# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-08/turns/1.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-1) · [Game](/games/game-08/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `8` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · alice · plan {#e1} > Cure assignments: Alice (scientist) collects RED and BLUE; Bob collects YELLOW and BLACK. Bob: hold any red city card you draw for me — I need exactly 1 more red card and can cure red at Atlanta with 4. Region split: Alice owns the red cluster (Shanghai–Hong Kong) after this turn; Bob owns the yellow cluster (Mexico City–Lima) cleanup — this turn Alice breaks Mexico City itself (2 treats), Bob should follow up on Lima (2 cubes) and Mexico City's last cube when he moves out. Blue cure: Alice has Milan, keep every blue flowing to her. [Model call alice-legacy-p0001](/games/game-08/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · alice · msg {#e2} > Following the priced line: I drive Chicago→Mexico City and spend my last 2 actions treating yellow twice (leaves 1 cube). Please cover Lima's 2 yellow cubes next turn if you're heading that way — I own the Shanghai/Hong Kong red cluster afterward. Also: I need ONE more red card to cure red (have Jakarta, Beijing, Ho Chi Minh City) — hold any red draw for me, I'll cure it at Atlanta. [Model call alice-legacy-p0001](/games/game-08/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #3 · alice · cmd {#e3} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `0` in [states.jsonl](/games/game-08/states.jsonl) · after: state `3` in [states.jsonl](/games/game-08/states.jsonl) ### #4 · alice · cmd {#e4} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `3` in [states.jsonl](/games/game-08/states.jsonl) · after: state `4` in [states.jsonl](/games/game-08/states.jsonl) ### #5 · alice · cmd {#e5} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `4` in [states.jsonl](/games/game-08/states.jsonl) · after: state `5` in [states.jsonl](/games/game-08/states.jsonl) ### #6 · bob · msg {#e6} > Confirmed — next turn I walk Atlanta→Miami→Mexico City→Lima and treat 1 Lima yellow (turn-4 action), leaving Mexico City 1 + Lima 1 (3 cubes cleared of the cluster's 5). I hold no reds for you, but any red I draw goes straight to you — meet me in Atlanta and cure red there (station's already up). I'm your yellow+black collector: Mumbai+Istanbul stay in my hand as my black cure core. FYI: if any event card hits the discard, flag it — I can bank it as Contingency Planner. [Model call bob-legacy-p0002](/games/game-08/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #7 · bob · plan {#e7} > ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black. > CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards. > BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand. [Model call bob-legacy-p0002](/games/game-08/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #8 · alice · cmd {#e8} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `5` in [states.jsonl](/games/game-08/states.jsonl) · after: state `8` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0001](/games/game-08/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#1](/games/game-08/turns/0.md#e1) (unique payload candidate; not a proven invocation join), [#2](/games/game-08/turns/0.md#e2) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0002](/games/game-08/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#6](/games/game-08/turns/0.md#e6) (unique payload candidate; not a proven invocation join), [#7](/games/game-08/turns/0.md#e7) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0002](/games/game-08/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0003](/games/game-08/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0004](/games/game-08/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0005](/games/game-08/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0001](/games/game-08/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0003](/games/game-08/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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