 vs 102, risk 0.00 vs 0.00 — beaten by \"cure black at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Baghdad\", \"Kolkata\"\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}]}]}
{"id": "bob-legacy-p0043", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 43, "active": true, "lifecycle": [], "eventLinks": [{"seq": 78, "match": "unique payload candidate; not a proven invocation join", "turn": 9, "url": "/games/game-08/turns/9.md#e78"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 9, "placement": "linked", "linkedTurns": [9], "url": "/games/game-08/turns/9-calls.md#d-bob-legacy-p0043", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:none red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Atlanta(contingencyPlanner) hand=6 [Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Baghdad(black), Kolkata(black)]\nsupply: blue:17 yellow:21 black:10 red:21   decks: player=31 infection=42   player-discard: 3 yellow, 1 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→Toronto\n  San Francisco: 2 blue — pre-empt (one draw from critical): 2 move(s): Chicago→San Francisco\n  Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Tehran: 2 black — pre-empt (one draw from critical): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — or 1 action: direct flight (you hold Tehran — your 5/5 black set — burning drops it to 4/5; 4 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 7\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Istanbul: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 10 left, 14 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\n  black: 1 of 12 burned, held alice 2, bob 5, 4 in deck — margin 6 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\n  black: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))); then bob to station Atlanta +3 move(s) to cure\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\n  - cure black at Atlanta — CURE black\n     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  dominated: defuse the armed discard bomb at Toronto (blue — fires on the next epidemic reshuffle) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by \"cure black at Atlanta\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Mumbai\", \"Tehran\", \"Moscow\", \"Baghdad\", \"Kolkata\"\n  [11] {\"tag\":\"discoverCure\",\"color\":\"black\",\"cards\":[\"Mumbai\",\"Tehran\",\"Moscow\",\"Baghdad\",\"Kolkata\"]}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Mumbai", "Tehran", "Moscow", "Baghdad", "Kolkata"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Mumbai", "Tehran", "Moscow", "Baghdad", "Kolkata"]}}}]}]}
{"id": "bob-legacy-p0044", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 44, "active": false, "lifecycle": [], "eventLinks": [{"seq": 79, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-08/turns/10.md#e79"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-08/turns/10-calls.md#d-bob-legacy-p0044", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta\nplayers: alice@Delhi(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Chennai(black), event:governmentGrant]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:16 yellow:21 black:9 red:21   decks: player=29 infection=40   player-discard: 3 yellow, 6 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Toronto: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→Toronto — or 1 action: direct flight (you hold Toronto — blue margin 8 — burnable; 10 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Chennai: 2 black — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 5\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5\n  Tehran: 2 black\n  Kolkata: 1 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Bangkok: 1 black, 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 9 left, 15 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 29 cards → 14 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: black: 15 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 2 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Toronto (spends Chennai(black))); then alice to station Atlanta +2 move(s) to cure\n  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Sao Paulo (spends Chennai(black))); then bob to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: alice, 1 move(s) vs your 5\n  Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 3 move(s) vs your 5\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: alice, 1 move(s) vs your 7\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "BLACK CURED ✅ (2 cures done: red + black). I drew Toronto(blue) and Cairo(black) in the post-cure draw. Now:\n\n- Blue: alice collects (Milan only, 1/4). I hold Toronto(blue) — she could use it, but transfer requires Toronto city. She's at Delhi; expensive.\n- Yellow: I collect, 1/5 (Lima only!) — I burned LA, Lagos, Santiago; alice holds Sao Paulo. Yellow needs 4 more: 7 in deck + Sao Paulo. Hmm, rough.\n- Black now CURED: my Medic... no, alice is scientist. Black-cured cities: treats clear whole cities. Black on board: Chennai 2, Istanbul 2, Tehran 2, Kolkata 1, HK 1, Baghdad 1, Delhi 1, StP 1, Karachi 1, Mumbai 1, Moscow 1, Bangkok 1(black) = 14-15 cubes. With black cured, any of us can wipe whole cities per treat. \n\nAlice's turn now: she has Government Grant in hand! GG = free station anywhere. Yellow cure needs a station — cure location for yellow should be wherever I consolidate 5 yellow. With only 1 yellow held (Lima) and 7 in deck, yellow cure is draws away. GG could also give blue cure station for alice (Milan 1/4, needs more draws anyway).\n\nPriority: as Medic-less players, black-cured cleanup is efficient but not game-winning. Cures win: need yellow + blue. Yellow: I collect; I hold Lima only. Blue: alice collects, Milan only. Draws: 29 cards, ~14 turns, 2 cures needed — ~7 turns/cure, tight but OK.\n\nAdvice for alice: she's at Delhi with GG in hand. Options: (a) GG → station in a yellow-heavy region for my future cure, e.g., Lima (2 yellow, infect-discard) or... but cure happens at a station; the station only matters when someone holds 5 yellow. I'd then fly there... Direct flights to Lima (I hold Lima card — burning it kills my set). Hmm. (b) GG → Lagos (yellow!): build station in Lagos; when I collect yellows in Africa/South America I can cure there. (c) GG → Toronto for blue handoff? I hold Toronto card! Handoff: alice needs Toronto card in Toronto. If I fly to Toronto (direct flight on Toronto card — burns it! No). I could drive Chicago→Toronto (2 moves) and GIVE her Toronto card there; she then has Milan+Toronto (2/4). GG could build station at... blue cure location: where will alice consolidate blue? Unknown yet.\n\nSimplest high-value: keep Lima; advise alice: GG → build station at Lagos (yellow region hub: Lagos/Khartoum/Kinshasa corridor, near Lima route... actually Lima is South America; yellows are in Americas). Yellow cities: LA, MexCity, Miami, Bogota, Lima, Santiago, BA, SaoPaulo, Lagos, Kinshasa, Joburg, Khartoum. My yellow draws come randomly; the station should be somewhere I can reach while collecting — Atlanta already exists. Honestly GG's best use might be for blue: alice collects blue; blue cities cluster Europe/Americas. If alice consolidates blue in Europe, a station in Paris/London (blue region) via GG lets her cure without walking to Atlanta.\n\nDon't over-instruct; just flag: I hold Toronto(blue) — if she wants it, I can drive Chicago→Toronto (2 moves) and hand it off in Toronto; that's 2/4 blue for her. And GG note. Also black-cured cleanup: with black cured, I auto-remove black cubes by standing in a city? No — auto-removal is Medic's power. I'm Contingency Planner. Treats clear whole cities though (1 action per city).\n\nAlso new threats: Toronto 3⚠ and SF 3⚠ (blue) — both armed in infect-discard. Toronto outbreak chains into NY/Washington/Chicago (1 blue each in NY...). Nobody is near Toronto except me (2 moves from Atlanta via Chicago). I hold Toronto card (blue margin 8, burnable). Next turn: I could drive Chicago, treat... Toronto has 3 blue — I'd need to BE in Toronto to treat: drive Chicago, drive Toronto, treat blue → clears all 3 (blue uncured, treat removes 1 only! Blue not cured). Ugh, uncured: treat removes 1 cube. Toronto 3→2 only. Still defuses instant-outbreak partially.\n\nPlan for my next turn: Atlanta→Chicago→Toronto, treat blue (3→2). Also hands-off: if alice comes to Toronto, share. Actually better: I go Toronto and WAIT — alice charters Chennai→Toronto (spends Chennai card, 2 actions), I give her Toronto card in Toronto → she has 2/4 blue. Then she's at Toronto... then she walks to Atlanta (2) + more. And Toronto 3→2 defused by me.\n\nBut also SF 3⚠ — closer to alice's side? She's in Delhi; SF far. Mexico/Lima yellow: Lima 2, Mexico City 1, in infect-discard — Lima outbreak risk is yellow 2→3, no outbreak at 2+1=3? 3 cubes = no outbreak until a 4th placement. OK.\n\nSend brief message: black cured, I hold Toronto(blue) + Lima(yellow) + Cairo(black-fuel). Proposal: next turn I drive Chicago→Toronto, defuse to 2 and hold for blue handoff; she can charter in (spending Chennai) to take Toronto card → 2/4 blue. GG suggestion: hold for a blue-cure station (e.g., Paris/Europe) or yellow hub once sets look complete — her call.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "BLACK CURED ✅ (2/4 cures — red + black). My post-cure draws: Toronto(blue) + Cairo(black) — Cairo is now pure fuel, Toronto is 2/4 of YOUR blue set. Proposal for your GG + my route: next turn I drive Chicago→Toronto, treat blue (3→2, defuses the Toronto bomb partially since blue is uncured) and STAND there — you can charter in (spend Chennai card, 2 actions from Delhi) and take the Toronto card in Toronto → 2/4 blue. GG best use IMO: save it for a BLUE-cure station (Europe — Paris/London zone where your blue draws cluster) or a yellow hub once either set looks complete; no need to spend it this turn. Yellow status: I'm down to Lima only (1/5) after fuel burns — 7 in deck + your Sao Paulo; I'll grab yellows en route. Red eradication (Beijing/HK/Bangkok) still queued — black-cured treats now clear whole cities."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Black is cured — two of four cures landed (red + black). Message sent to alice proposing the Toronto rendezvous (I defuse the Toronto 3-cube bomb and hand off Toronto(blue) for her 2/4 blue set) and recommending she hold Government Grant for a future cure station rather than spending it now. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0045", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 45, "active": false, "lifecycle": [], "eventLinks": [{"seq": 83, "match": "unique payload candidate; not a proven invocation join", "turn": 10, "url": "/games/game-08/turns/10.md#e83"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "linked", "linkedTurns": [10], "url": "/games/game-08/turns/10-calls.md#d-bob-legacy-p0045", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #80): Black cure landed — huge. Adjusted plan for my turn: GG goes to TORONTO (not saved) — I'm chartering there this turn (spending Chennai card, now cured-color fuel), defusing the Toronto bomb (3→1 blue), and the station means I can cure blue ON THE SPOT once I hold 4 blue cards, no Atlanta trip. Please still drive up and stand in Toronto next turn: hand me Toronto(blue) → I'm 2/4, and blue cards draw at ~2/turn (10 left in deck) so blue cure is ~2-3 turns out. Toronto station also opens a shuttle with Atlanta for later. Yellow (Lima-only, 7 in deck) stays your lane; red eradication: Beijing/HK/Bangkok are all reachable from my Asia side after Toronto — I'll take them unless you're passing one.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's plan: GG→Toronto, charter there (spend Chennai), treat blue 3→1, station built. Next turn I drive up: Atlanta→Chicago→Toronto (2 moves), hand her Toronto(blue) → she's 2/4. Good plan — Toronto station is a second station, enabling shuttle Atlanta↔Toronto.\n\nOne check: she said treat 3→1 — she has 3 actions: charter (1), GG (1, free action cost? GG is an event, free — no action), treat (1). GG costs no action. So charter + treat + ... she has 4 actions. Fine.\n\nAlso note: with a station in Toronto, yellow cure could happen there too — yellow cure location flexible.\n\nMy next turn: Atlanta→Chicago→Toronto, shareGive Toronto to alice (she must be there — yes she'll be in Toronto), treat blue 1→0? After her treat 3→1, I treat 1→0 = Toronto cleared! Good.\n\nAlso with Toronto at 1 blue and in infect-discard, defusing fully matters.\n\nNo reply needed — confirm silently. Actually a tiny confirmation of my Toronto arrival + full-clear note helps timing. Brief.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — I'll be in Toronto next turn (Atlanta→Chicago→Toronto): handing you Toronto(blue) on arrival (2/4) and treating blue again — after your 3→1, my treat zeroes it fully, so Toronto ends the week clean + stationed. Note the station also works for YELLOW: once I bank 5 yellow cards I can cure at Toronto/Atlanta shuttle without extra travel. Red eradication all yours from the Asia side (Beijing/HK/Bangkok)."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Timing confirmed with alice: she's building the Toronto station and defusing this turn; I arrive next turn to hand off Toronto(blue) (her 2/4 blue) and zero out the last blue cube. Toronto station also doubles as a yellow-cure site later. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0046", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 46, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 10, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/10-calls.md#d-bob-legacy-p0046", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 1 move(s), alice 0 move(s); Toronto already has the station — cure on the spot\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: alice, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Chicago, drive Mexico City, drive Lima\n     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue\n     tempo: 1 action(s) further from the blue cure (37 → 38 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the yellow cure: move toward the Lima h…\" → \"defuse the armed discard bomb at San Francisco\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  dominated: \"shore up black at Kolkata (supply strained: 8 left)\" — tempo -2 vs -1, risk 0.05 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Toronto\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [8] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [9] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0047", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 47, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 88, "match": "unique payload candidate; not a proven invocation join", "turn": 11, "url": "/games/game-08/turns/11.md#e88"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "linked", "linkedTurns": [11], "url": "/games/game-08/turns/11-calls.md#d-bob-legacy-p0047", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #87): Update: I drew Buenos Aires(yellow) — as Scientist I now collect YELLOW too (2/4, one action-cheaper cure) from my parked-at-Toronto-station position. Keep routing yellow draws toward me; the Sao Paulo card in my hand is cure stock now, not fuel. Blue: 1/4 + your Toronto card incoming = 2/4; with 10 blue in a 27-deck I should complete it in ~2-3 turns and cure at Toronto on the spot. Yellow margin is the long pole (6 in deck) — expect the win to wait on yellow draws. After my blue cure, I'll sweep Asia leftovers (Kolkata/Chennai black, Bangkok/Beijing/HK red) from Toronto side unless you're already out there.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Atlanta\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow)]  bob@Atlanta(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 1 move(s), alice 0 move(s); Toronto already has the station — cure on the spot\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: alice, 6 move(s) vs your 7\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Chicago, drive Mexico City, drive Lima\n     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue\n     tempo: 1 action(s) further from the blue cure (37 → 38 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  exchange \"advance the yellow cure: move toward the Lima h…\" → \"defuse the armed discard bomb at San Francisco\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  dominated: \"shore up black at Kolkata (supply strained: 8 left)\" — tempo -2 vs -1, risk 0.05 vs 0.00 — beaten by \"defuse the armed discard bomb at San Francisco\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Toronto\"}\n  [7] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [8] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [9] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. I'm at Atlanta with Lima(yellow), Toronto(blue), Cairo(black).\n\nKey facts:\n- I'm the FIREFIGHTER now; alice collects yellow (2/4: Sao Paulo + Buenos Aires) AND blue (1/4 + my Toronto incoming).\n- First: shuttle to Toronto (1 action) and give alice Toronto(blue) (1 action) → she's 2/4 blue, can cure at Toronto when she draws 2 more blue.\n- Then 2 remaining actions. Options: the frontier split — yellow handoff at Lima (drive Chicago→MexCity→Lima, 3 moves — too many with shuttle+share taking 2) vs SF bomb (Chicago→SF, treat×2 blue... blue uncured, treat removes 1 each → 3→2→1).\n\nTiming: A1 shuttle Toronto, A2 share Toronto(blue). A3 drive Chicago? A4... can't reach SF (Chicago→SF is 1 more move). Chicago then treat nothing (Chicago clean). Hmm.\n\nAlternative: A1 shuttle Toronto, A2 share Toronto, A3 drive Chicago, A4 drive San Francisco — positioned AT SF (3 blue) for next turn's treat×3? Next turn: treat 3→2→1, still 1 left... 3 treats to clear. With alice curing blue soon (~2-3 turns), SF cubes will clear in one treat once cured.\n\nOr A3-A4: drive Chicago, drive Toronto back? No.\n\nWhat about Lima yellow handoff? I hold Lima. Alice at Toronto → Lima is 3 moves for her. Me: Atlanta→Chicago→MexCity→Lima = 3 moves + I'm there; but then who gives whom? Transfer of Lima card must happen in Lima. I'd give her Lima (her 3rd yellow, scientist needs 4). But that's 3 moves for me; I can't do both Toronto handoff and reach Lima this turn (5 moves needed). \n\nPriority: Toronto blue handoff this turn (cheap: shuttle + share = 2 actions), then move 2 toward yellow/Lima: A3 drive Chicago? Then A4... Chicago→MexCity not adjacent (Chicago-MexCity adjacent! Chicago: SF, LA, MexCity, Atlanta, Toronto. Yes). So A3 Chicago, A4 MexCity. Next turn MexCity→Lima (1 move), then share Lima with alice when she arrives (3 moves for her from Toronto). Actually — she said route yellow toward her. Lima handoff: her 3 moves. Reasonable.\n\nAlternatively A3-A4: Chicago, SF-treat (3→2) leaves SF 2 cubes — partial defuse, and I'm in SF far from yellow region.\n\nAlso consider: SF 3 blue bomb in infect-discard — but blue cure is ~2-3 turns out (alice at station); once cured, 1 treat clears SF entirely. The bomb risk window: next epidemic reshuffle (P≈8% per 2 infect phases per frontier). Modest. And my moves toward Lima pass through Chicago anyway; SF is 1 more.\n\nPlan: A1 shuttle Toronto, A2 shareGive Toronto(blue), A3 drive Chicago, A4 drive Mexico City. Next turn: MexCity→Lima, hold for alice handoff; maybe treat MexCity yellow 1→0? MexCity has 1 yellow — treat on the way (but I want to be in Lima; from MexCity: A1 treat MexCity, A2 MexCity→Lima... then wait for alice. OK next turn decision.)\n\nWait — also should I grab the Forecast/GG contingency? No event cards in discard worth... GG is in alice's hand (event), not discard. Skip.\n\nSplit decision requires messaging the pick. Send message: Toronto handoff + moving toward Lima via MexCity; alice vets.\n\nHand cap: I'll be at 3 cards; fine.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call made: TEAM line = Toronto handoff first, then yellow-pipeline south. Actions: shuttle to Toronto, hand you Toronto(blue) (2/4 blue, cure on the spot when your draws land), then drive Chicago→Mexico City — I'm positioned 1 move from Lima for the Lima(yellow) handoff next turn (you 3 moves out from Toronto when ready; Lima card is my only yellow so protect the rendezvous). SF bomb (3 blue): I'm leaving it one turn — blue cure lands in ~2-3 turns at your station, and 1 cured-color treat erases SF whole; the reshuffle window risk is ~8%. Veto if you want SF treated instead."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Toronto"}}}]}]}
