# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/3.md) · [Next turn](/games/game-08/turns/5.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-33) · [Game](/games/game-08/summary.md) Board before the first command: state `32` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `39` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #33 · bob · msg {#e33} > Sweep confirmed — but note Hong Kong now holds 1 BLACK cube alongside the 3 red (outbreak splash). Your 4 actions (fly HK, treat red, drive Shanghai, treat red) clear 6 red cubes; the HK black cube is mine to fetch later, don't spend a 5th action you don't have. Bigger alarm: black supply is down to 11 with 13 cubes on board (Kolkata 3, Moscow 3, Istanbul 2 + spread) — black is bleeding fastest, and I'm still one black card short of the cure. If you draw ANY black card, it's my cure, not fuel. After your sweep, blue collection is your lane; San Francisco (2 blue) is the only blue pressure point. [Model call bob-legacy-p0019](/games/game-08/turns/4-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #34 · alice · msg {#e34} > Split call: taking the red sweep — fly HK, treat red (3 cubes gone), drive Shanghai, treat red (3 gone). 6 cubes refunded to a cured color's supply and the Shanghai–HK bomb defused before the next reshuffle; yellow handoff keeps for a later co-location. HK's 1 black cube stays yours per plan. Outbreaks now 1/8 after last infect phase. [Model call alice-legacy-p0018](/games/game-08/turns/4-calls.md#d-alice-legacy-p0018) — unique payload candidate; not a proven invocation join ### #35 · alice · cmd {#e35} ```json { "tag": "directFlight", "to": "Hong Kong" } ``` Board before: state `32` in [states.jsonl](/games/game-08/states.jsonl) · after: state `35` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0018](/games/game-08/turns/4-calls.md#d-alice-legacy-p0018) — unique payload candidate; not a proven invocation join ### #36 · bob · msg {#e36} > No reply needed — alice's sweep matches the pinned plan exactly (6 red cubes refunded, cluster defused, HK black cube stays mine). Nothing new to coordinate until her turn resolves and mine begins. ### #37 · alice · cmd {#e37} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `35` in [states.jsonl](/games/game-08/states.jsonl) · after: state `37` in [states.jsonl](/games/game-08/states.jsonl) ### #38 · alice · cmd {#e38} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `37` in [states.jsonl](/games/game-08/states.jsonl) · after: state `38` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0021](/games/game-08/turns/4-calls.md#d-alice-legacy-p0021) — unique payload candidate; not a proven invocation join ### #39 · alice · cmd {#e39} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `38` in [states.jsonl](/games/game-08/states.jsonl) · after: state `39` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0018](/games/game-08/turns/4-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#34](/games/game-08/turns/4.md#e34) (unique payload candidate; not a proven invocation join), [#35](/games/game-08/turns/4.md#e35) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0021](/games/game-08/turns/4-calls.md#d-alice-legacy-p0021) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#38](/games/game-08/turns/4.md#e38) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0019](/games/game-08/turns/4-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#33](/games/game-08/turns/4.md#e33) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0019](/games/game-08/turns/4-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0020](/games/game-08/turns/4-calls.md#d-alice-legacy-p0020) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0022](/games/game-08/turns/4-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0020](/games/game-08/turns/4-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0021](/games/game-08/turns/4-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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