# Turn 3 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 3](/games/game-08/turns/3.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-08/decisions.jsonl). [Previous turn's calls](/games/game-08/turns/2-calls.md) · [Next turn's calls](/games/game-08/turns/4-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0014 {#d-alice-legacy-p0014} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #23](/games/game-08/turns/3.md#e23) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black. CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards. BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=scientist at=Atlanta cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)] supply: blue:19 yellow:22 black:15 red:17 decks: player=43 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red)) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco Lima: 1 yellow Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Shanghai Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→2, black 3→2) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 9 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Red cured! I drew Hong Kong(red) — now it's a card of a cured color; still usable as flight fuel. I'm at Atlanta, 3 cards: Milan(blue), Sao Paulo(yellow), Hong Kong(red). New threats: Moscow 3 black (new epidemic presumably — infection deck jumped to 46? player deck 43... an epidemic happened: infection rate may have advanced; infection=46 means discard grew). Istanbul 3? Istanbul 2, Moscow 3 — cluster Istanbul–Moscow 5 cubes. I can't act now; bob is on the move. Should I advise? Plan coverage flags Moscow (3 black) unassigned. Bob has Tehran+Moscow black cards, heading north. Moscow is bob's color and he holds the Moscow card — but he's in South America. My next turn plan: I hold Hong Kong(red) — red is cured, so this card is pure fuel. Direct flight to Hong Kong (spends it), then treat red: 1 treat clears all 3 cubes in Shanghai? No — Hong Kong has 2 red cubes; since red cured, one treat clears all of Hong Kong, then move to Shanghai (Hong Kong–Shanghai connected), 1 treat clears all 3 Shanghai cubes. That's directFlight(1) + treat(1) + drive(1) + treat(1) = 4 actions, clears the whole red cluster (5 cubes) in one turn! And red then eradicated (Beijing 1 red, Bangkok 1 red remain — eradication needs all cubes gone; Beijing and Bangkok still have 1 each). Alternative: keep Hong Kong card to build a station in Hong Kong? The state suggests walking keeps it to buildStation. But spending it to clear the cured cluster is strong: 5 cubes refunded, red closer to eradication. Since I can't act, I could send a message with my plan for next turn. Messages: I've used 1 this turn? "sent 1 of 5" was during my turn; new turn resets presumably. Brief update: red cured; next turn I fly Hong Kong (spending the card), clear Hong Kong + Shanghai red in one turn (cured = 1 treat per city). Bob should note Moscow/Istanbul black cluster: 5 cubes, he owns black — but he's heading to Atlanta for black cure. Perhaps assign: Bob cures black (needs 1 more card), then someone handles Moscow/Istanbul. I'm far away; Bob with Moscow card could charter later. Actually with red cured, and I'll clear Shanghai/HK next turn, red eradication needs Beijing 1 + Bangkok 1. Beijing: red cured — treat clears. After clearing Shanghai/HK, remaining red: Beijing 1, Bangkok 1. Eradication ~2 more treats. Send message to bob: my next-turn plan, and ask about Moscow/Istanbul ownership. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Red CURED ✅. Next turn plan (4 actions, one sweep): direct flight to Hong Kong (spending my now-redundant Hong Kong card) → treat (clears all 2 red cubes, cured) → drive Shanghai → treat (clears all 3). Red cluster gone in one turn; only Beijing(1)+Bangkok(1) red left after, so eradication is in reach.\nMoscow/Istanbul black cluster (5 cubes) needs an owner: it's your color and you hold Moscow+Tehran — but you're bound for Atlanta to land the black cure first. Suggest: you cure black next turn, then decide who chases Istanbul/Moscow. If you draw a 5th black card, hold it — the cure ends the black clock."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent to Bob: my one-turn red-cluster sweep via Hong Kong flight, and flagged the Moscow/Istanbul black cluster ownership question (his color, but he's en route to Atlanta for the black cure). Standing by while Bob acts. ``` toolCalls: [] ### alice-legacy-p0015 {#d-alice-legacy-p0015} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #28](/games/game-08/turns/3.md#e28) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #24): Conflict named: frontier wants me to charter to Shanghai burning Los Angeles(yellow), but that's redundant — your announced red sweep (HK→Shanghai, 1 treat each, cured color) clears it next turn, and LA is 1/5 of my yellow cure set. I'm walking Lima→Mexico City→Miami→Atlanta, treating Lima to zero first (4th-best corner to revisit). Note: Mexico City still shows 1 yellow — your 'free-ish treat' didn't land; if you pass through again, grab it, else I'll catch it on a later southbound trip. Moscow–Istanbul (5 cubes) + Kolkata (3⚠): black is mine after the cure lands. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob says Mexico City still shows 1 yellow — but my state after my treat showed Mexico City was removed from the threat list... In the last state, Mexico City: 1 yellow [in infect-discard] appears again. So my treat happened, but the infect phase re-infected Mexico City (it's in the infect discard, rate 2). So the treat landed but it got re-infected. Fine — Bob will catch it. Nothing to act on; brief acknowledgment optional. Maybe clarify the Mexico City point: my treat did land (city went to 0), it was re-infected during the infect phase since it's in the discard. Short reply, then stop. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Copy all. On Mexico City: my treat DID land (cleared it to 0) — the infect phase re-seeded it afterward since it sits in the infect discard; that cube will keep coming back until yellow is cured or the discard gets buried. Your LA-hoarding call is right; skip the redundant charter. See you at Atlanta next turn — I cure nothing there, just passing through eastbound for the HK sweep."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Acknowledged Bob's read and clarified the Mexico City re-infection (treat landed; the infect phase re-seeded it from the discard). Standing by — next turn I execute the Hong Kong→Shanghai red sweep. ``` toolCalls: [] ### alice-legacy-p0016 {#d-alice-legacy-p0016} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #31](/games/game-08/turns/3.md#e31) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=scientist at=Atlanta cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Miami(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Bangkok(red), Santiago(yellow)] supply: blue:19 yellow:24 black:15 red:17 decks: player=41 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red)) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 8 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob is discarding to 7 (phase=awaitingDiscard). He drew Bangkok(red) and Santiago(yellow). Note bob at Miami, not Atlanta yet (he treated Lima, drove MexCity, Miami — 3 actions, must discard first? Actually discard happens on draw; he's mid-turn with 8 cards). He holds Bangkok(red) — red is cured, pure fuel for him. He'll discard one card; the discard hint will rank. I could advise: discard Bangkok(red) (cured color, useless now). Also I'm in Atlanta, Bob heading to Miami→Atlanta. Handoff opportunities: I could give him Sao Paulo? Share requires being in the card's city (Sao Paulo) — I'm not the Researcher, so no. Advice: discard Bangkok(red) — cured color, zero value. Short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard hint: shed Bangkok(red) — red is cured, that card is dead weight and can never contribute to a cure. Keep every yellow/black; Santiago(yellow) is your 3rd yellow toward the cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised Bob to discard Bangkok(red) — dead card now that red is cured. Waiting out his discard and turn. ``` toolCalls: [] ### bob-legacy-p0012 {#d-bob-legacy-p0012} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #24](/games/game-08/turns/3.md#e24) — unique payload candidate; not a proven invocation join - [Event #25](/games/game-08/turns/3.md#e25) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #23): Red CURED ✅. Next turn plan (4 actions, one sweep): direct flight to Hong Kong (spending my now-redundant Hong Kong card) → treat (clears all 2 red cubes, cured) → drive Shanghai → treat (clears all 3). Red cluster gone in one turn; only Beijing(1)+Bangkok(1) red left after, so eradication is in reach. Moscow/Istanbul black cluster (5 cubes) needs an owner: it's your color and you hold Moscow+Tehran — but you're bound for Atlanta to land the black cure first. Suggest: you cure black next turn, then decide who chases Istanbul/Moscow. If you draw a 5th black card, hold it — the cure ends the black clock. