# Turn 6 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 6](/games/game-08/turns/6.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-08/decisions.jsonl). [Previous turn's calls](/games/game-08/turns/5-calls.md) · [Next turn's calls](/games/game-08/turns/7-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0027 {#d-alice-legacy-p0027} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #51](/games/game-08/turns/6.md#e51) — unique payload candidate; not a proven invocation join - [Event #52](/games/game-08/turns/6.md#e52) — unique payload candidate; not a proven invocation join - [Event #53](/games/game-08/turns/6.md#e53) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #49): Outbreak #2 noted (2/8) — black supply back to 10 with 14 on board. Board update + a proposal: 1) Next turn I clear Moscow fully (drive there + treat×3, Istanbul's regrown cube gets swept on a later pass). 2) PROPOSAL — upgrade Riyadh from backstop to primary: turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad's cube en route). If you commit that SAME turn to your priced Sydney walk + charter (4 actions), we co-locate in Riyadh; the following turn you hand me Riyadh and my black set is COMPLETE with certainty. I then walk the 6 back to Atlanta drawing for spares the whole way. Your 4 actions otherwise go to blue collection, which needs travel time anyway — and if you draw Government Grant at any point, a station in Riyadh/Baghdad turns the handoff into an on-the-spot black cure. If you'd rather keep Riyadh as a pure backstop, say so and I'll walk west via St. Petersburg/London instead and gamble on draws. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=scientist at=Shanghai cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:10 red:22 decks: player=37 infection=40 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 2 move(s): Hong Kong→Kolkata Moscow: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow — or 4 action(s): go to Sydney (3 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 5 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco Hong Kong: 1 black [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black Lima: 1 yellow [in infect-discard] St. Petersburg: 1 black Istanbul: 1 black [in infect-discard] Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 4→3) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 1 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Manila, drive Sydney, charter to Riyadh tempo: 5 action(s) closer to the black cure (16 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - shore up black at Kolkata (supply strained: 10 left) — drive Hong Kong, drive Kolkata, treat black, treat black tempo: 2 action(s) closer to the black cure (16 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply exchange "advance the black cure: move toward the Riyadh …" → "shore up black at Kolkata": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.43 vs 0.22 — beaten by "shore up black at Kolkata" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney" ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's proposal: he walks Moscow→Tehran→Baghdad→Riyadh (turn after Moscow); I commit to the Riyadh walk+charter SAME turn (4 actions: HK→Manila→Sydney→charter Riyadh), co-locate in Riyadh, next turn hand off Riyadh → black set complete. He then walks 6 back to Atlanta. The frontier's nominee: advance black cure via Riyadh handoff (drive HK, Manila, Sydney, charter Riyadh) — 4 actions, burns Sydney(red) (spare, red cured). But my timing: I need to be IN Riyadh the same turn Bob arrives. Bob's timeline: this turn (his current turn? He said "next turn I clear Moscow" — wait, he's asking now, and this is MY turn. His proposal: turn after Moscow he walks to Riyadh. If I go to Riyadh NOW (this turn), I'll be sitting in Riyadh for ~2 turns while he does Moscow. That works: I arrive now, he arrives in 2 turns, handoff then. Sitting idle 2 turns? No — I can act from Riyadh: Riyadh connects Cairo, Baghdad, Istanbul? No — Riyadh: Cairo, Baghdad, Karachi. From Riyadh I can treat Baghdad's 1 black (drive Baghdad, treat, drive back — 3 actions) or Karachi? Or Cairo 1 blue? Actually Paris/NY/Toronto are blue. Cairo: no cubes listed. Karachi: no cubes. Delhi/Chennai 1 black each — from Riyadh: Baghdad→Tehran→Delhi? long. Alternatively, adjust timeline: instead of going to Riyadh NOW, time my arrival. But the frontier nominee says go now. Bob arrives turn after next. If I arrive now, I have this turn's remaining 0 actions... I use all 4 to get there. Next turn I'm in Riyadh: I could do a Baghdad loop (drive Baghdad, treat