# Turn 16 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 16](/games/game-08/turns/16.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-08/decisions.jsonl). [Previous turn's calls](/games/game-08/turns/15-calls.md) · [Next turn's calls](/games/game-08/turns/17-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0073 {#d-alice-legacy-p0073} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #131](/games/game-08/turns/16.md#e131) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=scientist at=Atlanta cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:12 yellow:21 black:8 red:13 decks: player=17 infection=39 player-discard: 1 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto — or 1 action: direct flight (you hold Toronto — your 4/4 blue set — burning drops it to 3/4; 4 blue in deck, 3 held elsewhere; spend it only if this beats the cure) Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black Mexico City: 2 yellow [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 7 over the 4 needed yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 5 Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 5 Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5 Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 2 move(s) vs your 7 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - cure blue at Atlanta — CURE blue tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up black at Kolkata (supply strained: 8 left) — tempo -5 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Atlanta". dominated: break the Toronto–New York blue cluster at New York — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Atlanta". dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -6 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Atlanta". dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -7 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Atlanta". dominated: defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Sao Paulo", "Buenos Aires", "Toronto", "London", "Lima", "Paris", "Washington" [12] {"tag":"shuttleFlight","to":"Toronto"} [13] {"tag":"shuttleFlight","to":"Lima"} [14] {"tag":"discoverCure","color":"blue","cards":["Toronto","London","Paris","Washington"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Cure blue! Then 3 spare actions. After curing, blue cities still hold cubes: NY 3, SF 3, Toronto 2, Tokyo 1, Manila 1, LA 1, Paris 1 — blue cured so 1 treat per city. I'm at Atlanta. With 3 spare actions: drive Washington→NY treat (2 actions: 1 move + 1 treat clears NY's 3) = NY zeroed! Then 1 more action... drive back? or stay. Let me do: cure blue (1), drive Washington (2), drive New York (3), treat blue (4) → NY 0 (cured, clears all 3). End in NY. That defuses the NY bomb fully. Then next turn: Bob handles Istanbul/Baghdad; I can go to Toronto (drive) treat blue (2→0), then... SF is far. Toronto→Chicago→SF. I'm the yellow-cure engine; drawing from Atlanta area. Hmm, but NY/SF/Toronto blues all one-treat each; 6 cubes total. I could do Toronto next turn. Do it: cure blue first. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["Toronto", "London", "Paris", "Washington"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["Toronto", "London", "Paris", "Washington"]}}} ``` ### alice-legacy-p0075 {#d-alice-legacy-p0075} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #133](/games/game-08/turns/16.md#e133) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #132): Draw note: I pulled Khartoum(yellow) — that's your 4th yellow sitting in MY hand. Draw-first is still better: 5 yellow in a 17-deck, you draw 2/turn and cure on the spot at Atlanta when it lands; the Khartoum rendezvous costs ~7+ team actions (and no station there — you'd still walk to Lima after). So: Khartoum = backstop; if your yellow draws stall 2-3 turns, I'll walk Istanbul→Cairo→Khartoum (2 moves) and hold for you. Meanwhile my sweep continues: Istanbul→0 next action, then Tehran/Kolkata/Chennai black singles, then the Bangkok/Hong Kong red cluster — I'll ping when I pivot to red. Blue cure confirmed for this turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=scientist at=Atlanta cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@Atlanta(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:12 yellow:21 black:8 red:13 decks: player=17 infection=39 player-discard: 5 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York [blue CURED: 1 treat clears ALL cubes here] Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here] Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto [blue CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black Mexico City: 2 yellow [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): New York (blue, 3, imminent): 2 move(s): Washington→New York San Francisco (blue, 3, imminent): 2 move(s): Chicago→San Francisco Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 5 Toronto (blue, 2): 1 move(s): (shuttle)Toronto Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Toronto–New York blue cluster at New York — drive Washington, drive New York, treat