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): ROLES: alice collects BLUE+RED (blue 1/4, red 3/4 — she needs 1 more red card, then cures red at Atlanta station). bob collects YELLOW+BLACK (yellow 2/5: LA+Lima; black 2/5: Mumbai+Istanbul). Cards flow toward the collector — bob gives alice any blue/red draw; alice gives bob yellow/black. CONTAINMENT: alice owns the Shanghai/Hong Kong red cluster. bob owns Mexico City/Lima yellow: next turn Atlanta→Miami→Mexico City→Lima, treat Lima once (leaves MexCity 1, Lima 1), then peel toward black threats (Kolkata 3⚠, Istanbul 2) en route to more black cards. BOB'S YELLOW CURE PATH: build/borrow a station path south while collecting; alice should hand bob yellow cards she draws. Red cures first (alice, ~next turn), then yellow/black cure cores grow in bob's hand. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Lima cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)] supply: blue:19 yellow:22 black:15 red:17 decks: player=43 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 3 Lima: 1 yellow Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5 Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Shanghai–Hong Kong red cluster at Shanghai — drive Mexico City, drive Los Angeles, charter to Shanghai, treat red tempo: 1 action(s) further from the black cure (20 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -3 vs -1, risk 0.67 vs 0.33 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Mexico City"} [3] {"tag":"driveFerry","to":"Bogota"} [4] {"tag":"driveFerry","to":"Santiago"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Mumbai", "Istanbul", "Tehran", "Moscow" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good) [57] {"tag":"buildStation"} [58] {"tag":"treatDisease","color":"yellow"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My turn. Red cured. I'm 4/5 black, bound for Atlanta to cure black. I'm at Lima, 3 drives to Atlanta. Frontier nominates: Shanghai red cluster break via charter burning Los Angeles. But alice already owns the red cluster and announced exactly that plan for her next turn (direct flight HK using her Hong Kong card, treat, drive Shanghai, treat). Red is cured — 1 treat clears whole city. Alice can clear Shanghai+HK in one turn from Atlanta. So me doing Shanghai would be redundant and burn my LA yellow card (my yellow cure set!). The frontier says LA is "already doomed... among the cheapest to lose" — but I need yellow cards for the yellow cure: I have LA+Lima = 2/5. Burning LA drops me to 1/5. That hurts the yellow cure. And alice handles red better. So I deviate from frontier per plan + alice's explicit assignment. Name the conflict briefly — I already messaged? The conflict rule says call send_message naming conflict. I sent a message already this turn? That was last turn. I have 5 messages this turn presumably. Let me send a short note: sticking to Atlanta route; alice covers Shanghai/HK per her announced sweep; Moscow/Istanbul black cluster is mine after the black cure. Route: Lima→Mexico City→Miami→Atlanta (3 drives), 4th action: options — treat Mexico City (1 yellow; alice said she'd treat it on the way out last turn... but she's at Atlanta now, hand=3, she went MexCity→Chicago→Atlanta with a "free-ish treat" — did she treat? Mexico City still shows 1 yellow. So she didn't treat it (she said free-ish; maybe she used actions otherwise). Mexico City: 1 yellow. I pass through it — treat it as 4th action. Good: clears Mexico City fully. Then next turn: I draw 2 at Atlanta (after my draws this turn — wait, I draw 2 at end of THIS turn). If I draw a black card this turn, I can cure black next turn. Otherwise wait for more. Moscow 3⚠ — new 3-cube city. Who owns it? Me, post-cure. Alice suggested I decide after. I'll pin plan: bob cures black then chases Istanbul/Moscow cluster; alice does red sweep then blue collection + Sao Paulo handoff. Plan this turn: drive Mexico City, drive Miami, drive Atlanta, treat yellow in Mexico City. Order: treat at MexCity when passing (action 2), then continue. Sequence: A1 drive Mexico City, A2 treat yellow, A3 drive Miami, A4 drive Atlanta. Also end-of-turn draws: 2 cards. Hand currently 6; drawing 2 → 8, over limit 7! Hand limit 7 — I must discard down to 7 after drawing. Hmm. I hold LA, Lima, Mumbai, Istanbul, Tehran, Moscow (6) + 2 draws = 8. I'll need to discard 1. All my cards are cure cards (yellow 2, black 4)! Discarding a black card would drop me to 3/5 black — bad. Discarding yellow drops to 1/5. Ugh. Unless I draw an event or a non-cure card. Options to avoid the painful discard: charter flight to Atlanta burning Lima (yellow) — deliberate burn as fuel, arriving Atlanta in 1 action. Then I'd have 3 spare actions. What to do with them? From Atlanta: treat? Nothing in Atlanta. Drive somewhere and back? Wasteful. Hmm. Alternatively charter from Lima to Atlanta costs Lima card (1/5 yellow left) but frees 3 actions and avoids hand overflow? No — hand: burning Lima via charter reduces hand to 5, then draw 2 → 7. Exactly