# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/12.md) · [Next turn](/games/game-08/turns/14.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-103) · [Game](/games/game-08/summary.md) Board before the first command: state `102` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `111` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #103 · alice · msg {#e103} > Turn suggestion: Lima→hand me Lima(yellow) (I'm 3/4 yellow, heading to Atlanta for the cure), then use your spare 2 actions to walk back to Mexico City and treat its 1 yellow (clears your path) — that stages you on the LA→SF corridor for the moment blue cures and NY(3⚠)/SF(3⚠) become one-treat erases. Osaka(3 red) is also on your Asia sweep list next. Hold One Quiet Night for a post-epidemic reshuffle window with NY/SF/Osaka exposed, not before. I'll ping you the moment my yellow draws complete the set. [Model call alice-legacy-p0058](/games/game-08/turns/13-calls.md#d-alice-legacy-p0058) — unique payload candidate; not a proven invocation join ### #104 · bob · cmd {#e104} ```json { "tag": "contingencyTake", "event": "governmentGrant" } ``` Board before: state `102` in [states.jsonl](/games/game-08/states.jsonl) · after: state `104` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0057](/games/game-08/turns/13-calls.md#d-bob-legacy-p0057) — unique payload candidate; not a proven invocation join ### #105 · bob · cmd {#e105} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Lima" } } ``` Board before: state `104` in [states.jsonl](/games/game-08/states.jsonl) · after: state `105` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0058](/games/game-08/turns/13-calls.md#d-bob-legacy-p0058) — unique payload candidate; not a proven invocation join ### #106 · bob · msg {#e106} > Station is UP at Lima — team call made: I drive in and hand you Lima(yellow) now (you're 3/4 yellow AND 3/4 blue parked at a station — whichever draw completes first, cure on the spot, no Atlanta trip). Then I stage toward New York: I hold New York(blue) = your 4th blue; if your draws don't complete blue in 1-2 turns, I'll meet you in NY (I'll be 3 moves up the Bogota→Miami→Washington corridor) and the NY handoff + Toronto cure finishes blue. New 3-cube cities for the sweep list: New York (3 blue⚠, chains into Toronto/Washington) and Osaka (3 red, 1-treat erase) — OQN stays banked for the post-epidemic window. After NY staging I'm free for the Asia sweep (Osaka/Bangkok/HK) if cures aren't done. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0059](/games/game-08/turns/13-calls.md#d-bob-legacy-p0059) — unique payload candidate; not a proven invocation join ### #107 · bob · cmd {#e107} ```json { "tag": "driveFerry", "to": "Lima" } ``` Board before: state `105` in [states.jsonl](/games/game-08/states.jsonl) · after: state `107` in [states.jsonl](/games/game-08/states.jsonl) ### #108 · bob · cmd {#e108} ```json { "tag": "shareGive", "to": "alice", "card": "Lima" } ``` Board before: state `107` in [states.jsonl](/games/game-08/states.jsonl) · after: state `108` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0060](/games/game-08/turns/13-calls.md#d-bob-legacy-p0060) — unique payload candidate; not a proven invocation join ### #109 · bob · msg {#e109} > Lima handoff complete — alice is 3/4 yellow and 3/4 blue, parked at the Lima station; she's shedding Taipei(red) at the cap as agreed. My remaining action (shuttle to Toronto for NY staging) will resume once the discard phase clears. Waiting. ### #110 · alice · cmd {#e110} ```json { "tag": "discard", "card": { "kind": "city", "city": "Taipei" } } ``` Board before: state `108` in [states.jsonl](/games/game-08/states.jsonl) · after: state `110` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0060](/games/game-08/turns/13-calls.md#d-alice-legacy-p0060) — unique payload candidate; not a proven invocation join ### #111 · bob · cmd {#e111} ```json { "tag": "shuttleFlight", "to": "Toronto" } ``` Board before: state `110` in [states.jsonl](/games/game-08/states.jsonl) · after: state `111` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0058](/games/game-08/turns/13-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#103](/games/game-08/turns/13.md#e103) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0060](/games/game-08/turns/13-calls.md#d-alice-legacy-p0060) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#110](/games/game-08/turns/13.md#e110) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0057](/games/game-08/turns/13-calls.md#d-bob-legacy-p0057) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#104](/games/game-08/turns/13.md#e104) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0058](/games/game-08/turns/13-calls.md#d-bob-legacy-p0058) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#105](/games/game-08/turns/13.md#e105) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0059](/games/game-08/turns/13-calls.md#d-bob-legacy-p0059) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#106](/games/game-08/turns/13.md#e106) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0060](/games/game-08/turns/13-calls.md#d-bob-legacy-p0060) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#108](/games/game-08/turns/13.md#e108) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0059](/games/game-08/turns/13-calls.md#d-alice-legacy-p0059) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0061](/games/game-08/turns/13-calls.md#d-alice-legacy-p0061) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0062](/games/game-08/turns/13-calls.md#d-alice-legacy-p0062) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0061](/games/game-08/turns/13-calls.md#d-bob-legacy-p0061) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0062](/games/game-08/turns/13-calls.md#d-bob-legacy-p0062) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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