# Turn 12 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 12](/games/game-08/turns/12.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-08/decisions.jsonl). [Previous turn's calls](/games/game-08/turns/11-calls.md) · [Next turn's calls](/games/game-08/turns/13-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #95](/games/game-08/turns/12.md#e95) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #94): Draw update: I pulled New York(blue) — cure stock for you — and One Quiet Night (free event; I'll hold it as insurance and burn it to cancel an infect phase the moment a 3-cube city sits exposed, e.g. SF/Bangkok window). This turn: I walk Mexico City→Lima, treat yellow×2 → Lima zeroed, and hold Lima(yellow) for you — you're 3 moves out (Toronto→Washington→Miami→Lima? pick your line); handoff makes you 3/4 yellow. Heads-up: your hand is 7/7 — the Lima share forces a discard, name a non-yellow (Riyadh/Sydney/Taipei are the obvious fuel). NY(blue) handoff: say when — I'd need to be in New York with you (me 3 moves from Lima via Bogota? no — via Chicago/Toronto), so only commit if your blue draws leave you needing exactly that card. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=scientist at=Toronto cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Toronto players: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:21 black:7 red:20 decks: player=25 infection=36 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Kolkata [black CURED: 1 treat clears ALL cubes here] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Bangkok: 1 black, 2 red [in infect-discard] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima — nearer teammate: bob, 1 move(s) vs your 3 Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Madrid→Algiers→Istanbul — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black [in infect-discard] St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Toronto (0 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Toronto (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 2): 4 move(s): New York→Madrid→Algiers→Istanbul Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata Baghdad (black, 2): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad Bangkok (red, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 4 move(s) vs your 5 Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5 Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran station opportunities (stations enable cures and shuttle travel): you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, treat blue, treat blue tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up black at Istanbul (supply strained: 7 left) — tempo -6 vs -2, risk 0.10 vs 0.00 — beaten by "defuse the armed discard bomb at San Francisco". dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -8 vs -6, risk 0.10 vs 0.10 — beaten by "shore up black at Istanbul". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Washington"} [4] {"tag":"driveFerry","to":"New York"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Taipei", "Buenos Aires" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [58] {"tag":"shuttleFlight","to":"Atlanta"} [59] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text State: I have 7/7 hand (Milan, Sao Paulo, Riyadh, Sydney, Taipei, Buenos Aires, Toronto). Blue 2/4 (Milan+Toronto). Yellow 2/4 (Sao Paulo+BA). Bob will hand me Lima next turn (3/4 yellow) and possibly NY(blue) → but NY handoff needs me in New York with him. Frontier: defuse SF (drive Chicago, SF, treat blue ×2). But wait — I'm also the yellow cure candidate. Bob is at Mexico City going to Lima, will hold Lima card for me. I need to get to Lima for the handoff — from Toronto: Chicago→Mexico City→Lima = 3 moves (but Mexico City is Bob's position... he'll be in Lima). Toronto→Chicago (1)→Mexico City (2)→Lima (3). So this turn: drive Chicago, drive Mexico City, drive Lima, treat yellow? Lima has 2 yellow; treat 1 → 1 left. Then next turn Bob arrives (he goes Mexico City→Lima this turn), hands Lima card → I'm 3/4 yellow. Then I need 1 more yellow card for cure (6 in deck). Hmm, and Bob discards? He has 4 cards. Wait, but Bob said "you're 3 moves out... handoff makes you 3/4 yellow". And NY handoff: he needs to be in New York with me — he's 3 moves from Lima via Chicago... he's asking whether to commit. If I cure yellow with 4 (Sao Paulo, BA, Lima + 1 draw), and blue with Milan, Toronto + 2 draws (one could be NY card from him — that would make blue 3/4 needing 1 more draw). Decision this turn: 4 actions. Options: A) Drive Chicago, drive SF, treat blue ×2 → SF 1 cube. But then I'm in SF, far from Lima (SF→Mexico City via... LA? SF→LA→Mexico City→Lima = 3 more). Handoff delayed. B) Drive Chicago, drive Mexico City, drive Lima, treat yellow → position for Lima handoff. Bob arrives Lima this turn (Mexico City→Lima). Next turn he hands me Lima → 3/4 yellow. C) Defuse SF via shuttle? No station in SF. Also New York: 2 blue and I'm 1 move away — Bob holds NY card. If I go NY this turn (drive NY = 1 action), Bob would need to come to NY (3 moves from Lima via Bogota? Lima→Bogota→Mexico City→Miami... no. NY from Lima: Bogota→Miami→? Miami→NY? not connected; Miami→Washington→NY. 4 moves). Expensive. Bob's NY card: rather than a NY rendezvous, Bob could... he can't give it elsewhere. It's blue cure stock; blue needs 2 more (I have 2/4). Drawing 2/turn from 25-card deck with ~10 blue... wait blue count: held alice 2 (Milan+Toronto), bob 1 (NY) = 3, in deck 9? 