# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-09/turns/1.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-1) · [Game](/games/game-09/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `7` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · alice · msg {#e1} > I'm taking the yellow-cure line: Miami→Bogota→Sao Paulo this turn, then I'll hand you Sao Paulo(yellow) next turn in Sao Paulo — meet me there. That leaves Tokyo/HCMC red bombs on the board; you're Scientist in Atlanta with red cards, so please cover red/contain if you can while we route the cure. I keep all black cards. [Model call alice-legacy-p0001](/games/game-09/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · alice · cmd {#e2} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `0` in [states.jsonl](/games/game-09/states.jsonl) · after: state `2` in [states.jsonl](/games/game-09/states.jsonl) ### #3 · bob · msg {#e3} > Agreed. I'll route toward Sao Paulo to meet you next turn for the Sao Paulo(yellow) handoff — from Atlanta that's Chicago→Mexico City→Bogota→Sao Paulo, so I'll start moving now and we rendezvous turn after next. I keep my red set (HCMC/Jakarta) for the cure; red supply is 13 with 3-cube Tokyo + HCMC clusters, so plan an epidemic-proof containment pass after the yellow cure. Consider keeping Resilient Population stored (contingency) for post-epidemic cleanup. [Model call bob-legacy-p0002](/games/game-09/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #4 · bob · plan {#e4} > BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. [Model call bob-legacy-p0002](/games/game-09/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #5 · alice · cmd {#e5} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `2` in [states.jsonl](/games/game-09/states.jsonl) · after: state `5` in [states.jsonl](/games/game-09/states.jsonl) ### #6 · alice · cmd {#e6} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `5` in [states.jsonl](/games/game-09/states.jsonl) · after: state `6` in [states.jsonl](/games/game-09/states.jsonl) ### #7 · alice · cmd {#e7} ```json { "tag": "buildStation" } ``` Board before: state `6` in [states.jsonl](/games/game-09/states.jsonl) · after: state `7` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0005](/games/game-09/turns/0-calls.md#d-alice-legacy-p0005) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0001](/games/game-09/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#1](/games/game-09/turns/0.md#e1) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0005](/games/game-09/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#7](/games/game-09/turns/0.md#e7) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0002](/games/game-09/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#3](/games/game-09/turns/0.md#e3) (unique payload candidate; not a proven invocation join), [#4](/games/game-09/turns/0.md#e4) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0002](/games/game-09/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0003](/games/game-09/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0004](/games/game-09/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0001](/games/game-09/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0003](/games/game-09/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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