blue tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - defuse Toronto and return to Atlanta (round trip, 3 actions) — shuttle Toronto, treat blue, shuttle Atlanta tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Toronto–New York blue cluster at New …", "defuse Toronto and return to Atlanta", "defuse the armed discard bomb at Istanbul" tie exactly on both axes; ordered by cubes cleared (3, 2, 0), which neither axis prices. exchange "break the Toronto–New York blue cluster at New …" → "defuse Toronto and return to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s) exchange "defuse Toronto and return to Atlanta" → "defuse the armed discard bomb at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up black at Kolkata (supply strained: 8 left)" — tempo -5 vs 0, risk 0.00 vs 0.00 — beaten by "break the Toronto–New York blue cluster at New …" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Sao Paulo"} [6] {"tag":"directFlight","to":"Buenos Aires"} [7] {"tag":"directFlight","to":"Lima"} [8] {"tag":"shuttleFlight","to":"Toronto"} [9] {"tag":"shuttleFlight","to":"Lima"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Blue CURED — 3/4. Only yellow left. I hold 3 yellow (SP, BA, Lima); 5 in deck of 17; Bob holds Khartoum as backstop. Yellow cure needs 1 more yellow card. 3 spare actions. Best: NY blue bomb (3 cubes, in discard, one-treat erase): drive Washington, drive NY, treat blue = 3 actions → NY 0. Clears 3 cubes. Do that. ``` text: ```text Blue cured — three down, only yellow left. Using my 3 spare actions to erase New York's 3-cube blue bomb (Washington→NY→treat, cured color clears whole city). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}} ``` ### alice-legacy-p0076 {#d-alice-legacy-p0076} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #134](/games/game-08/turns/16.md#e134) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=scientist at=Washington cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@Washington(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:12 yellow:21 black:8 red:13 decks: player=17 infection=39 player-discard: 5 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York [blue CURED: 1 treat clears ALL cubes here] Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Atlanta→Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here] Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 4 Osaka: 3 red⚠ [in infect-discard] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black Mexico City: 2 yellow [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): New York (blue, 3, imminent): 1 move(s): New York San Francisco (blue, 3, imminent): 3 move(s): Atlanta→Chicago→San Francisco Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 4 Osaka (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka Bangkok (red, 3, imminent): 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Toronto (blue, 2): 1 move(s): Toronto Hong Kong (red, 2): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong Kolkata (black, 2): 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Toronto–New York blue cluster at New York — drive New York, treat blue tempo: 1 action(s) closer to the yellow cure (12 → 11 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - shore up black at Istanbul (supply strained: 8 left) — drive New York, drive Madrid tempo: 1 action(s) closer to the yellow cure (12 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Toronto–New York blue cluster at New …" and "shore up black at Istanbul" tie exactly on both axes; ordered by cubes cleared (3, 0), which neither axis prices. exchange "break the Toronto–New York blue cluster at New …" → "shore up black at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s) dominated: "break the Hong Kong–Bangkok red cluster at Bangkok" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "shore up black at Istanbul" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Toronto", "New York", "Miami" [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Buenos Aires"} [8] {"tag":"directFlight","to":"Lima"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### bob-legacy-p0073 {#d-bob-legacy-p0073} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #132](/games/game-08/turns/16.md#e132) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=contingencyPlanner at=Istanbul cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:12 yellow:21 black:8 red:13 decks: player=17 infection=39 player-discard: 1 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — or 2 action(s): direct flight to Madrid (spends Madrid(blue)), then 1 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 3 Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco — nearer teammate: alice, 2 move(s) vs your 6 Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Osaka: 3 red⚠ [in infect-discard] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black — pre-empt (one draw from critical): 2 move(s): Moscow→Tehran [black CURED: 1 treat clears ALL cubes here] Mexico City: 2 yellow [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 