12 total blue, 1... none burned. So 9 blue in 25-card deck (~36%/card). I'll draw blue fast. NY handoff probably unnecessary; Bob can keep NY as spare fuel or we rendezvous later if needed. Best line: Option B — head to Lima for the yellow handoff (3/4 yellow, one draw from cure; yellow margin is the long pole). Also treat Lima's yellow on arrival? Bob plans to treat yellow×2 → Lima zeroed. He does it THIS turn (he's at Mexico City: drive Lima, treat ×2 = 3 actions). Then Lima will be 0 cubes, and he holds Lima card waiting for me. If I arrive and he's not there yet this turn... he WILL be there end of his turn (his message says this turn he walks to Lima). So I should arrive end of MY turn too — co-located. Then HIS next turn he hands the card (his action) — or MY next turn I take it (shareTake). Either. But wait — is it better for me to take the Lima card THIS turn? No, Bob hasn't arrived yet. So my 4 actions: drive Chicago (1), drive Mexico City (2), drive Lima (3), treat yellow (4) — Lima 2→1 (Bob treats the rest? He said treat yellow×2 → zeroed. If I treat 1, he treats 1 — same). Actually if Bob zeroes Lima this turn, my 4th action is redundant there... but I'm there anyway; treat yellow 2→1 costs the same and helps. Fine. Hmm wait, alternative: use 4th action differently — there's nothing else at Lima. OK. Also hand cap: I'm 7/7; receiving Lima next turn forces a discard — Bob asks me to name a non-yellow to shed: Riyadh/Sydney/Taipei are fuel. I'll plan to discard Taipei(red) (red cured, Asia — least useful as fuel since I'm leaving Asia; actually Sydney could fuel a southward flight... I'll decide next turn). Say Taipei. Also note: I should reply re NY card: don't commit to NY rendezvous; keep NY card — if my draws don't complete blue, we'll rendezvous then (he'd be near NY region anyway... actually he'd have to travel). Or simpler: when blue cure needs it, Bob shuttles/can meet me in NY — I'm 1 move from NY right now but leaving. Eh. Message: Lima line chosen; discard plan Taipei; skip NY rendezvous for now, revisit if blue stalls. Frontier nominates SF defusal, but the yellow cure is the win condition long pole; my heading south also lets me treat Mexico City/Lima yellows en route (containment in my color). Also SF 3 blue: One Quiet Night insurance in Bob's hand covers a bad window. Go Lima. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Going south for the Lima rendezvous this turn (Chicago→Mexico City→Lima, +1 yellow treat there) — yellow at 3/4 with a 6-in-deck finisher beats the SF defusal for win tempo, and your One Quiet Night insurance covers the SF window. Skip the NY rendezvous for now — I'm drawing ~2 cards/turn and blue should self-complete; keep NY as spare/last-resort (if blue stalls, we'll meet in NY then). Hand-cap plan: when you pass Lima I'll shed Taipei(red) — least useful now that I'm out of Asia."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### alice-legacy-p0055 {#d-alice-legacy-p0055} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #99](/games/game-08/turns/12.md#e99) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #98): No reply needed — alice's southbound line matches the rendezvous plan exactly (she sheds Taipei at the Lima handoff, blue self-completes on draws, NY stays spare). I'll be in Lima this coming turn zeroing its yellow and waiting with the card. Waiting for my move. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=scientist at=Mexico City cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Toronto players: alice@Mexico City(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:21 black:7 red:20 decks: player=25 infection=36 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→San Francisco Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Toronto→New York Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): go to Sydney (2 move(s)), then charter to Bangkok (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): go to Sydney (2 move(s)), then charter to Chennai (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black [in infect-discard] St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you New York(blue): meet IN New York (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran station opportunities (stations enable cures and shuttle travel): you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up black at Chennai (supply strained: 7 left) — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by "defuse the armed discard bomb at San Francisco". dominated: break the Baghdad–Tehran–Istanbul black cluster at Istanbul — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Taipei", "Buenos Aires", "Toronto" [14] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Mexico City, Bob is also here! Wait — bob@Mexico City. He hasn't left yet (he'll go to Lima on his turn). Interesting — could I take Lima card now? No — share requires being in Lima (card's city). He holds Lima(yellow). We're both in Mexico City — no share possible. My 2 actions: drive Lima (1), treat yellow (2) — Lima 2→1. Then end turn co-located... Bob will move to Lima on his turn and we're both there. Then handoff next turn (his shareGive or my shareTake; and I shed Taipei at the forced discard). Note: I'm at Mexico City which has 1 yellow. Treat here? Lima rendezvous matters more. Do: drive Lima, treat yellow at Lima. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}} ``` ### alice-legacy-p0057 {#d-alice-legacy-p0057} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #101](/games/game-08/turns/12.md#e101) — unique payload candidate; not a proven invocation join - [Event #102](/games/game-08/turns/12.md#e102) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Osaka (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=scientist at=Lima cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Toronto players: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:22 black:7 red:17 decks: player=23 infection=48 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3 Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue — pre-empt (one draw from critical): 4 move(s): Mexico City→Chicago→Toronto→New York — nearer teammate: bob, 3 move(s) vs your 4 Bangkok: 1 black, 2 red — pre-empt (one draw from critical): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red Toronto: 1 blue Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Mexico City: 1 yellow supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 3/4 blue set — burning drops it to 2/4; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Riyadh (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Baghdad], Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Bangkok], Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Toronto (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your yellow cure route above flies on this card], London (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Sydney — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you New York(blue): meet IN New York (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}} [2] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [3] {"tag":"discard","card":{"kind":"city","city":"Sydney"}} [4] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [5] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [6] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} [7] {"tag":"discard","card":{"kind":"city","city":"London"}} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew London(blue)! Blue 3/4 (Milan, Toronto, London). Hand 8 — must discard 1. Yellow: Sao Paulo + Buenos Aires = 2/4, Bob brings Lima → 3/4. So discard one of the cured-color cards: Riyadh, Sydney, or Taipei. Which? Containment routes "claimed": Sydney→Bangkok/Chennai; Taipei→Osaka (3 red!); Riyadh→Baghdad/Istanbul. Osaka is a new 3-cube red bomb — Taipei fuels a direct flight to Taipei then 1 move to Osaka. Bob is nearer to Asia though. Hmm, who does Asia? After yellow cure rendezvous, I might go to Asia. Actually red eradication: Osaka 3, Bangkok 2, HK 1, Beijing 1 = 7 cubes. Red is cured, so 1 treat per city = 4 treats. Which fuel card to keep? If I go to Asia post-handoff: my route from Lima/Atlanta... I'd likely fly via Sydney→Jakarta→Bangkok etc. Keep Sydney? The discard hint says avoid Sydney (buildable station site). Hmm. But wait — bigger picture: I still need 1 more yellow for cure (after Lima = 3/4). Deck has 6 yellow in 23 cards. And blue 3/4, 8 blue in deck. Bob will hand Lima next turn (he's at Mexico City, moves to Lima). I discard now: choose Taipei or Riyadh or Sydney. Bob is the Asia-sweeper candidate (he's closer to everything Asia now). Actually who does Asia? Bob after Lima handoff is free (his hand: Cairo, NY, One Quiet Night — all spare!). Bob sweeps Asia (Osaka/Bangkok red, Kolkata/Chennai black). I go cure yellow at Atlanta after handoff (Lima→Bogota→Mexico City→Atlanta = 3 moves; or wait — cure needs 4 yellow: SP+BA+Lima+1 draw). For Bob's Asia trip, fuel: he has Cairo (black, cured → fuel for Middle East). Taipei/Sydney would be in MY hand. If I keep Sydney, later I could give?? No share outside its city. Decision: discard Riyadh (black cured; Middle East is Bob's side — he holds Cairo card as his Middle East fuel). Keep Sydney (south hemisphere + Bangkok/Chennai routes) and Taipei (Osaka bomb route) in case I need them... but honestly, which of the three is most likely to be used by ME? After Lima handoff, I head to Atlanta to cure yellow (needs 1 more yellow draw — could take a couple turns). Meanwhile Bob sweeps Asia using his own cards. My Sydney/Taipei would just sit. At some point yellow draws: I'm drawing 2/turn; yellow margin fine. Hmm — actually one important thing: I could DISCARD Sydney and then later build a station there? No — the hint says avoid discarding Sydney because it's a buildable station site near me... I'm in Lima, not near Sydney. Simplest: discard Riyadh — black is cured, Middle East black cluster is Bob's lane (he's got Cairo fuel). Bob heading to Asia later could pass through... he has Cairo. OK, Riyadh. Then end turn (draw phase happens after discard? phase=awaitingDiscard, I discard to 7, then my turn ends → draw next turn. Actually awaitingDiscard mid-draw-phase: I discard, then draw? The sequence: I ended actions, drew 2 (London + something? hand went 6→8: drew London(blue) + ... 6+2=8: London + ? Only London new listed. Hand before was 7 (Milan, SP, Riyadh, Sydney, Taipei, BA, Toronto). Now 8 with London added = 7+1? Hmm whatever.) Discard Riyadh. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Drew London(blue) — blue is 3/4 (Milan, Toronto, London), yellow 2/4 + your Lima = 3/4. Discarding Riyadh(black): Middle East cluster is your lane and Cairo is your fuel there. Post-handoff division: I walk to Atlanta to land the yellow cure (need 1 more yellow draw — 6 in deck), you're free for the Asia sweep (Osaka 3⚠ red, Bangkok 2 red, Kolkata/Chennai black) — all one-treat clears for cured colors, and Taipei/Sydney sit in my hand as backup fuel if you'd rather route through me. Two cures to go; deck clock ~11 turns, comfortable margin if draws cooperate."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}} ``` ### bob-legacy-p0052 {#d-bob-legacy-p0052} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #94](/games/game-08/turns/12.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=contingencyPlanner at=Mexico City cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Toronto players: alice@Toronto(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:21 black:7 red:20 decks: player=25 infection=36 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→San Francisco Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 9 blue still in deck; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 3 Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok [red CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima — or 1 action: direct flight (you hold Lima — yellow margin 5 — burnable; 6 yellow still in deck; spend it only if this beats the cure) Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black [in infect-discard] St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/4) — give alice your blue cards when you share yellow: alice collects (2/4) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: alice, 4 move(s) vs your 5 Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: alice, 5 move(s) vs your 6 Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran station opportunities (stations enable cures and shuttle travel): you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Lima 3→0 (2 cubes), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew New York(blue) + One Quiet Night (event). I'm at Mexico City with Lima 1 move away. Alice is at Toronto (7/7 hand — she'll need to discard if she draws, and handoff of Lima to her forces a discard of a non-yellow). Plan for my next turn: drive Lima (1), then... share Lima requires alice in Lima (she's 3 moves from Toronto). Not yet. My Lima card: give to alice when she arrives. Meanwhile treat Lima (2→1 yellow) — wait, I give the card away, so treat Lima yellow as firefighter: Lima 2 yellow → treat 2× = 0. Also New York(blue): alice is 1 move from Toronto→New York? New York connects Toronto! She's at Toronto — she can drive New York and take... transfer must happen in New York; I hold the New York card. Hmm, I'm at Mexico City. I can't be in New York. She'd need ME in New York. Not practical this turn. Alternatively she gives ME her blues? She has Milan+Toronto. No — cards flow toward collector (her). Actually — wait, better: alice could give ME... no. My New York(blue): options: hold until co-location in NY, or... I'm the firefighter now, no color. NY card is blue cure stock for alice. Rendezvous in NY: me 3 moves (Chicago→Toronto→NY), her 1 move (Toronto→NY). Feasible in ~1-2 turns if she delays blue-cure collection. But her blue cure needs 2 more blue draws anyway; NY card in my hand vs hers — she's 2/4; NY would make 