# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/6.md) · [Next turn](/games/game-08/turns/8.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-58) · [Game](/games/game-08/summary.md) Board before the first command: state `57` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `67` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #58 · alice · msg {#e58} > ⚠ Black emergency: supply down to 5 with 19 on board — Delhi at 3, Chennai/Tehran at 2, 12-cube chain cluster. Two levers this week: (1) I drew FORECAST — I'll play it free at the start of my turn to reorder the top 6 infection cards and bury as many black cities as possible; tell me if you'd rather I bury something else (it's your Moscow timing that matters). (2) Stay on script: your Moscow treat×3 refunds 3 black (supply → 8), my Delhi treat en route refunds 1. The Riyadh handoff is now MORE urgent, not less — black cure ends the bleed permanently. Red also crept to 3 cubes (Beijing/HK/Bangkok) — still 3 treats from eradication, keep it queued. [Model call alice-legacy-p0032](/games/game-08/turns/7-calls.md#d-alice-legacy-p0032) — unique payload candidate; not a proven invocation join ### #59 · bob · msg {#e59} > Outbreak 3/8 + black supply 5/19-on-board is the fire — here's my read: I'm IN Moscow this turn clearing it to ZERO (drive + treat×3, refunds 3 → supply 8, kills the 12-cube cluster's north anchor), so do NOT bury Moscow in the Forecast — it leaves the threat list today. Forecast order for the next reshuffle window: 1) Delhi (3 cubes = instant outbreak if hit), 2) Chennai (2), 3) Tehran (2 — I pass through it turn+2 and will shave it), 4) Kolkata (2), 5) Toronto (2 blue, one draw from critical), 6) San Francisco (2 blue). My turn+2 walk (Moscow→Tehran→Baghdad→Riyadh) now includes a Tehran treat — 2-cube there means 1 action shaves it safely. Handoff timing unchanged: I take Riyadh turn+3, set complete. [Model call bob-legacy-p0032](/games/game-08/turns/7-calls.md#d-bob-legacy-p0032) — unique payload candidate; not a proven invocation join ### #60 · bob · cmd {#e60} ```json { "tag": "driveFerry", "to": "Moscow" } ``` Board before: state `57` in [states.jsonl](/games/game-08/states.jsonl) · after: state `60` in [states.jsonl](/games/game-08/states.jsonl) ### #61 · bob · cmd {#e61} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `60` in [states.jsonl](/games/game-08/states.jsonl) · after: state `61` in [states.jsonl](/games/game-08/states.jsonl) ### #62 · bob · cmd {#e62} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `61` in [states.jsonl](/games/game-08/states.jsonl) · after: state `62` in [states.jsonl](/games/game-08/states.jsonl) ### #63 · bob · cmd {#e63} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `62` in [states.jsonl](/games/game-08/states.jsonl) · after: state `63` in [states.jsonl](/games/game-08/states.jsonl) ### #64 · alice · msg {#e64} > 🚨 STOP — don't discard yet: you just drew Kolkata(black) — you have a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata = 5/5). The Riyadh handoff is DEAD, keep all 5 black cards. Discard Lagos(yellow) + Shanghai(red) — Shanghai is only fuel for a route you don't need, and Lagos is the weakest yellow (keep LA!). Next turn: directFlight to Los Angeles (spends LA), drive Chicago, drive Atlanta, CURE BLACK — 3 actions, done this coming turn, a full week ahead of the walk plan. Yellow margin stays at 4 (fine — 7 in deck). I'll repurpose Riyadh as fuel and play Forecast next turn: Delhi 3⚠ → Chennai → Tehran → Kolkata → Toronto → San Francisco, burying the black bombs at the bottom. GO CURE. [Model call alice-legacy-p0034](/games/game-08/turns/7-calls.md#d-alice-legacy-p0034) — unique payload candidate; not a proven invocation join ### #65 · bob · cmd {#e65} ```json { "tag": "discard", "card": { "kind": "city", "city": "Shanghai" } } ``` Board before: state `63` in [states.jsonl](/games/game-08/states.jsonl) · after: state `65` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0037](/games/game-08/turns/7-calls.md#d-bob-legacy-p0037) — unique payload candidate; not a proven invocation join ### #66 · alice · plan {#e66} > PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits. [Model call alice-legacy-p0034](/games/game-08/turns/7-calls.md#d-alice-legacy-p0034) — unique payload candidate; not a proven invocation join ### #67 · bob · cmd {#e67} ```json { "tag": "discard", "card": { "kind": "city", "city": "Lagos" } } ``` Board before: state `65` in [states.jsonl](/games/game-08/states.jsonl) · after: state `67` in [states.jsonl](/games/game-08/states.jsonl) [Model call bob-legacy-p0038](/games/game-08/turns/7-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0032](/games/game-08/turns/7-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#58](/games/game-08/turns/7.md#e58) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0034](/games/game-08/turns/7-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#64](/games/game-08/turns/7.md#e64) (unique payload candidate; not a proven invocation join), [#66](/games/game-08/turns/7.md#e66) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0032](/games/game-08/turns/7-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#59](/games/game-08/turns/7.md#e59) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0037](/games/game-08/turns/7-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#65](/games/game-08/turns/7.md#e65) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0038](/games/game-08/turns/7-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#67](/games/game-08/turns/7.md#e67) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0033](/games/game-08/turns/7-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0035](/games/game-08/turns/7-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0033](/games/game-08/turns/7-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0034](/games/game-08/turns/7-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0035](/games/game-08/turns/7-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-08/turns/7-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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