{"id": "bob-legacy-p0048", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 48, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/11-calls.md#d-bob-legacy-p0048", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow)]  bob@Toronto(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n  share now available: bob should GIVE Toronto to alice (the blue collector). One direction only — never trade it back.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Chicago, drive Mexico City, drive Lima\n     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Kolkata–Chennai black cluster at Kolkata — drive Chicago, drive San Francisco, drive Manila\n     tempo: 1 action(s) further from the yellow cure (26 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up black at Istanbul (supply strained: 8 left) — fly Cairo, drive Istanbul, treat black\n     tempo: 2 action(s) further from the yellow cure (26 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 10 after) to a strained supply\n     burns: black CURED — spare\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue\n     tempo: 2 action(s) further from the blue cure (36 → 38 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  \"shore up black at Istanbul\" and \"defuse the armed discard bomb at San Francisco\" tie exactly on both axes; ordered by cubes cleared (2, 1), which neither axis prices.\n  exchange \"advance the yellow cure: move toward the Lima h…\" → \"break the Kolkata–Chennai black cluster at Kolk…\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Kolkata–Chennai black cluster at Kolk…\" → \"shore up black at Istanbul\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up black at Istanbul\" → \"defuse the armed discard bomb at San Francisco\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [54] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [55] {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  [56] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Toronto\"}\n  [57] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [58] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0049", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 49, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 91, "match": "unique payload candidate; not a proven invocation join", "turn": 11, "url": "/games/game-08/turns/11.md#e91"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "linked", "linkedTurns": [11], "url": "/games/game-08/turns/11-calls.md#d-bob-legacy-p0049", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #90): No veto — SF can wait for the cured-color one-treat erase; your Toronto handoff + Lima positioning is the right sequencing. I'll hold at Toronto station drawing.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=6 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow)]  bob@Toronto(contingencyPlanner) hand=3 [Lima(yellow), Toronto(blue), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (1/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n  share now available: bob should GIVE Toronto to alice (the blue collector). One direction only — never trade it back.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Chicago, drive Mexico City, drive Lima\n     tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Kolkata–Chennai black cluster at Kolkata — drive Chicago, drive San Francisco, drive Manila\n     tempo: 1 action(s) further from the yellow cure (26 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - shore up black at Istanbul (supply strained: 8 left) — fly Cairo, drive Istanbul, treat black\n     tempo: 2 action(s) further from the yellow cure (26 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 10 after) to a strained supply\n     burns: black CURED — spare\n  - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue\n     tempo: 2 action(s) further from the blue cure (36 → 38 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  \"shore up black at Istanbul\" and \"defuse the armed discard bomb at San Francisco\" tie exactly on both axes; ordered by cubes cleared (2, 1), which neither axis prices.\n  exchange \"advance the yellow cure: move toward the Lima h…\" → \"break the Kolkata–Chennai black cluster at Kolk…\": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Kolkata–Chennai black cluster at Kolk…\" → \"shore up black at Istanbul\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up black at Istanbul\" → \"defuse the armed discard bomb at San Francisco\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [54] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [55] {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  [56] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Toronto\"}\n  [57] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [58] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Toronto"}}}]}]}
{"id": "bob-legacy-p0050", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 50, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/11-calls.md#d-bob-legacy-p0050", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Toronto(contingencyPlanner) hand=2 [Lima(yellow), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (2/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Chicago, drive Mexico City\n     tempo: 2 action(s) closer to the yellow cure (26 → 24 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - break the Kolkata–Chennai black cluster at Kolkata — drive Chicago, drive San Francisco\n     tempo: no cure progress — nearest is yellow, 26 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Lima h…\" → \"break the Kolkata–Chennai black cluster at Kolk…\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Istanbul (supply strained: 8 left)\" — tempo -2 vs 0, risk 0.05 vs 0.05 — beaten by \"break the Kolkata–Chennai black cluster at Kolk…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [7] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [8] {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  [9] {\"tag\":\"shareTake\",\"from\":\"alice\",\"card\":\"Toronto\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Handoff done — alice now 2/4 blue. My 2 remaining actions: drive Chicago, drive Mexico City (per announced plan). That positions me 1 move from Lima for the yellow handoff.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}]}]}
{"id": "bob-legacy-p0051", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 51, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 11, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/11-calls.md#d-bob-legacy-p0051", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Chicago\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Chicago(contingencyPlanner) hand=2 [Lima(yellow), Cairo(black)]\nsupply: blue:18 yellow:21 black:8 red:20   decks: player=27 infection=38   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard]\n  Tehran: 2 black\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Baghdad: 1 black\n  Paris: 1 blue\n  New York: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 8 left, 16 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 16 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (2/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 2 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~13 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Lima handoff (alice collects; assumes they meet you) — drive Mexico City\n     tempo: 1 action(s) closer to the yellow cure (25 → 24 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires\n  - shore up black at Kolkata (supply strained: 8 left) — drive San Francisco\n     tempo: 1 action(s) further from the yellow cure (25 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Lima h…\" → \"shore up black at Kolkata\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [9] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}}]}]}
{"id": "bob-legacy-p0052", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 52, "active": false, "lifecycle": [], "eventLinks": [{"seq": 94, "match": "unique payload candidate; not a proven invocation join", "turn": 12, "url": "/games/game-08/turns/12.md#e94"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "linked", "linkedTurns": [12], "url": "/games/game-08/turns/12-calls.md#d-bob-legacy-p0052", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=2\nstations: Atlanta, Toronto\nplayers: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:21 black:7 red:20   decks: player=25 infection=36   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→San Francisco\n  Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 9 blue still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3\n  Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure)\n  Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red [in infect-discard]\n  Toronto: 1 blue [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black [in infect-discard]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black [in infect-discard]\n  Mexico City: 1 yellow [in infect-discard]\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (2/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: alice, 4 move(s) vs your 5\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: alice, 5 move(s) vs your 6\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew New York(blue) + One Quiet Night (event). I'm at Mexico City with Lima 1 move away. Alice is at Toronto (7/7 hand — she'll need to discard if she draws, and handoff of Lima to her forces a discard of a non-yellow).\n\nPlan for my next turn: drive Lima (1), then... share Lima requires alice in Lima (she's 3 moves from Toronto). Not yet. My Lima card: give to alice when she arrives. Meanwhile treat Lima (2→1 yellow) — wait, I give the card away, so treat Lima yellow as firefighter: Lima 2 yellow → treat 2× = 0.\n\nAlso New York(blue): alice is 1 move from Toronto→New York? New York connects Toronto! She's at Toronto — she can drive New York and take... transfer must happen in New York; I hold the New York card. Hmm, I'm at Mexico City. I can't be in New York. She'd need ME in New York. Not practical this turn. Alternatively she gives ME her blues? She has Milan+Toronto. No — cards flow toward collector (her).\n\nActually — wait, better: alice could give ME... no. My New York(blue): options: hold until co-location in NY, or... I'm the firefighter now, no color. NY card is blue cure stock for alice. Rendezvous in NY: me 3 moves (Chicago→Toronto→NY), her 1 move (Toronto→NY). Feasible in ~1-2 turns if she delays blue-cure collection. But her blue cure needs 2 more blue draws anyway; NY card in my hand vs hers — she's 2/4; NY would make 3/4. Worth coordinating: after her blue draws, if she still needs 1, the NY handoff completes... she needs 2 more (2/4→4/4): NY (from me) + 1 draw. If she gets a blue draw this turn (drawing 2 at Toronto), she's 3/4 or 4/4.\n\nAlso One Quiet Night in my hand: free event, skip next infect phase. Best used right before a risky window or... it's in MY hand; I can only play it on MY turn. Should I hold it for an epidemic aftermath? It's a free action; hold it until a critical moment (e.g., when an outbreak chain is imminent next infect phase). Play it when needed.\n\nMessage to alice: my Lima plan (drive Lima, treat yellow×2 to zero, hold Lima card for handoff when she comes — 3 moves for her; Lima handoff makes her 3/4 yellow), NY(blue) offer: she can swing Toronto→NY (1 move) whenever she wants it — but I must be in NY too; propose: after my Lima stop, I charter/walk... hmm. Actually simpler: I'll hold NY card; when her blue draws determine whether she needs it, we co-locate. Or: she's heading toward... let her decide.\n\nOne Quiet Night: I'll hold it and flag that I'll play it to cancel the infect phase right before/after an epidemic if needed — actually best use: the turn when SF 3⚠ or another 3-cuber is on top... can't see. Keep as insurance.\n\nKeep message brief.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Draw update: I pulled New York(blue) — cure stock for you — and One Quiet Night (free event; I'll hold it as insurance and burn it to cancel an infect phase the moment a 3-cube city sits exposed, e.g. SF/Bangkok window). This turn: I walk Mexico City→Lima, treat yellow×2 → Lima zeroed, and hold Lima(yellow) for you — you're 3 moves out (Toronto→Washington→Miami→Lima? pick your line); handoff makes you 3/4 yellow. Heads-up: your hand is 7/7 — the Lima share forces a discard, name a non-yellow (Riyadh/Sydney/Taipei are the obvious fuel). NY(blue) handoff: say when — I'd need to be in New York with you (me 3 moves from Lima via Bogota? no — via Chicago/Toronto), so only commit if your blue draws leave you needing exactly that card."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Sent the update: I'm positioned for the Lima rendezvous (walking in and zeroing Lima's yellow, holding Lima(yellow) for alice's 3/4), New York(blue) is cure stock awaiting her call, and One Quiet Night is banked as infect-phase insurance. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0053", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 53, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-bob-legacy-p0053", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #95): Going south for the Lima rendezvous this turn (Chicago→Mexico City→Lima, +1 yellow treat there) — yellow at 3/4 with a 6-in-deck finisher beats the SF defusal for win tempo, and your One Quiet Night insurance covers the SF window. Skip the NY rendezvous for now — I'm drawing ~2 cards/turn and blue should self-complete; keep NY as spare/last-resort (if blue stalls, we'll meet in NY then). Hand-cap plan: when you pass Lima I'll shed Taipei(red) — least useful now that I'm out of Asia.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice is walking Toronto→Chicago→Mexico City→Lima this turn with a treat. My next turn: I'm at Mexico City. I need to be IN Lima for the share. Drive Lima (1), then 3 actions left: treat Lima yellow (2→1→0 — 2 actions) and 1 spare. Wait — Lima has 2 yellow. Treat ×2 = 2 actions. Spare: treat Mexico City (1 yellow)? I'm not there. From Lima: Bogota (has 2 yellow? threat table showed Bogota 2→1 earlier... current shows Bogota? Not listed with cubes now. Earlier \"Bogota 2→1\" in station reach note). Lima→Bogota drive + treat yellow = spare option.\n\nNote: I hold Lima card and plan to GIVE it to alice. If I'm in Lima and she arrives next turn, handoff then. So my turn: A1 drive Lima, A2 treat yellow (2→1), A3 treat yellow (1→0), A4 drive Bogota? or treat? If Lima is 0 and I give her the card... fine. A4: drive Bogota, next turn treat Bogota yellow if cubes. OK.\n\nNo reply needed; her plan is aligned.", "text": "No reply needed — alice's southbound line matches the rendezvous plan exactly (she sheds Taipei at the Lima handoff, blue self-completes on draws, NY stays spare). I'll be in Lima this coming turn zeroing its yellow and waiting with the card. Waiting for my move.", "toolCalls": []}]}
{"id": "bob-legacy-p0054", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 54, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-bob-legacy-p0054", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Osaka (3 red) — 3-cube city that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:17 yellow:22 black:7 red:17   decks: player=23 infection=48   player-discard: 3 yellow, 7 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  New York: 2 blue — pre-empt (one draw from critical): 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  Bangkok: 1 black, 2 red — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Hong Kong: 1 black, 1 red\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Mexico City: 1 yellow\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0055", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 55, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-bob-legacy-p0055", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #101): Drew London(blue) — blue is 3/4 (Milan, Toronto, London), yellow 2/4 + your Lima = 3/4. Discarding Riyadh(black): Middle East cluster is your lane and Cairo is your fuel there. Post-handoff division: I walk to Atlanta to land the yellow cure (need 1 more yellow draw — 6 in deck), you're free for the Asia sweep (Osaka 3⚠ red, Bangkok 2 red, Kolkata/Chennai black) — all one-treat clears for cured colors, and Taipei/Sydney sit in my hand as backup fuel if you'd rather route through me. Two cures to go; deck clock ~11 turns, comfortable margin if draws cooperate.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0056", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 56, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 12, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/12-calls.md#d-bob-legacy-p0056", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - take Government Grant from the discard (1 action), then play Government Grant at Lima — a station under alice, 3 move(s) closer to the blue cure (free) — contingencyTake, playEvent\n     tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases\n  - sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo, drive Osaka\n     tempo: 2 action(s) further from the blue cure (14 → 16 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black\n     tempo: 4 action(s) further from the yellow cure (24 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply\n     burns: black CURED — spare\n  exchange \"take Government Grant from the discard\" → \"sweep Osaka\": gives up 7 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  exchange \"sweep Osaka\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up 2 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  dominated: \"advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you), defusing New York on the way\" — tempo 3 vs 5, risk 0.60 vs 0.60 — beaten by \"take Government Grant from the discard\"\n  dominated: \"shore up black at Chennai (supply strained: 7 left)\" — tempo -3 vs -2, risk 0.54 vs 0.45 — beaten by \"sweep Osaka\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0057", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 57, "active": true, "lifecycle": [], "eventLinks": [{"seq": 104, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-08/turns/13.md#e104"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-08/turns/13-calls.md#d-bob-legacy-p0057", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #103): Turn suggestion: Lima→hand me Lima(yellow) (I'm 3/4 yellow, heading to Atlanta for the cure), then use your spare 2 actions to walk back to Mexico City and treat its 1 yellow (clears your path) — that stages you on the LA→SF corridor for the moment blue cures and NY(3⚠)/SF(3⚠) become one-treat erases. Osaka(3 red) is also on your Asia sweep list next. Hold One Quiet Night for a post-epidemic reshuffle window with NY/SF/Osaka exposed, not before. I'll ping you the moment my yellow draws complete the set.