# Turn 11 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 11](/games/game-09/turns/11.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/10-calls.md) · [Next turn's calls](/games/game-09/turns/12-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0044 {#d-alice-legacy-p0044} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #73](/games/game-09/turns/11.md#e73) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=contingencyPlanner at=Madrid cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)] supply: blue:17 yellow:18 black:14 red:18 decks: player=27 infection=36 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Khartoum — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Khartoum — nearer teammate: bob, 1 move(s) vs your 3 Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 1 move(s) vs your 3 Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s)) yellow: bob collects (3/4) — give bob your yellow cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 3 move(s): Algiers→Cairo→Riyadh Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata Karachi (black, 2): 4 move(s): Algiers→Cairo→Baghdad→Karachi station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: Cairo 3→0 (1 cube), Baghdad 4→1 (1 cube), Riyadh 4→1 (3 cubes), Istanbul 3→1; board-wide: 12 cities closer, 21 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text An outbreak happened (1/8) — Riyadh region grew (Karachi 2, Riyadh 3). I'm in Madrid holding Cairo(black) — 2 actions: direct flight Cairo, drive Riyadh, treat black next turn. Advise bob to hand Madrid when he arrives... but I left Madrid? No — I'M in Madrid; bob holds Madrid(blue) card and is in Lagos. Rendezvous Madrid: bob 2 moves. I should STAY in Madrid next turn to take the card, then shuttle Sao Paulo to cure blue (3/5 after... wait blue needs 5; I'd have 4 with Madrid. Need 5. Hmm: Chicago, Washington, Paris, Madrid = 4. Need one more blue (9 in deck). Best line: tell bob plan — he comes to Madrid, hands Madrid(blue); I hold position in Madrid. Meanwhile Riyadh: bob is nearer (1 move from Khartoum/Kinshasa yellows; Riyadh 3 moves via Cairo). Suggest bob take Riyadh sweep after yellows? He's busy with yellow cure. I could do Cairo→Riyadh (2 actions: direct flight spends Cairo... black cured so Cairo card is spare). That gets me to Riyadh treat next turn but abandons Madrid rendezvous. Bob can't hand Madrid unless co-located. Conflict: I can't do both. Riyadh 3-cube imminent; bob is 3 moves. Ask bob to clear Riyadh, I hold Madrid. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I'm parked in Madrid for your Madrid(blue) handoff — please come to Madrid (2 moves via Sao Paulo) and give me the card; that puts me 4/5 blue, and I'll shuttle to Sao Paulo to build toward the cure while collecting the last blue. Outbreak note: the epidemic pushed Karachi to 2 and Riyadh is 3 black (cured color — one treat clears all). You're 3 moves from Riyadh via Cairo — if your yellow cure timing allows, take the Riyadh sweep; otherwise I'll fly Cairo→Riyadh after the Madrid handoff (Cairo card is spare now that black is cured)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Holding in Madrid for the blue handoff; flagged the Riyadh 3-cube fire to bob as his to sweep if his yellow schedule allows. ``` toolCalls: [] ### bob-legacy-p0044 {#d-bob-legacy-p0044} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #74](/games/game-09/turns/11.md#e74) — unique payload candidate; not a proven invocation join - [Event #75](/games/game-09/turns/11.md#e75) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #73): I'm parked in Madrid for your Madrid(blue) handoff — please come to Madrid (2 moves via Sao Paulo) and give me the card; that puts me 4/5 blue, and I'll shuttle to Sao Paulo to build toward the cure while collecting the last blue. Outbreak note: the epidemic pushed Karachi to 2 and Riyadh is 3 black (cured color — one treat clears all). You're 3 moves from Riyadh via Cairo — if your yellow cure timing allows, take the Riyadh sweep; otherwise I'll fly Cairo→Riyadh after the Madrid handoff (Cairo card is spare now that black is cured). ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Lagos cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Lagos(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)] supply: blue:17 yellow:18 black:14 red:18 decks: player=27 infection=36 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→London — nearer teammate: alice, 1 move(s) vs your 3 Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Khartoum Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→(shuttle)Atlanta→Chicago Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 3 move(s): Khartoum→Cairo→Riyadh Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata Karachi (black, 2): 4 move(s): Khartoum→Cairo→Baghdad→Karachi ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: hand off a card at Madrid (alice collects, 2 still needed) — drive Sao Paulo, drive Madrid, shareGive tempo: 5 action(s) closer to the blue cure (23 → 18 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Karachi–Riyadh black cluster at Riyadh — drive Khartoum, drive Cairo, drive Riyadh, treat black tempo: 1 action(s) further from the blue cure (23 → 24 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "advance the blue cure: hand off a card at Madrid" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo -1 vs 5, risk 1.18 vs 1.18 — beaten by "advance the blue cure: hand off a card at Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Sao Paulo"} [3] {"tag":"driveFerry","to":"Kinshasa"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago" ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Riyadh epidemic bomb is armed (P≈100% within window). Riyadh 3 black + Karachi 2, black cured — clear Riyadh. Line: Khartoum, Cairo, Riyadh, treat (clears 3), then Khartoum treat? After Riyadh treat, from Riyadh 4th action: nothing useful nearby... Baghdad? Can't. Actually route: Khartoum drive, Cairo drive, Riyadh drive, treat black (4 actions). But Khartoum 2 yellow remains — I could treat yellow at Khartoum en route (Khartoum pass-through: drive Khartoum, treat yellow, drive Cairo, drive Riyadh = 4 actions; Riyadh not treated). Hmm. Riyadh 3 black is the bomb; treat it. Khartoum can wait (yellow re-infects? yellow not cured, treat only removes 1... treat at Khartoum removes 1 of 2 — meh). Choose: Khartoum→Cairo→Riyadh→treat black (clears 3). Alternatively blue-handoff line. Alice explicitly asked me to Madrid for handoff; epidemic bomb pressure favors Riyadh. I'll do Riyadh then next turn return via Cairo→Khartoum→... to Sao Paulo for Madrid? Madrid handoff from Riyadh: Riyadh→Cairo→Khartoum→Lagos→(shuttle)Sao Paulo→Madrid — 5 moves. Slower but the bomb matters: an epidemic reshuffle putting Riyadh back on top with Karachi at 2 → chain. Message then act. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I take the Riyadh bomb — epidemic is near-certain and Riyadh(3)+Karachi(2) cured-color chain is the top fire; I'll clear Riyadh this turn and sweep black/roll toward Madrid after. Please still wait in Madrid next turn for the handoff if you can — I'll come via Khartoum→Cairo→Riyadh→(back east) or meet you partway; if you have a spare blue draw sooner, cure-line tempo beats waiting on me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}} ``` ### bob-legacy-p0048 {#d-bob-legacy-p0048} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #79](/games/game-09/turns/11.md#e79) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Khartoum cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Khartoum(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)] supply: blue:17 yellow:20 black:14 red:18 decks: player=27 infection=36 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: alice, 1 move(s) vs your 4 Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→(shuttle)Atlanta→Chicago — nearer teammate: alice, 3 move(s) vs your 4 Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 2 move(s): Cairo→Riyadh Karachi (black, 2): 3 move(s): Cairo→Baghdad→Karachi Kolkata (black, 2): 5 move(s): Lagos→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Karachi–Riyadh black cluster at Riyadh — drive Cairo tempo: 1 action(s) closer to the blue cure (24 → 23 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 1 vs 1, risk 1.18 vs 1.00 — beaten by "break the Karachi–Riyadh black cluster at Riyadh". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0045 {#d-alice-legacy-p0045} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #74): Split call: I take the Riyadh bomb — epidemic is near-certain and Riyadh(3)+Karachi(2) cured-color chain is the top fire; I'll clear Riyadh this turn and sweep black/roll toward Madrid after. Please still wait in Madrid next turn for the handoff if you can — I'll come via Khartoum→Cairo→Riyadh→(back east) or meet you partway; if you have a spare blue draw sooner, cure-line tempo beats waiting on me. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text No message needed; wait in Madrid. My turn will come. ``` text: ```text Understood — bob takes Riyadh, I hold Madrid for the handoff. No reply needed; standing by for my turn. ``` toolCalls: [] ### alice-legacy-p0046 {#d-alice-legacy-p0046} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=Madrid cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)] supply: blue:17 yellow:20 black:14 red:16 decks: player=25 infection=34 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3 Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 2 move(s) vs your 3 Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s)) yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 