black, drive back = 3 actions) or treat nothing in Riyadh. Then Bob arrives, handoff (his action), he's in Riyadh with 5 black... then he needs Atlanta — 6 moves. Meanwhile I'm free in Riyadh to work Delhi/Chennai/Kolkata black or head... Hmm wait, is there something better with the handoff? Once Bob has Riyadh card in Riyadh with 5 black cards — he can't cure without a station. He walks 6 back to Atlanta. Unless Government Grant. OK. Alternative smarter idea: after handoff, I'M in Riyadh with a black card... no. Actually — here's a much better idea: the handoff completes Bob's set, but what if instead, at the Riyadh rendezvous, Bob gives me ALL his black cards (4) and keeps... no, shares are 1 card per action and each requires the card's city. Only Riyadh card can transfer in Riyadh. Alternative: I keep Riyadh, Bob walks to Atlanta with 4 black, and if either draws a 5th black, whoever holds it cures: if Bob draws it, he's done; if I draw it, I have 2 (Riyadh + new) — no. So the handoff gives certainty. Bob's proposal is reasonable. The frontier prices it at 5 actions closer to black cure (16→11). But timing: if I go to Riyadh NOW, I sit there. Bob said HE walks to Riyadh the turn after Moscow, i.e., in 2 turns. If I'm there 2 turns early, my actions those turns: black treats nearby (Baghdad 1, Delhi 1, Chennai 1, Karachi 0...). That's fine — it consolidates containment around the black region AND I'm positioned for the handoff. Alternatively, delay: I do Kolkata sweep this turn (drive HK, drive Kolkata, treat ×2 = 4 actions) — defuses the Kolkata bomb, refunds 2 black — and go to Riyadh NEXT turn (HK... from Kolkata: Delhi→Karachi→Riyadh? Kolkata→Delhi→Karachi→Riyadh = 3 moves, no card burn!). Wait: Riyadh connects Karachi; Karachi connects Delhi; Delhi connects Kolkata. So from Kolkata: drive Delhi, drive Karachi, drive Riyadh = 3 actions, NO card burned, saving Sydney as fuel and arriving 1 turn later — exactly when Bob... Bob's timeline: turn+1 = Moscow clear; turn+2 = walks Tehran→Baghdad→Riyadh, arriving turn+2. If I sweep Kolkata this turn (turn 0) and drive Kolkata→Delhi→Karachi→Riyadh on turn+1, I'm in Riyadh at end of turn+1; Bob arrives end of turn+2. Handoff turn+3. One turn later than the Sydney-charter line, but: I clear Kolkata (3⚠ bomb, 3 black refunded — supply 10→13), no card burned, Sydney kept as fuel, and I sweep Delhi's black cube en route (Kolkata→Delhi passes Delhi; Delhi 1 black — treat it turn+1: Delhi, Karachi, Riyadh = 3 moves + 1 treat = 4 actions). Compare frontier nominee (Sydney charter now): black cure 5 actions closer, burns Sydney, but leaves Kolkata bomb armed and doesn't reduce supply bleed. My alternative: 2-3 black cubes refunded, bomb defused, cure 1 turn slower (but black cure was already gated on Bob's 2-turn walk anyway — Bob arrives Riyadh turn+2 either way; handoff turn+3 in both cases! Because Bob can't get there before turn+2 regardless. So my Kolkata route does NOT delay the handoff at all!). Wait check: Bob's proposal says "turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh" — 3 moves, so he arrives 2 turns from now. My Kolkata route: I arrive Riyadh end of THIS turn+1, i.e., before him. Handoff happens when both are there: turn+2 end? Handoff requires an action during whose turn — Bob's turn+2 or my turn+2... If I'm in Riyadh from turn+1 end and Bob arrives turn+2 end (his turn), the share can happen on MY turn+3 or his turn+3. Hmm, actually on his turn+2 he arrives; on my turn+3 I give. Or on his turn+3... he can't take the card before arriving. So handoff effectively turn+3 morning (my turn). With Sydney-charter now: I'm in Riyadh end of turn 0; Bob arrives end turn+2; I give Riyadh... on my turn+3 too? On my turn+3 I hand off — same! Actually wait, could Bob take it on his turn+3? Same turn either way. NO DIFFERENCE in handoff timing because Bob is the bottleneck (arrives turn+2). Hold on — Bob walks Moscow→Tehran→Baghdad→Riyadh on his turn+2 arriving end of that turn. My Sydney-charter line gets me there turn 0. My Kolkata line gets me there turn+1. Either way I'm there before him. Handoff on my turn+3. Identical! So the Kolkata route strictly dominates: same handoff timing, +3 black cubes refunded (Kolkata 3 + Delhi 1 = 4 black cubes!), bomb defused, Sydney card kept, zero card burn. The only cost: turn+1 I'm not doing blue collection — but blue collection was speculative travel anyway. Wait, one check: Kolkata route this turn: drive HK (1), drive Kolkata (2), treat black (3), treat black (4) — clears 2 of Kolkata's 3 (I have 4 actions; treat twice). Leaves 1. Then