at limit, no discard. And I arrive at Atlanta with 3 actions left. What can 3 actions at Atlanta do? Discover cure needs 5 black cards — I have 4. Nothing else useful at Atlanta. I could buildStation? Atlanta already has one. Dead actions. Compare: walking route burns no card but forces a discard of 1 cure card at turn end (draw phase). Also walking takes 3 actions and I still don't cure black (need 5th card). Either way black cure waits on the 5th black card. Which is better: burn Lima (yellow cure fuel 2/5→1/5) + 3 wasted actions, or keep all cards but discard 1 at hand limit (either a black → 3/5, or a yellow → 1/5)? Hmm wait — is discard forced? Hand limit 7, I'd have 8. Yes discard 1. Which to discard? If I must, discard... a yellow? I'd have LA or Lima. Keep LA (direct-flight value to LA region? LA connects to MexCity/Sydney). Keep Lima? If I keep both yellows and discard a black: black goes 4/5→3/5, needing 2 more black draws. If I discard yellow: 1/5 yellow, needing 4 more. Black is closer and black deck has 8 cards left; yellow 9 in deck. Losing a black costs more per card? Both sets equally hard. 3/5 black: need 2 of 8 remaining black in deck. 1/5 yellow: need 4 of 9 remaining. Clearly discard a yellow rather than a black if forced... but wait, which yellow — actually maybe I could use the yellow as fuel before the draw: e.g., charter to Atlanta burns Lima proactively — same as discarding but ALSO saves 2 drive actions. That's strictly better than discarding Lima at the limit! Charter Lima→Atlanta: A1. Then A2-A4 free: could treat something? From Atlanta nothing nearby... Atlanta neighbors: Chicago, Miami, Washington. All clean. Could drive to Washington and back? Pointless. Hmm, 3 dead actions. Alternatively A1 charter Atlanta, A2-A4: direct flight somewhere to treat? Burning more cure cards — no. Alternative: walking but burn nothing and eat the forced discard. Walking: 3 drives + 1 treat (MexCity). Then discard 1 yellow at draw. Net cost: 1 yellow card, same as charter, but the 3 "spare" actions become a useful treat + I save nothing. Actually compare directly: Option W (walk): cards burned: Lima or LA discarded at limit (1 yellow). Actions: treat MexCity (1 cube), end at Atlanta. Option C (charter): burned: Lima (1 yellow). Actions: 3 idle. End at Atlanta. MexCity yellow remains. Option W dominates C: same card loss, plus a free treat, plus... wait W uses 3 drives + 1 treat = 4 actions. Same card burn. Yes W dominates. But hold on — what if my 2 draws include something discardable (event card or a blue/red card)? Then no yellow dies. Draws: 43-card deck: 8 black, 9 yellow, blue ~10?, red mostly discarded/none? Red city cards: some in alice's hand/discard. Events 5 total, some may be drawn already (none seen). Odds of drawing a discardable card are decent. If I draw a red/blue card, I discard that instead. So walking is flexible. Also: should the 4th action be something else instead of treating MexCity? Treat MexCity yellow (1→0) is good — clears a re-infection magnet near my route. Yes. Wait, also consider: 4th action = treat Lima? I'm leaving Lima; Lima has 1 yellow. If I walk Lima→MexCity, I can't treat Lima (already left). A1 treat Lima (Lima 1→0), then A2-A4 only 3 moves: Lima→MexCity→Miami→Atlanta = 3 drives. Exactly 4 actions: treat Lima, drive MexCity, drive Miami, drive Atlanta — but then no MexCity treat. Trade: Lima 0 & MexCity 1, vs Lima 1 & MexCity 0. Lima is in a cul-de-sac, harder to revisit; MexCity is on my way north and alice's hub. Clearing Lima fully seems better (Lima re-infection would need a revisit; also Lima in infect-discard — wait threat table shows "Lima: 1 yellow" without [in infect-discard] now — hmm, it lost the tag; infection discards got reshuffled? Actually infect discard grows... Lima shown without tag means it's in the deck now? Whatever.) Both are 1 cube cleared. Clearing Lima (far corner, only reachable via 3+ moves) > clearing MexCity (2 moves from Atlanta, easy revisit, alice nearby). And Lima at 1 cube: if infected again → 2; still no outbreak. Meh. But reducing Lima to 0 also matters if yellow re-infects — 1→2→3→outbreak takes 3 infect rounds vs 2. Actually even better: A1 treat Lima, A2 drive MexCity, A3 drive Miami, A4 drive Atlanta. Yes, do that. Send message: conflict named (frontier's Shanghai nominee vs alice's red sweep — I keep my yellow cards, she clears red in 1 turn with cured-color treats; Moscow/Istanbul is mine post-cure). Pin updated plan. Then execute 4 actions. Let me message + pin + first action in one block? Message and pin are independent; the first drive too. Batch send_message + pin_plan + submit_action(driveFerry? no wait — first action is treatDisease yellow at