# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-08/turns/7.md) · [Next turn](/games/game-08/turns/9.md) · [All turns](/games/game-08/turns/index.md) · [Interactive board](/games/game-08/replay.html#event-68) · [Game](/games/game-08/summary.md) Board before the first command: state `67` in [states.jsonl](/games/game-08/states.jsonl). After the last command: state `74` in [states.jsonl](/games/game-08/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #68 · bob · msg {#e68} > 🚨 FORECAST SEMANTICS ALERT before you commit: the order array = DRAW order — position 1 infects THIS phase. Your listed order (Delhi first) would infect Delhi's 3 cubes immediately = guaranteed outbreak. Bury = put the bombs at the END: suggested array [San Francisco, Chennai?, ... → Delhi, Toronto] i.e. safest first, then Delhi position 5, Toronto position 6 (both 3-cubers; Toronto chains into New York). Also note Toronto just hit 3 blue⚠ this infect phase. Everything else in your message confirmed — I hold 5/5 black and fly LA→Chicago→Atlanta→CURE next turn. [Model call bob-legacy-p0039](/games/game-08/turns/8-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #69 · alice · cmd {#e69} ```json { "tag": "playEvent", "play": { "event": "forecast", "order": [ "Moscow", "Mexico City", "San Francisco", "Istanbul", "Bangkok", "Kolkata" ] } } ``` Board before: state `67` in [states.jsonl](/games/game-08/states.jsonl) · after: state `69` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0036](/games/game-08/turns/8-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ### #70 · alice · msg {#e70} > Forecast played with your corrected semantics: harmless cities first (Moscow, Mexico City), Kolkata buried LAST — so the next infect phases flip Moscow+Mexico City (both harmless), then SF+Istanbul, deferring Kolkata/Bangkok beyond the window. Delhi/Tehran/Chennai/Toronto weren't in the top 6, so nothing to bury there. My 4 actions: treat Kolkata (2→1), then Delhi 3→1 — defusing both black bombs. Chennai/Tehran next. Skip the Sao Paulo charter this turn: your black cure outranks the yellow handoff, and I'd rather not burn Riyadh on a rendezvous you can't reach until after Atlanta. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0037](/games/game-08/turns/8-calls.md#d-alice-legacy-p0037) — unique payload candidate; not a proven invocation join ### #71 · alice · cmd {#e71} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `69` in [states.jsonl](/games/game-08/states.jsonl) · after: state `71` in [states.jsonl](/games/game-08/states.jsonl) ### #72 · alice · cmd {#e72} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `71` in [states.jsonl](/games/game-08/states.jsonl) · after: state `72` in [states.jsonl](/games/game-08/states.jsonl) [Model call alice-legacy-p0038](/games/game-08/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #73 · alice · cmd {#e73} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `72` in [states.jsonl](/games/game-08/states.jsonl) · after: state `73` in [states.jsonl](/games/game-08/states.jsonl) ### #74 · alice · cmd {#e74} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `73` in [states.jsonl](/games/game-08/states.jsonl) · after: state `74` in [states.jsonl](/games/game-08/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-08/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0036](/games/game-08/turns/8-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#69](/games/game-08/turns/8.md#e69) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0037](/games/game-08/turns/8-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#70](/games/game-08/turns/8.md#e70) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0038](/games/game-08/turns/8-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#72](/games/game-08/turns/8.md#e72) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0039](/games/game-08/turns/8-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#68](/games/game-08/turns/8.md#e68) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0039](/games/game-08/turns/8-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0040](/games/game-08/turns/8-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0041](/games/game-08/turns/8-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0042](/games/game-08/turns/8-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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