# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/10.md) · [Next turn](/games/game-08/turns/12.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-87) · [Game](/games/game-08/summary.md) Board before the first command: state `86` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `93` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #87 · alice · msg {#e87} > Update: I drew Buenos Aires(yellow) — as Scientist I now collect YELLOW too (2/4, one action-cheaper cure) from my parked-at-Toronto-station position. Keep routing yellow draws toward me; the Sao Paulo card in my hand is cure stock now, not fuel. Blue: 1/4 + your Toronto card incoming = 2/4; with 10 blue in a 27-deck I should complete it in ~2-3 turns and cure at Toronto on the spot. Yellow margin is the long pole (6 in deck) — expect the win to wait on yellow draws. After my blue cure, I'll sweep Asia leftovers (Kolkata/Chennai black, Bangkok/Beijing/HK red) from Toronto side unless you're already out there. [Model call alice-legacy-p0049](/games/game-08/turns/11-calls.md#d-alice-legacy-p0049) — unique payload candidate; not a proven invocation join ### #88 · bob · msg {#e88} > Split call made: TEAM line = Toronto handoff first, then yellow-pipeline south. Actions: shuttle to Toronto, hand you Toronto(blue) (2/4 blue, cure on the spot when your draws land), then drive Chicago→Mexico City — I'm positioned 1 move from Lima for the Lima(yellow) handoff next turn (you 3 moves out from Toronto when ready; Lima card is my only yellow so protect the rendezvous). SF bomb (3 blue): I'm leaving it one turn — blue cure lands in ~2-3 turns at your station, and 1 cured-color treat erases SF whole; the reshuffle window risk is ~8%. Veto if you want SF treated instead. [Model call bob-legacy-p0047](/games/game-08/turns/11-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #89 · bob · cmd {#e89} ```json { "tag": "shuttleFlight", "to": "Toronto" } ``` Board before: state `86` in [states.jsonl](/games/game-08/states.jsonl) · after: state `89` in [states.jsonl](/games/game-08/states.jsonl) ### #90 · alice · msg {#e90} > No veto — SF can wait for the cured-color one-treat erase; your Toronto handoff + Lima positioning is the right sequencing. I'll hold at Toronto station drawing. [Model call alice-legacy-p0050](/games/game-08/turns/11-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ### #91 · bob · cmd {#e91} ```json { "tag": "shareGive", "to": "alice", "card": "Toronto" } ``` Board before: state `89` in [states.jsonl](/games/game-08/states.jsonl) · after: state `91` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0049](/games/game-08/turns/11-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #92 · bob · cmd {#e92} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `91` in [states.jsonl](/games/game-08/states.jsonl) · after: state `92` in [states.jsonl](/games/game-08/states.jsonl) ### #93 · bob · cmd {#e93} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `92` in [states.jsonl](/games/game-08/states.jsonl) · after: state `93` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0049](/games/game-08/turns/11-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#87](/games/game-08/turns/11.md#e87) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0050](/games/game-08/turns/11-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#90](/games/game-08/turns/11.md#e90) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0047](/games/game-08/turns/11-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#88](/games/game-08/turns/11.md#e88) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-08/turns/11-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#91](/games/game-08/turns/11.md#e91) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0051](/games/game-08/turns/11-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0048](/games/game-08/turns/11-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0050](/games/game-08/turns/11-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0051](/games/game-08/turns/11-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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