# Turn 17 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/16.md) · [Next turn](/games/game-08/turns/18.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-136) · [Game](/games/game-08/summary.md) Board before the first command: state `135` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `142` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #136 · alice · msg {#e136} > Suggestion for your Istanbul turn: treat ×3 to zero it (you're on it, black supply is 6 left with 18 on board — every refund counts), then 1 move toward Moscow (London? no — you're at Istanbul: drive Moscow directly, it's connected) and treat Moscow's 2 next turn. FYI I drew AIRLIFT — I'll spend it on my turn to teleport myself to the Toronto station for the yellow draw/cure, or to you if a yellow handoff beats it. Yellow is the only cure left: 5 in a 15-deck, I hold 3/4. NY's blue bomb is erased (thanks to the blue cure landing right before the window). [Model call alice-legacy-p0078](/games/game-08/turns/17-calls.md#d-alice-legacy-p0078) — unique payload candidate; not a proven invocation join ### #137 · bob · msg {#e137} > Split call: SWEEP TOUR over Khartoum staging — treat Istanbul→0, drive Moscow, treat Moscow→0 tonight (5 cubes refunded, cluster killed). On your Airlift: DON'T spend it on Khartoum — airlift yourself to TORONTO and camp the station. Math: 5 yellow in 15 cards, 2 draws/turn ≈ 57% you complete yellow in the very first draw phase and cure on the spot; the Khartoum handoff leaves you 6+ moves from any station even after it lands. Khartoum(yellow) stays in my hand as the draw-stall backstop only. If 2 draw phases pass with no yellow, THEN we talk Khartoum + a station walk. Red cluster (Bangkok 3⚠/HK/Osaka) and Kolkata 3⚠ are my next sweep targets after Tehran. [Model call bob-legacy-p0075](/games/game-08/turns/17-calls.md#d-bob-legacy-p0075) — unique payload candidate; not a proven invocation join ### #138 · bob · cmd {#e138} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `135` in [states.jsonl](/games/game-08/states.jsonl) · after: state `138` in [states.jsonl](/games/game-08/states.jsonl) ### #139 · bob · cmd {#e139} ```json { "tag": "driveFerry", "to": "Moscow" } ``` Board before: state `138` in [states.jsonl](/games/game-08/states.jsonl) · after: state `139` in [states.jsonl](/games/game-08/states.jsonl) ### #140 · alice · msg {#e140} > Confirmed on all points — Airlift → Toronto station camp next turn, Khartoum stays your backstop. Your Istanbul→Moscow double-zero tonight is the right tempo. Go. [Model call alice-legacy-p0079](/games/game-08/turns/17-calls.md#d-alice-legacy-p0079) — unique payload candidate; not a proven invocation join ### #141 · bob · cmd {#e141} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `139` in [states.jsonl](/games/game-08/states.jsonl) · after: state `141` in [states.jsonl](/games/game-08/states.jsonl) ### #142 · bob · cmd {#e142} ```json { "tag": "driveFerry", "to": "Tehran" } ``` Board before: state `141` in [states.jsonl](/games/game-08/states.jsonl) · after: state `142` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0079](/games/game-08/turns/17-calls.md#d-bob-legacy-p0079) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/17-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0078](/games/game-08/turns/17-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#136](/games/game-08/turns/17.md#e136) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0079](/games/game-08/turns/17-calls.md#d-alice-legacy-p0079) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#140](/games/game-08/turns/17.md#e140) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0075](/games/game-08/turns/17-calls.md#d-bob-legacy-p0075) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#137](/games/game-08/turns/17.md#e137) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0079](/games/game-08/turns/17-calls.md#d-bob-legacy-p0079) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#142](/games/game-08/turns/17.md#e142) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0076](/games/game-08/turns/17-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0077](/games/game-08/turns/17-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0078](/games/game-08/turns/17-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0080](/games/game-08/turns/17-calls.md#d-bob-legacy-p0080) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0081](/games/game-08/turns/17-calls.md#d-bob-legacy-p0081) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0082](/games/game-08/turns/17-calls.md#d-bob-legacy-p0082) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)