3/4. Worth coordinating: after her blue draws, if she still needs 1, the NY handoff completes... she needs 2 more (2/4→4/4): NY (from me) + 1 draw. If she gets a blue draw this turn (drawing 2 at Toronto), she's 3/4 or 4/4. Also One Quiet Night in my hand: free event, skip next infect phase. Best used right before a risky window or... it's in MY hand; I can only play it on MY turn. Should I hold it for an epidemic aftermath? It's a free action; hold it until a critical moment (e.g., when an outbreak chain is imminent next infect phase). Play it when needed. Message to alice: my Lima plan (drive Lima, treat yellow×2 to zero, hold Lima card for handoff when she comes — 3 moves for her; Lima handoff makes her 3/4 yellow), NY(blue) offer: she can swing Toronto→NY (1 move) whenever she wants it — but I must be in NY too; propose: after my Lima stop, I charter/walk... hmm. Actually simpler: I'll hold NY card; when her blue draws determine whether she needs it, we co-locate. Or: she's heading toward... let her decide. One Quiet Night: I'll hold it and flag that I'll play it to cancel the infect phase right before/after an epidemic if needed — actually best use: the turn when SF 3⚠ or another 3-cuber is on top... can't see. Keep as insurance. Keep message brief. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Draw update: I pulled New York(blue) — cure stock for you — and One Quiet Night (free event; I'll hold it as insurance and burn it to cancel an infect phase the moment a 3-cube city sits exposed, e.g. SF/Bangkok window). This turn: I walk Mexico City→Lima, treat yellow×2 → Lima zeroed, and hold Lima(yellow) for you — you're 3 moves out (Toronto→Washington→Miami→Lima? pick your line); handoff makes you 3/4 yellow. Heads-up: your hand is 7/7 — the Lima share forces a discard, name a non-yellow (Riyadh/Sydney/Taipei are the obvious fuel). NY(blue) handoff: say when — I'd need to be in New York with you (me 3 moves from Lima via Bogota? no — via Chicago/Toronto), so only commit if your blue draws leave you needing exactly that card."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Sent the update: I'm positioned for the Lima rendezvous (walking in and zeroing Lima's yellow, holding Lima(yellow) for alice's 3/4), New York(blue) is cure stock awaiting her call, and One Quiet Night is banked as infect-phase insurance. Waiting for my turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=scientist at=Chicago cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Toronto players: alice@Chicago(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:21 black:7 red:20 decks: player=25 infection=36 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] — 1 move(s): San Francisco Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — or 3 action(s): go to Sydney (2 move(s)), then charter to Kolkata (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Toronto→New York Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok — or 3 action(s): go to Sydney (2 move(s)), then charter to Bangkok (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima — nearer teammate: bob, 1 move(s) vs your 2 Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black [in infect-discard] St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kolkata (black, 2): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata Bangkok (red, 2): 4 move(s): San Francisco→Manila→Hong Kong→Bangkok Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai Istanbul (black, 2): 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul Baghdad (black, 2): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Baghdad Tehran (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran station opportunities (stations enable cures and shuttle travel): you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (2 cubes); board-wide: 18 cities closer, 42 trip-actions shaved you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse San Francisco and return to Chicago (round trip, 3 actions) — drive San Francisco, treat blue, drive Chicago tempo: no cure progress — nearest is yellow, 24 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up black at Kolkata (supply strained: 7 left) — tempo -8 vs -6, risk 0.25 vs 0.10 — beaten by "break the Baghdad–Tehran–Istanbul black cluster…". dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -6 vs -2, risk 0.10 vs 0.00 — beaten by "defuse the armed discard bomb at San Francisco". dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "defuse San Francisco and return to Chicago". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Taipei", "Buenos Aires", "Toronto" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Continue south: drive Mexico City, drive Lima, treat yellow (Lima 2→1). Bob is heading Lima this turn. