# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/0.md) · [Next turn](/games/game-09/turns/2.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-8) · [Game](/games/game-09/summary.md) Board before the first command: state `7` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `15` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #8 · alice · msg {#e8} > Built station in Sao Paulo (note: Sao Paulo card is burned, so yellow handoff moved — I now hold Miami(yellow); new rendezvous is Miami, I can reach it in 2 moves). Also I drew Istanbul(black) — I'm at 4/5 black, so I'm the black collector per plan. Suggest you play Resilient Population on Ho Chi Minh City BEFORE your draw: 36% epidemic chance this draw would reshuffle all 3-cube cities back on top, and killing HCMC cuts a committed chain. Red containment on Tokyo/HCMC is yours per plan; Kolkata(black) I'll pick up after the Miami handoff. [Model call alice-legacy-p0006](/games/game-09/turns/1-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ### #9 · bob · msg {#e9} > Playing Resilient Population on Ho Chi Minh City (free, kills the 3-cube bomb before any epidemic reshuffle). Then Miami→Mexico City and clear both yellow cubes — clears the 2-cube yellow threat AND parks me 1 move from Miami, exactly on schedule for your rendezvous: I'll be in Miami next turn to take Miami(yellow). I skipped the Tokyo trip this turn — supply strain there is real but red cure priority + 2-cube removal here prices better; please plan a pass on Tokyo after the Miami handoff. [Model call bob-legacy-p0004](/games/game-09/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #10 · bob · cmd {#e10} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Ho Chi Minh City" } } ``` Board before: state `7` in [states.jsonl](/games/game-09/states.jsonl) · after: state `10` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0004](/games/game-09/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #11 · bob · cmd {#e11} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `10` in [states.jsonl](/games/game-09/states.jsonl) · after: state `11` in [states.jsonl](/games/game-09/states.jsonl) ### #12 · alice · msg {#e12} > Good call on HCMC. After the Miami handoff I'll shuttle Sao Paulo→Atlanta and run Atlanta→Chicago→San Francisco→Tokyo for a red clear (my Miami trip first). Fine to skip Tokyo this turn. [Model call alice-legacy-p0007](/games/game-09/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #13 · bob · cmd {#e13} ```json { "tag": "driveFerry", "to": "Mexico City" } ``` Board before: state `11` in [states.jsonl](/games/game-09/states.jsonl) · after: state `13` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0007](/games/game-09/turns/1-calls.md#d-bob-legacy-p0007) — unique payload candidate; not a proven invocation join ### #14 · bob · cmd {#e14} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `13` in [states.jsonl](/games/game-09/states.jsonl) · after: state `14` in [states.jsonl](/games/game-09/states.jsonl) ### #15 · bob · cmd {#e15} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `14` in [states.jsonl](/games/game-09/states.jsonl) · after: state `15` in [states.jsonl](/games/game-09/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0006](/games/game-09/turns/1-calls.md#d-alice-legacy-p0006) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#8](/games/game-09/turns/1.md#e8) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0007](/games/game-09/turns/1-calls.md#d-alice-legacy-p0007) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#12](/games/game-09/turns/1.md#e12) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0004](/games/game-09/turns/1-calls.md#d-bob-legacy-p0004) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#9](/games/game-09/turns/1.md#e9) (unique payload candidate; not a proven invocation join), [#10](/games/game-09/turns/1.md#e10) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0007](/games/game-09/turns/1-calls.md#d-bob-legacy-p0007) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#13](/games/game-09/turns/1.md#e13) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0008](/games/game-09/turns/1-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0009](/games/game-09/turns/1-calls.md#d-alice-legacy-p0009) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0010](/games/game-09/turns/1-calls.md#d-alice-legacy-p0010) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0005](/games/game-09/turns/1-calls.md#d-bob-legacy-p0005) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0006](/games/game-09/turns/1-calls.md#d-bob-legacy-p0006) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0008](/games/game-09/turns/1-calls.md#d-bob-legacy-p0008) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0009](/games/game-09/turns/1-calls.md#d-bob-legacy-p0009) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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