# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/4.md) · [Next turn](/games/game-08/turns/6.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-40) · [Game](/games/game-08/summary.md) Board before the first command: state `39` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `48` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #40 · alice · msg {#e40} > Drew Riyadh(black) — your 5th black card is in my hand, BUT the priced rendezvous (me to Riyadh 4 actions, you to Riyadh ~5-7, then back to Atlanta ~6 to cure) costs ~15 team actions. Better odds: you just draw the 5th black yourself — 7 black still in a 39-card deck ≈ 1-in-3 per turn. So: I HOLD Riyadh as backstop, no dedicated trip. If you haven't drawn black in ~3 turns we re-plan. Corollary: if either of us draws Government Grant, first call is a Middle-East/south station so black can cure off-Atlanta. My next turn: Beijing (1 red left there, then Bangkok = red ERADICATED), then blue pressure. [Model call alice-legacy-p0023](/games/game-08/turns/5-calls.md#d-alice-legacy-p0023) — unique payload candidate; not a proven invocation join ### #41 · bob · msg {#e41} > Heads-up: Istanbul hit 3 black (new bomb, in infect discard) and black supply is 10 left / 14 on board — that color is bleeding out fastest. Plan change: instead of idling at Atlanta (my 7/7 hand would shred 2 cure cards every draw phase), I'm burning Istanbul as flight fuel — direct flight in 1 action, then treat×3 clears ALL of Istanbul this turn; next turn I walk to Moscow and clear it too. Whole 6-cube cluster refunded to supply in 2 turns. Cost: black set drops to 3 held + your Riyadh backstop = 4, so I now need 1 more black draw from the deck (~7 in deck, ~19 turns — comfortable). Your no-dedicated-trip call on Riyadh stands; Government Grant → Middle East/south station remains the cure-location hedge. [Model call bob-legacy-p0022](/games/game-08/turns/5-calls.md#d-bob-legacy-p0022) — unique payload candidate; not a proven invocation join ### #42 · bob · cmd {#e42} ```json { "tag": "directFlight", "to": "Istanbul" } ``` Board before: state `39` in [states.jsonl](/games/game-08/states.jsonl) · after: state `42` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0022](/games/game-08/turns/5-calls.md#d-bob-legacy-p0022) — unique payload candidate; not a proven invocation join ### #43 · bob · cmd {#e43} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `42` in [states.jsonl](/games/game-08/states.jsonl) · after: state `43` in [states.jsonl](/games/game-08/states.jsonl) ### #44 · alice · msg {#e44} > Plan approved — burning Istanbul as fuel is right given deck odds. One routing note: after my Beijing treat next turn, red is ONE cube from eradication (Bangkok 1 red). If your post-Moscow route can swing through Bangkok (Kolkata/Chennai corridor), grab it; otherwise I'll come from my side. Red eradicated = every future red infection card becomes a blank, permanently defusing the reshuffle. [Model call alice-legacy-p0024](/games/game-08/turns/5-calls.md#d-alice-legacy-p0024) — unique payload candidate; not a proven invocation join ### #45 · bob · cmd {#e45} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `43` in [states.jsonl](/games/game-08/states.jsonl) · after: state `45` in [states.jsonl](/games/game-08/states.jsonl) ### #46 · bob · cmd {#e46} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `45` in [states.jsonl](/games/game-08/states.jsonl) · after: state `46` in [states.jsonl](/games/game-08/states.jsonl) ### #47 · alice · msg {#e47} > Discard call: shed Santiago(yellow), NOT a black card. You're 4/5 black (Mumbai, Tehran, Moscow, Baghdad) and 3/5 yellow after — black is the faster loss clock (supply bleeding, 11 on board), so one more black draw = cure, while yellow has 7 left in deck and no bleed. Keep Lagos over Santiago as fuel; it sits on the hot Sao Paulo–Lagos corridor. Also: I'm the Scientist — if we ever consolidate 4 black in MY hand, I cure with 4, not 5. Your Istanbul/Moscow sweep still stands; make sure the black cure cards stay safe through it. [Model call alice-legacy-p0025](/games/game-08/turns/5-calls.md#d-alice-legacy-p0025) — unique payload candidate; not a proven invocation join ### #48 · bob · cmd {#e48} ```json { "tag": "discard", "card": { "kind": "city", "city": "Santiago" } } ``` Board before: state `46` in [states.jsonl](/games/game-08/states.jsonl) · after: state `48` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0028](/games/game-08/turns/5-calls.md#d-bob-legacy-p0028) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0023](/games/game-08/turns/5-calls.md#d-alice-legacy-p0023) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#40](/games/game-08/turns/5.md#e40) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0024](/games/game-08/turns/5-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#44](/games/game-08/turns/5.md#e44) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0025](/games/game-08/turns/5-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#47](/games/game-08/turns/5.md#e47) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0022](/games/game-08/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#41](/games/game-08/turns/5.md#e41) (unique payload candidate; not a proven invocation join), [#42](/games/game-08/turns/5.md#e42) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0028](/games/game-08/turns/5-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#48](/games/game-08/turns/5.md#e48) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0026](/games/game-08/turns/5-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0023](/games/game-08/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0024](/games/game-08/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0025](/games/game-08/turns/5-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0026](/games/game-08/turns/5-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0027](/games/game-08/turns/5-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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