# Turn 20 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 20](/games/game-08/turns/20.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-08/decisions.jsonl). [Previous turn's calls](/games/game-08/turns/19-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0090 {#d-alice-legacy-p0090} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #161](/games/game-08/turns/20.md#e161) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #160): Discards done — cured-color fuel shed (New York), yellow spares (Khartoum, Johannesburg) kept as backstops. Alice's turn is now a pure action phase at the Toronto station with the complete yellow set: cure lands there and all four diseases are cured. One Quiet Night already skipped tonight's infect phase, and Resilient Population permanently removed the worst reshuffle bomb. Nothing left to advise. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Bangkok (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=scientist at=Toronto cures: blue:cured yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3 stations: Atlanta, Toronto, Lima players: alice@Toronto(scientist) hand=6 [Sao Paulo(yellow), Buenos Aires(yellow), Lima(yellow), Chicago(blue), Osaka(red), Bogota(yellow)] bob@Delhi(contingencyPlanner) hand=7 [Tokyo(red), Atlanta(blue), Madrid(blue), Khartoum(yellow), San Francisco(blue), Johannesburg(yellow), Seoul(red)] supply: blue:18 yellow:20 black:13 red:11 decks: player=9 infection=30 player-discard: 6 blue, 3 yellow, 9 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): go to Chicago (1 move(s)), then charter to Kolkata (spends Chicago(blue)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5 Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to Chicago (1 move(s)), then charter to Bangkok (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5 Osaka: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): go to Chicago (1 move(s)), then charter to Osaka (spends Chicago(blue)) [red CURED: 1 treat clears ALL cubes here] Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] Paris: 2 blue [in infect-discard] Beijing: 2 red [in infect-discard] Chennai: 2 black [cluster Kolkata–Chennai: 5 cubes — matures to 3s costs 6+ treats] Lima: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Lima — or 1 action: direct flight (you hold Lima — your 4/4 yellow set — burning drops it to 3/4; 3 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) Mexico City: 2 yellow [in infect-discard] [cluster Lima–Mexico City: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City St. Petersburg: 1 black Karachi: 1 black Mumbai: 1 black Tokyo: 1 blue, 1 red Taipei: 1 red Manila: 1 blue Los Angeles: 1 blue Shanghai: 1 red [in infect-discard] Riyadh: 1 black [in infect-discard] Washington: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 11 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; red: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held alice 4, bob 2, 3 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU have a FULL SET (4/4) — station Toronto (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka Kolkata (black, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 1 move(s) vs your 5 Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — nearer teammate: bob, 2 move(s) vs your 5 Paris (blue, 2): 3 move(s): New York→London→Paris Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — nearer teammate: bob, 2 move(s) vs your 4 Beijing (red, 2): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: bob, 4 move(s) vs your 5 Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 1 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - cure yellow at Toronto — CURE yellow tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows dominated: shore up red at Hong Kong (supply strained: 11 left) — tempo -4 vs 101, risk 1.00 vs 0.00 — beaten by "cure yellow at Toronto". dominated: break the Kolkata–Chennai black cluster at Kolkata — tempo -5 vs 101, risk 1.04 vs 0.00 — beaten by "cure yellow at Toronto". dominated: break the Hong Kong–Bangkok red cluster at Bangkok — tempo -5 vs 101, risk 0.46 vs 0.00 — beaten by "cure yellow at Toronto". dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs 101, risk 0.46 vs 0.00 — beaten by "cure yellow at Toronto". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Washington"} [4] {"tag":"driveFerry","to":"New York"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Sao Paulo", "Buenos Aires", "Lima", "Chicago", "Osaka", "Bogota" [11] {"tag":"shuttleFlight","to":"Atlanta"} [12] {"tag":"shuttleFlight","to":"Lima"} [13] {"tag":"discoverCure","color":"yellow","cards":["Sao Paulo","Buenos Aires","Lima","Bogota"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Sao Paulo", "Buenos Aires", "Lima", "Bogota"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Sao Paulo", "Buenos Aires", "Lima", "Bogota"]}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)