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - take Government Grant from the discard (1 action), then play Government Grant at Lima — a station under alice, 3 move(s) closer to the blue cure (free) — contingencyTake, playEvent\n     tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases\n  - sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo, drive Osaka\n     tempo: 2 action(s) further from the blue cure (14 → 16 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black\n     tempo: 4 action(s) further from the yellow cure (24 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply\n     burns: black CURED — spare\n  exchange \"take Government Grant from the discard\" → \"sweep Osaka\": gives up 7 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  exchange \"sweep Osaka\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up 2 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  dominated: \"advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you), defusing New York on the way\" — tempo 3 vs 5, risk 0.60 vs 0.60 — beaten by \"take Government Grant from the discard\"\n  dominated: \"shore up black at Chennai (supply strained: 7 left)\" — tempo -3 vs -2, risk 0.54 vs 0.45 — beaten by \"sweep Osaka\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"governmentGrant\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Wait — where did Government Grant go? The frontier says \"take Government Grant from the discard (1 action), then play Government Grant at Lima\". Alice drew GG earlier (event card), then... she played it? No — GG appeared in her hand earlier, then she apparently played it or discarded? Alice discarded Riyadh(black) last turn; now the discard contains a governmentGrant? Hmm, \"contingencyTake governmentGrant\" is legal for me → GG is in player discard. Maybe alice drew a second event? Or she discarded GG? Actually alice's hand last shown: [Milan, Sao Paulo, Sydney, Taipei, Buenos Aires, Toronto, London] = 7 — no GG. She must have discarded GG? Or played it? Stations are still Atlanta+Toronto only, so she didn't play it. Whatever — GG is in the discard and I can bank it as Contingency Planner (1 action), then play it FREE at Lima — a station under alice who's standing there, 3 moves closer to the blue cure... wait, station at Lima helps blue cure? Alice would need to be at a station to cure; she's heading to Atlanta for yellow cure. Station in Lima would let her cure yellow ON THE SPOT if she draws the 4th yellow while near... hmm, actually the frontier says blue cure 14→9 actions. If GG builds station at Lima, alice can... no wait, blue cure needs her to be at a station with 4 blue. She's at Lima now! If she draws her 4th blue... but she's walking to Atlanta for yellow.\n\nHold on. Think: alice is AT Lima right now (0 moves), holding 3/4 blue (Milan, Toronto, London) and 2/4 yellow (Sao Paulo, Buenos Aires) + my Lima incoming = 3/4 yellow. If a station exists at Lima: when she draws the 4th blue OR 4th yellow, she can cure on the spot at Lima without walking to Atlanta! That's huge — GG→Lima station saves the whole Atlanta trip for whichever cure completes first.\n\nThe frontier nominee: contingencyTake GG (1 action) + playEvent GG at Lima (free) = station at Lima. Then my remaining 3 actions: drive Lima (1), shareGive Lima to alice (1, she sheds Taipei) — wait she already discarded Riyadh; her hand is 7 (Milan, Sao Paulo, Sydney, Taipei, BA, Toronto, London) = 7. ShareGive Lima → she's 8, sheds Taipei → 7. Then she has 3/4 yellow and 3/4 blue, sitting AT a station. She needs ONE more yellow and ONE more blue; she draws 2/turn — good odds either completes within a couple turns, cured on the spot at Lima.\n\nWait — but she said she's walking to Atlanta for yellow cure. With a Lima station, she doesn't need to walk! This is clearly the best line. Also alice suggested I hand Lima and walk back to Mexico City — but the GG discovery is better: she cures at Lima.\n\nMy turn plan:\nA1: contingencyTake governmentGrant (1 action)\nA2 (free): playEvent GG → station at Lima\nA3: drive Lima\nA4: shareGive Lima(yellow) → alice (she sheds Taipei per her stated plan)\n\nEnd: I'm at Lima with Cairo(black), New York(blue), OQN event. Alice at Lima with 3/4 blue + 3/4 yellow at a station, drawing 2 next turn.\n\nRemaining after this: 2 cures needed, both ~1 draw away, cure on the spot. Excellent.\n\nRisk: playing GG now vs saving. GG in discard only exists now; banking it costs 1 action. Definitely do it.\n\nAlso should I play One Quiet Night? No — hold as insurance per agreement. Infection rate now 3, epidemic risk rising.\n\nAlso note 2 new 3-cube cities: New York 3 blue⚠, Osaka 3 red (also HK 2 red). My next turns: after the handoff I'm free to sweep Asia (Osaka via... from Lima? far). But next turn alice may cure. Let's execute.\n\nSequence check: contingencyTake first, then playEvent (needs GG on my role card). Then drive Lima, shareGive. Batch: first two actions now.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "governmentGrant"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "governmentGrant"}}}]}]}
{"id": "bob-legacy-p0058", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 58, "active": true, "lifecycle": [], "eventLinks": [{"seq": 105, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-08/turns/13.md#e105"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-08/turns/13-calls.md#d-bob-legacy-p0058", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck\n      response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - play Government Grant at Lima — a station under alice, 3 move(s) closer to the blue cure (free) — playEvent\n     tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases\n  - sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo\n     tempo: 1 action(s) further from the blue cure (14 → 15 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black\n     tempo: 4 action(s) further from the yellow cure (24 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply\n     burns: black CURED — spare\n  exchange \"play Government Grant at Lima — a station under…\" → \"sweep Osaka\": gives up 6 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  exchange \"sweep Osaka\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  dominated: \"advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you)\" — tempo 3 vs 5, risk 0.60 vs 0.60 — beaten by \"play Government Grant at Lima — a station under…\"\n  dominated: \"shore up black at Chennai (supply strained: 7 left)\" — tempo -2 vs -1, risk 0.54 vs 0.45 — beaten by \"sweep Osaka\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(governmentGrant) — 46 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"governmentGrant\",\"city\":<one city below>}}\n      city: \"San Francisco\", \"Chicago\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.\n\nNUDGE — you took your last turn without sending a message.\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.\nConsider whether your team needs to know. CALL send_message if so,\notherwise no action needed — this is a one-time reminder.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lima"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lima"}}}}]}]}
{"id": "bob-legacy-p0059", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 59, "active": true, "lifecycle": [], "eventLinks": [{"seq": 106, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-08/turns/13.md#e106"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-08/turns/13-calls.md#d-bob-legacy-p0059", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Mexico City\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3\n  San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); Lima already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai\n  Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — drive Chicago, drive Toronto, drive New York\n     tempo: 3 action(s) closer to the blue cure (9 → 6 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases\n  - sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo\n     tempo: 1 action(s) further from the blue cure (9 → 10 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black\n     tempo: 4 action(s) further from the yellow cure (21 → 25 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply\n     burns: black CURED — spare\n  exchange \"advance the blue cure: move toward the New York…\" → \"sweep Osaka\": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  exchange \"sweep Osaka\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  dominated: \"shore up black at Chennai (supply strained: 7 left)\" — tempo -2 vs -1, risk 0.54 vs 0.45 — beaten by \"sweep Osaka\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Los Angeles\", \"Chicago\", \"Miami\", \"Bogota\", \"Lima\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Station built at Lima. Now 3 actions left. Options:\n1. Lima handoff: drive Lima, shareGive Lima → alice 3/4 yellow at a station. She needs 1 more yellow AND 1 more blue — draws 2/turn, cure on the spot at Lima.\n2. NY handoff: I hold New York(blue) — alice is 3/4 blue! If I get to New York with her, she completes blue NOW (4/4) and cures at Toronto station (+1 move). NY rendezvous: me 3 moves (Chicago→Toronto→NY), her 2 moves (Toronto→NY). Timing: she's at Lima... wait no — alice is AT LIMA currently. Her distance to NY: threat says \"nearer teammate: alice, 2 move(s)\" — from Lima?? That can't be... \"2 move(s)\" for alice — Lima→? Lima is in Peru; NY is 2 moves? Hmm, the share line says \"hand New York(blue) to alice: meet IN New York — you 3 move(s), alice 2 move(s)\". Alice at Lima → to NY: Lima→Bogota→? No... Maybe via flights? She has Sydney/Taipei cards — no NY card. Charter needs current city card. Hmm, 2 moves from Lima to NY is impossible by driving. Maybe the pricing assumed she goes via... whatever, trust the tool's routing? Odd. Perhaps it counts direct flight? She'd need the NY card — which I hold! I could... no, direct flight requires holding the card. Hmm, maybe the tool's \"move\" pricing uses some flight abstraction. Whatever.\n\nActually the cleanest: I can't reach NY in 3 moves from Mexico City? Mexico City→Chicago (1), Chicago→Toronto (2), Toronto→NY (3). Yes 3 moves. Then next turn I'm in NY, but alice must ALSO be in NY for the handoff. She's at Lima. Her path to NY: walk? Lima→Bogota→Miami→Washington→NY? No, Washington connects NY? Washington: Atlanta, Toronto, NY, Miami. So Lima→Bogota (1), Bogota→Miami (2), Miami→Washington (3), Washington→NY (4). 4 moves. So if I drive to NY this turn (3 moves), she needs to walk 4 — she arrives turn+2. NY 3 blue⚠ — an outbreak waiting; and NY handoff \"completes the set\" — she'd cure blue at Toronto (+1).\n\nBut wait — if I go to NY, the Lima handoff (Lima yellow → her 3/4 yellow) doesn't happen this turn either. She could walk up to meet me... Then next turn she's mid-Atlantic.\n\nAlternative better plan: A1 drive Lima, A2 shareGive Lima → alice now 3/4 yellow AT a station (Lima). A3-A4: treat Mexico City? I left Mexico City already. From Lima: nothing. A3 drive Bogota, A4 treat? Bogota has 2 yellow? Earlier note \"Bogota 2→1\". Bogota not in current threat list — maybe cleared. Hmm.\n\nWith Lima handoff done, alice at Lima station: she needs 1 yellow + 1 blue; she draws 2 next turn — decent chance one completes → cure on the spot. Then remaining cure: blue or yellow, whichever needs 1 more. NY card in my hand could complete blue — rendezvous needed.\n\nSo this turn: drive Lima + shareGive Lima. Then 1 action left: from Lima — drive Bogota (toward NY? no, away). Or treat nothing. Or stay in Lima? I'm the firefighter; being in Lima useless. A4: drive Bogota → next turn Bogota→Miami→Washington→NY corridor toward... or wait for possible cure.\n\nActually A4 options: Bogota (toward NY via Miami/Washington), or stay. Let me do A4 drive Bogota. Next turn: Bogota→Miami→Washington→NY (3 moves) — if blue cure hasn't landed, NY handoff turn+2. Meanwhile alice draws at Lima.\n\nAlso message: team call on split — pick Lima handoff + NY staging. And the 2 new 3-cube cities: NY 3 blue⚠, Osaka 3 red (HK 2 red) — mention in message.\n\nWait, is giving Lima to alice right vs her coming to me? She's IN Lima already (0 moves). Drive Lima (1) + share (1) = 2 actions. Perfect.\n\nBut hmm — should I keep Lima card and let her walk to Atlanta? No — she cures at Lima station now, and 3/4 yellow + 3/4 blue parked at station = optimal. Do it.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Station is UP at Lima — team call made: I drive in and hand you Lima(yellow) now (you're 3/4 yellow AND 3/4 blue parked at a station — whichever draw completes first, cure on the spot, no Atlanta trip). Then I stage toward New York: I hold New York(blue) = your 4th blue; if your draws don't complete blue in 1-2 turns, I'll meet you in NY (I'll be 3 moves up the Bogota→Miami→Washington corridor) and the NY handoff + Toronto cure finishes blue. New 3-cube cities for the sweep list: New York (3 blue⚠, chains into Toronto/Washington) and Osaka (3 red, 1-treat erase) — OQN stays banked for the post-epidemic window. After NY staging I'm free for the Asia sweep (Osaka/Bangkok/HK) if cures aren't done."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}}]}]}
{"id": "bob-legacy-p0060", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 60, "active": true, "lifecycle": [], "eventLinks": [{"seq": 108, "match": "unique payload candidate; not a proven invocation join", "turn": 13, "url": "/games/game-08/turns/13.md#e108"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "linked", "linkedTurns": [13], "url": "/games/game-08/turns/13-calls.md#d-bob-legacy-p0060", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)]  bob@Lima(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (2/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n  share now available: bob should GIVE Lima to alice (the yellow collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — shuttle Toronto, drive New York\n     tempo: 2 action(s) closer to the blue cure (8 → 6 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases\n  - shore up black at Chennai (supply strained: 7 left) — drive Mexico City, drive Los Angeles\n     tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul\n     tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: black CURED — spare\n  \"shore up black at Chennai\" and \"break the Baghdad–Tehran–Istanbul black cluster…\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the blue cure: move toward the New York…\" → \"shore up black at Chennai\": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  exchange \"shore up black at Chennai\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up nothing on tempo to move risk ~0.6 expected outbreaks → ~0.6\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  [54] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [55] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [56] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  [57] {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Lima\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [58] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [59] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "A1: shareGive Lima to alice (she sheds Taipei per plan). A2: shuttle to Toronto? or start toward NY. NY rendezvous: I need to be in NY WITH alice. She's at Lima; her path to NY: from Lima she'd need to travel — Lima→Bogota→Miami→Washington→NY (4 moves) or via... she's at a station now (Lima!) — shuttle only works between stations: Lima↔Atlanta↔Toronto. Shuttle Lima→Toronto (1 action!), then Toronto→NY (1 drive) = 2 actions for her! Great — both stations.\n\nSo NY rendezvous is cheap for her: shuttle Toronto + drive NY. For me: from Lima, A2: drive Bogota? Then next turn Bogota→Miami→Washington→NY (3 moves). Or A2 shuttle Toronto (1 action!) then next turn drive NY (1) — faster. Do A2 shuttle Toronto. Then next turn: drive NY, wait for alice (she shuttles Toronto→NY or we meet... she could just stay in Toronto? NO — handoff must be IN New York. She drives Toronto→NY (1), I drive Toronto→NY... wait if I shuttle to Toronto now, next turn I drive NY (1) and she drives NY (1) — we co-locate turn+1, handoff turn+1 or +2, she cures blue at Toronto (+1 drive back). Total: blue cure by turn+2 easily.\n\nAlso NY has 3 blue — we'll both be there; I can treat NY blue on arrival (uncured: 3→2) as bonus.\n\nDo: A1 shareGive Lima, A2 shuttle Toronto.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Lima"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Lima"}}}]}]}
{"id": "bob-legacy-p0061", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 61, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/13-calls.md#d-bob-legacy-p0061", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — bob is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (alice must discard to 7)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 7 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice must discard to 7 — she sheds Taipei(red) per her stated plan. That's her discard, not mine. She'll handle it. Nothing for me to do this phase. One action of mine remains? No — the state shows alice's discard phase is pending. I had 1 action left (A2 shuttle Toronto) but the game moved to alice's discard — hmm, actually the share forced her discard immediately. My turn continues after? The header says \"awaitingDiscard turnOwner=bob\" — confusing; note says \"(alice must discard to 7)\". I'll wait — no, actually it's showing bob's turnOwner but alice must discard. This is a forced-discard prompt for alice, handled by her client. Nothing for me. Stop.", "text": "Lima handoff complete — alice is 3/4 yellow and 3/4 blue, parked at the Lima station; she's shedding Taipei(red) at the cap as agreed. My remaining action (shuttle to Toronto for NY staging) will resume once the discard phase clears. Waiting.", "toolCalls": []}]}
{"id": "bob-legacy-p0062", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 62, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 13, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/13-calls.md#d-bob-legacy-p0062", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Lima\ncures: blue:none yellow:none black:cured red:cured  outbreaks=3/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]\nsupply: blue:16 yellow:21 black:7 red:16   decks: player=23 infection=45   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco\n  Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  supply: black supply 7 left, 17 on board (no 3-cube black city yet)\n\n=== SIGNALS ===\ndeck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka\n  Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong\n  Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok\n  Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai\n  Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata\n  Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad\n  Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — shuttle Toronto\n     tempo: 1 action(s) closer to the blue cure (8 → 7 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases\n  - shore up black at Chennai (supply strained: 7 left) — drive Mexico City\n     tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — drive Bogota\n     tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"shore up black at Chennai\" and \"break the Baghdad–Tehran–Istanbul black cluster…\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"advance the blue cure: move toward the New York…\" → \"shore up black at Chennai\": gives up 2 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6\n  exchange \"shore up black at Chennai\" → \"break the Baghdad–Tehran–Istanbul black cluster…\": gives up nothing on tempo to move risk ~0.6 expected outbreaks → ~0.6\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Mexico City\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Bogota\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Santiago\"}\n  [5] {\"tag\":\"directFlight\",\"to\":\"Cairo\"}\n  [6] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [7] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [8] {\"tag\":\"shuttleFlight\",\"to\":\"Toronto\"}\n  [9] {\"tag\":\"treatDisease\",\"color\":\"yellow\"}\n  [10] {\"tag\":\"shareTake\",\"from\":\"alice\",\"card\":\"Lima\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [11] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Toronto"}}}]}]}