7 over the 4 needed yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure yellow: alice collects (3/4) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 5 move(s); then alice to station Lima +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 7 Tehran (black, 2): 2 move(s): Moscow→Tehran Kolkata (black, 2): 4 move(s): Moscow→Tehran→Delhi→Kolkata Chennai (black, 2): 4 move(s): Moscow→Tehran→Delhi→Chennai Hong Kong (red, 2): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew Madrid(blue) + Khartoum(yellow) — Khartoum is yellow #4 for alice! Transfer at Khartoum: me 2 moves (Cairo... I'm at Istanbul; Istanbul→Cairo→Khartoum), alice 5 moves (from Atlanta). Hmm, or hand Khartoum at a co-location. Alice will cure blue this turn (1st action). Then yellow 3/4 + my Khartoum = 4/4! Rendezvous options: she comes to Khartoum (5 moves from Atlanta — long), or I bring Khartoum to her? Transfer must be IN Khartoum. Hmm — I could walk Istanbul→Cairo→Khartoum (2 moves) and wait; she walks Atlanta→Miami→Mexico City→Lima...no, to Khartoum: Atlanta→Washington→Madrid→Algiers→Cairo→Khartoum? That's 5. Or she has no Africa cards... she could charter? She's at Atlanta — charter from Atlanta burns Atlanta card (blue, spare now that blue is cured — she used 4 of... wait blue set: she used Toronto/London/Paris/Washington for cure — those are discarded. Milan blue was discarded earlier? Her current hand: Sao Paulo, Buenos Aires, Toronto, London, Lima, Paris, Washington = 7. After blue cure (uses Toronto, London, Paris, Washington) she'll have Sao Paulo, Buenos Aires, Lima (3 yellow) + draws. Yellow handoff at Khartoum: me 2 moves from Istanbul. Her: after cure + 2 draws next turn... she could charter Atlanta→Khartoum? Charter burns current-city card = Atlanta... she won't hold Atlanta card. Hmm, she'd have to walk 5 or... Actually — better: after my Istanbul treat next turn, I walk Istanbul→Cairo→Khartoum and stand there; she walks 5 from Atlanta = arrives turn+2. Yellow cure at... needs a station! Khartoum has no station. Cure site: Lima (station). After handoff she'd walk Khartoum→Cairo→? Lima is far. Ugh. Wait — alternative: I GO to her? Can't — I hold the Khartoum card; transfer must be in Khartoum. Or: she walks to a station I can reach: e.g., she goes to Lima (station, where she cured... she's heading anyway for yellow draws?). From Atlanta to Lima: Atlanta→Miami→Mexico City→Lima? no wait — Lima station. Atlanta→Miami (1), Miami→Mexico City (2), Mexico City→Lima (3). 3 moves! And I'd need to meet her IN Khartoum... no, I need to be IN Khartoum to give her the card. Damn. Alternative: buildStation at Khartoum! I hold Khartoum card... buildStation costs the Khartoum card = burning my yellow #4! No. Hmm — what about Government Grant? Not available. OK think: the yellow cure needs alice holding 4 yellow AT a station. Currently she has 3 + Khartoum in my hand. Options: (a) She walks to Khartoum (5 from Atlanta), I'm there (2 from Istanbul) → handoff → then she walks Khartoum→Cairo→Algiers→Madrid→? to Lima station? Madrid→New York... Lima via: Khartoum→Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima? Madrid connects Sao Paulo! So Khartoum→Cairo→Algiers→Madrid→Sao Paulo→Bogota→Lima = 6. Long. Total ~8-9 more actions after handoff. Slow but yellow needs the 4th card anyway; also 5 yellow still in deck — she might just draw the 4th yellow sooner and cure at Atlanta (0 moves). (b) I wait in Istanbul area treating black/red while she draws; if she draws a yellow in 2 turns (~5 in deck, 2 draws/turn ≈ 34%+/turn), cure at Atlanta instantly. My Khartoum = backstop; if her draws stall, rendezvous at Khartoum. Given deck has 5 yellow among 17 cards and ~8 turns of draws left, and she draws 2/turn — P(yellow within 2 turns) ≈ 1 - C(12,4)... rough ~40-50%. Within 3 turns ~60-70%. The Khartoum handoff costs ~7+ team actions. Draw-first is better; Khartoum is backstop. Also NOTE: I hold Khartoum — it counts toward the yellow margin ("held alice 3, bob 1"). Keep it. My next turn: treat Istanbul →0 (1 action), then black sweep continues: drive Tehran (2), treat Tehran (0) (3), drive... after that Kolkata/Chennai/Moscow/Delhi/Karachi/Mumbai/StP singles + red cluster Bangkok/HK/Osaka/SF. Also red: Bangkok 3⚠ (4 moves via Tehran→Delhi→Kolkata→Bangkok). Alice cures blue now. Message: brief note that Khartoum is her yellow #4 in my hand, draw-first strategy, Khartoum rendezvous as backstop if draws stall; I'm sweeping black eastward (Tehran/Kolkata/Chennai) then the red Asia cluster. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Draw note: I pulled Khartoum(yellow) — that's your 4th yellow sitting in MY hand. Draw-first is still better: 5 yellow in a 17-deck, you draw 2/turn and cure on the spot at Atlanta when it lands; the Khartoum rendezvous costs ~7+ team actions (and no station there — you'd still walk to Lima after). So: Khartoum = backstop; if your yellow draws stall 2-3 turns, I'll walk Istanbul→Cairo→Khartoum (2 moves) and hold for you. Meanwhile my sweep continues: Istanbul→0 next action, then Tehran/Kolkata/Chennai black singles, then the Bangkok/Hong Kong red cluster — I'll ping when I pivot to red. Blue cure confirmed for this turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Khartoum(yellow) flagged to alice as her backstop 4th yellow — draw-first at Atlanta remains the primary yellow line, with the Khartoum rendezvous only if her draws stall. My sweep queue after Istanbul zeroes: Tehran/Kolkata/Chennai black singles, then the Bangkok–Hong Kong red cluster. Waiting for my turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0074 {#d-alice-legacy-p0074} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=scientist at=Atlanta cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@Atlanta(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:12 yellow:21 black:8 red:13 decks: player=17 infection=39 player-discard: 5 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York [blue CURED: 1 treat clears ALL cubes here] Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here] Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto [blue CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black Mexico City: 2 yellow [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): New York (blue, 3, imminent): 2 move(s): Washington→New York San Francisco (blue, 3, imminent): 2 move(s): Chicago→San Francisco Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 5 Toronto (blue, 2): 1 move(s): (shuttle)Toronto Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Toronto–New York blue cluster at New York — drive Washington, drive New York, treat blue tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - defuse Toronto and return to Atlanta (round trip, 3 actions) — shuttle Toronto, treat blue, shuttle Atlanta tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Toronto–New York blue cluster at New …", "defuse Toronto and return to Atlanta", "defuse the armed discard bomb at Istanbul" tie exactly on both axes; ordered by cubes cleared (3, 2, 0), which neither axis prices. exchange "break the Toronto–New York blue cluster at New …" → "defuse Toronto and return to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s) exchange "defuse Toronto and return to Atlanta" → "defuse the armed discard bomb at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up black at Kolkata (supply strained: 8 left)" — tempo -5 vs 0, risk 0.00 vs 0.00 — beaten by "break the Toronto–New York blue cluster at New …" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Sao Paulo"} [6] {"tag":"directFlight","to":"Buenos Aires"} [7] {"tag":"directFlight","to":"Lima"} [8] {"tag":"shuttleFlight","to":"Toronto"} [9] {"tag":"shuttleFlight","to":"Lima"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0077 {#d-alice-legacy-p0077} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=scientist at=New York cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@New York(scientist) hand=3 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow)] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:12 yellow:21 black:8 red:13 decks: player=17 infection=39 player-discard: 5 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here] Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Toronto→Chicago→San Francisco [blue CURED: 1 treat clears ALL cubes here] Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 0 move(s) vs your 3 Osaka: 3 red⚠ [in infect-discard] Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto [blue CURED: 1 treat clears ALL cubes here] Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black Mexico City: 2 yellow [in infect-discard] Paris: 1 blue Beijing: 1 red Delhi: 1 black Lima: 1 yellow St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Moscow: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~8 turn(s), team-wide eradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Toronto (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Lima +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): New York (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) San Francisco (blue, 3, imminent): 3 move(s): Toronto→Chicago→San Francisco Istanbul (black, 3, imminent): 3 move(s): Madrid→Algiers→Istanbul — nearer teammate: bob, 0 move(s) vs your 3 Osaka (red, 3, imminent): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka Bangkok (red, 3, imminent): 6 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Toronto (blue, 2): 1 move(s): Toronto Hong Kong (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Hong Kong Tehran (black, 2): 5 move(s): London→Essen→St. Petersburg→Moscow→Tehran — nearer teammate: bob, 2 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~8 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Toronto–New York blue cluster at New York — treat blue tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - shore up black at Istanbul (supply strained: 8 left) — drive Madrid tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Hong Kong–Bangkok red cluster at Bangkok — drive Toronto tempo: no cure progress — nearest is yellow, 11 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Toronto–New