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}} ``` ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=scientist at=Mexico City cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Toronto players: alice@Mexico City(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:21 black:7 red:20 decks: player=25 infection=36 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→San Francisco Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Toronto→New York Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): go to Sydney (2 move(s)), then charter to Bangkok (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): go to Sydney (2 move(s)), then charter to Chennai (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Lima Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black [in infect-discard] St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you New York(blue): meet IN New York (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran station opportunities (stations enable cures and shuttle travel): you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at San Francisco — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up black at Chennai (supply strained: 7 left) — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by "defuse the armed discard bomb at San Francisco". dominated: break the Baghdad–Tehran–Istanbul black cluster at Istanbul — tempo -2 vs -2, risk 0.25 vs 0.10 — beaten by "defuse the armed discard bomb at San Francisco". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Taipei", "Buenos Aires", "Toronto" [14] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0056 {#d-alice-legacy-p0056} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=scientist at=Lima cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Toronto players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:21 black:7 red:20 decks: player=25 infection=36 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3 Kolkata: 2 black [in infect-discard] [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Chicago→Toronto→New York — nearer teammate: bob, 3 move(s) vs your 4 Bangkok: 1 black, 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Lima: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Istanbul: 2 black [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black [in infect-discard] St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 2/4 blue set — burning drops it to 1/4; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you New York(blue): meet IN New York (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: bob, 4 move(s) vs your 5 Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5 Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7 station opportunities (stations enable cures and shuttle travel): you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up black at Chennai (supply strained: 7 left) — drive Mexico City tempo: 2 action(s) closer to the blue cure (30 → 28 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — drive Bogota tempo: 2 action(s) closer to the blue cure (30 → 28 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (San Francisco): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "shore up black at Chennai" and "break the Baghdad–Tehran–Istanbul black cluster…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up black at Chennai" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Mexico City"} [3] {"tag":"driveFerry","to":"Bogota"} [4] {"tag":"driveFerry","to":"Santiago"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney", "Taipei", "Buenos Aires", "Toronto" [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0053 {#d-bob-legacy-p0053} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #95): Going south for the Lima rendezvous this turn (Chicago→Mexico City→Lima, +1 yellow treat there) — yellow at 3/4 with a 6-in-deck finisher beats the SF defusal for win tempo, and your One Quiet Night insurance covers the SF window. Skip the NY rendezvous for now — I'm drawing ~2 cards/turn and blue should self-complete; keep NY as spare/last-resort (if blue stalls, we'll meet in NY then). Hand-cap plan: when you pass Lima I'll shed Taipei(red) — least useful now that I'm out of Asia. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice is walking Toronto→Chicago→Mexico City→Lima this turn with a treat. My next turn: I'm at Mexico City. I need to be IN Lima for the share. Drive Lima (1), then 3 actions left: treat Lima yellow (2→1→0 — 2 actions) and 1 spare. Wait — Lima has 2 yellow. Treat ×2 = 2 actions. Spare: treat Mexico City (1 yellow)? I'm not there. From Lima: Bogota (has 2 yellow? threat table showed Bogota 2→1 earlier... current shows Bogota? Not listed with cubes now. Earlier "Bogota 2→1" in station reach note). Lima→Bogota drive + treat yellow = spare option. Note: I hold Lima card and plan to GIVE it to alice. If I'm in Lima and she arrives next turn, handoff then. So my turn: A1 drive Lima, A2 treat yellow (2→1), A3 treat yellow (1→0), A4 