{"id": "bob-legacy-p0063", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 63, "active": false, "lifecycle": [], "eventLinks": [{"seq": 112, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-08/turns/14.md#e112"}, {"seq": 113, "match": "unique payload candidate; not a proven invocation join", "turn": 14, "url": "/games/game-08/turns/14.md#e113"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "linked", "linkedTurns": [14], "url": "/games/game-08/turns/14-calls.md#d-bob-legacy-p0063", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):\n  PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:6 red:14   decks: player=21 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 7 blue still in deck; spend it only if this beats the cure)\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to New York (1 move(s)), then charter to Osaka (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City — nearer teammate: alice, 1 move(s) vs your 2\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Chicago: 1 blue\n\n=== SIGNALS ===\ndeck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice collects (3/4) — give alice your blue cards when you share\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Atlanta(blue) to alice: meet IN Atlanta (the card's own city) — you 1 move(s), alice 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n  hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Outbreaks jumped 3→5! Two outbreaks in alice's infect phase (epidemic? player deck 23→21, infection 45→42; outbreaks 5/8 — an epidemic likely fired: rate still 3... epidemics raise rate; rate is 3 (was 3, max before is 3→4 on next epidemic). Two outbreaks — probably epidemic + bottom card... Also I drew Tokyo(red) and Atlanta(blue)! I'm 5 cards now: Cairo, New York, OQN, Tokyo, Atlanta.\n\nKEY: I hold Atlanta(blue)! Alice rendezvous at Atlanta: I shuttle Atlanta (1), she... she's at Lima — shuttle Lima→Atlanta (1). Both in Atlanta (station), share Atlanta(blue) → she's 4/4 blue → cure blue ON THE SPOT at Atlanta! That completes blue THIS COMING TURN.\n\nAlso NY 3⚠, SF 3⚠, Baghdad 3⚠, Osaka 3⚠ — ugly board. Outbreaks 5/8 — 3 more allowed. Firefighting urgent but blue cure first: it's 2 actions for me (shuttle Atlanta + share) and she needs to get there.\n\nMessage alice urgently: I hold Atlanta(blue) — meet me in Atlanta (she shuttles Lima→Atlanta, 1 action); next turn both of us: I shuttle Atlanta + shareGive Atlanta → she discards a non-blue, discovers blue cure immediately at Atlanta station. Then yellow: she has 3/4 yellow + needs 1 draw; with OQN I can cancel an infect phase if needed.\n\nAlso her discard: she's at 7/7 fine.\n\nSend message + pin updated plan.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "🚨 Outbreaks 3→5 (two last infect phase) AND good news: my draws were Tokyo(red)+Atlanta(blue) — Atlanta(blue) completes YOUR set NOW. Rendezvous at ATLANTA: next turn I shuttle Lima?no—I'm at Toronto: I shuttle Atlanta (1 action) + hand you Atlanta(blue) on the spot; you shuttle Lima→Atlanta (1 action), shed a non-blue, discoverCure BLUE at the Atlanta station immediately. Blue done this week. Yellow: you're 3/4 with 6 in deck — after the blue cure keep drawing; Lima station is your fallback cure site. Board fire (all one-treat erases for cured colors): Baghdad 3⚠ black (I can reach it via Cairo card), NY 3⚠, SF 3⚠ blue, Osaka 3⚠ red. After the Atlanta handoff I'm heading to Baghdad (Cairo is my flight fuel) unless you veto; you draw for the 4th yellow."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Plan re-pinned with the Atlanta rendezvous: I shuttle to Atlanta and hand off Atlanta(blue) — alice's 4th blue — next turn, she cures blue on the spot at the Atlanta station. Then I take the Baghdad 3-cube bomb using Cairo as fuel while she draws for the fourth yellow. Outbreaks at 5/8 make this the critical stretch. Waiting for alice's turn to resolve.", "toolCalls": []}]}
{"id": "bob-legacy-p0064", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 64, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-bob-legacy-p0064", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #114): Confirmed Atlanta rendezvous — I'm shuttling there now and using the wait to erase Chicago's 1 blue cube on a quick round trip (Atlanta→Chicago→treat→Atlanta), so I'm parked at the station when you arrive. Blue cure lands next turn. On the 5/8 outbreak alarm: play One Quiet Night on YOUR turn only if NY/SF/Osaka/Baghdad are still exposed at 3 when your turn starts — a skipped infect phase protects the cure rendezvous. Baghdad via Cairo fuel = approved, that's the deadliest supply bleed. After blue cures I camp a station drawing for yellow #4 (6 in deck).\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's plan is aligned. OQN usage rule agreed. My next turn: shuttle Atlanta, shareGive Atlanta(blue) → she sheds non-blue → discoverCure blue. Then I head to Baghdad (shuttle back? I'll be in Atlanta — direct flight Cairo (spend Cairo), drive Baghdad, treat black 3→0). That's next turn.\n\nNo reply needed.", "text": "No reply needed — timing locked: alice shuttles to Atlanta and parks at the station; next turn I shuttle in, hand off Atlanta(blue), she cures blue on the spot, and I launch the Baghdad run via Cairo fuel. OQN fires only if a 3-cube city is still exposed when my turn starts. Waiting for my move.", "toolCalls": []}]}
{"id": "bob-legacy-p0065", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 65, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-bob-legacy-p0065", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned this turn):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=alice  (alice must discard to 7)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=9 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:13 yellow:21 black:6 red:14   decks: player=19 infection=42   player-discard: 3 yellow, 8 black, 8 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)\n  San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco\n  Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 2 action(s): go to New York (1 move(s)), then charter to Osaka (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City\n  Toronto: 1 blue\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (5/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice drew Paris(blue) and Washington(blue) — she now has 5 blue (Milan, Toronto, London, Paris, Washington) — FULL SET at Atlanta, 0 moves from station! She just needs to discard 2 (9→7) and discoverCure blue this turn. She doesn't even need my Atlanta card anymore!\n\nShe's in the discard phase now. Once she sheds 2, she cures blue. Nothing for me to advise — actually, one thing: she should discard Sydney(red)+Tokyo... no she doesn't hold Tokyo. Her non-blue: Sao Paulo(yellow, cure stock!), Sydney(red), Taipei... not held. Discards: Sydney(red) + one more. She has only 2 non-blue: Sao Paulo (yellow stock — keep!) and Sydney (red fuel). She must shed 2 but only 1 non-blue exists... wait 9 cards, 7 limit, shed 2. Non-blue: Sao Paulo, Sydney. Shedding Sao Paulo drops yellow to 2/4... hmm. Or shed a blue (blue is complete — 5 blues, cure needs 4, so 1 spare blue!). Shed Sydney(red) + one spare blue (e.g., Paris or Washington? No — she'd keep... the set needs exactly 4 unique; she has 5 blues + Milan... blues: Milan, Toronto, London, Paris, Washington = 5. Cure uses 4, one blue spare. So shed Sydney + one blue (say whichever, e.g. Paris... but any blue discarded = 4 remain = still complete).\n\nThat's her call; she has the discard hint. My Atlanta(blue) is now redundant for her (she has full set) — I can keep it as fuel or... blue margin: she's 5/4. My Atlanta card could be fuel for me.\n\nNothing needed from me now. Stop — or brief note? She's mid-discard. Quiet.", "text": "No action needed — alice drew Paris and Washington blues: she's 5/4 blue standing at the Atlanta station, so blue cures this turn once she sheds two cards (Sydney red + a spare blue keeps the set intact — my Atlanta(blue) handoff is now redundant, good problem). Yellow remains the long pole at 3/4. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0066", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 66, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 14, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/14-calls.md#d-bob-legacy-p0066", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to New York (1 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 0%, epidemic certain within 19 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Istanbul (supply strained: 5 left) — fly Cairo, drive Istanbul, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n     burns: black CURED — spare\n  - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — fly Cairo, drive Baghdad, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n     burns: black CURED — spare\n  - break the Toronto–New York blue cluster at New York — drive New York, treat blue, treat blue, treat blue\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse New York and return to Toronto (round trip, 3 actions) — drive New York, treat blue, drive Toronto\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  \"shore up black at Istanbul\", \"defuse the armed discard bomb at Baghdad\", \"break the Toronto–New York blue cluster at New …\", \"defuse New York and return to Toronto\" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 1), which neither axis prices.\n  exchange \"shore up black at Istanbul\" → \"defuse the armed discard bomb at Baghdad\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Baghdad\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"defuse New York and return to Toronto\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Cairo\", \"New York\", \"Tokyo\", \"Atlanta\"\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [11] {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [12] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0067", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 67, "active": true, "lifecycle": [], "eventLinks": [{"seq": 124, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-08/turns/15.md#e124"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-08/turns/15-calls.md#d-bob-legacy-p0067", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #123): Atlanta handoff is REDUNDANT — I drew Paris+Washington and now hold a full blue set (Toronto, London, Paris, Washington) AT the Atlanta station. Blue cures on my next turn, first action. You're free: skip any shuttle to Atlanta and go straight to the black defusals — Baghdad 3⚠ and Istanbul 3⚠ via Cairo fuel, then Osaka/Bangkok red. Yellow still 3/4 (6 in deck) — my draws next 2-3 turns should finish it, and any yellow you draw is still welcome. Only 3 outbreak slots left, so OQN stays banked for a genuinely exposed window.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to New York (1 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Istanbul (supply strained: 5 left) — fly Cairo, drive Istanbul, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n     burns: black CURED — spare\n  - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — fly Cairo, drive Baghdad, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n     burns: black CURED — spare\n  - break the Toronto–New York blue cluster at New York — drive New York, treat blue, treat blue, treat blue\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse New York and return to Toronto (round trip, 3 actions) — drive New York, treat blue, drive Toronto\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  \"shore up black at Istanbul\", \"defuse the armed discard bomb at Baghdad\", \"break the Toronto–New York blue cluster at New …\", \"defuse New York and return to Toronto\" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 1), which neither axis prices.\n  exchange \"shore up black at Istanbul\" → \"defuse the armed discard bomb at Baghdad\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Baghdad\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"defuse New York and return to Toronto\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Cairo\", \"New York\", \"Tokyo\", \"Atlanta\"\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [11] {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [12] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "My turn. 4 actions. Blue cures next turn (alice, 1st action). I'm at Toronto. Board: Baghdad 3⚠, Istanbul 3⚠, NY 3⚠, Bangkok 3⚠, Osaka 3⚠, SF 3⚠, Toronto 2 (here).\n\nBest line: black cluster Baghdad+Istanbul via Cairo: direct flight Cairo (1, burns Cairo — cured color, spare), drive Istanbul (2), treat Istanbul (3→0, 3), drive Baghdad (4), treat Baghdad next turn (3→0). That clears Istanbul fully + starts Baghdad; refunds 6 black over 2 turns. Black supply 5 left — critical.\n\nNY 3 blue: I'm 1 move away; treat blue clears 3→0? Blue UNCURED this turn (cures next turn at alice's first action). Treat = 1 cube per action. NY: drive NY (1), treat (3→2), treat (2→1), treat (1→0) = 4 actions, NY zeroed. But blue cures next turn anyway — one treat next turn erases it whole. NY is in infect-discard; risk: NY infection card during next infect phase (after alice's turn) → outbreak (NY 3 + 1 = 4 → outbreak, chains into Toronto (2→3) + Washington... chains: NY neighbors Toronto(2), Washington(?), London? NY: Toronto, Washington, London, Madrid. Washington/London/Madrid clean. Toronto 2→3. So 1 outbreak + Toronto to 3. Risk window: alice's infect phase tonight, P(NY card) ≈ 3/39... rate 3 cards. ~8%.\n\nAlso I could play OQN right now to skip alice's... no — OQN skips the next infect phase regardless of whose turn; playing it during my turn skips the infect phase after MY turn (i.e., after alice's actions, before... wait: order: my actions → my draw → infect; then alice's actions → her draw → infect. OQN played during MY turn skips the NEXT infect phase = the one right after my draw (tonight). Hmm, that protects against tonight's infect phase. NY/SF/Osaka/Baghdad/Istanbul/Bangkok all at 3⚠. If I play OQN now, tonight's infect phase (3 cards at rate 3) is skipped entirely — huge given 3 outbreak slots left. Alice said: play OQN only if NY/SF/Osaka/Baghdad still exposed at 3 when turn starts. They ARE all at 3 (Baghdad, NY, SF, Osaka, Bangkok, Istanbul — six 3-cube cities!). This is exactly the \"genuinely exposed window.\" Play OQN now — free, no action cost.\n\nThen: 4 actions. Sequence:\n1. OQN (free) — skips tonight's infect phase.\n2. Direct flight Cairo (burns Cairo, cured-black spare) — 1 action.\n3. Drive Istanbul — 2.\n4. Treat Istanbul 3→0 — 3.\n5. Drive Baghdad — 4.\nEnd: at Baghdad (3⚠), next turn treat → 0. Istanbul zeroed.\n\nWait — order: play OQN BEFORE my draw phase? The event skips the next infect phase, which comes after my draw. Playing it now works. But should I worry: my own draw could hit an epidemic tonight — OQN skips the infect phase but the epidemic's own infect step still happens? \"raise infection rate, infect bottom card's city with 3 cubes, then shuffle\" — the epidemic's forced infection still occurs even on OQN? Rules: One Quiet Night skips the infect phase; the epidemic card's forced 3-cube placement still happens. Eh — acceptable.\n\nAlternative uses of Cairo: Istanbul (4 moves vs NY→Madrid→Algiers→Istanbul). Direct Cairo + drive = Istanbul in 2 actions. Baghdad = Cairo+1. Can't do both fully this turn; Istanbul first (clears 3 fully), then Baghdad next turn (Cairo spent... after Istanbul clear I'm IN Istanbul; Baghdad drive (1), treat (1) next turn = fine, no more cards needed).\n\nExecute: OQN (free), directFlight Cairo, drive Istanbul, treat black ×... 3 treats = only 2 actions left after flight+drive. Flight(1)+drive(2)+treat(3)+treat(4) → Istanbul 3→1. Hmm. Or flight(1)+drive(2)+treat(3)+treat(4) leaves Istanbul 1 cube. Or better: flight Cairo(1), drive Istanbul(2), treat(3), treat(4) → 3→1; next turn treat→0 + drive Baghdad + treat Baghdad 3→2... then treat again needs another turn. Ugh.\n\nAlternative: skip Istanbul, go Baghdad? Same math.\n\nWhat about NY first? I'm AT Toronto, NY 1 move. drive NY(1), treat(2), treat(3), treat(4) → NY 0 this turn, and blue cures tomorrow making all blue cleanup trivial. Then black cluster next turns: Cairo flight + Istanbul + Baghdad = 2 turns. Total NY 3 cubes + Istanbul 3 + Baghdad 3 = 9 cubes over 3 turns. With OQN protecting tonight.\n\nVersus Cairo route tonight: Istanbul 0 + Baghdad 3→2... then NY next turn (drive Istanbul→? Istanbul→Cairo? no, after Baghdad... routing gets messy.\n\nCube math with OQN protecting tonight's phase:\nOption A (NY): tonight NY 0. Then turn+2: Cairo flight? I'm in NY: direct Cairo (burn Cairo), drive Istanbul, treat, treat → Istanbul 1 left; turn+3: treat Istanbul (0), drive Baghdad, treat Baghdad (3→2); turn+4: treat Baghdad (0). All cleared by turn+4. Meanwhile alice cures blue turn+1 and draws yellows.\nOption B (Istanbul): tonight Istanbul 0... wait Istanbul treat×2 = 3→1 (only 2 treats available). Hmm: flight(1), drive(2), treat(3), treat(4) → Istanbul 1. turn+2: treat Istanbul (0), drive Baghdad (1 move? Istanbul→Baghdad adjacent yes), treat Baghdad (3→2); turn+3: treat Baghdad (0). Also done turn+3. NY stays 3⚠ until... turn+3/4, but blue cured at turn+1 so NY erase = 1 treat anytime.\nOption B clears Istanbul fully (3) + Baghdad (3 by turn+3) = 6 black; NY deferred to a 1-treat erase post-cure. Option A clears NY fully (3) + Istanbul partial.\n\nBlack supply 5 left is the tightest — Option B refunds more black faster. Also Baghdad+Istanbul are reshuffle traps (both in infect-discard).\n\nGo Option B + OQN now. Also message alice (split call requirement): OQN firing now (six 3-cube cities exposed), Cairo→Istanbul→Baghdad black sweep, NY deferred to post-cure one-treat.\n\nActions:\n1. playEvent OQN (free)\n2. directFlight Cairo\n3. driveFerry Istanbul\n4. treatDisease black ×2 (2 actions)\n\nSend message first.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call made: OQN FIRES NOW — six 3-cube cities are exposed (Baghdad, Istanbul, NY, SF, Osaka, Bangkok) and we only have 3 outbreak slots left; skipping tonight's infect phase protects the board AND your blue cure. Then I'm burning Cairo(black, cured-color spare) → drive Istanbul → treat×2 (Istanbul 3→1 tonight, →0 next turn) → Baghdad last cube sweep. NY/SF blue stay at 3 until your cure lands — they become one-treat erases the moment blue is cured, and I'll sweep them after Baghdad. That's the black supply bleed (5 left!) handled fastest. Veto if you'd rather I zero NY first."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}]}]}
{"id": "bob-legacy-p0068", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 68, "active": true, "lifecycle": [], "eventLinks": [{"seq": 126, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-08/turns/15.md#e126"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-08/turns/15-calls.md#d-bob-legacy-p0068", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Toronto\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=4 [Cairo(black), New York(blue), Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to New York (1 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul\n  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka\n  Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad\n  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok\n  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong\n  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata\n  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai\n  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Istanbul (supply strained: 5 left) — fly Cairo, drive Istanbul, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n     burns: black CURED — spare\n  - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — fly Cairo, drive Baghdad, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n     burns: black CURED — spare\n  - break the Toronto–New York blue cluster at New York — drive New York, treat blue, treat blue, treat blue\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  - defuse New York and return to Toronto (round trip, 3 actions) — drive New York, treat blue, drive Toronto\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n  \"shore up black at Istanbul\", \"defuse the armed discard bomb at Baghdad\", \"break the Toronto–New York blue cluster at New …\", \"defuse New York and return to Toronto\" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 1), which neither axis prices.\n  exchange \"shore up black at Istanbul\" → \"defuse the armed discard bomb at Baghdad\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Baghdad\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"defuse New York and return to Toronto\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Cairo\", \"New York\", \"Tokyo\", \"Atlanta\"\n  [9] {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"shuttleFlight\",\"to\":\"Lima\"}\n  [11] {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "OQN played (skips next infect phase after my draw). Now: directFlight Cairo, drive Istanbul, treat ×2.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Cairo"}}}]}]}
