# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/13.md) · [Next turn](/games/game-08/turns/15.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-112) · [Game](/games/game-08/summary.md) Board before the first command: state `111` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `122` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #112 · bob · msg {#e112} > 🚨 Outbreaks 3→5 (two last infect phase) AND good news: my draws were Tokyo(red)+Atlanta(blue) — Atlanta(blue) completes YOUR set NOW. Rendezvous at ATLANTA: next turn I shuttle Lima?no—I'm at Toronto: I shuttle Atlanta (1 action) + hand you Atlanta(blue) on the spot; you shuttle Lima→Atlanta (1 action), shed a non-blue, discoverCure BLUE at the Atlanta station immediately. Blue done this week. Yellow: you're 3/4 with 6 in deck — after the blue cure keep drawing; Lima station is your fallback cure site. Board fire (all one-treat erases for cured colors): Baghdad 3⚠ black (I can reach it via Cairo card), NY 3⚠, SF 3⚠ blue, Osaka 3⚠ red. After the Atlanta handoff I'm heading to Baghdad (Cairo is my flight fuel) unless you veto; you draw for the 4th yellow. [Model call bob-legacy-p0063](/games/game-08/turns/14-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #113 · bob · plan {#e113} > ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. [Model call bob-legacy-p0063](/games/game-08/turns/14-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #114 · alice · msg {#e114} > Confirmed Atlanta rendezvous — I'm shuttling there now and using the wait to erase Chicago's 1 blue cube on a quick round trip (Atlanta→Chicago→treat→Atlanta), so I'm parked at the station when you arrive. Blue cure lands next turn. On the 5/8 outbreak alarm: play One Quiet Night on YOUR turn only if NY/SF/Osaka/Baghdad are still exposed at 3 when your turn starts — a skipped infect phase protects the cure rendezvous. Baghdad via Cairo fuel = approved, that's the deadliest supply bleed. After blue cures I camp a station drawing for yellow #4 (6 in deck). [Model call alice-legacy-p0063](/games/game-08/turns/14-calls.md#d-alice-legacy-p0063) — unique payload candidate; not a proven invocation join ### #115 · alice · cmd {#e115} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `111` in [states.jsonl](/games/game-08/states.jsonl) · after: state `115` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0063](/games/game-08/turns/14-calls.md#d-alice-legacy-p0063) — unique payload candidate; not a proven invocation join ### #116 · bob · msg {#e116} > No reply needed — timing locked: alice shuttles to Atlanta and parks at the station; next turn I shuttle in, hand off Atlanta(blue), she cures blue on the spot, and I launch the Baghdad run via Cairo fuel. OQN fires only if a 3-cube city is still exposed when my turn starts. Waiting for my move. ### #117 · alice · cmd {#e117} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `115` in [states.jsonl](/games/game-08/states.jsonl) · after: state `117` in [states.jsonl](/games/game-08/states.jsonl) ### #118 · alice · cmd {#e118} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `117` in [states.jsonl](/games/game-08/states.jsonl) · after: state `118` in [states.jsonl](/games/game-08/states.jsonl) ### #119 · alice · cmd {#e119} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `118` in [states.jsonl](/games/game-08/states.jsonl) · after: state `119` in [states.jsonl](/games/game-08/states.jsonl) ### #120 · bob · msg {#e120} > No action needed — alice drew Paris and Washington blues: she's 5/4 blue standing at the Atlanta station, so blue cures this turn once she sheds two cards (Sydney red + a spare blue keeps the set intact — my Atlanta(blue) handoff is now redundant, good problem). Yellow remains the long pole at 3/4. Waiting for my turn. ### #121 · alice · cmd {#e121} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sydney" } } ``` Board before: state `119` in [states.jsonl](/games/game-08/states.jsonl) · after: state `121` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0069](/games/game-08/turns/14-calls.md#d-alice-legacy-p0069) — unique payload candidate; not a proven invocation join ### #122 · alice · cmd {#e122} ```json { "tag": "discard", "card": { "kind": "city", "city": "Milan" } } ``` Board before: state `121` in [states.jsonl](/games/game-08/states.jsonl) · after: state `122` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0070](/games/game-08/turns/14-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0063](/games/game-08/turns/14-calls.md#d-alice-legacy-p0063) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#114](/games/game-08/turns/14.md#e114) (unique payload candidate; not a proven invocation join), [#115](/games/game-08/turns/14.md#e115) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0069](/games/game-08/turns/14-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#121](/games/game-08/turns/14.md#e121) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0070](/games/game-08/turns/14-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#122](/games/game-08/turns/14.md#e122) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0063](/games/game-08/turns/14-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#112](/games/game-08/turns/14.md#e112) (unique payload candidate; not a proven invocation join), [#113](/games/game-08/turns/14.md#e113) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0064](/games/game-08/turns/14-calls.md#d-alice-legacy-p0064) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0065](/games/game-08/turns/14-calls.md#d-alice-legacy-p0065) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0066](/games/game-08/turns/14-calls.md#d-alice-legacy-p0066) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0067](/games/game-08/turns/14-calls.md#d-alice-legacy-p0067) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0068](/games/game-08/turns/14-calls.md#d-alice-legacy-p0068) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0064](/games/game-08/turns/14-calls.md#d-bob-legacy-p0064) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0065](/games/game-08/turns/14-calls.md#d-bob-legacy-p0065) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0066](/games/game-08/turns/14-calls.md#d-bob-legacy-p0066) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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