# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/15.md) · [Next turn](/games/game-08/turns/17.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-131) · [Game](/games/game-08/summary.md) Board before the first command: state `130` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `135` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #131 · alice · cmd {#e131} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "Toronto", "London", "Paris", "Washington" ] } ``` Board before: state `130` in [states.jsonl](/games/game-08/states.jsonl) · after: state `131` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0073](/games/game-08/turns/16-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #132 · bob · msg {#e132} > Draw note: I pulled Khartoum(yellow) — that's your 4th yellow sitting in MY hand. Draw-first is still better: 5 yellow in a 17-deck, you draw 2/turn and cure on the spot at Atlanta when it lands; the Khartoum rendezvous costs ~7+ team actions (and no station there — you'd still walk to Lima after). So: Khartoum = backstop; if your yellow draws stall 2-3 turns, I'll walk Istanbul→Cairo→Khartoum (2 moves) and hold for you. Meanwhile my sweep continues: Istanbul→0 next action, then Tehran/Kolkata/Chennai black singles, then the Bangkok/Hong Kong red cluster — I'll ping when I pivot to red. Blue cure confirmed for this turn. [Model call bob-legacy-p0073](/games/game-08/turns/16-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #133 · alice · cmd {#e133} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `131` in [states.jsonl](/games/game-08/states.jsonl) · after: state `133` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0075](/games/game-08/turns/16-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #134 · alice · cmd {#e134} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `133` in [states.jsonl](/games/game-08/states.jsonl) · after: state `134` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0076](/games/game-08/turns/16-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ### #135 · alice · cmd {#e135} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `134` in [states.jsonl](/games/game-08/states.jsonl) · after: state `135` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0073](/games/game-08/turns/16-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#131](/games/game-08/turns/16.md#e131) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0075](/games/game-08/turns/16-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#133](/games/game-08/turns/16.md#e133) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0076](/games/game-08/turns/16-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#134](/games/game-08/turns/16.md#e134) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0073](/games/game-08/turns/16-calls.md#d-bob-legacy-p0073) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#132](/games/game-08/turns/16.md#e132) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0074](/games/game-08/turns/16-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0077](/games/game-08/turns/16-calls.md#d-alice-legacy-p0077) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0074](/games/game-08/turns/16-calls.md#d-bob-legacy-p0074) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)