{"id": "bob-legacy-p0069", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 69, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/15-calls.md#d-bob-legacy-p0069", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Cairo\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Cairo(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — nearer teammate: alice, 2 move(s) vs your 3\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 4 action(s): go to New York (3 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Tehran [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Baghdad (black, 3, imminent): 1 move(s): Baghdad\n  Istanbul (black, 3, imminent): 1 move(s): Istanbul\n  Bangkok (red, 3, imminent): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 7\n  Tehran (black, 2): 2 move(s): Baghdad→Tehran\n  Kolkata (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Kolkata\n  Chennai (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Baghdad (supply strained: 5 left) — drive Baghdad, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Istanbul, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - defuse Baghdad and return to Cairo (round trip, 3 actions) — drive Baghdad, treat black, drive Cairo\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - break the Toronto–New York blue cluster at New York — fly New York, treat blue, treat blue\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: blue: alice's 4/4 set covers it — spare\n  \"shore up black at Baghdad\", \"defuse the armed discard bomb at Istanbul\", \"defuse Baghdad and return to Cairo\", \"break the Toronto–New York blue cluster at New …\" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 2), which neither axis prices.\n  exchange \"shore up black at Baghdad\" → \"defuse the armed discard bomb at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Istanbul\" → \"defuse Baghdad and return to Cairo\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse Baghdad and return to Cairo\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Tokyo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0070", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 70, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 128, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-08/turns/15.md#e128"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-08/turns/15-calls.md#d-bob-legacy-p0070", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #127): No veto — OQN now + Istanbul/Baghdad sweep is exactly right with only 3 outbreak slots left. Blue cures on my turn regardless. Go.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Cairo\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Cairo(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — nearer teammate: alice, 2 move(s) vs your 3\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 4 action(s): go to New York (3 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Tehran [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Baghdad (black, 3, imminent): 1 move(s): Baghdad\n  Istanbul (black, 3, imminent): 1 move(s): Istanbul\n  Bangkok (red, 3, imminent): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 7\n  Tehran (black, 2): 2 move(s): Baghdad→Tehran\n  Kolkata (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Kolkata\n  Chennai (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 3 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Baghdad (supply strained: 5 left) — drive Baghdad, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Istanbul, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - defuse Baghdad and return to Cairo (round trip, 3 actions) — drive Baghdad, treat black, drive Cairo\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - break the Toronto–New York blue cluster at New York — fly New York, treat blue, treat blue\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: blue: alice's 4/4 set covers it — spare\n  \"shore up black at Baghdad\", \"defuse the armed discard bomb at Istanbul\", \"defuse Baghdad and return to Cairo\", \"break the Toronto–New York blue cluster at New …\" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 2), which neither axis prices.\n  exchange \"shore up black at Baghdad\" → \"defuse the armed discard bomb at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Istanbul\" → \"defuse Baghdad and return to Cairo\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse Baghdad and return to Cairo\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Tokyo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I'm at Cairo, 3 actions. Baghdad and Istanbul both 1 move away. Optimal: drive Baghdad (1), treat Baghdad 3→0 (1 action, black cured!) (2), drive Istanbul (3), treat Istanbul 3→2 (4). Then next turn: treat Istanbul →0, drive Tehran treat, etc. Wait — black cured means treat clears ALL cubes in one action! Baghdad 3→0 in ONE treat. So: drive Baghdad (1), treat black Baghdad→0 (2), drive Istanbul (3), treat black Istanbul→0 (4)... I only have 3 actions. So: drive Baghdad(1), treat(2)→Baghdad 0, drive Istanbul(3), treat Istanbul — 4th action not available. Istanbul next turn: 1 treat → 0, then Tehran (drive Baghdad→Tehran, treat 2→0), etc.\n\nDo: Baghdad, treat, Istanbul, (treat next turn).", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}}]}]}
{"id": "bob-legacy-p0071", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 71, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/15-calls.md#d-bob-legacy-p0071", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Baghdad\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Baghdad(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Istanbul→Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — or 3 action(s): direct flight to Atlanta (spends Atlanta(blue)), then 2 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 4\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard]\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Baghdad (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Istanbul (black, 3, imminent): 1 move(s): Istanbul\n  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 6\n  Tehran (black, 2): 1 move(s): Tehran\n  Kolkata (black, 2): 3 move(s): Tehran→Delhi→Kolkata\n  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Baghdad (supply strained: 5 left) — treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Istanbul, treat black\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply\n  - break the Toronto–New York blue cluster at New York — fly New York, treat blue\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases\n     burns: blue: alice's 4/4 set covers it — spare\n  \"shore up black at Baghdad\", \"defuse the armed discard bomb at Istanbul\", \"break the Toronto–New York blue cluster at New …\" tie exactly on both axes; ordered by cubes cleared (3, 3, 1), which neither axis prices.\n  exchange \"shore up black at Baghdad\" → \"defuse the armed discard bomb at Istanbul\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse the armed discard bomb at Istanbul\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Tokyo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0072", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 72, "active": true, "lifecycle": [], "eventLinks": [{"seq": 130, "match": "unique payload candidate; not a proven invocation join", "turn": 15, "url": "/games/game-08/turns/15.md#e130"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 15, "placement": "linked", "linkedTurns": [15], "url": "/games/game-08/turns/15-calls.md#d-bob-legacy-p0072", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Baghdad\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Baghdad(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Istanbul→Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — or 3 action(s): direct flight to Atlanta (spends Atlanta(blue)), then 2 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 4\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): 1 move(s): Istanbul\n  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 6\n  Tehran (black, 2): 1 move(s): Tehran\n  Kolkata (black, 2): 3 move(s): Tehran→Delhi→Kolkata\n  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - shore up black at Istanbul (supply strained: 8 left) — drive Istanbul\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  - break the Toronto–New York blue cluster at New York — fly New York\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at New York — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: blue: alice's 4/4 set covers it — spare\n  - break the Hong Kong–Bangkok red cluster at Bangkok — drive Tehran\n     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  \"shore up black at Istanbul\", \"break the Toronto–New York blue cluster at New …\", \"break the Hong Kong–Bangkok red cluster at Bang…\" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.\n  exchange \"shore up black at Istanbul\" → \"break the Toronto–New York blue cluster at New …\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Toronto–New York blue cluster at New …\" → \"break the Hong Kong–Bangkok red cluster at Bang…\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n  [7] {\"tag\":\"directFlight\",\"to\":\"New York\"}\n  [8] {\"tag\":\"directFlight\",\"to\":\"Tokyo\"}\n  [9] {\"tag\":\"directFlight\",\"to\":\"Atlanta\"}\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Baghdad cleared (3 refunded). 1 action left: drive Istanbul (next turn treat → 0). That's the plan.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}]}]}
{"id": "bob-legacy-p0073", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 73, "active": false, "lifecycle": [], "eventLinks": [{"seq": 132, "match": "unique payload candidate; not a proven invocation join", "turn": 16, "url": "/games/game-08/turns/16.md#e132"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "linked", "linkedTurns": [16], "url": "/games/game-08/turns/16-calls.md#d-bob-legacy-p0073", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:12 yellow:21 black:8 red:13   decks: player=17 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — or 2 action(s): direct flight to Madrid (spends Madrid(blue)), then 1 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 3\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco — nearer teammate: alice, 2 move(s) vs your 6\n  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black — pre-empt (one draw from critical): 2 move(s): Moscow→Tehran [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  Lima: 1 yellow\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Moscow: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  blue: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 7 over the 4 needed\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 5 move(s); then alice to station Lima +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 7\n  Tehran (black, 2): 2 move(s): Moscow→Tehran\n  Kolkata (black, 2): 4 move(s): Moscow→Tehran→Delhi→Kolkata\n  Chennai (black, 2): 4 move(s): Moscow→Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "I drew Madrid(blue) + Khartoum(yellow) — Khartoum is yellow #4 for alice! Transfer at Khartoum: me 2 moves (Cairo... I'm at Istanbul; Istanbul→Cairo→Khartoum), alice 5 moves (from Atlanta). Hmm, or hand Khartoum at a co-location.\n\nAlice will cure blue this turn (1st action). Then yellow 3/4 + my Khartoum = 4/4! Rendezvous options: she comes to Khartoum (5 moves from Atlanta — long), or I bring Khartoum to her? Transfer must be IN Khartoum. Hmm — I could walk Istanbul→Cairo→Khartoum (2 moves) and wait; she walks Atlanta→Miami→Mexico City→Lima...no, to Khartoum: Atlanta→Washington→Madrid→Algiers→Cairo→Khartoum? That's 5. Or she has no Africa cards... she could charter? She's at Atlanta — charter from Atlanta burns Atlanta card (blue, spare now that blue is cured — she used 4 of... wait blue set: she used Toronto/London/Paris/Washington for cure — those are discarded. Milan blue was discarded earlier? Her current hand: Sao Paulo, Buenos Aires, Toronto, London, Lima, Paris, Washington = 7. After blue cure (uses Toronto, London, Paris, Washington) she'll have Sao Paulo, Buenos Aires, Lima (3 yellow) + draws.\n\nYellow handoff at Khartoum: me 2 moves from Istanbul. Her: after cure + 2 draws next turn... she could charter Atlanta→Khartoum? Charter burns current-city card = Atlanta... she won't hold Atlanta card. Hmm, she'd have to walk 5 or... Actually — better: after my Istanbul treat next turn, I walk Istanbul→Cairo→Khartoum and stand there; she walks 5 from Atlanta = arrives turn+2. Yellow cure at... needs a station! Khartoum has no station. Cure site: Lima (station). After handoff she'd walk Khartoum→Cairo→? Lima is far. Ugh.\n\nWait — alternative: I GO to her? Can't — I hold the Khartoum card; transfer must be in Khartoum.\n\nOr: she walks to a station I can reach: e.g., she goes to Lima (station, where she cured... she's heading anyway for yellow draws?). From Atlanta to Lima: Atlanta→Miami→Mexico City→Lima? no wait — Lima station. Atlanta→Miami (1), Miami→Mexico City (2), Mexico City→Lima (3). 3 moves! And I'd need to meet her IN Khartoum... no, I need to be IN Khartoum to give her the card. Damn.\n\nAlternative: buildStation at Khartoum! I hold Khartoum card... buildStation costs the Khartoum card = burning my yellow #4! No.\n\nHmm — what about Government Grant? Not available.\n\nOK think: the yellow cure needs alice holding 4 yellow AT a station. Currently she has 3 + Khartoum in my hand. Options:\n(a) She walks to Khartoum (5 from Atlanta), I'm there (2 from Istanbul) → handoff → then she walks Khartoum→Cairo→Algiers→Madrid→? to Lima station? Madrid→New York... Lima via: Khartoum→Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima? Madrid connects Sao Paulo! So Khartoum→Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima = 6. Long. Total ~8-9 more actions after handoff. Slow but yellow needs the 4th card anyway; also 5 yellow still in deck — she might just draw the 4th yellow sooner and cure at Atlanta (0 moves).\n(b) I wait in Istanbul area treating black/red while she draws; if she draws a yellow in 2 turns (~5 in deck, 2 draws/turn ≈ 34%+/turn), cure at Atlanta instantly. My Khartoum = backstop; if her draws stall, rendezvous at Khartoum.\n\nGiven deck has 5 yellow among 17 cards and ~8 turns of draws left, and she draws 2/turn — P(yellow within 2 turns) ≈ 1 - C(12,4)... rough ~40-50%. Within 3 turns ~60-70%. The Khartoum handoff costs ~7+ team actions. Draw-first is better; Khartoum is backstop.\n\nAlso NOTE: I hold Khartoum — it counts toward the yellow margin (\"held alice 3, bob 1\"). Keep it.\n\nMy next turn: treat Istanbul →0 (1 action), then black sweep continues: drive Tehran (2), treat Tehran (0) (3), drive... after that Kolkata/Chennai/Moscow/Delhi/Karachi/Mumbai/StP singles + red cluster Bangkok/HK/Osaka/SF. Also red: Bangkok 3⚠ (4 moves via Tehran→Delhi→Kolkata→Bangkok).\n\nAlice cures blue now. Message: brief note that Khartoum is her yellow #4 in my hand, draw-first strategy, Khartoum rendezvous as backstop if draws stall; I'm sweeping black eastward (Tehran/Kolkata/Chennai) then the red Asia cluster.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Draw note: I pulled Khartoum(yellow) — that's your 4th yellow sitting in MY hand. Draw-first is still better: 5 yellow in a 17-deck, you draw 2/turn and cure on the spot at Atlanta when it lands; the Khartoum rendezvous costs ~7+ team actions (and no station there — you'd still walk to Lima after). So: Khartoum = backstop; if your yellow draws stall 2-3 turns, I'll walk Istanbul→Cairo→Khartoum (2 moves) and hold for you. Meanwhile my sweep continues: Istanbul→0 next action, then Tehran/Kolkata/Chennai black singles, then the Bangkok/Hong Kong red cluster — I'll ping when I pivot to red. Blue cure confirmed for this turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}]}, {"synthetic": false, "servedModel": null, "reasoning": null, "text": "Khartoum(yellow) flagged to alice as her backstop 4th yellow — draw-first at Atlanta remains the primary yellow line, with the Khartoum rendezvous only if her draws stall. My sweep queue after Istanbul zeroes: Tehran/Kolkata/Chennai black singles, then the Bangkok–Hong Kong red cluster. Waiting for my turn.", "toolCalls": []}]}
{"id": "bob-legacy-p0074", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 74, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 16, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/16-calls.md#d-bob-legacy-p0074", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:6 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to Madrid (2 move(s)), then charter to Kolkata (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]\n  Moscow: 2 black [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 18 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Kolkata (black, 3, imminent): 4 move(s): Moscow→Tehran→Delhi→Kolkata\n  Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 7\n  Moscow (black, 2): 1 move(s): Moscow\n  Tehran (black, 2): 2 move(s): Moscow→Tehran\n  Toronto (blue, 2): 4 move(s): Algiers→Madrid→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Istanbul on the way — treat black, drive Cairo, drive Khartoum\n     tempo: 2 action(s) closer to the yellow cure (11 → 9 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 9 after) to a strained supply\n  - sweep tour: Istanbul → Moscow (5 cured cube(s), 2 stops) — treat black, drive Moscow, treat black\n     tempo: 1 action(s) further from the yellow cure (11 → 12 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 5 black (supply 11 after) to a strained supply\n  exchange \"advance the yellow cure: move toward the Kharto…\" → \"sweep tour: Istanbul → Moscow\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Istanbul (supply strained: 6 left)\" — tempo 0 vs 2, risk 0.04 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  dominated: \"break the Kolkata–Chennai black cluster at Kolkata\" — tempo -3 vs 2, risk 0.04 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  dominated: \"defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle)\" — tempo -4 vs 2, risk 0.57 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  dominated: \"defuse Moscow and return to Istanbul (round trip, 3 actions)\" — tempo 0 vs 2, risk 0.29 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [14] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [15] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0075", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 75, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [{"seq": 137, "match": "unique payload candidate; not a proven invocation join", "turn": 17, "url": "/games/game-08/turns/17.md#e137"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "linked", "linkedTurns": [17], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0075", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #136): Suggestion for your Istanbul turn: treat ×3 to zero it (you're on it, black supply is 6 left with 18 on board — every refund counts), then 1 move toward Moscow (London? no — you're at Istanbul: drive Moscow directly, it's connected) and treat Moscow's 2 next turn. FYI I drew AIRLIFT — I'll spend it on my turn to teleport myself to the Toronto station for the yellow draw/cure, or to you if a yellow handoff beats it. Yellow is the only cure left: 5 in a 15-deck, I hold 3/4. NY's blue bomb is erased (thanks to the blue cure landing right before the window).