# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/0.md) · [Next turn](/games/game-08/turns/2.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-9) · [Game](/games/game-08/summary.md) Board before the first command: state `8` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `15` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #9 · alice · msg {#e9} > Great news: I drew Manila — RED SET COMPLETE (Jakarta, Beijing, Ho Chi Minh City, Manila). Next turn I drive Mexico City→Chicago→Atlanta and cure red, 3 actions. Please don't detour for the Sao Paulo yellow handoff yet — meeting in Sao Paulo costs us ~5 combined moves; I'll hold it and hand it over whenever we naturally co-locate (or it becomes fuel if yellow margins stay fat). Your Miami→Mexico City→Lima route stands. After my red cure I'll pivot to the Shanghai/Hong Kong red cluster. [Model call alice-legacy-p0006](/games/game-08/turns/1-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ### #10 · bob · msg {#e10} > Executing pinned Lima route (Miami→Mexico City→Lima, treat Lima once, leaves MexCity 1 + Lima 1). Skipping the frontier's Shanghai nominee — it's your cluster per plan. One flag for after your red cure: Kolkata sits at 3 black and is the armed bomb for the next epidemic reshuffle — it's my color, but I'll be deep in South America; if you're anywhere near it post-Atlanta, a single treat there kills the chain risk. After Lima I'll head back north toward the black front (Chicago corridor). [Model call bob-legacy-p0004](/games/game-08/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #11 · bob · cmd {#e11} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `8` in [states.jsonl](/games/game-08/states.jsonl) · after: state `11` in [states.jsonl](/games/game-08/states.jsonl) ### #12 · bob · cmd {#e12} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `11` in [states.jsonl](/games/game-08/states.jsonl) · after: state `12` in [states.jsonl](/games/game-08/states.jsonl) ### #13 · alice · msg {#e13} > Copy. Good news on Kolkata: my red-cluster route passes right through it — Hong Kong connects directly to Kolkata. Plan: after curing red at Atlanta I'll fly/walk east, defuse Shanghai + Hong Kong, then drop into Kolkata on the same trip. Black stays yours for the cure core. [Model call alice-legacy-p0007](/games/game-08/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #14 · bob · cmd {#e14} ```json { "tag": "driveFerry", "to": "Lima" } ``` Board before: state `12` in [states.jsonl](/games/game-08/states.jsonl) · after: state `14` in [states.jsonl](/games/game-08/states.jsonl) ### #15 · bob · cmd {#e15} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `14` in [states.jsonl](/games/game-08/states.jsonl) · after: state `15` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0006](/games/game-08/turns/1-calls.md#d-alice-legacy-p0006) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#9](/games/game-08/turns/1.md#e9) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0007](/games/game-08/turns/1-calls.md#d-alice-legacy-p0007) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#13](/games/game-08/turns/1.md#e13) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0004](/games/game-08/turns/1-calls.md#d-bob-legacy-p0004) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#10](/games/game-08/turns/1.md#e10) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0008](/games/game-08/turns/1-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0005](/games/game-08/turns/1-calls.md#d-bob-legacy-p0005) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0006](/games/game-08/turns/1-calls.md#d-bob-legacy-p0006) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0007](/games/game-08/turns/1-calls.md#d-bob-legacy-p0007) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0008](/games/game-08/turns/1-calls.md#d-bob-legacy-p0008) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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