Lima). Order doesn't matter within the block? submit happens after. Fine: treat Lima first. Pin plan: - red cured; alice sweeps Shanghai+HK red next turn (her announced line), then collects blue + hands Sao Paulo yellow to bob when co-located. - bob: this turn Lima treat → Atlanta; next turn cure black with 5th black card (hold all black draws both players); then bob owns Istanbul–Moscow black cluster (5 cubes) and Kolkata (3⚠). - yellow: bob collects (LA+Lima... Lima might get burned? No — I'm keeping both; forced discard would take a yellow only if draws give no alternative). - Kolkata: alice passes through Hong Kong→Kolkata? She suggested she'd take Kolkata next turn with the red sweep — she said earlier "drop into Kolkata on the same trip". But red sweep takes her whole turn (fly HK, treat, drive Shanghai, treat = 4). Kolkata needs another trip. Note it. ``` text: ```text The frontier's Shanghai nominee collides with alice's already-announced red sweep (she clears Shanghai+HK in one turn next round with cured-color treats — one action per city). Burning my Los Angeles yellow to race her there would gut my 2/5 yellow cure set for nothing. Staying on the Atlanta plan. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict named: frontier wants me to charter to Shanghai burning Los Angeles(yellow), but that's redundant — your announced red sweep (HK→Shanghai, 1 treat each, cured color) clears it next turn, and LA is 1/5 of my yellow cure set. I'm walking Lima→Mexico City→Miami→Atlanta, treating Lima to zero first (4th-best corner to revisit). Note: Mexico City still shows 1 yellow — your 'free-ish treat' didn't land; if you pass through again, grab it, else I'll catch it on a later southbound trip. Moscow–Istanbul (5 cubes) + Kolkata (3⚠): black is mine after the cure lands."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠).\nBOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point)."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0018 {#d-bob-legacy-p0018} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #32](/games/game-08/turns/3.md#e32) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #31): Discard hint: shed Bangkok(red) — red is cured, that card is dead weight and can never contribute to a cure. Keep every yellow/black; Santiago(yellow) is your 3rd yellow toward the cure. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=contingencyPlanner at=Miami cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Miami(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Bangkok(red), Santiago(yellow)] supply: blue:19 yellow:24 black:15 red:17 decks: player=41 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — or 3 action(s): direct flight to Bangkok (spends Bangkok(red)), then 2 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) — or 5 action(s): direct flight to Bangkok (spends Bangkok(red)), then 4 move(s) to Moscow Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3 Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Kolkata], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Santiago (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Istanbul (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Istanbul], Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [4] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [6] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [7] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard Bangkok (red, cured, worthless). Alice and hint agree. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Bangkok"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Bangkok"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0017 {#d-alice-legacy-p0017} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=scientist at=Atlanta cures: blue:none yellow:none black:none red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Miami(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Santiago(yellow)] supply: blue:19 yellow:24 black:11 red:16 decks: player=41 infection=44 player-discard: 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Kolkata Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] Hong Kong: 1 black, 3 red⚠ [in infect-discard] [cluster Shanghai–Hong Kong: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Hong Kong — or 1 action: direct flight (you hold Hong Kong — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 5 action(s): go to Hong Kong (4 move(s)), then charter to Moscow (spends Hong Kong(red)) Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Shanghai Hong Kong (red, 3, imminent): 4 move(s): Chicago→San Francisco→Manila→Hong Kong station opportunities (stations enable cures and shuttle travel): you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 