York blue cluster at New …", "shore up black at Istanbul", "break the Hong Kong–Bangkok red cluster at Bang…" tie exactly on both axes; ordered by cubes cleared (3, 0, 0), which neither axis prices. exchange "break the Toronto–New York blue cluster at New …" → "shore up black at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s) exchange "shore up black at Istanbul" → "break the Hong Kong–Bangkok red cluster at Bang…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Buenos Aires"} [8] {"tag":"directFlight","to":"Lima"} [9] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0074 {#d-bob-legacy-p0074} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Istanbul cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@New York(scientist) hand=5 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), event:airlift] bob@Istanbul(contingencyPlanner) hand=5 [New York(blue), Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow)] supply: blue:15 yellow:20 black:6 red:13 decks: player=15 infection=36 player-discard: 5 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — or 3 action(s): go to Madrid (2 move(s)), then charter to Kolkata (spends Madrid(blue)) [black CURED: 1 treat clears ALL cubes here] Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to Madrid (2 move(s)), then charter to Bangkok (spends Madrid(blue)) [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 6 Istanbul: 3 black⚠ [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Osaka: 3 red⚠ [in infect-discard] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] Tehran: 2 black [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] Moscow: 2 black [in infect-discard] [cluster Istanbul–Moscow–Tehran: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here] Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] Paris: 1 blue Beijing: 1 red Delhi: 1 black St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 18 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: alice collects (3/4) — give alice your yellow cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 2 move(s), alice 3 action(s) (go to Chicago (2 move(s)), then charter to Khartoum (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Istanbul (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Kolkata (black, 3, imminent): 4 move(s): Moscow→Tehran→Delhi→Kolkata Bangkok (red, 3, imminent): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok San Francisco (blue, 3, imminent): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 6 Osaka (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 5 move(s) vs your 7 Moscow (black, 2): 1 move(s): Moscow Tehran (black, 2): 2 move(s): Moscow→Tehran Toronto (blue, 2): 4 move(s): Algiers→Madrid→New York→Toronto — nearer teammate: alice, 1 move(s) vs your 4 station opportunities (stations enable cures and shuttle travel): you hold Khartoum, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Khartoum(yellow): yellow margin 5 — burnable; 5 yellow still in deck response reach — team's card-free trip to each city: Khartoum 4→0, Johannesburg 5→1, Kinshasa 4→1, Cairo 4→1; board-wide: 16 cities closer, 39 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 5/8; deck ~7 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - advance the yellow cure: move toward the Khartoum handoff (alice collects; assumes they meet you), defusing Istanbul on the way — treat black, drive Cairo, drive Khartoum tempo: 2 action(s) closer to the yellow cure (11 → 9 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 black (supply 9 after) to a strained supply - sweep tour: Istanbul → Moscow (5 cured cube(s), 2 stops) — treat black, drive Moscow, treat black tempo: 1 action(s) further from the yellow cure (11 → 12 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Osaka, San Francisco, Bangkok, Kolkata): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 5 black (supply 11 after) to a strained supply exchange "advance the yellow cure: move toward the Kharto…" → "sweep tour: Istanbul → Moscow": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up black at Istanbul (supply strained: 6 left)" — tempo 0 vs 2, risk 0.04 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…" dominated: "break the Kolkata–Chennai black cluster at Kolkata" — tempo -3 vs 2, risk 0.04 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…" dominated: "defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle)" — tempo -4 vs 2, risk 0.57 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…" dominated: "defuse Moscow and return to Istanbul (round trip, 3 actions)" — tempo 0 vs 2, risk 0.29 vs 0.04 — beaten by "advance the yellow cure: move toward the Kharto…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" directFlight — 5 options; build {"tag":"directFlight","to":} to: "New York", "Tokyo", "Atlanta", "Madrid", "Khartoum" [13] {"tag":"treatDisease","color":"black"} [14] {"tag":"contingencyTake","event":"forecast"} [15] {"tag":"contingencyTake","event":"oneQuietNight"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)