drive Bogota? or treat? If Lima is 0 and I give her the card... fine. A4: drive Bogota, next turn treat Bogota yellow if cubes. OK. No reply needed; her plan is aligned. ``` text: ```text No reply needed — alice's southbound line matches the rendezvous plan exactly (she sheds Taipei at the Lima handoff, blue self-completes on draws, NY stays spare). I'll be in Lima this coming turn zeroing its yellow and waiting with the card. Waiting for my move. ``` toolCalls: [] ### bob-legacy-p0054 {#d-bob-legacy-p0054} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Osaka (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=contingencyPlanner at=Mexico City cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Toronto players: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:17 yellow:22 black:7 red:17 decks: player=23 infection=48 player-discard: 3 yellow, 7 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] New York: 2 blue — pre-empt (one draw from critical): 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure) Bangkok: 1 black, 2 red — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok [red CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai [black CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Hong Kong: 1 black, 1 red Toronto: 1 blue Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Mexico City: 1 yellow supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/4) — give alice your blue cards when you share yellow: alice collects (2/4) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (1 cube), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0055 {#d-bob-legacy-p0055} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #101): Drew London(blue) — blue is 3/4 (Milan, Toronto, London), yellow 2/4 + your Lima = 3/4. Discarding Riyadh(black): Middle East cluster is your lane and Cairo is your fuel there. Post-handoff division: I walk to Atlanta to land the yellow cure (need 1 more yellow draw — 6 in deck), you're free for the Asia sweep (Osaka 3⚠ red, Bangkok 2 red, Kolkata/Chennai black) — all one-treat clears for cured colors, and Taipei/Sydney sit in my hand as backup fuel if you'd rather route through me. Two cures to go; deck clock ~11 turns, comfortable margin if draws cooperate. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0056 {#d-bob-legacy-p0056} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Mexico City cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Toronto players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight] supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure) San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats] Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Toronto: 1 blue Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black supply: black supply 7 left, 17 on board (no 3-cube black city yet) === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/4) — give alice your blue cards when you share yellow: alice collects (2/4) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran station opportunities (stations enable cures and shuttle travel): you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 2 do not. A burned card never returns — preview_plan prices both before you commit. - take Government Grant from the discard (1 action), then play Government Grant at Lima — a station under alice, 3 move(s) closer to the blue cure (free) — contingencyTake, playEvent tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases - sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo, drive Osaka tempo: 2 action(s) further from the blue cure (14 → 16 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black tempo: 4 action(s) further from the yellow cure (24 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply burns: black CURED — spare exchange "take Government Grant from the discard" → "sweep Osaka": gives up 7 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6 exchange "sweep Osaka" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up 2 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6 dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you), defusing New York on the way" — tempo 3 vs 5, risk 0.60 vs 0.60 — beaten by "take Government Grant from the discard" dominated: "shore up black at Chennai (supply strained: 7 left)" — tempo -3 vs -2, risk 0.54 vs 0.45 — beaten by "sweep Osaka" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" [7] {"tag":"directFlight","to":"Lima"} [8] {"tag":"directFlight","to":"Cairo"} [9] {"tag":"directFlight","to":"New York"} [10] {"tag":"treatDisease","color":"yellow"} (playEvent costs NO action — you may play one AND still take all your actions) [11] {"tag":"playEvent","play":{"event":"oneQuietNight"}} [12] {"tag":"contingencyTake","event":"forecast"} [13] {"tag":"contingencyTake","event":"governmentGrant"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)