turn+1: drive Delhi, treat black (Delhi 1→0), drive Karachi, drive Riyadh = 4 actions. Turn+2 (my turn): I'm in Riyadh, Bob arrives that turn end. I can do something: drive Baghdad (1), treat black (2), drive back Riyadh (3), +1 spare — maybe drive Karachi? or charter? Or treat... Riyadh has nothing. Baghdad 1 black cleared. Turn+3: handoff (shareGive Riyadh to Bob) — his hand is 7/7, he must discard one first... he said name the non-black card to shed. He'll manage. Also should I confirm with Bob before deviating? His proposal asked me to commit to the Sydney walk+charter that same turn — my plan gets me there EARLIER via a better route. That's compatible: I just need to be in Riyadh when he arrives. I'll message: agreed to rendezvous, but taking Kolkata route — better containment, no burn, same arrival deadline. Split decision — must message first. Then act: drive Hong Kong. Also pin_plan update? The pinned plan is stale (bob's old pin). I could re-pin the new multi-turn intent. That costs a message from allowance (5/turn — I've used 1... wait this turn: "you have sent 1 of 5"? It says sent 1 of 5 after my message? Actually the last send this turn: none yet this turn. The pin_plan costs one message. Worth it — this is a genuine multi-turn plan: Riyadh rendezvous. Yes, pin it. Then drive HK. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed on the Riyadh rendezvous — but I'm taking a BETTER route that arrives even earlier than your proposal needs: THIS turn I sweep Kolkata (drive HK, drive Kolkata, treat black ×2 — defuses the reshuffle bomb, supply 10→12), next turn I walk Kolkata→Delhi→Karachi→Riyadh treating Delhi's cube en route — no card burned, Sydney stays as fuel. I'll be parked in Riyadh by end of my next turn, a full turn before your earliest arrival, so the handoff timing is unchanged (you're the bottleneck at turn+2). Clear Moscow as planned; I'll run a Baghdad treat loop while I wait."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}} ``` ### alice-legacy-p0028 {#d-alice-legacy-p0028} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #54](/games/game-08/turns/6.md#e54) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=scientist at=Hong Kong cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Hong Kong(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:10 red:22 decks: player=37 infection=40 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Kolkata Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 3 action(s): go to Sydney (2 move(s)), then charter to Moscow (spends Sydney(red)) — nearer teammate: bob, 1 move(s) vs your 4 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Sydney (2 move(s)), then charter to Toronto (spends Sydney(red)) San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco Hong Kong: 1 black [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black Lima: 1 yellow [in infect-discard] St. Petersburg: 1 black Istanbul: 1 black [in infect-discard] Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Sydney (2 move(s)), then charter to Atlanta (spends Sydney(red)))) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 action(s) (go to Sydney (2 move(s)), then charter to Riyadh (spends Sydney(red))), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→2) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. These lines disagree about cost: 2 burn a card, 1 do not. A burned card never returns — preview_plan prices both before you commit. - advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you) — drive Manila, drive Sydney, charter to Riyadh tempo: 4 action(s) closer to the black cure (15 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: red CURED — spare - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Manila, drive Sydney, charter to Moscow tempo: 2 action(s) closer to the yellow cure (34 → 32 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: red CURED — spare - shore up black at Kolkata (supply strained: 10 left) — drive Kolkata, treat black, treat black tempo: 1 action(s) closer to the black cure (15 → 14 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply exchange "advance the black cure: move toward the Riyadh …" → "defuse the armed discard bomb at Moscow": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Moscow" → "shore up black at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "defuse Kolkata and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 1, risk 0.26 vs 0.22 — beaten by "shore up black at Kolkata" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney" [12] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}} ``` ### bob-legacy-p0029 {#d-bob-legacy-p0029} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #49](/games/game-08/turns/6.md#e49) — unique payload candidate; not a proven invocation join - [Event #50](/games/game-08/turns/6.md#e50) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): RED CURED. Updated assignments: alice = BLUE cure (1/4, keeps Milan) + red sweep (HK/Shanghai/Beijing/Bangkok) + hands bob Sao Paulo(yellow) when co-located. bob = BLACK cure 4/5 (holds Mumbai/Istanbul/Tehran/Moscow — ONE more black card cures; both players hold black draws for bob) + YELLOW cure 2/5 (LA+Lima, keep both) + after black cure lands, bob owns the Istanbul–Moscow cluster (5 cubes) and Kolkata (3⚠). BOB ROUTE: this turn treat Lima→drive MexCity→Miami→Atlanta; next turn cure black at Atlanta if 5th card arrived (draws or alice handoff), else hold station and chase black cubes en route. Meet-ups: card transfers need shared city (bob@Atlanta while alice passes through = natural handoff point). If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=contingencyPlanner at=Istanbul cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Shanghai(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:10 red:22 decks: player=37 infection=40 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 2 move(s) vs your 4 Moscow: 3 black⚠ [in infect-discard] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→Madrid→New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 2 move(s) vs your 6 Hong Kong: 1 black [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black Lima: 1 yellow [in infect-discard] St. Petersburg: 1 black Istanbul: 1 black [in infect-discard] Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 4 action(s) (go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text An outbreak happened (2/8) — Istanbul got re-seeded to 1 and Moscow went into infect-discard... wait, outbreaks 2/8 now. Moscow 3 black in infect-discard. The reshuffle? Actually infection deck went 42→40, rate still 2. An outbreak occurred somewhere (probably Kolkata or Moscow hit 4?). Anyway 2/8. New situation: Moscow 3 black (in infect-discard), Istanbul re-seeded 1, Kolkata 3. Black supply 10, 14 on board. My next turn plan: Istanbul→Moscow (1), treat Moscow ×3 (3 actions) = Moscow 0. That's 4 actions total. Then Istanbul 1 remains. Then continue east: Moscow→Tehran→Delhi→Kolkata. Riyadh rendezvous thought: I'm closer to the Middle East now. If alice charters Sydney→Riyadh next turn and I... I'll be at Moscow clearing. Can't be in Riyadh same turn. Could time it: turn after Moscow, I drive Tehran→Baghdad→Riyadh while alice flies to Riyadh. But she'd need to sit/arrive same turn. Alice at Shanghai: her moves to Riyadh: Shanghai→Sydney? Sydney connects Shanghai? Shanghai: Beijing, Seoul, HK, Taipei, Tokyo. No. She has Sydney(red) card — direct flight to Sydney (1), then charter to Riyadh (1) = 2 actions! (Direct flight spends Sydney card to fly TO Sydney; then charter FROM Sydney spends... wait charter spends current-city card = Sydney — but she just used Sydney card to fly there! She can't charter without Sydney card. The priced line said "go to Sydney (3 move(s)), then charter to Riyadh (spends Sydney(red))" — walking 3 moves to Sydney then chartering on the Sydney card. OK so 4 actions total. Timing: if alice commits her turn to the Riyadh rendezvous and I'm not there, wasted. I'll be at Moscow next turn (clearing 3 cubes — important). Turn after, I can reach Riyadh: Moscow→Tehran (1)→? Tehran connects Baghdad; Baghdad→Riyadh (3 moves total: Moscow→Tehran→Baghdad→Riyadh). So turn+2: I drive 3 to Riyadh, alice flies 4 to Riyadh — if she starts flying turn+2 as well, we co-locate end of turn+2, transfer turn+3 (1 action). Then I hold 5 black... but I'm in Riyadh, 6 moves from Atlanta. Black cure lands turn+4 at earliest? That's ~4 turns. vs drawing 5th black: 61% within 3 turns but then I must be at a station. Hmm — actually WAIT. If I take Riyadh from alice at the rendezvous, my set completes. Cure requires station. No station nearby. So the rendezvous only pays if combined with a Government Grant station in the Middle East, or a long walk to Atlanta. Alternatively alice could fly to MEET me at a station? She'd have to bring Riyadh to Atlanta: Riyadh card in her hand — she can only transfer the card in Riyadh city. Researcher? No, she's Scientist. So Riyadh transfer MUST happen in Riyadh. OK. Alternative: she keeps Riyadh; I keep hunting a 5th black draw; meanwhile the Riyadh card is dead weight in her hand (counts toward her cap, she has 4 cards, fine). Message to alice: update plan — next turn I clear Moscow (drive + treat×3), then push Tehran→Baghdad→Riyadh corridor cleaning Delhi/Kolkata blacks; flag: outbreak #2 happened, black supply 10/14 on board. Also propose: IF she wants the Riyadh rendezvous, target turn+2 (both in Riyadh end of that turn) — but honestly the 6-move walk back makes it dubious. Let me think about whether the rendezvous is actually good... Black cure timing comparison: - Rendezvous path: alice spends 4 actions (turn T), I spend 3 moves + must be there. Black cure ~T+2/T+3 if GG or... no GG. Actually after transfer at Riyadh end of turn T, I start walking turn T+1: 6 moves = 1.5 turns, cure at T+3 (arrive Atlanta T+2 late? 6 moves over 2 turns with treat actions mixed). Total black cure ~T+3. - Draw path: 61% chance of drawing black within 3 turns (6 draws). If drawn, cure immediately if at station — I won't be (I'm in Asia). Hmm! Being in Asia is the problem for BOTH paths. The walk to Atlanta happens regardless (~6 moves from Moscow region). So actually: after Moscow clear (turn T), I walk west: Moscow→St. Petersburg→Essen→London→New York→Washington→Atlanta? London→New York yes. 6 moves ≈ turns T+1..T+2, drawing 4-6 cards en route (good odds of the 5th black), cure at Atlanta T+2/T+3. And that same walk is needed after a Riyadh rendezvous anyway — so rendezvous saves nothing unless I fail to draw black. And rendezvous costs alice 4 actions + burns Sydney (her red sweep fuel? red cured, Sydney still useful for Asia mobility). Better: skip rendezvous for now; both paths need me walking to Atlanta; draws along the way likely complete the set; Riyadh stays as backstop — and if I reach Atlanta without the 5th black, THEN alice's Riyadh trip + my 2-move... no wait, if I'm at Atlanta and set incomplete, I'd charter... ugh. Deal with that contingency later; a Government Grant drawn by alice in Atlanta could build a station closer to me mid-walk. Actually smarter: after Moscow clear, walk SOUTH-EAST route toward Baghdad/Riyadh: Moscow→Tehran→Baghdad (2 moves), treat Baghdad (1), then either continue toward Kolkata (via Karachi/Delhi? Baghdad→Karachi→Delhi→Kolkata... hmm Karachi: Baghdad, Riyadh, Tehran, Mumbai, Delhi) — India has Delhi 1, Chennai 1, Bangkok 1 black + Kolkata 3. Cleaning that corridor on the way... but that's AWAY from Atlanta. Priorities: black supply is critical (10 left). Clearing Kolkata's 3 + corridor could wait? The reshuffle trap: Kolkata & Moscow in infect-discard; next epidemic re-arms them. Simplest robust plan: this coming turn clear Moscow (4 actions). Turn after: walk Moscow→Tehran→Baghdad→Riyadh (3 moves) — reaching Riyadh! — and alice times her Sydney trip for the SAME turn (she needs 4 actions: 3 walks + charter? she needs 3 moves to Sydney then charter = 4). We co-locate in Riyadh end of that turn. Turn after: I take Riyadh (shareTake, 1 action) → set complete → then I walk Riyadh→Cairo→Algiers→Madrid→...6 moves to Atlanta while drawing. If I ALSO draw a black en route, I have a spare. Hmm wait, actually if I'm going to Riyadh anyway (3 moves from Moscow via Tehran/Baghdad, cleaning Baghdad en route), and alice's Riyadh trip is 4 actions and completes my set with certainty — that beats gambling on draws while ALSO I still draw 2/turn during the walk back. And alice's alternative use of 4 actions: blue collection (she has Milan only, needs 4 blue total — she'd fly toward blue cities anyway). Cost-benefit: rendezvous = alice 4 actions + Sydney burned. Benefit: black cure guaranteed ~2 turns earlier than the draw-gamble median. Black supply 10 is the loss clock. I think it's worth proposing. Also she mentioned Government Grant first call = Middle East station — if she draws GG, station in Riyadh = cure on the spot after transfer. Let me send this proposal, and pin updated plan. Alice is mid-turn (4 actions left) — she can reply next turn. Message: outbreak #2 noted (probably Moscow/Kolkata chain? Actually what caused it? Infect phase: 2 cards. Maybe Moscow got its 3rd? No — Moscow shows 3 now and went INTO infect-discard... hmm, Moscow 3 means it was seeded to 3 earlier. The outbreak — maybe St. Petersburg or Tehran hit 4? St. Petersburg 1, Tehran 1 now. Whatever — 2/8.) Keep message concise: 1. Next turn I clear Moscow fully (drive + 3 treats). 2. Then: turn after, I walk Moscow→Tehran→Baghdad→Riyadh (treating Baghdad en route if time). PROPOSAL: commit YOUR next-next turn to the Sydney walk + charter → Riyadh; we co-locate, you hand me Riyadh turn after → my set completes → I walk the 6 to Atlanta, drawing for spares. If you draw Government Grant before then, station in Riyadh/Baghdad and the cure lands on the spot. 3. Riyadh as backstop now upgradeable to primary. Pin plan update too. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak #2 noted (2/8) — black supply back to 10 with 14 on board. Board update + a proposal:\n1) Next turn I clear Moscow fully (drive there + treat×3, Istanbul's regrown cube gets swept on a later pass).\n2) PROPOSAL — upgrade Riyadh from backstop to primary: turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad's cube en route). If you commit that SAME turn to your priced Sydney walk + charter (4 actions), we co-locate in Riyadh; the following turn you hand me Riyadh and my black set is COMPLETE with certainty. I then walk the 6 back to Atlanta drawing for spares the whole way. Your 4 actions otherwise go to blue collection, which needs travel time anyway — and if you draw Government Grant at any point, a station in Riyadh/Baghdad turns the handoff into an on-the-spot black cure.\nIf you'd rather keep Riyadh as a pure backstop, say so and I'll walk west via St. Petersburg/London instead and gamble on draws."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "RED CURED. Outbreaks 2/8; black supply 10/14-on-board = the loss clock. bob holds 4/5 black (Mumbai/Tehran/Moscow/Baghdad) + 3/5 yellow (LA/Lima/Lagos, Santiago shed); alice holds Riyadh(black) + Sao Paulo(blue... yellow) + Milan(blue).\nBOB: turn+1 drive Moscow + treat×3 (Moscow→0). turn+2 walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad). PROPOSAL ON TABLE: alice commits turn+2 to Sydney walk + charter → Riyadh; turn+3 alice hands bob Riyadh in Riyadh → bob's black set COMPLETE → bob walks Riyadh→Cairo→Algiers→Madrid→New York→Washington→Atlanta (6 moves), drawing for spare black/yellow en route → cure black at Atlanta. Any Government Grant: station at Riyadh/Baghdad = on-the-spot black cure, overriding the walk.\nFALLBACK (if alice declines): bob walks west via St. Petersburg/London to Atlanta, gambles on a 5th black draw (6 in deck); Riyadh stays backstop for a later rendezvous.\nALICE: red eradication pending (Beijing next turn, then Bangkok 1 red = eradicated); then blue collection (Milan 1/4, SF/Toronto blue pressure) + hands bob Sao Paulo(yellow) at a natural co-location."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan re-pinned and the Riyadh rendezvous proposal sent to alice: I clear Moscow next turn, walk the Tehran→Baghdad→Riyadh corridor the turn after, and if alice commits her Sydney+charter line the same turn, my black set completes with certainty instead of gambling on draws. Fallback (walk west via London, gamble on draws) is on the table if she declines. Waiting for her reply and my turn. ``` toolCalls: [] ### bob-legacy-p0030 {#d-bob-legacy-p0030} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** - [Event #55](/games/game-08/turns/6.md#e55) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #51): Agreed on the Riyadh rendezvous — but I'm taking a BETTER route that arrives even earlier than your proposal needs: THIS turn I sweep Kolkata (drive HK, drive Kolkata, treat black ×2 — defuses the reshuffle bomb, supply 10→12), next turn I walk Kolkata→Delhi→Karachi→Riyadh treating Delhi's cube en route — no card burned, Sydney stays as fuel. I'll be parked in Riyadh by end of my next turn, a full turn before your earliest arrival, so the handoff timing is unchanged (you're the bottleneck at turn+2). Clear Moscow as planned; I'll run a Baghdad treat loop while I wait. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's route is better: she sweeps Kolkata this turn (drive HK, drive Kolkata, treat black ×2), then next turn walks Kolkata→Delhi→Karachi→Riyadh, treating Delhi en route, then parked in Riyadh by end of her next turn. I clear Moscow this turn (drive + treat×3 = 4 actions). Then turn+2: I walk Moscow→Tehran→Baghdad→Riyadh — wait, she said she'll run a Baghdad treat loop while waiting, so Baghdad might be clean. Handoff turn+3: she gives me Riyadh, set complete. One check: she's at Shanghai — drive HK (Shanghai→? Shanghai connects HK? Shanghai: Beijing, Seoul, Hong Kong, Taipei, Tokyo. Yes Shanghai→HK adjacent), HK→Kolkata adjacent. Treat ×2 → Kolkata 3→1. Fine. My turn now? This is just a pool message during... it says "Reply via send_message only if it helps; otherwise continue or stop." No state header — this is alice's turn still presumably. Just acknowledge briefly and confirm timing. Actually a short confirmation is worth it since timing coordination matters: I confirm Moscow clear next turn (my immediate next turn), then Tehran→Baghdad→Riyadh walk, handoff turn+3. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — your Kolkata-first line is strictly better (defuses the reshuffle bomb AND gets you parked in Riyadh early). Timing locked: my next turn = drive Moscow + treat×3 (Moscow→0); turn+2 = walk Moscow→Tehran→Baghdad→Riyadh, skipping any treat you've already landed there; turn+3 = you hand me Riyadh in Riyadh, set complete, I start the 6-move walk to Atlanta drawing for spares. Keep Riyadh safe in hand until the handoff."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Rendezvous timing locked with alice: she sweeps Kolkata this turn and parks in Riyadh by end of her next; I clear Moscow on my next turn, walk the Tehran→Baghdad→Riyadh corridor on the following one, and take the Riyadh handoff on turn+3 — completing my black set with certainty, then walking the 6 moves to Atlanta for the cure. Nothing more to coordinate until my turn begins. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0029 {#d-alice-legacy-p0029} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=scientist at=Kolkata cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:10 red:22 decks: player=37 infection=40 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Sydney (3 move(s)), then charter to Toronto (spends Sydney(red)) — nearer teammate: bob, 4 move(s) vs your 5 San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→San Francisco Hong Kong: 1 black [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black Lima: 1 yellow [in infect-discard] St. Petersburg: 1 black Istanbul: 1 black [in infect-discard] Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red)))) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Delhi, drive Tehran tempo: 2 action(s) closer to the yellow cure (35 → 33 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - shore up black at Kolkata (supply strained: 10 left) — treat black, treat black tempo: no cure progress — nearest is black, 14 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply exchange "defuse the armed discard bomb at Moscow" → "shore up black at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you)" — tempo 2 vs 2, risk 0.61 vs 0.43 — beaten by "defuse the armed discard bomb at Moscow" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney" [10] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0030 {#d-alice-legacy-p0030} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #55): Confirmed — your Kolkata-first line is strictly better (defuses the reshuffle bomb AND gets you parked in Riyadh early). Timing locked: my next turn = drive Moscow + treat×3 (Moscow→0); turn+2 = walk Moscow→Tehran→Baghdad→Riyadh, skipping any treat you've already landed there; turn+3 = you hand me Riyadh in Riyadh, set complete, I start the 6-move walk to Atlanta drawing for spares. Keep Riyadh safe in hand until the handoff. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=scientist at=Kolkata cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:10 red:22 decks: player=37 infection=40 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] [black supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Sydney (3 move(s)), then charter to Toronto (spends Sydney(red)) — nearer teammate: bob, 4 move(s) vs your 5 San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→San Francisco Hong Kong: 1 black [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black Lima: 1 yellow [in infect-discard] St. Petersburg: 1 black Istanbul: 1 black [in infect-discard] Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red)))) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Delhi, drive Tehran tempo: 2 action(s) closer to the yellow cure (35 → 33 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - shore up black at Kolkata (supply strained: 10 left) — treat black, treat black tempo: no cure progress — nearest is black, 14 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 12 after) to a strained supply exchange "defuse the armed discard bomb at Moscow" → "shore up black at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "advance the black cure: move toward the Riyadh handoff (bob collects; assumes they meet you)" — tempo 2 vs 2, risk 0.61 vs 0.43 — beaten by "defuse the armed discard bomb at Moscow" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney" [10] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Kolkata treat ×2 per plan. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-legacy-p0031 {#d-alice-legacy-p0031} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/alice-system.txt) · [Tool schemas](/games/game-08/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=scientist at=Kolkata cures: blue:none yellow:none black:none red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Kolkata(scientist) hand=4 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red)] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:11 red:22 decks: player=37 infection=40 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Moscow: 3 black⚠ [in infect-discard] [black supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 3 Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 4 action(s): go to Sydney (3 move(s)), then charter to Toronto (spends Sydney(red)) — nearer teammate: bob, 4 move(s) vs your 5 San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→San Francisco Hong Kong: 1 black [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Delhi: 1 black Chennai: 1 black Lima: 1 yellow [in infect-discard] St. Petersburg: 1 black Istanbul: 1 black [in infect-discard] Tehran: 1 black === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Sydney (3 move(s)), then charter to Atlanta (spends Sydney(red)))) yellow: bob collects (3/5) — give bob your yellow cards when you share black: bob collects (4/5) — give bob your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Riyadh(black) to bob: meet IN Riyadh (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→2, black 5→2) — costs Riyadh(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 5→3) response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2 (2 cubes); board-wide: 20 cities closer, 41 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Sao Paulo", "Riyadh", "Sydney" [10] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0031 {#d-bob-legacy-p0031} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-08/harness/bob-system.txt) · [Tool schemas](/games/game-08/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-08/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Istanbul cures: blue:none yellow:none black:none red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta players: alice@Kolkata(scientist) hand=5 [Milan(blue), Sao Paulo(yellow), Riyadh(black), Sydney(red), event:forecast] bob@Istanbul(contingencyPlanner) hand=7 [Los Angeles(yellow), Lima(yellow), Mumbai(black), Tehran(black), Moscow(black), Lagos(yellow), Baghdad(black)] supply: blue:18 yellow:23 black:5 red:21 decks: player=35 infection=46 player-discard: 1 yellow, 1 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Moscow: 3 black⚠ [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — 1 move(s): Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Delhi: 3 black⚠ [in infect-discard] [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 3 move(s): Moscow→Tehran→Delhi — nearer teammate: alice, 1 move(s) vs your 3 Kolkata: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 4 move(s): Moscow→Tehran→Delhi→Kolkata — nearer teammate: alice, 0 move(s) vs your 4 Toronto: 2 blue — pre-empt (one draw from critical): 4 move(s): Algiers→Madrid→New York→Toronto San Francisco: 2 blue Chennai: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] Tehran: 2 black [cluster Kolkata–Chennai–Delhi–Tehran–Moscow: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 2 move(s): Moscow→Tehran — or 1 action: direct flight (you hold Tehran — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) Hong Kong: 1 black, 1 red [in infect-discard] Baghdad: 1 black Paris: 1 blue New York: 1 blue Beijing: 1 red Bangkok: 1 black, 1 red Lima: 1 yellow St. Petersburg: 1 black Istanbul: 1 black Karachi: 1 black Mumbai: 1 black === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 3 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/4) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Moscow (1 move(s)), then charter to Atlanta (spends Moscow(black)) (your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)), then 2 move(s) to Atlanta (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul tempo: no cure progress — nearest is black, 14 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 black (supply 6 after) to a strained supply dominated: shore up black at Moscow (supply strained: 5 left) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Moscow and return to Istanbul". dominated: defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — tempo -1 vs 0, risk 0.43 vs 0.00 — beaten by "defuse Moscow and return to Istanbul". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Lima", "Mumbai", "Tehran", "Moscow", "Lagos", "Baghdad" [15] {"tag":"treatDisease","color":"black"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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