# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/9.md) · [Next turn](/games/game-08/turns/11.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-79) · [Game](/games/game-08/summary.md) Board before the first command: state `78` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `86` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #79 · bob · msg {#e79} > BLACK CURED ✅ (2/4 cures — red + black). My post-cure draws: Toronto(blue) + Cairo(black) — Cairo is now pure fuel, Toronto is 2/4 of YOUR blue set. Proposal for your GG + my route: next turn I drive Chicago→Toronto, treat blue (3→2, defuses the Toronto bomb partially since blue is uncured) and STAND there — you can charter in (spend Chennai card, 2 actions from Delhi) and take the Toronto card in Toronto → 2/4 blue. GG best use IMO: save it for a BLUE-cure station (Europe — Paris/London zone where your blue draws cluster) or a yellow hub once either set looks complete; no need to spend it this turn. Yellow status: I'm down to Lima only (1/5) after fuel burns — 7 in deck + your Sao Paulo; I'll grab yellows en route. Red eradication (Beijing/HK/Bangkok) still queued — black-cured treats now clear whole cities. [Model call bob-legacy-p0044](/games/game-08/turns/10-calls.md#d-bob-legacy-p0044) — unique payload candidate; not a proven invocation join ### #80 · alice · msg {#e80} > Black cure landed — huge. Adjusted plan for my turn: GG goes to TORONTO (not saved) — I'm chartering there this turn (spending Chennai card, now cured-color fuel), defusing the Toronto bomb (3→1 blue), and the station means I can cure blue ON THE SPOT once I hold 4 blue cards, no Atlanta trip. Please still drive up and stand in Toronto next turn: hand me Toronto(blue) → I'm 2/4, and blue cards draw at ~2/turn (10 left in deck) so blue cure is ~2-3 turns out. Toronto station also opens a shuttle with Atlanta for later. Yellow (Lima-only, 7 in deck) stays your lane; red eradication: Beijing/HK/Bangkok are all reachable from my Asia side after Toronto — I'll take them unless you're passing one. [Model call alice-legacy-p0043](/games/game-08/turns/10-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #81 · alice · cmd {#e81} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Toronto" } } ``` Board before: state `78` in [states.jsonl](/games/game-08/states.jsonl) · after: state `81` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0043](/games/game-08/turns/10-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #82 · alice · cmd {#e82} ```json { "tag": "driveFerry", "to": "Chennai" } ``` Board before: state `81` in [states.jsonl](/games/game-08/states.jsonl) · after: state `82` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0044](/games/game-08/turns/10-calls.md#d-alice-legacy-p0044) — unique payload candidate; not a proven invocation join ### #83 · bob · msg {#e83} > Confirmed — I'll be in Toronto next turn (Atlanta→Chicago→Toronto): handing you Toronto(blue) on arrival (2/4) and treating blue again — after your 3→1, my treat zeroes it fully, so Toronto ends the week clean + stationed. Note the station also works for YELLOW: once I bank 5 yellow cards I can cure at Toronto/Atlanta shuttle without extra travel. Red eradication all yours from the Asia side (Beijing/HK/Bangkok). [Model call bob-legacy-p0045](/games/game-08/turns/10-calls.md#d-bob-legacy-p0045) — unique payload candidate; not a proven invocation join ### #84 · alice · cmd {#e84} ```json { "tag": "charterFlight", "to": "Toronto" } ``` Board before: state `82` in [states.jsonl](/games/game-08/states.jsonl) · after: state `84` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0046](/games/game-08/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #85 · alice · cmd {#e85} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `84` in [states.jsonl](/games/game-08/states.jsonl) · after: state `85` in [states.jsonl](/games/game-08/states.jsonl) ### #86 · alice · cmd {#e86} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `85` in [states.jsonl](/games/game-08/states.jsonl) · after: state `86` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0043](/games/game-08/turns/10-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#80](/games/game-08/turns/10.md#e80) (unique payload candidate; not a proven invocation join), [#81](/games/game-08/turns/10.md#e81) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0044](/games/game-08/turns/10-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#82](/games/game-08/turns/10.md#e82) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0046](/games/game-08/turns/10-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#84](/games/game-08/turns/10.md#e84) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0044](/games/game-08/turns/10-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#79](/games/game-08/turns/10.md#e79) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0045](/games/game-08/turns/10-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#83](/games/game-08/turns/10.md#e83) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0045](/games/game-08/turns/10-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0047](/games/game-08/turns/10-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0048](/games/game-08/turns/10-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0046](/games/game-08/turns/10-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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