\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:6 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to Madrid (2 move(s)), then charter to Kolkata (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6\n  Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats]\n  Moscow: 2 black [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 18 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)\n  Kolkata (black, 3, imminent): 4 move(s): Moscow→Tehran→Delhi→Kolkata\n  Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 7\n  Moscow (black, 2): 1 move(s): Moscow\n  Tehran (black, 2): 2 move(s): Moscow→Tehran\n  Toronto (blue, 2): 4 move(s): Algiers→Madrid→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Istanbul on the way — treat black, drive Cairo, drive Khartoum\n     tempo: 2 action(s) closer to the yellow cure (11 → 9 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 9 after) to a strained supply\n  - sweep tour: Istanbul → Moscow (5 cured cube(s), 2 stops) — treat black, drive Moscow, treat black\n     tempo: 1 action(s) further from the yellow cure (11 → 12 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 5 black (supply 11 after) to a strained supply\n  exchange \"advance the yellow cure: move toward the Kharto…\" → \"sweep tour: Istanbul → Moscow\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Istanbul (supply strained: 6 left)\" — tempo 0 vs 2, risk 0.04 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  dominated: \"break the Kolkata–Chennai black cluster at Kolkata\" — tempo -3 vs 2, risk 0.04 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  dominated: \"defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle)\" — tempo -4 vs 2, risk 0.57 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  dominated: \"defuse Moscow and return to Istanbul (round trip, 3 actions)\" — tempo 0 vs 2, risk 0.29 vs 0.04 — beaten by \"advance the yellow cure: move toward the Kharto…\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [14] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [15] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}\n\n⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Blue is CURED (3/4 cures done — only yellow left!). Alice is at New York, holds 3/4 yellow (Sao Paulo, Buenos Aires, Lima) + Airlift. She'll airlift herself somewhere for yellow draws/cure.\n\nCritical: I hold Khartoum(yellow) = the 4th yellow! Airlift: alice can airlift... she can move ANY pawn — she could airlift ME to Khartoum? Airlift moves a pawn to any city. If she airlifts ME to Khartoum... but the transfer needs BOTH of us in Khartoum. Airlift only moves one pawn (hers or mine). She could airlift HERSELF to Khartoum — then I need to be there: I'm 2 moves away (Cairo→Khartoum). Timing: her turn: airlift self to Khartoum. My turn: I'm at Istanbul; treat Istanbul (0), drive Cairo, drive Khartoum → co-located! Then NEXT turn: I shareGive Khartoum → she has 4 yellow... but she needs a STATION to cure. Khartoum has no station. She'd walk Khartoum→Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima? 6 moves. Ugh. OR — wait, can she cure yellow at... stations: Atlanta, Toronto, Lima. Hmm.\n\nAlternative: alice airlifts herself to Khartoum, I walk there, handoff, then SHE needs station: 6 moves away. Too slow?\n\nBetter alternative: What if I bring Khartoum to a STATION city... can't — transfer in card's city only.\n\nAlternative 2: She draws a yellow: 5 yellow in 15-card deck, she draws 2/turn. With airlift to Toronto station she camps and draws. P(yellow in her next 2 draws) = 1 - C(10,2)/C(15,2) = 1 - 45/105 ≈ 57%. Next turn she cures on the spot. That's likely faster AND cheaper than the Khartoum handoff (which also requires the 6-move walk to a station after... unless OQN... no).\n\nWait — actually, what about the Khartoum handoff WITH a twist: she airlifts to Khartoum (her turn), I walk there (2 moves, 1 action left after Istanbul treat), we co-locate; next turn I give her Khartoum (1 action); she's 4/4 yellow but at station-less Khartoum. Her walk to Atlanta: Khartoum→Cairo (1)→? Cairo: Algiers, Istanbul, Khartoum, Baghdad, Riyadh. Cairo→Algiers→Madrid→New York→Washington→Atlanta? NY-Washington-Atlanta: Madrid→New York (3), NY→Washington (4), Washington→Atlanta (5). 5 moves. Total: cure yellow in ~2-3 turns.\n\nvs. draw-first: she airlifts to Toronto (station), draws 2/turn: 57% within one draw phase, then cure immediately. If she fails (43%), try again next turn (another ~2 draws, 5 yellow in 13 → P≈62%/turn). Expected: cure within 1-2 turns, at a station, zero extra walking.\n\nDraw-first via Airlift to Toronto is clearly better. And my Khartoum stays backstop.\n\nBut hmm — what if she draws BOTH yellows? Even better.\n\nMy turn: Istanbul treat (→0), then what? The frontier offers Khartoum handoff staging (treat, drive Cairo, drive Khartoum) vs sweep tour (treat Istanbul, drive Moscow, treat Moscow). If alice is going draw-first, Khartoum staging is unnecessary — better to sweep: treat Istanbul (0), drive Moscow (1), treat Moscow (0) → 5 cubes refunded tonight. Then next turn Moscow→Tehran→treat... wait Tehran 2, Moscow 2, both cleared → Istanbul–Moscow–Tehran cluster (7 cubes) mostly gone: Istanbul 0 + Moscow 0 tonight, Tehran next turn.\n\nBut per SPLIT rule, message the call. Plan: treat Istanbul, drive Moscow, treat Moscow (4th action: drive Tehran? Istanbul→Moscow→Tehran: after treat Moscow at Moscow (3rd action), drive Tehran (4th). Next turn: treat Tehran →0, then Delhi/Kolkata sweep or pivot red.\n\nAlso new 3-cube city: Kolkata 3⚠. Red cluster Bangkok/HK. Deck 15, 7 turns.\n\nMessage: pick sweep tour; alice should Airlift to Toronto and camp for yellow draws (not Khartoum — math: 57% first draw phase, cure on the spot vs 6-move walk after handoff). Khartoum stays backstop.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: SWEEP TOUR over Khartoum staging — treat Istanbul→0, drive Moscow, treat Moscow→0 tonight (5 cubes refunded, cluster killed). On your Airlift: DON'T spend it on Khartoum — airlift yourself to TORONTO and camp the station. Math: 5 yellow in 15 cards, 2 draws/turn ≈ 57% you complete yellow in the very first draw phase and cure on the spot; the Khartoum handoff leaves you 6+ moves from any station even after it lands. Khartoum(yellow) stays in my hand as the draw-stall backstop only. If 2 draw phases pass with no yellow, THEN we talk Khartoum + a station walk. Red cluster (Bangkok 3⚠/HK/Osaka) and Kolkata 3⚠ are my next sweep targets after Tehran."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0076", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 76, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0076", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Istanbul\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:9 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to Madrid (2 move(s)), then charter to Kolkata (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 7\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats]\n  Moscow: 2 black [in infect-discard] [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 4 move(s): Moscow→Tehran→Delhi→Kolkata\n  Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 7\n  Moscow (black, 2): 1 move(s): Moscow\n  Tehran (black, 2): 2 move(s): Moscow→Tehran\n  Toronto (blue, 2): 4 move(s): Algiers→Madrid→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 4\n  Chennai (black, 2): 4 move(s): Moscow→Tehran→Delhi→Chennai\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 2 burn a card, 2 do not.\nA burned card never returns — preview_plan prices both before you commit.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Cairo, drive Khartoum\n     tempo: 2 action(s) closer to the yellow cure (11 → 9 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul\n     tempo: no cure progress — nearest is yellow, 11 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 black (supply 11 after) to a strained supply\n  - break the Kolkata–Chennai black cluster at Kolkata — drive Algiers, drive Madrid, charter to Kolkata\n     tempo: 3 action(s) further from the yellow cure (11 → 14 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: blue CURED — spare\n  - break the Hong Kong–Bangkok red cluster at Bangkok — drive Algiers, drive Madrid, charter to Bangkok\n     tempo: 4 action(s) further from the yellow cure (11 → 15 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n     burns: blue CURED — spare\n  exchange \"advance the yellow cure: move toward the Kharto…\" → \"defuse Moscow and return to Istanbul\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"defuse Moscow and return to Istanbul\" → \"break the Kolkata–Chennai black cluster at Kolk…\": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"break the Kolkata–Chennai black cluster at Kolk…\" → \"break the Hong Kong–Bangkok red cluster at Bang…\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Moscow (supply strained: 9 left)\" — tempo -1 vs 0, risk 0.29 vs 0.29 — beaten by \"defuse Moscow and return to Istanbul\"\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Milan\", \"St. Petersburg\", \"Algiers\", \"Cairo\", \"Moscow\", \"Baghdad\"\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\"\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [14] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Moscow"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Moscow"}}}]}]}
{"id": "bob-legacy-p0077", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 77, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0077", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Moscow(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:9 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats]\n  Moscow: 2 black [in infect-discard] [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 3 move(s): Tehran→Delhi→Kolkata\n  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 6\n  Moscow (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Tehran (black, 2): 1 move(s): Tehran\n  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Istanbul, drive Cairo\n     tempo: 2 action(s) closer to the yellow cure (12 → 10 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - shore up black at Moscow (supply strained: 9 left) — treat black\n     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 black (supply 11 after) to a strained supply\n  - break the Kolkata–Chennai black cluster at Kolkata — drive Tehran, drive Delhi\n     tempo: 1 action(s) further from the yellow cure (12 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kharto…\" → \"shore up black at Moscow\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up black at Moscow\" → \"break the Kolkata–Chennai black cluster at Kolk…\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0078", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 78, "active": true, "lifecycle": [{"kind": "supersede", "hit": true}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0078", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #140): Confirmed on all points — Airlift → Toronto station camp next turn, Khartoum stays your backstop. Your Istanbul→Moscow double-zero tonight is the right tempo. Go.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Moscow(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:9 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats]\n  Moscow: 2 black [in infect-discard] [cluster Tehran–Moscow: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 3 move(s): Tehran→Delhi→Kolkata\n  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 6\n  Moscow (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Tehran (black, 2): 1 move(s): Tehran\n  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Istanbul, drive Cairo\n     tempo: 2 action(s) closer to the yellow cure (12 → 10 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - shore up black at Moscow (supply strained: 9 left) — treat black\n     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 2 black (supply 11 after) to a strained supply\n  - break the Kolkata–Chennai black cluster at Kolkata — drive Tehran, drive Delhi\n     tempo: 1 action(s) further from the yellow cure (12 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kharto…\" → \"shore up black at Moscow\": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  exchange \"shore up black at Moscow\" → \"break the Kolkata–Chennai black cluster at Kolk…\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\"\n  [10] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "At Moscow. 2 actions: treat Moscow (0), drive Tehran (position for next turn's treat). That kills the Istanbul–Moscow–Tehran cluster by next turn.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0079", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 79, "active": true, "lifecycle": [], "eventLinks": [{"seq": 142, "match": "unique payload candidate; not a proven invocation join", "turn": 17, "url": "/games/game-08/turns/17.md#e142"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "linked", "linkedTurns": [17], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0079", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Moscow\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Moscow(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)]\nsupply: blue:15 yellow:20 black:11 red:13   decks: player=15 infection=36   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 5 move(s) vs your 6\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Paris: 1 blue\n  Beijing: 1 red\n  Delhi: 1 black\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n\n=== SIGNALS ===\ndeck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide\neradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 3 move(s): Tehran→Delhi→Kolkata\n  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 6\n  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 6\n  Tehran (black, 2): 1 move(s): Tehran\n  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai\n  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong\n  Toronto (blue, 2): 5 move(s): St. Petersburg→Essen→London→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 5\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\n  - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you) — drive Istanbul\n     tempo: 1 action(s) closer to the yellow cure (12 → 11 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game\n  - shore up black at Tehran (supply strained: 11 left) — drive Tehran\n     tempo: no cure progress — nearest is yellow, 12 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Tehran — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is\n  exchange \"advance the yellow cure: move toward the Kharto…\" → \"shore up black at Tehran\": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0\n  SPLIT DECISION — this antichain holds a cure line AND a containment line\n  and neither dominates: that is a TEAM call, not a solo one. Before you\n  commit, CALL send_message with your pick and a one-line reason so your\n  partner can veto or extend it — a silent choice here is how chains get\n  missed.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  [2] {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  [3] {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  [4] {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\"\n  [10] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [11] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tehran"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tehran"}}}]}]}
{"id": "bob-legacy-p0080", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 80, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0080", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:14 yellow:20 black:10 red:12   decks: player=13 infection=33   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 1 action: direct flight (you hold San Francisco) — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Toronto: 2 blue [in infect-discard]\n  Paris: 2 blue [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Beijing: 1 red\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide\neradication: blue: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 14 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice collects (3/4) — give alice your yellow cards when you share\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\nshare rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):\n  hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 3 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  San Francisco (blue, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Manila→San Francisco — nearer teammate: alice, 3 move(s) vs your 5\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": []}
{"id": "bob-legacy-p0081", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 81, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0081", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #143): Airlift executed, but upgraded: teleporting to SAN FRANCISCO instead of Toronto — treat erases SF's 3 blue cubes, then I drive Chicago→Toronto and zero Toronto's 2 blues on arrival. 5 cubes refunded in one turn and I still END the turn parked at the Toronto station for the yellow draw (64% I complete yellow this draw phase; cure on the spot if it lands). Your Tehran/Kolkata sweep stands; Osaka/Bangkok red remain yours after.\nReply via send_message only if it helps; otherwise continue or stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice's upgraded airlift plan: SF (3 blue erased), Chicago→Toronto (2 blues zeroed), parked at Toronto station. Excellent — blue supply refunds, board relief. Nothing to change. My sweep: Tehran→Delhi→Kolkata black next turns.\n\nOne note: SF blue erase also kills an armed bomb. Great. No reply needed.", "text": "No reply needed — alice's SF-then-Toronto airlift line is strictly better than camping (5 blue cubes refunded, two bombs defused, still ends parked at the Toronto station for the yellow draw). My Tehran→Delhi→Kolkata black sweep continues on my turn; Osaka/Bangkok red after. Waiting.", "toolCalls": []}]}
