# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/2.md) · [Next turn](/games/game-08/turns/4.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-23) · [Game](/games/game-08/summary.md) Board before the first command: state `22` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `32` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #23 · alice · msg {#e23} > Red CURED ✅. Next turn plan (4 actions, one sweep): direct flight to Hong Kong (spending my now-redundant Hong Kong card) → treat (clears all 2 red cubes, cured) → drive Shanghai → treat (clears all 3). Red cluster gone in one turn; only Beijing(1)+Bangkok(1) red left after, so eradication is in reach. > Moscow/Istanbul black cluster (5 cubes) needs an owner: it's your color and you hold Moscow+Tehran — but you're bound for Atlanta to land the black cure first. Suggest: you cure black next turn, then decide who chases Istanbul/Moscow. If you draw a 5th black card, hold it — the cure ends the black clock. [Model call alice-legacy-p0014](/games/game-08/turns/3-calls.md#d-alice-legacy-p0014) — unique payload candidate; not a proven invocation join ### #24 · bob · msg {#e24} > Conflict named: frontier wants me to charter to Shanghai burning Los Angeles(yellow), but that's redundant — your announced red sweep (HK→Shanghai, 1 treat each, cured color) clears it next turn, and LA is 1/5 of my yellow cure set. I'm walking Lima→Mexico City→Miami→Atlanta, treating Lima to zero first (4th-best corner to revisit). Note: Mexico City still shows 1 yellow — your 'free-ish treat' didn't land; if you pass through again, grab it, else I'll catch it on a later southbound trip. Moscow–Istanbul (5 cubes) + Kolkata (3⚠): black is mine after the cure lands. [Model call bob-legacy-p0012](/games/game-08/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #25 · bob · plan {#e25} > RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). > BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). [Model call bob-legacy-p0012](/games/game-08/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #26 · bob · cmd {#e26} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `22` in [states.jsonl](/games/game-08/states.jsonl) · after: state `26` in [states.jsonl](/games/game-08/states.jsonl) ### #27 · bob · cmd {#e27} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `26` in [states.jsonl](/games/game-08/states.jsonl) · after: state `27` in [states.jsonl](/games/game-08/states.jsonl) ### #28 · alice · msg {#e28} > Copy all. On Mexico City: my treat DID land (cleared it to 0) — the infect phase re-seeded it afterward since it sits in the infect discard; that cube will keep coming back until yellow is cured or the discard gets buried. Your LA-hoarding call is right; skip the redundant charter. See you at Atlanta next turn — I cure nothing there, just passing through eastbound for the HK sweep. [Model call alice-legacy-p0015](/games/game-08/turns/3-calls.md#d-alice-legacy-p0015) — unique payload candidate; not a proven invocation join ### #29 · bob · cmd {#e29} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `27` in [states.jsonl](/games/game-08/states.jsonl) · after: state `29` in [states.jsonl](/games/game-08/states.jsonl) ### #30 · bob · cmd {#e30} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `29` in [states.jsonl](/games/game-08/states.jsonl) · after: state `30` in [states.jsonl](/games/game-08/states.jsonl) ### #31 · alice · msg {#e31} > Discard hint: shed Bangkok(red) — red is cured, that card is dead weight and can never contribute to a cure. Keep every yellow/black; Santiago(yellow) is your 3rd yellow toward the cure. [Model call alice-legacy-p0016](/games/game-08/turns/3-calls.md#d-alice-legacy-p0016) — unique payload candidate; not a proven invocation join ### #32 · bob · cmd {#e32} ```json { "tag": "discard", "card": { "kind": "city", "city": "Bangkok" } } ``` Board before: state `30` in [states.jsonl](/games/game-08/states.jsonl) · after: state `32` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0018](/games/game-08/turns/3-calls.md#d-bob-legacy-p0018) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0014](/games/game-08/turns/3-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#23](/games/game-08/turns/3.md#e23) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0015](/games/game-08/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#28](/games/game-08/turns/3.md#e28) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0016](/games/game-08/turns/3-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#31](/games/game-08/turns/3.md#e31) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-08/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#24](/games/game-08/turns/3.md#e24) (unique payload candidate; not a proven invocation join), [#25](/games/game-08/turns/3.md#e25) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0018](/games/game-08/turns/3-calls.md#d-bob-legacy-p0018) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#32](/games/game-08/turns/3.md#e32) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0017](/games/game-08/turns/3-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0013](/games/game-08/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0014](/games/game-08/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0015](/games/game-08/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0016](/games/game-08/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0017](/games/game-08/turns/3-calls.md#d-bob-legacy-p0017) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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