# Turn 18 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/17.md) · [Next turn](/games/game-08/turns/19.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-143) · [Game](/games/game-08/summary.md) Board before the first command: state `142` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `149` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #143 · alice · msg {#e143} > Airlift executed, but upgraded: teleporting to SAN FRANCISCO instead of Toronto — treat erases SF's 3 blue cubes, then I drive Chicago→Toronto and zero Toronto's 2 blues on arrival. 5 cubes refunded in one turn and I still END the turn parked at the Toronto station for the yellow draw (64% I complete yellow this draw phase; cure on the spot if it lands). Your Tehran/Kolkata sweep stands; Osaka/Bangkok red remain yours after. [Model call alice-legacy-p0080](/games/game-08/turns/18-calls.md#d-alice-legacy-p0080) — unique payload candidate; not a proven invocation join ### #144 · alice · cmd {#e144} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "alice", "to": "San Francisco" } } ``` Board before: state `142` in [states.jsonl](/games/game-08/states.jsonl) · after: state `144` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0080](/games/game-08/turns/18-calls.md#d-alice-legacy-p0080) — unique payload candidate; not a proven invocation join ### #145 · bob · msg {#e145} > No reply needed — alice's SF-then-Toronto airlift line is strictly better than camping (5 blue cubes refunded, two bombs defused, still ends parked at the Toronto station for the yellow draw). My Tehran→Delhi→Kolkata black sweep continues on my turn; Osaka/Bangkok red after. Waiting. ### #146 · alice · cmd {#e146} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `144` in [states.jsonl](/games/game-08/states.jsonl) · after: state `146` in [states.jsonl](/games/game-08/states.jsonl) ### #147 · alice · cmd {#e147} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `146` in [states.jsonl](/games/game-08/states.jsonl) · after: state `147` in [states.jsonl](/games/game-08/states.jsonl) ### #148 · alice · cmd {#e148} ```json { "tag": "driveFerry", "to": "Toronto" } ``` Board before: state `147` in [states.jsonl](/games/game-08/states.jsonl) · after: state `148` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0084](/games/game-08/turns/18-calls.md#d-alice-legacy-p0084) — unique payload candidate; not a proven invocation join ### #149 · alice · cmd {#e149} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `148` in [states.jsonl](/games/game-08/states.jsonl) · after: state `149` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/18-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0080](/games/game-08/turns/18-calls.md#d-alice-legacy-p0080) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#143](/games/game-08/turns/18.md#e143) (unique payload candidate; not a proven invocation join), [#144](/games/game-08/turns/18.md#e144) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0084](/games/game-08/turns/18-calls.md#d-alice-legacy-p0084) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#148](/games/game-08/turns/18.md#e148) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0081](/games/game-08/turns/18-calls.md#d-alice-legacy-p0081) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0082](/games/game-08/turns/18-calls.md#d-alice-legacy-p0082) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0083](/games/game-08/turns/18-calls.md#d-alice-legacy-p0083) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0085](/games/game-08/turns/18-calls.md#d-alice-legacy-p0085) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)