# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/1.md) · [Next turn](/games/game-08/turns/3.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-16) · [Game](/games/game-08/summary.md) Board before the first command: state `15` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `22` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #16 · bob · msg {#e16} > Big hand update: I drew Tehran+Moscow — I'm now 4/5 BLACK, one black card from the cure. Next turn I walk Lima→Mexico City→Miami→Atlanta, treating Mexico City's 1 yellow en route, then hold at the Atlanta station. Please HOLD any black card you draw for me instead of burning it as flight fuel (blue stays yours — keep Milan). That single black card = black cure at Atlanta the following turn. You're clear to cure red as planned. [Model call bob-legacy-p0009](/games/game-08/turns/2-calls.md#d-bob-legacy-p0009) — unique payload candidate; not a proven invocation join ### #17 · alice · msg {#e17} > Split call: I'm curing red THIS turn — Mexico City→Chicago→Atlanta plus a free-ish treat of Mexico City's last yellow cube on my way out (so your northbound route skips that treat). You cure black next turn at Atlanta with your 5th black card — hold it and rendezvous there. I'll take Shanghai/Hong Kong + Kolkata next turn. Red cure lands in ~3 actions. [Model call alice-legacy-p0009](/games/game-08/turns/2-calls.md#d-alice-legacy-p0009) — unique payload candidate; not a proven invocation join ### #18 · alice · cmd {#e18} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `15` in [states.jsonl](/games/game-08/states.jsonl) · after: state `18` in [states.jsonl](/games/game-08/states.jsonl) ### #19 · bob · msg {#e19} > No reply needed — alice's split call matches the pinned plan exactly: she cures red this turn and clears Mexico City's yellow on the way out; I walk north to Atlanta next turn and hold for the fifth black card. Nothing to act on until my move. ### #20 · alice · cmd {#e20} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `18` in [states.jsonl](/games/game-08/states.jsonl) · after: state `20` in [states.jsonl](/games/game-08/states.jsonl) ### #21 · alice · cmd {#e21} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `20` in [states.jsonl](/games/game-08/states.jsonl) · after: state `21` in [states.jsonl](/games/game-08/states.jsonl) ### #22 · alice · cmd {#e22} ```json { "tag": "discoverCure", "color": "red", "cards": [ "Jakarta", "Beijing", "Ho Chi Minh City", "Manila" ] } ``` Board before: state `21` in [states.jsonl](/games/game-08/states.jsonl) · after: state `22` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0013](/games/game-08/turns/2-calls.md#d-alice-legacy-p0013) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0009](/games/game-08/turns/2-calls.md#d-alice-legacy-p0009) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#17](/games/game-08/turns/2.md#e17) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0013](/games/game-08/turns/2-calls.md#d-alice-legacy-p0013) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#22](/games/game-08/turns/2.md#e22) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0009](/games/game-08/turns/2-calls.md#d-bob-legacy-p0009) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#16](/games/game-08/turns/2.md#e16) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0010](/games/game-08/turns/2-calls.md#d-alice-legacy-p0010) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0011](/games/game-08/turns/2-calls.md#d-alice-legacy-p0011) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0012](/games/game-08/turns/2-calls.md#d-alice-legacy-p0012) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0010](/games/game-08/turns/2-calls.md#d-bob-legacy-p0010) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0011](/games/game-08/turns/2-calls.md#d-bob-legacy-p0011) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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