# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/11.md) · [Next turn](/games/game-08/turns/13.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-94) · [Game](/games/game-08/summary.md) Board before the first command: state `93` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `102` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #94 · bob · msg {#e94} > Draw update: I pulled New York(blue) — cure stock for you — and One Quiet Night (free event; I'll hold it as insurance and burn it to cancel an infect phase the moment a 3-cube city sits exposed, e.g. SF/Bangkok window). This turn: I walk Mexico City→Lima, treat yellow×2 → Lima zeroed, and hold Lima(yellow) for you — you're 3 moves out (Toronto→Washington→Miami→Lima? pick your line); handoff makes you 3/4 yellow. Heads-up: your hand is 7/7 — the Lima share forces a discard, name a non-yellow (Riyadh/Sydney/Taipei are the obvious fuel). NY(blue) handoff: say when — I'd need to be in New York with you (me 3 moves from Lima via Bogota? no — via Chicago/Toronto), so only commit if your blue draws leave you needing exactly that card. [Model call bob-legacy-p0052](/games/game-08/turns/12-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #95 · alice · msg {#e95} > Going south for the Lima rendezvous this turn (Chicago→Mexico City→Lima, +1 yellow treat there) — yellow at 3/4 with a 6-in-deck finisher beats the SF defusal for win tempo, and your One Quiet Night insurance covers the SF window. Skip the NY rendezvous for now — I'm drawing ~2 cards/turn and blue should self-complete; keep NY as spare/last-resort (if blue stalls, we'll meet in NY then). Hand-cap plan: when you pass Lima I'll shed Taipei(red) — least useful now that I'm out of Asia. [Model call alice-legacy-p0052](/games/game-08/turns/12-calls.md#d-alice-legacy-p0052) — unique payload candidate; not a proven invocation join ### #96 · alice · cmd {#e96} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `93` in [states.jsonl](/games/game-08/states.jsonl) · after: state `96` in [states.jsonl](/games/game-08/states.jsonl) ### #97 · alice · cmd {#e97} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `96` in [states.jsonl](/games/game-08/states.jsonl) · after: state `97` in [states.jsonl](/games/game-08/states.jsonl) ### #98 · bob · msg {#e98} > No reply needed — alice's southbound line matches the rendezvous plan exactly (she sheds Taipei at the Lima handoff, blue self-completes on draws, NY stays spare). I'll be in Lima this coming turn zeroing its yellow and waiting with the card. Waiting for my move. ### #99 · alice · cmd {#e99} ```json { "tag": "driveFerry", "to": "Lima" } ``` Board before: state `97` in [states.jsonl](/games/game-08/states.jsonl) · after: state `99` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0055](/games/game-08/turns/12-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #100 · alice · cmd {#e100} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `99` in [states.jsonl](/games/game-08/states.jsonl) · after: state `100` in [states.jsonl](/games/game-08/states.jsonl) ### #101 · alice · msg {#e101} > Drew London(blue) — blue is 3/4 (Milan, Toronto, London), yellow 2/4 + your Lima = 3/4. Discarding Riyadh(black): Middle East cluster is your lane and Cairo is your fuel there. Post-handoff division: I walk to Atlanta to land the yellow cure (need 1 more yellow draw — 6 in deck), you're free for the Asia sweep (Osaka 3⚠ red, Bangkok 2 red, Kolkata/Chennai black) — all one-treat clears for cured colors, and Taipei/Sydney sit in my hand as backup fuel if you'd rather route through me. Two cures to go; deck clock ~11 turns, comfortable margin if draws cooperate. [Model call alice-legacy-p0057](/games/game-08/turns/12-calls.md#d-alice-legacy-p0057) — unique payload candidate; not a proven invocation join ### #102 · alice · cmd {#e102} ```json { "tag": "discard", "card": { "kind": "city", "city": "Riyadh" } } ``` Board before: state `100` in [states.jsonl](/games/game-08/states.jsonl) · after: state `102` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0057](/games/game-08/turns/12-calls.md#d-alice-legacy-p0057) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0052](/games/game-08/turns/12-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#95](/games/game-08/turns/12.md#e95) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0055](/games/game-08/turns/12-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#99](/games/game-08/turns/12.md#e99) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0057](/games/game-08/turns/12-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#101](/games/game-08/turns/12.md#e101) (unique payload candidate; not a proven invocation join), [#102](/games/game-08/turns/12.md#e102) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-08/turns/12-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#94](/games/game-08/turns/12.md#e94) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0053](/games/game-08/turns/12-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0054](/games/game-08/turns/12-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0056](/games/game-08/turns/12-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0053](/games/game-08/turns/12-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0054](/games/game-08/turns/12-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0055](/games/game-08/turns/12-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0056](/games/game-08/turns/12-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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