7 — burnable; 8 yellow still in deck response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1, Kinshasa 5→2, Khartoum 5→2; board-wide: 23 cities closer, 45 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~20 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - advance the yellow cure: move toward the Sao Paulo handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo tempo: 3 action(s) closer to the yellow cure (26 → 23 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases - shore up red at Shanghai (supply strained: 16 left), defusing Hong Kong on the way — fly Hong Kong, treat red, drive Shanghai, treat red tempo: 3 action(s) further from the yellow cure (26 → 29 action(s) to land it) — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: red CURED — spare exchange "advance the yellow cure: move toward the Sao Pa…" → "shore up red at Shanghai": gives up 6 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s) dominated: "break the Istanbul–Moscow black cluster at Moscow" — tempo -4 vs -3, risk 0.62 vs 0.00 — beaten by "shore up red at Shanghai" dominated: "defuse the armed discard bomb at Hong Kong (red — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 0.40 vs 0.00 — beaten by "shore up red at Shanghai" dominated: "defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle)" — tempo -4 vs -3, risk 0.76 vs 0.00 — beaten by "shore up red at Shanghai" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Milan"} [6] {"tag":"directFlight","to":"Sao Paulo"} [7] {"tag":"directFlight","to":"Hong Kong"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0013 {#d-bob-legacy-p0013} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=contingencyPlanner at=Lima cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Lima(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)] supply: blue:19 yellow:23 black:15 red:17 decks: player=43 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 3 Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 1 action(s): charter flight from Lima straight to Atlanta (spends Lima(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5 Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Shanghai–Hong Kong red cluster at Shanghai — drive Mexico City, drive Los Angeles, charter to Shanghai tempo: 1 action(s) further from the black cure (20 → 21 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -3 vs -1, risk 0.49 vs 0.43 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Mexico City"} [3] {"tag":"driveFerry","to":"Bogota"} [4] {"tag":"driveFerry","to":"Santiago"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Mumbai", "Istanbul", "Tehran", "Moscow" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (buildStation also SPENDS Lima(yellow), the card for the city you are standing in — it is gone for good) [57] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Lima now shows 0 yellow (treat landed). Continue north: drive Mexico City, Miami, Atlanta. 3 actions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Mexico City"}}} ``` ### bob-legacy-p0014 {#d-bob-legacy-p0014} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=contingencyPlanner at=Mexico City cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Mexico City(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)] supply: blue:19 yellow:23 black:15 red:17 decks: player=43 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Los Angeles→San Francisco Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, charter to Shanghai tempo: 2 action(s) further from the black cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -4 vs -2, risk 0.49 vs 0.43 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Lima", "Mumbai", "Istanbul", "Tehran", "Moscow" [13] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0015 {#d-bob-legacy-p0015} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #28): Copy all. On Mexico City: my treat DID land (cleared it to 0) — the infect phase re-seeded it afterward since it sits in the infect discard; that cube will keep coming back until yellow is cured or the discard gets buried. Your LA-hoarding call is right; skip the redundant charter. See you at Atlanta next turn — I cure nothing there, just passing through eastbound for the HK sweep. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=contingencyPlanner at=Mexico City cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Mexico City(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)] supply: blue:19 yellow:23 black:15 red:17 decks: player=43 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Los Angeles→San Francisco Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles, charter to Shanghai tempo: 2 action(s) further from the black cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: Los Angeles (yellow) is already doomed — 1 of your cards go to the discard this turn, one fewer for each epidemic among the two draws, and this is among the cheapest to lose, so flying on it spends a card you were about to shed dominated: break the Istanbul–Moscow black cluster at Moscow — tempo -4 vs -2, risk 0.49 vs 0.43 — beaten by "break the Shanghai–Hong Kong red cluster at Sha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Lima", "Mumbai", "Istanbul", "Tehran", "Moscow" [13] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Mexico City, 2 actions left. Treat Mexico City's 1 yellow (1 action), then drive Miami (1 action). Then next turn drive Atlanta. That gets me to Miami, 1 from Atlanta. Alternatively drive Miami, drive... no, treat is good. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0016 {#d-bob-legacy-p0016} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=contingencyPlanner at=Mexico City cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Mexico City(contingencyPlanner) hand=6 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black)] supply: blue:19 yellow:24 black:15 red:17 decks: player=43 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai [red CURED: 1 treat clears ALL cubes here] Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here] Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Los Angeles→San Francisco Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~7 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Shanghai (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Shanghai Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~21 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Istanbul–Moscow black cluster at Moscow — drive Bogota tempo: 1 action(s) closer to the yellow cure (43 → 42 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Shanghai–Hong Kong red cluster at Shanghai — drive Los Angeles tempo: 1 action(s) further from the yellow cure (43 → 44 action(s) to land it) — you collect | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Istanbul–Moscow black cluster at Mosc…" → "break the Shanghai–Hong Kong red cluster at Sha…": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Lima", "Mumbai", "Istanbul", "Tehran", "Moscow" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0017 {#d-bob-legacy-p0017} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=contingencyPlanner at=Miami cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(scientist) hand=3 [Milan(blue), Sao Paulo(yellow), Hong Kong(red)] bob@Miami(contingencyPlanner) hand=8 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Istanbul(black), Tehran(black), Moscow(black), Bangkok(red), Santiago(yellow)] supply: blue:19 yellow:24 black:15 red:17 decks: player=41 infection=46 player-discard: 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata — nearer teammate: alice, 5 move(s) vs your 6 Shanghai: 3 red⚠ [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — or 3 action(s): direct flight to Bangkok (spends Bangkok(red)), then 2 move(s) to Shanghai [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Moscow: 3 black⚠ [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure) — or 5 action(s): direct flight to Bangkok (spends Bangkok(red)), then 4 move(s) to Moscow Hong Kong: 2 red [cluster Shanghai–Hong Kong: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Istanbul: 2 black [cluster Istanbul–Moscow: 5 cubes — matures to 3s costs 6+ treats] San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 3 Toronto: 1 blue Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 7 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s)) discard hint: yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bangkok (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Kolkata], Los Angeles (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Lima (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Santiago (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Mumbai (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Istanbul (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Istanbul], Tehran (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan), Moscow (black: PLAN-RESERVED — the pinned plan earmarks this card (handoff/build); shedding it breaks the plan) [claimed: a containment route above flies on this card to reach Moscow] share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [2] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [4] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [6] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}} [7] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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