{"id": "bob-legacy-p0082", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 82, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 17, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/17-calls.md#d-bob-legacy-p0082", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\nresilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Osaka (3 cube(s)), Bangkok (3 cube(s)), Kolkata (3 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  resilient population: removes Bangkok from the infection discard, permanently — ~3 → ~2 chained outbreak(s) committed.\n  P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~5 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Kolkata–Chennai–Delhi–Tehran black cluster at Kolkata, defusing Tehran on the way — treat black, drive Delhi, drive Kolkata, treat black\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply\n  - sweep tour: Delhi → Kolkata (5 cured cube(s), 2 stops) — drive Delhi, treat black, drive Kolkata, treat black\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply\n  \"break the Kolkata–Chennai–Delhi–Tehran black cl…\" and \"sweep tour: Delhi → Kolkata\" tie exactly on both axes and clear the same 5 cube(s) — nothing separates them.\n  exchange \"break the Kolkata–Chennai–Delhi–Tehran black cl…\" → \"sweep tour: Delhi → Kolkata\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Tehran (supply strained: 9 left)\" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok\" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"defuse Delhi and return to Tehran (round trip, 3 actions)\" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat\" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"take Airlift from the discard (1 action), then Airlift yourself to Osaka (red, 3 cubes — out of card-free range) and treat\" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(resilientPopulation) — 18 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"resilientPopulation\",\"city\":<one city below>}}\n      city: \"New York\", \"Mexico City\", \"Hong Kong\", \"Osaka\", \"San Francisco\", \"Baghdad\", \"Bangkok\", \"Istanbul\", \"Toronto\", \"Moscow\", \"Lima\", \"Kolkata\", \"Delhi\", \"Shanghai\", \"Paris\", \"Beijing\", \"Riyadh\", \"Washington\"\n  [31] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [32] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}\n  [33] {\"tag\":\"contingencyTake\",\"event\":\"airlift\"}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0083", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 83, "active": true, "lifecycle": [{"kind": "supersede", "hit": false, "reason": "other"}], "eventLinks": [{"seq": 151, "match": "unique payload candidate; not a proven invocation join", "turn": 19, "url": "/games/game-08/turns/19.md#e151"}, {"seq": 152, "match": "unique payload candidate; not a proven invocation join", "turn": 19, "url": "/games/game-08/turns/19.md#e152"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "linked", "linkedTurns": [19], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0083", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #150): 🏆 YELLOW SET COMPLETE — I drew Bogota and hold 4/4 yellow AT the Toronto station. I cure yellow on my next turn = ALL FOUR CURES = WIN. We only need to survive one more infect phase. Please: play Resilient Population NOW (free, no action) and remove Bangkok from the infection discard — it kills the worst reshuffle bomb before tonight's infect phase. That plus your OQN... wait, OQN is spent; RP is the one. After RP, keep defusing what you can (Kolkata 3⚠ is the biggest remaining). Hold on — one more phase and it's over.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=7 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), event:resilientPopulation, San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\nresilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Osaka (3 cube(s)), Bangkok (3 cube(s)), Kolkata (3 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~5 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - break the Kolkata–Chennai–Delhi–Tehran black cluster at Kolkata, defusing Tehran on the way — treat black, drive Delhi, drive Kolkata, treat black\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply\n  - sweep tour: Delhi → Kolkata (5 cured cube(s), 2 stops) — drive Delhi, treat black, drive Kolkata, treat black\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Osaka, Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 14 after) to a strained supply\n  \"break the Kolkata–Chennai–Delhi–Tehran black cl…\" and \"sweep tour: Delhi → Kolkata\" tie exactly on both axes and clear the same 5 cube(s) — nothing separates them.\n  exchange \"break the Kolkata–Chennai–Delhi–Tehran black cl…\" → \"sweep tour: Delhi → Kolkata\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Tehran (supply strained: 9 left)\" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok\" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"defuse Delhi and return to Tehran (round trip, 3 actions)\" — tempo 0 vs 0, risk 1.14 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat\" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n  dominated: \"take Airlift from the discard (1 action), then Airlift yourself to Osaka (red, 3 cubes — out of card-free range) and treat\" — tempo 0 vs 0, risk 0.78 vs 0.53 — beaten by \"break the Kolkata–Chennai–Delhi–Tehran black cl…\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  playEvent(resilientPopulation) — 18 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"resilientPopulation\",\"city\":<one city below>}}\n      city: \"New York\", \"Mexico City\", \"Hong Kong\", \"Osaka\", \"San Francisco\", \"Baghdad\", \"Bangkok\", \"Istanbul\", \"Toronto\", \"Moscow\", \"Lima\", \"Kolkata\", \"Delhi\", \"Shanghai\", \"Paris\", \"Beijing\", \"Riyadh\", \"Washington\"\n  [31] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [32] {\"tag\":\"contingencyTake\",\"event\":\"oneQuietNight\"}\n  [33] {\"tag\":\"contingencyTake\",\"event\":\"airlift\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Alice has 4/4 yellow at Toronto station — yellow cures her next turn = WIN. We just need to survive tonight's infect phase (3 cards at rate 3, P(epidemic)≈36%, and the reshuffle would re-arm bombs).\n\nPlay Resilient Population NOW: remove the worst bomb from the infection discard. Best target: a 3-cube city that would outbreak if drawn from the reshuffled discard. Candidates: Kolkata (3 black), Bangkok (3 red), Osaka (3 red). All 3-cube — each would outbreak when its card comes up post-reshuffle. Which is worst? Outbreak chains: Bangkok outbreak → HK (2 red→3?) no wait — outbreak adds 1 cube to neighbors; Bangkok neighbors: Kolkata, HK, Chennai, HK... Bangkok: Kolkata, Chennai, Hong Kong. HK at 2 red → 3. Kolkata 3 black → 1 black... wait mixed colors fine. Kolkata at 3 black receiving 1 red = 4 total but per-color: red cubes in Kolkata = 0→1. No black change. HK 2 red→3. So Bangkok outbreak → HK to 3 (another outbreak trigger next time).\nOsaka 3 red outbreak → neighbors Tokyo (1 red→2), Taipei (1 red→2), Osaka neighbors: Tokyo, Taipei. Modest.\nKolkata 3 black outbreak → neighbors Delhi (2 black→3!), Chennai (2 black→3!), Bangkok (1 black→2). CHAIN: Delhi and Chennai jump to 3 each. Worst chain.\n\nRemove Kolkata. Also alice's own infection phase tonight: 3 cards — Kolkata is in infect-discard... wait, infect phase draws from the TOP of the infection deck; Kolkata is in the DISCARD — only re-enters via epidemic reshuffle. Tonight's top-of-deck unknown. RP removes from discard = protects against the reshuffle. Also with 1 epidemic in 11 cards, P tonight ≈ 36%... the RP hint says P(epidemic in window) ≈ 36%.\n\nRemove Kolkata (kills the worst chain + the biggest black cluster anchor). Then my actions: treat Tehran (2→0), drive Delhi, treat Delhi (2→0)... wait order: treat Tehran (1), drive Delhi (2), treat Delhi (3), drive Kolkata (4). Next turn treat Kolkata (3→0) + Kolkata gone from discard means even a reshuffle can't re-arm it.\n\nBut wait — tonight's infect phase happens AFTER my turn (my draw → infect). My draw: 2 cards from 11 (1 epidemic!). P(epidemic) ≈ 36% per my draw... The RP protects post-reshuffle. Fine.\n\nActually — should I consider oneQuietNight? It's in the DISCARD now (I played it). contingencyTake OQN! I could take OQN from the discard (1 action) and... no wait — OQN: I could play it to skip tonight's infect phase entirely?? But I already played OQN this... it left the game after being played? \"The stored card is played later like any event and leaves the game afterwards.\" OQN was played and left the game — can't be retrieved? Hmm, contingencyTake takes an event \"out of the player discard\" — OQN was an event card; after being played it goes to the player discard! Contingency Planner can retrieve it. The legal menu offers contingencyTake oneQuietNight. If I take OQN (1 action) and play it (free) — skips tonight's infect phase ENTIRELY! That + RP (Kolkata) = double protection. Then alice cures yellow next turn = WIN before the next infect phase... wait order: my turn ends (draw 2, then OQN skips infect), alice's turn: cure yellow = WIN immediately at her action phase! We never even reach another infect phase!!\n\nWait — is that right? Alice cures yellow on her next turn's action phase. The infect phase that would come after HER actions never happens because the game ends at the cure. So the only infect phase to survive is the one after MY turn (tonight). If I take OQN from discard (1 action) and play it (free), tonight's infect phase is SKIPPED. Then alice cures = WIN. Even the epidemic in my draw wouldn't matter much (epidemic during draw still does its forced infection + rate increase, but no outbreaks from the infect phase... the epidemic's own bottom-card infection could outbreak if the bottom card is a 3-cube city! Risk: epidemic forced-infect on bottom card — if that's a 3-cuber → outbreak. But no reshuffle-induced outbreaks of 3-cube cities from the top).\n\nEven simpler: with OQN skipping tonight's infect phase, alice wins at her next action phase before any infect phase. The only risk window: my 2 draws hitting the epidemic → its forced infection (bottom card +3 cubes). Bottom card unknown — could be a 1-cube city (safe) or 3-cube (outbreak, chains). P(epidemic) ≈ 36%; P(bomb at bottom) small.\n\nBut wait — taking OQN costs 1 action, and RP costs 0 (free event, already in hand). Can I do both? OQN take (1) + RP play (free) + treat Tehran (2), drive Delhi (3), treat Delhi (4) = perfect. Skip RP? RP removes Kolkata permanently — but if OQN skips tonight's infect AND alice wins next turn, no reshuffle ever happens... UNLESS the epidemic fires during my draw (still possible: epidemic → reshuffle happens during MY draw phase, before OQN? Order: draw 2 (epidemic resolves immediately), then infect phase (skipped by OQN). If epidemic fires, discard reshuffles to top — but infect phase is skipped, so those reshuffled cards don't infect tonight. Then alice's turn: she draws 2 (could hit epidemic #2! rate increases, but her cure happens in her ACTION phase BEFORE her draw — so she cures yellow first = WIN before her draw). YES — alice cures at her action phase, game over before her draw.\n\nSo: if OQN skips tonight's infect phase, the ONLY remaining risk is my own draw phase hitting the epidemic whose forced infection causes an outbreak (bottom card on a 3-cube city, or any city reaching 4). Also possible: cube supply exhaustion — no.\n\nWhat's the bottom-card risk? Unknown card. If epidemic fires (36%) and bottom card is a city at 3 cubes → outbreak +1 marker (6/8, not fatal) with chains. Or a 2-cube city → 3, no outbreak. Acceptable risk vs RP choice.\n\nActually even better: BOTH. OQN take+play AND RP (remove Kolkata — the worst reshuffle/forced-infection target). RP protects the epidemic-forced-infection? No — RP removes a discard card; the epidemic's bottom-card infect comes from the bottom of the deck, not the discard. If epidemic fires AFTER reshuffle... only 1 epidemic left; after it fires, discard reshuffles on top; bottom card was drawn already. If no epidemic in my draw tonight, no reshuffle ever happens (game ends at alice's cure). So RP's value only materializes if epidemic fires tonight and... reshuffle puts bombs on top, but infect phase is skipped (OQN). Then alice cures = game over. So RP is nearly redundant IF OQN lands! \n\nTherefore: take OQN from discard (1 action), play OQN (free, skips tonight's infect), then 3 actions: treat Tehran (2→0), drive Delhi, treat Delhi (2→0) — clear 4 cubes and end positioned 1 move from Kolkata. Alice cures yellow = WIN.\n\nRisk check: OQN \"skips the NEXT infect phase\" — the next one is mine (tonight). Alice's action-phase cure happens before her draw phase. Confirm: turn order = actions → draw → infect. Alice's next turn: actions (cure yellow = WIN immediately). Yes.\n\nOne caveat: my draw phase tonight could hit the epidemic: rate 3→4, bottom card +3 cubes, reshuffle. If bottom card is Kolkata (in discard, not deck — wait Kolkata is in the infect DISCARD; the deck's bottom card is from the 30-card infection deck minus discards). A 3-cube-on-board city in the DECK bottom? Cities at 3 cubes: Kolkata, Bangkok, Osaka — all three in the DISCARD per threat table ([in infect-discard] tags). So bottom-card infect hits some city ≤2 cubes → becomes ≤3... wait bottom card gives 3 cubes to its city: if that city has 2 cubes → 3 total (2+3=5? No — epidemic infects with 3 cubes; if city already has cubes, it goes to existing+3 capped at 3? Rule: place 3 cubes; if city has 1-2 cubes already... actually epidemic places 3 cubes; a city at 2 would get 3 total (cap) — hmm, \"infect the bottom infection card's city with 3 cubes\" — if it already has cubes, you add up to 3 total? Standard rule: add 3 cubes, but max 3 per city — so a city with 1-2 existing gets topped to 3, no overflow. Outbreak only if city already at 3. All 3-cube cities are in discard, so bottom card is at most 2-cube → no outbreak. SAFE. And cube supply: adding up to 3 cubes per color — supplies fine.\n\nSo tonight: worst case = epidemic fires, no outbreak, rate →4, then skipped infect phase, alice cures, WIN. Even no-OQN... no wait without OQN the infect phase runs 4 cards (rate 4 after epidemic) — bombs in discard are safe (not drawn), but top-of-deck cards could be 2-cube cities → 3. Cities at 3 in DECK? All 3-cubers are in discard. So tonight's infect phase (3 cards) can't outbreak either! Top-of-deck cities: max 2 cubes (Tehran/Delhi/Chennai/Lima/MexicoCity/Paris/Beijing/HK at 2 — 2→3, no outbreak). Hmm! So actually even without OQN, tonight is outbreak-free unless epidemic→reshuffle puts 3-cube cities (Kolkata/Bangkok/Osaka) on TOP — THEN the infect phase draws them → outbreak (and chains: Kolkata→Delhi+Chennai already... Delhi/Chennai at 2→3 wait Kolkata outbreak adds 1 to Delhi(2→3), Chennai(2→3), Bangkok(1 black→2). No chain outbreak but 2 more 3-cube cities).\n\nP(my draw hits epidemic) ≈ 36%. If it fires: reshuffle puts Kolkata/Bangkok/Osaka among top cards; infect phase (now 4 cards) draws ~4 of them — P(at least one of the three in top 4 of 30): roughly 3/30*4 ≈ 36%+. So without OQN: ~36% × ~40% ≈ 15% chance of an outbreak tonight (outbreak 6/8 — survivable! Not even fatal). And even multiple outbreaks... 2-3 could fire. Risk of 3 outbreaks in one phase (reaching 8/8) is low but real.\n\nWith OQN: tonight's infect skipped entirely → guaranteed survive → WIN next turn. Cost: 1 action (I have 4). Absolutely take it.\n\nPlan: contingencyTake oneQuietNight (1), playEvent OQN (free), treat Tehran (2), drive Delhi (3), treat Delhi (4). End: Delhi cleared, positioned next to Kolkata. Alice cures yellow = WIN.\n\nWait — RP: also play it (free) to remove Kolkata? If epidemic fires tonight, reshuffle happens; but infect skipped; game ends before any further infect phase. RP redundant. But harmless... playing RP uses the event (no action). Should I keep RP in hand? Events leave game when played. RP could instead be saved... it's MY turn only. There's no later turn that matters. Playing RP (remove Kolkata) adds protection against the epidemic-reshuffle scenario in the (impossible post-OQN) future — actually there IS one scenario: my draw phase tonight — if epidemic fires, its forced bottom-card infection happens DURING the epidemic resolution, not the infect phase — OQN doesn't stop that. Bottom card is safe (≤2 cubes) as analyzed. RP doesn't affect deck-bottom. So RP is redundant now. I could still play it to remove Kolkata — zero cost, marginal benefit... but which is better: hold RP (can't use later) or burn it now? It's worthless after tonight either way. Playing it: removes Kolkata from discard permanently — if the epidemic fires tonight and reshuffles, Kolkata stays out — but infect phase is skipped anyway. Marginal. I'll play it anyway on Bangkok? No — hold: what if alice's draw phase... game ends at her cure, before her draw. Redundant. I'll skip RP (avoid the choice paralysis) — actually no: play it on Kolkata anyway, costs nothing, covers the tiny scenario where I'm wrong about OQN timing (if OQN skips a DIFFERENT infect phase... no, it skips the next one = tonight's). Eh — play RP on Kolkata for belt-and-braces? If the epidemic fires tonight, reshuffle happens DURING my draw — putting bombs on top of the infection deck — but OQN already... wait ORDER: I play OQN during my action phase. My draw phase comes after. OQN's skip applies to the infect phase following — regardless of epidemic firing during draw. Yes, skipped. Then alice wins. RP adds nothing. But playing it also removes... it costs nothing. Fine, play RP on Kolkata too — total belt and braces (covers the case where my OQN read is wrong and tonight's infect runs: then Kolkata can't fire from reshuffle).\n\nHmm, but what if OQN somehow only skips... no. Standard rules: next time the infect phase would occur, skip it. OK.\n\nFinal actions: \n1. playEvent RP → remove Kolkata (free)\n2. contingencyTake oneQuietNight (1 action)\n3. playEvent OQN (free) — skip tonight's infect\n4. treat Tehran (2→0)\n5. drive Delhi\n6. treat Delhi (2→0)\n\nThat's 3 actions + 2 free events. Message alice: RP kills Kolkata bomb, OQN skips tonight's infect phase entirely — you cure yellow next turn = WIN.", "text": "", "toolCalls": [{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Double insurance locked for the final stretch: (1) Resilient Population played FREE — Kolkata (worst chain bomb: outbreak would push Delhi+Chennai to 3) is permanently out of the infection discard, so an epidemic reshuffle can never re-arm it. (2) Pulling One Quiet Night from the player discard as Contingency Planner (1 action) and playing it — tonight's infect phase is SKIPPED entirely. That means your next turn is pure action phase: cure yellow at Toronto = ALL FOUR CURES = WIN before you even draw. My actions after the events: treat Tehran→0, drive Delhi, treat Delhi→0 — positioned 1 move from Kolkata for cleanup if anything's left. Survive nothing, win everything. 🏆"}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}, {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Kolkata"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Kolkata"}}}}]}]}
{"id": "bob-legacy-p0084", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 84, "active": true, "lifecycle": [], "eventLinks": [{"seq": 153, "match": "unique payload candidate; not a proven invocation join", "turn": 19, "url": "/games/game-08/turns/19.md#e153"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "linked", "linkedTurns": [19], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0084", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 4)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle), defusing Tehran on the way — treat black, fly Tokyo, drive Osaka, treat red\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 11 after), 3 red (supply 14 after) to a strained supply\n     burns: red CURED — spare\n  dominated: shore up black at Kolkata (supply strained: 9 left), defusing Tehran on the way — tempo 0 vs 0, risk 0.54 vs 0.36 — beaten by \"break the Hong Kong–Bangkok red cluster at Bang…\".\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo 0 vs 0, risk 0.36 vs 0.24 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: sweep tour: Delhi → Kolkata (5 cured cube(s), 2 stops) — tempo 0 vs 0, risk 0.54 vs 0.36 — beaten by \"break the Hong Kong–Bangkok red cluster at Bang…\".\n  dominated: defuse Delhi and return to Tehran (round trip, 3 actions) — tempo 0 vs 0, risk 0.72 vs 0.54 — beaten by \"shore up black at Kolkata\".\n  dominated: take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat — tempo 0 vs 0, risk 0.36 vs 0.24 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: take Airlift from the discard (1 action), then Airlift yourself to Osaka (red, 3 cubes — out of card-free range) and treat — tempo 0 vs 0, risk 0.36 vs 0.24 — beaten by \"defuse the armed discard bomb at Osaka\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  contingencyTake — 4 options; build {\"tag\":\"contingencyTake\",\"event\":<one event below>}\n      event: \"forecast\", \"oneQuietNight\", \"airlift\", \"resilientPopulation\"", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "RP played (Kolkata removed from discard — no longer tagged reshuffle trap). Now: contingencyTake oneQuietNight (1 action), then playEvent OQN (free, skips tonight's infect), then treat Tehran, drive Delhi, treat Delhi.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "oneQuietNight"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "oneQuietNight"}}}]}]}
