# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/14.md) · [Next turn](/games/game-08/turns/16.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-123) · [Game](/games/game-08/summary.md) Board before the first command: state `122` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `130` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #123 · alice · msg {#e123} > Atlanta handoff is REDUNDANT — I drew Paris+Washington and now hold a full blue set (Toronto, London, Paris, Washington) AT the Atlanta station. Blue cures on my next turn, first action. You're free: skip any shuttle to Atlanta and go straight to the black defusals — Baghdad 3⚠ and Istanbul 3⚠ via Cairo fuel, then Osaka/Bangkok red. Yellow still 3/4 (6 in deck) — my draws next 2-3 turns should finish it, and any yellow you draw is still welcome. Only 3 outbreak slots left, so OQN stays banked for a genuinely exposed window. [Model call alice-legacy-p0071](/games/game-08/turns/15-calls.md#d-alice-legacy-p0071) — unique payload candidate; not a proven invocation join ### #124 · bob · msg {#e124} > Split call made: OQN FIRES NOW — six 3-cube cities are exposed (Baghdad, Istanbul, NY, SF, Osaka, Bangkok) and we only have 3 outbreak slots left; skipping tonight's infect phase protects the board AND your blue cure. Then I'm burning Cairo(black, cured-color spare) → drive Istanbul → treat×2 (Istanbul 3→1 tonight, →0 next turn) → Baghdad last cube sweep. NY/SF blue stay at 3 until your cure lands — they become one-treat erases the moment blue is cured, and I'll sweep them after Baghdad. That's the black supply bleed (5 left!) handled fastest. Veto if you'd rather I zero NY first. [Model call bob-legacy-p0067](/games/game-08/turns/15-calls.md#d-bob-legacy-p0067) — unique payload candidate; not a proven invocation join ### #125 · bob · cmd {#e125} ```json { "tag": "playEvent", "play": { "event": "oneQuietNight" } } ``` Board before: state `122` in [states.jsonl](/games/game-08/states.jsonl) · after: state `125` in [states.jsonl](/games/game-08/states.jsonl) ### #126 · bob · cmd {#e126} ```json { "tag": "directFlight", "to": "Cairo" } ``` Board before: state `125` in [states.jsonl](/games/game-08/states.jsonl) · after: state `126` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0068](/games/game-08/turns/15-calls.md#d-bob-legacy-p0068) — unique payload candidate; not a proven invocation join ### #127 · alice · msg {#e127} > No veto — OQN now + Istanbul/Baghdad sweep is exactly right with only 3 outbreak slots left. Blue cures on my turn regardless. Go. [Model call alice-legacy-p0072](/games/game-08/turns/15-calls.md#d-alice-legacy-p0072) — unique payload candidate; not a proven invocation join ### #128 · bob · cmd {#e128} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `126` in [states.jsonl](/games/game-08/states.jsonl) · after: state `128` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0070](/games/game-08/turns/15-calls.md#d-bob-legacy-p0070) — unique payload candidate; not a proven invocation join ### #129 · bob · cmd {#e129} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `128` in [states.jsonl](/games/game-08/states.jsonl) · after: state `129` in [states.jsonl](/games/game-08/states.jsonl) ### #130 · bob · cmd {#e130} ```json { "tag": "driveFerry", "to": "Istanbul" } ``` Board before: state `129` in [states.jsonl](/games/game-08/states.jsonl) · after: state `130` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0072](/games/game-08/turns/15-calls.md#d-bob-legacy-p0072) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0071](/games/game-08/turns/15-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#123](/games/game-08/turns/15.md#e123) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0072](/games/game-08/turns/15-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#127](/games/game-08/turns/15.md#e127) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0067](/games/game-08/turns/15-calls.md#d-bob-legacy-p0067) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#124](/games/game-08/turns/15.md#e124) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0068](/games/game-08/turns/15-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#126](/games/game-08/turns/15.md#e126) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0070](/games/game-08/turns/15-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#128](/games/game-08/turns/15.md#e128) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0072](/games/game-08/turns/15-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#130](/games/game-08/turns/15.md#e130) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0069](/games/game-08/turns/15-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0071](/games/game-08/turns/15-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)