# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/5.md) · [Next turn](/games/game-08/turns/7.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-49) · [Game](/games/game-08/summary.md) Board before the first command: state `48` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `57` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #49 · bob · msg {#e49} > Outbreak #2 noted (2/8) — black supply back to 10 with 14 on board. Board update + a proposal: > 1) Next turn I clear Moscow fully (drive there + treat×3, Istanbul's regrown cube gets swept on a later pass). > 2) PROPOSAL — upgrade Riyadh from backstop to primary: turn after Moscow, I walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad's cube en route). If you commit that SAME turn to your priced Sydney walk + charter (4 actions), we co-locate in Riyadh; the following turn you hand me Riyadh and my black set is COMPLETE with certainty. I then walk the 6 back to Atlanta drawing for spares the whole way. Your 4 actions otherwise go to blue collection, which needs travel time anyway — and if you draw Government Grant at any point, a station in Riyadh/Baghdad turns the handoff into an on-the-spot black cure. > If you'd rather keep Riyadh as a pure backstop, say so and I'll walk west via St. Petersburg/London instead and gamble on draws. [Model call bob-legacy-p0029](/games/game-08/turns/6-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #50 · bob · plan {#e50} > RED CURED. Outbreaks 2/8; black supply 10/14-on-board = the loss clock. bob holds 4/5 black (Mumbai/Tehran/Moscow/Baghdad) + 3/5 yellow (LA/Lima/Lagos, Santiago shed); alice holds Riyadh(black) + Sao Paulo(blue... yellow) + Milan(blue). > BOB: turn+1 drive Moscow + treat×3 (Moscow→0). turn+2 walk Moscow→Tehran→Baghdad→Riyadh (treat Baghdad). PROPOSAL ON TABLE: alice commits turn+2 to Sydney walk + charter → Riyadh; turn+3 alice hands bob Riyadh in Riyadh → bob's black set COMPLETE → bob walks Riyadh→Cairo→Algiers→Madrid→New York→Washington→Atlanta (6 moves), drawing for spare black/yellow en route → cure black at Atlanta. Any Government Grant: station at Riyadh/Baghdad = on-the-spot black cure, overriding the walk. > FALLBACK (if alice declines): bob walks west via St. Petersburg/London to Atlanta, gambles on a 5th black draw (6 in deck); Riyadh stays backstop for a later rendezvous. > ALICE: red eradication pending (Beijing next turn, then Bangkok 1 red = eradicated); then blue collection (Milan 1/4, SF/Toronto blue pressure) + hands bob Sao Paulo(yellow) at a natural co-location. [Model call bob-legacy-p0029](/games/game-08/turns/6-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #51 · alice · msg {#e51} > Agreed on the Riyadh rendezvous — but I'm taking a BETTER route that arrives even earlier than your proposal needs: THIS turn I sweep Kolkata (drive HK, drive Kolkata, treat black ×2 — defuses the reshuffle bomb, supply 10→12), next turn I walk Kolkata→Delhi→Karachi→Riyadh treating Delhi's cube en route — no card burned, Sydney stays as fuel. I'll be parked in Riyadh by end of my next turn, a full turn before your earliest arrival, so the handoff timing is unchanged (you're the bottleneck at turn+2). Clear Moscow as planned; I'll run a Baghdad treat loop while I wait. [Model call alice-legacy-p0027](/games/game-08/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #52 · alice · plan {#e52} > BLACK CURE ENDGAME: rendezvous in Riyadh. Alice sweeps Kolkata this turn (2 treats), then walks Kolkata→Delhi→Karachi→Riyadh (treat Delhi en route), parks in Riyadh, runs Baghdad treat loops while waiting. Bob clears Moscow (treat×3) next turn, then walks Moscow→Tehran→Baghdad→Riyadh treating Baghdad en route. On co-location Alice hands Bob Riyadh(black) = his 5th black card → he walks Riyadh→Baghdad→Tehran→Moscow→St. Petersburg→Essen→London→Madrid→New York→Washington→Atlanta (or charter when he holds his current-city card) to cure black at Atlanta. Before the handoff Bob sheds one non-black card (hand 7/7). Red: cured; Beijing 1 + Bangkok 1 red — Alice takes Beijing this-next pass, whoever's closer takes Bangkok; red eradication is 2 treats away. Blue: Alice collects (1/4, holds Milan); yellow: Bob collects (3/5). Government Grant, if drawn: station at Bob's black-cure position or a southern hub. [Model call alice-legacy-p0027](/games/game-08/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #53 · alice · cmd {#e53} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `48` in [states.jsonl](/games/game-08/states.jsonl) · after: state `53` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0027](/games/game-08/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #54 · alice · cmd {#e54} ```json { "tag": "driveFerry", "to": "Kolkata" } ``` Board before: state `53` in [states.jsonl](/games/game-08/states.jsonl) · after: state `54` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0028](/games/game-08/turns/6-calls.md#d-alice-legacy-p0028) — unique payload candidate; not a proven invocation join ### #55 · bob · msg {#e55} > Confirmed — your Kolkata-first line is strictly better (defuses the reshuffle bomb AND gets you parked in Riyadh early). Timing locked: my next turn = drive Moscow + treat×3 (Moscow→0); turn+2 = walk Moscow→Tehran→Baghdad→Riyadh, skipping any treat you've already landed there; turn+3 = you hand me Riyadh in Riyadh, set complete, I start the 6-move walk to Atlanta drawing for spares. Keep Riyadh safe in hand until the handoff. [Model call bob-legacy-p0030](/games/game-08/turns/6-calls.md#d-bob-legacy-p0030) — unique payload candidate; not a proven invocation join ### #56 · alice · cmd {#e56} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `54` in [states.jsonl](/games/game-08/states.jsonl) · after: state `56` in [states.jsonl](/games/game-08/states.jsonl) ### #57 · alice · cmd {#e57} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `56` in [states.jsonl](/games/game-08/states.jsonl) · after: state `57` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0027](/games/game-08/turns/6-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#51](/games/game-08/turns/6.md#e51) (unique payload candidate; not a proven invocation join), [#52](/games/game-08/turns/6.md#e52) (unique payload candidate; not a proven invocation join), [#53](/games/game-08/turns/6.md#e53) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0028](/games/game-08/turns/6-calls.md#d-alice-legacy-p0028) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#54](/games/game-08/turns/6.md#e54) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0029](/games/game-08/turns/6-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#49](/games/game-08/turns/6.md#e49) (unique payload candidate; not a proven invocation join), [#50](/games/game-08/turns/6.md#e50) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0030](/games/game-08/turns/6-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#55](/games/game-08/turns/6.md#e55) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0029](/games/game-08/turns/6-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0030](/games/game-08/turns/6-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0031](/games/game-08/turns/6-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0031](/games/game-08/turns/6-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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