{"id": "bob-legacy-p0085", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 85, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0085", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\n⚠ FREE EVENTS — you hold this; it costs NO action:\n  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.\n  P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Osaka, treat red\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply\n     burns: red CURED — spare\n  dominated: shore up black at Kolkata (supply strained: 9 left) — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by \"break the Hong Kong–Bangkok red cluster at Bang…\".\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo 0 vs 0, risk 0.61 vs 0.36 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: sweep tour: Tehran → Delhi (4 cured cube(s), 2 stops) — tempo 0 vs 0, risk 0.60 vs 0.36 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: defuse Delhi and return to Tehran (round trip, 3 actions) — tempo 0 vs 0, risk 0.72 vs 0.66 — beaten by \"shore up black at Kolkata\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [13] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}", "deferred": null, "steps": []}
{"id": "bob-legacy-p0086", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 86, "active": true, "lifecycle": [{"kind": "supersede", "hit": false, "reason": "other"}], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0086", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "POOL MESSAGE from alice (event #154): No reply needed — Bob's double insurance (Resilient Population removing Kolkata + One Quiet Night skipping tonight's infect phase) means my next turn is a pure action phase: cure yellow at Toronto and the game is won. Standing by.\n\nACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Osaka, treat red\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply\n     burns: red CURED — spare\n  dominated: shore up black at Kolkata (supply strained: 9 left) — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by \"break the Hong Kong–Bangkok red cluster at Bang…\".\n  dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo 0 vs 0, risk 0.61 vs 0.36 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: sweep tour: Tehran → Delhi (4 cured cube(s), 2 stops) — tempo 0 vs 0, risk 0.60 vs 0.36 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: defuse Delhi and return to Tehran (round trip, 3 actions) — tempo 0 vs 0, risk 0.72 vs 0.66 — beaten by \"shore up black at Kolkata\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  (playEvent costs NO action — you may play one AND still take all your actions)\n  [13] {\"tag\":\"playEvent\",\"play\":{\"event\":\"oneQuietNight\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}]}]}
{"id": "bob-legacy-p0087", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 87, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0087", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 3)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]\nsupply: blue:18 yellow:20 black:9 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] [black supply 9 left, 15 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 15 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Tehran (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.\nNOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline\nactions for fewer expected outbreaks; UP reverses it. No line is best: pick the\nend facing whichever clock is closer to killing you.\n  clocks — outbreaks 5/8; deck ~5 turn(s), 1 cure(s) still needed\nPriced nominees, not orders — pick one, extend it, or play something else.\nThese lines disagree about cost: 1 burn a card, 1 do not.\nA burned card never returns — preview_plan prices both before you commit.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat — contingencyTake, playEvent, treat red\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Osaka): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply\n  - defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — fly Tokyo, drive Osaka, treat red\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bangkok): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply\n     burns: red CURED — spare\n  \"take Airlift from the discard\" and \"defuse the armed discard bomb at Osaka\" tie exactly on both axes and clear the same 3 cube(s) — nothing separates them.\n  exchange \"take Airlift from the discard\" → \"defuse the armed discard bomb at Osaka\": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0\n  dominated: \"shore up black at Kolkata (supply strained: 9 left)\" — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by \"break the Hong Kong–Bangkok red cluster at Bang…\"\n  dominated: \"break the Hong Kong–Bangkok red cluster at Bangkok\" — tempo 0 vs 0, risk 0.61 vs 0.36 — beaten by \"defuse the armed discard bomb at Osaka\"\n  dominated: \"sweep tour: Tehran → Delhi (4 cured cube(s), 2 stops)\" — tempo 0 vs 0, risk 0.60 vs 0.36 — beaten by \"defuse the armed discard bomb at Osaka\"\n  dominated: \"defuse Delhi and return to Tehran (round trip, 3 actions)\" — tempo 0 vs 0, risk 0.72 vs 0.66 — beaten by \"shore up black at Kolkata\"\n  dominated: \"take Airlift from the discard (1 action), then Airlift yourself to Kolkata (black, 3 cubes — out of card-free range) and treat\" — tempo 0 vs 0, risk 0.66 vs 0.61 — beaten by \"break the Hong Kong–Bangkok red cluster at Bang…\"\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [14] {\"tag\":\"contingencyTake\",\"event\":\"airlift\"}\n  [15] {\"tag\":\"contingencyTake\",\"event\":\"resilientPopulation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "OQN played — tonight's infect phase is SKIPPED. Alice cures yellow next turn = WIN. My remaining 3 actions are essentially free cleanup. The frontier's nominees (Osaka via Tokyo burn, or Airlift→Bangkok) — these matter only if the game somehow continues. Given the game ends at alice's cure, the best value: treat Tehran (2→0 refund, 1 action), drive Delhi (2), treat Delhi (2→0, 3). Refunds 4 black cubes into a strained supply and positions 1 move from Kolkata. No card burns, no risk.\n\nActually — do cube refunds matter post-win? No, but actions would otherwise be idle; cleaning Iran corridor is fine and keeps us safe in the unlikely event something unexpected happens. No cards burned — good.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0088", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 88, "active": true, "lifecycle": [], "eventLinks": [{"seq": 157, "match": "unique payload candidate; not a proven invocation join", "turn": 19, "url": "/games/game-08/turns/19.md#e157"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "linked", "linkedTurns": [19], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0088", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: the DECISION FRONTIER below prices this turn's rival plans\nagainst each other. Pick a line or extend it; split targets with\nteammates either way.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 2)\nyou=bob role=contingencyPlanner at=Tehran\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Tehran(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]\nsupply: blue:18 yellow:20 black:11 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] [black supply 11 left, 13 on board] — 2 move(s): Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 2 move(s): Delhi→Kolkata\n  Bangkok (red, 3, imminent): 3 move(s): Delhi→Kolkata→Bangkok\n  Osaka (red, 3, imminent): 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 5\n  Delhi (black, 2): 1 move(s): Delhi\n  Chennai (black, 2): 2 move(s): Delhi→Chennai\n  Hong Kong (red, 2): 3 move(s): Delhi→Kolkata→Hong Kong\n  Paris (blue, 2): 4 move(s): Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 4\n  Beijing (red, 2): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing\nstation opportunities (stations enable cures and shuttle travel):\n  you hold Khartoum, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)\n      response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved\n\n⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.\nDominance pruned every rival on both tempo and risk. This is the priced\nnominee, not an order: extend it, or play something else.\nBlind spot: no cure line was priced this turn — that is a property of\ncandidate generation, not a verdict on curing. Price one yourself with\npreview_plan before concluding the board says 'do not cure'.\n  - take Airlift from the discard (1 action), then Airlift yourself to Bangkok (red, 3 cubes — out of card-free range) and treat — contingencyTake, playEvent, treat red\n     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Osaka): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 14 after) to a strained supply\n  dominated: shore up red at Hong Kong (supply strained: 11 left) — tempo 0 vs 0, risk 0.79 vs 0.70 — beaten by \"defuse the armed discard bomb at Osaka\".\n  dominated: defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 0.70 vs 0.36 — beaten by \"take Airlift from the discard\".\n  dominated: take Airlift from the discard (1 action), then Airlift yourself to Kolkata (black, 3 cubes — out of card-free range) and treat — tempo 0 vs 0, risk 0.79 vs 0.70 — beaten by \"defuse the armed discard bomb at Osaka\".\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Moscow\", \"Baghdad\", \"Delhi\", \"Karachi\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [12] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [13] {\"tag\":\"contingencyTake\",\"event\":\"airlift\"}\n  [14] {\"tag\":\"contingencyTake\",\"event\":\"resilientPopulation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}}]}]}
{"id": "bob-legacy-p0089", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 89, "active": true, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0089", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=playerActions turnOwner=bob  (actions left: 1)\nyou=bob role=contingencyPlanner at=Delhi\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Delhi(contingencyPlanner) hand=6 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue)]\nsupply: blue:18 yellow:20 black:11 red:11   decks: player=11 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] [black supply 11 left, 13 on board] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Delhi: 2 black [in infect-discard] [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]\n  Chennai: 2 black [cluster Kolkata–Chennai–Delhi: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 13 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 1, 4 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 1 move(s): Kolkata\n  Bangkok (red, 3, imminent): 2 move(s): Kolkata→Bangkok\n  Osaka (red, 3, imminent): 4 move(s): Kolkata→Hong Kong→Taipei→Osaka\n  Delhi (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)\n  Chennai (black, 2): 1 move(s): Chennai\n  Hong Kong (red, 2): 2 move(s): Kolkata→Hong Kong\n  Beijing (red, 2): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing\n  Paris (blue, 2): 5 move(s): Tehran→Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 5\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"pass\"}\n  [1] {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Tehran\", \"Karachi\", \"Mumbai\", \"Kolkata\", \"Chennai\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"New York\", \"Tokyo\", \"Atlanta\", \"Madrid\", \"Khartoum\", \"San Francisco\"\n  [13] {\"tag\":\"treatDisease\",\"color\":\"black\"}\n  [14] {\"tag\":\"contingencyTake\",\"event\":\"forecast\"}\n  [15] {\"tag\":\"contingencyTake\",\"event\":\"airlift\"}\n  [16] {\"tag\":\"contingencyTake\",\"event\":\"resilientPopulation\"}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}]}]}
{"id": "bob-legacy-p0090", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 90, "active": true, "lifecycle": [], "eventLinks": [{"seq": 159, "match": "unique payload candidate; not a proven invocation join", "turn": 19, "url": "/games/game-08/turns/19.md#e159"}], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "linked", "linkedTurns": [19], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0090", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ACTIVE TURN — it is your move.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\nACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.\n\nTRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can\nturn one into an outbreak, and outbreaks are how games are lost. Spending\nactions to defuse a 3-cube city (move there + treat, see containment\nroutes) usually beats aimless play. Split targets with teammates.\nEXCEPTION — cures outrank triage: treating NEVER wins the game, four\ncures do. If the cure plan says you have a full set, or you can complete\none this turn, go cure it even while cities burn. Containment is how you\nsurvive; cures are how you win.\n\n=== STATE ===\nphase=awaitingDiscard turnOwner=bob  (bob must discard to 7)\nyou=bob role=contingencyPlanner at=Delhi\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Delhi(contingencyPlanner) hand=8 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]\nsupply: blue:18 yellow:20 black:13 red:11   decks: player=9 infection=30   player-discard: 5 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  discard hint: safest first: New York (blue CURED — worthless, discard freely), Tokyo (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Atlanta (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Lima], Madrid (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Paris], San Francisco (blue CURED — worthless, discard freely), Seoul (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Beijing], Khartoum (yellow: 2 spare from YOUR 2 (6 held team-wide, need 4) — shedding keeps the cure assemblable), Johannesburg (yellow: 2 spare from YOUR 2 (6 held team-wide, need 4) — shedding keeps the cure assemblable)\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n\nYour legal actions — this is the COMPLETE legal set; anything not named\nhere will be rejected. A `[n] {...}` line is literal: pass it verbatim to\nsubmit_action.action. A grouped family gives a template plus the values\nallowed in it: fill the template with one combination shown on a single\nline and pass that.\n  [0] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"New York\"}}\n  [1] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Tokyo\"}}\n  [2] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Atlanta\"}}\n  [3] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Madrid\"}}\n  [4] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Khartoum\"}}\n  [5] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"San Francisco\"}}\n  [6] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Johannesburg\"}}\n  [7] {\"tag\":\"discard\",\"card\":{\"kind\":\"city\",\"city\":\"Seoul\"}}", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": "Discard 2 of 8. Cure colors done or nearly (yellow: alice 4/4 at station — game over next turn). All cured-color cards are fuel. Keep for potential routing: Tokyo (Osaka route), SF, Khartoum/Johannesburg yellow spares. Discard New York + Seoul? Or keep Atlanta... After the win nothing matters. But if somehow the game continues (e.g., alice's cure somehow fails — it can't, she's at station with 4/4), only outbreak/epidemic can kill us tonight? No — OQN skipped tonight's infect. My draw phase: 2 draws from 9-card deck with 1 epidemic — epidemic may fire: bottom-card infect (safe) + reshuffle; but infect phase skipped. So no risk tonight. Alice cures → WIN.\n\nDiscard freely: New York + Seoul. Keep Tokyo (Osaka route if needed), keep yellows.", "text": "", "toolCalls": [{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "New York"}}}}]}]}
{"id": "bob-legacy-p0091", "seat": "bob", "invocation": null, "identity": "legacy prompt window; invocation identity unavailable", "promptOrdinal": 91, "active": false, "lifecycle": [], "eventLinks": [], "submissions": [], "requestCoverage": "unavailable: recorded without invocation IDs", "turn": 19, "placement": "placed by recording order; no event link", "linkedTurns": [], "url": "/games/game-08/turns/19-calls.md#d-bob-legacy-p0091", "system": "/games/game-08/harness/bob-system.txt", "tools": "/games/game-08/harness/bob-tools.json", "request": null, "prompt": "ADVISORY — alice is on the move; you cannot act.\n\nSTANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):\n  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.\nIf the board has invalidated this plan or it is complete, replace it via\npin_plan — until then, your partner is assuming you are following it.\nCONFLICT RULE: when your own read of the board — a signal, the DECISION\nFRONTIER, a preview result — argues against this plan, do NOT silently\nobey and do NOT silently deviate. CALL send_message naming the conflict\n(the city and what you would do instead), then resolve it: your partner's\nreply or a fresh pin_plan. A stale pin never outranks the live board.\n⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or\nwere left out of) the pin. Fold one into your route, say who takes it,\nor re-pin.\n\n=== STATE ===\nphase=playerActions turnOwner=alice  (actions left: 4)\nyou=bob role=contingencyPlanner at=Delhi\ncures: blue:cured yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3\nstations: Atlanta, Toronto, Lima\nplayers: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)]  bob@Delhi(contingencyPlanner) hand=7 [Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)]\nsupply: blue:18 yellow:20 black:13 red:11   decks: player=9 infection=30   player-discard: 6 blue, 3 yellow, 9 black, 9 red\nthreats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):\n  Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here]\n  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]\n  Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Kolkata→Hong Kong→Taipei→Osaka — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]\n  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Hong Kong [red CURED: 1 treat clears ALL cubes here]\n  Paris: 2 blue [in infect-discard]\n  Beijing: 2 red [in infect-discard]\n  Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chennai [black CURED: 1 treat clears ALL cubes here]\n  Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats]\n  St. Petersburg: 1 black\n  Karachi: 1 black\n  Mumbai: 1 black\n  Tokyo: 1 blue, 1 red\n  Taipei: 1 red\n  Manila: 1 blue\n  Los Angeles: 1 blue\n  Shanghai: 1 red [in infect-discard]\n  Riyadh: 1 black [in infect-discard]\n  Washington: 1 blue [in infect-discard]\n\n=== SIGNALS ===\ndeck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide\neradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate\nCARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):\n  yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed\ncure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):\n  yellow: alice has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure\n  you collect NO color right now: you are the FIREFIGHTER. Spend every\n  turn moving to and treating the containment targets marked as yours,\n  and hand cure-color cards to their collectors when you meet.\n⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):\n  Kolkata (black, 3, imminent): 1 move(s): Kolkata\n  Bangkok (red, 3, imminent): 2 move(s): Kolkata→Bangkok\n  Osaka (red, 3, imminent): 4 move(s): Kolkata→Hong Kong→Taipei→Osaka\n  Chennai (black, 2): 1 move(s): Chennai\n  Hong Kong (red, 2): 2 move(s): Kolkata→Hong Kong\n  Beijing (red, 2): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing\n  Paris (blue, 2): 5 move(s): Tehran→Moscow→St. Petersburg→Essen→Paris — nearer teammate: alice, 3 move(s) vs your 5\n\nIf you have useful advice for the active player, CALL the send_message\ntool — advice written as plain text is discarded, never delivered.\nIf you have nothing useful to add, just stop.", "deferred": null, "steps": [{"synthetic": false, "servedModel": null, "reasoning": null, "text": "Discards done — cured-color fuel shed (New York), yellow spares (Khartoum, Johannesburg) kept as backstops. Alice's turn is now a pure action phase at the Toronto station with the complete yellow set: cure lands there and all four diseases are cured. One Quiet Night already skipped tonight's infect phase, and Resilient Population permanently removed the worst reshuffle bomb. Nothing left to advise.", "toolCalls": []}]}