action(s) (go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black))) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 3 move(s): Algiers→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 3 Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata Karachi (black, 2): 4 move(s): Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4 Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila station opportunities (stations enable cures and shuttle travel): you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: yellow 3→0) response reach — team's card-free trip to each city: Cairo 3→0 (1 cube), Baghdad 4→1 (1 cube), Riyadh 4→1 (3 cubes), Istanbul 3→1; board-wide: 12 cities closer, 21 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - take Government Grant from the discard (1 action), then play Government Grant at Cairo — a station under bob, 3 move(s) closer to the yellow cure (free) — contingencyTake, playEvent tempo: 3 action(s) closer to the yellow cure (4 → 1 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Karachi–Riyadh black cluster at Riyadh — fly Cairo, drive Riyadh, treat black tempo: 6 action(s) further from the blue cure (23 → 29 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: black CURED — spare exchange "take Government Grant from the discard" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Chicago–Toronto blue cluster at Toronto" — tempo -3 vs 3, risk 1.15 vs 1.15 — beaten by "take Government Grant from the discard" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Chicago", "Washington", "Paris", "Cairo" [11] {"tag":"contingencyTake","event":"oneQuietNight"} [12] {"tag":"contingencyTake","event":"governmentGrant"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0045 {#d-bob-legacy-p0045} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Khartoum cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Khartoum(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)] supply: blue:17 yellow:18 black:14 red:18 decks: player=27 infection=36 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: alice, 1 move(s) vs your 4 Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 2 move(s): Cairo→Riyadh Karachi (black, 2): 3 move(s): Cairo→Baghdad→Karachi Kolkata (black, 2): 5 move(s): Lagos→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo, drive Madrid tempo: 3 action(s) closer to the blue cure (24 → 21 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Chicago–Toronto blue cluster at Chicago — drive Lagos, drive Sao Paulo, shuttle Atlanta tempo: 2 action(s) closer to the yellow cure (19 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Chicago — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Karachi–Riyadh black cluster at Riyadh — drive Cairo, drive Riyadh, treat black tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "advance the blue cure: move toward the Madrid h…" → "break the Chicago–Toronto blue cluster at Chica…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Chicago–Toronto blue cluster at Chica…" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago" [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0046 {#d-bob-legacy-p0046} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #76): Understood — bob takes Riyadh, I hold Madrid for the handoff. No reply needed; standing by for my turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Khartoum cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Khartoum(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)] supply: blue:17 yellow:18 black:14 red:18 decks: player=27 infection=36 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: alice, 1 move(s) vs your 4 Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 2 move(s): Cairo→Riyadh Karachi (black, 2): 3 move(s): Cairo→Baghdad→Karachi Kolkata (black, 2): 5 move(s): Lagos→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo, drive Madrid tempo: 3 action(s) closer to the blue cure (24 → 21 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Chicago–Toronto blue cluster at Chicago — drive Lagos, drive Sao Paulo, shuttle Atlanta tempo: 2 action(s) closer to the yellow cure (19 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Chicago — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Karachi–Riyadh black cluster at Riyadh — drive Cairo, drive Riyadh, treat black tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "advance the blue cure: move toward the Madrid h…" → "break the Chicago–Toronto blue cluster at Chica…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Chicago–Toronto blue cluster at Chica…" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago" [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Khartoum: treat yellow (1 of 2), drive Cairo, drive Riyadh, treat black — 4 actions total, 3 left. Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0047 {#d-bob-legacy-p0047} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Khartoum cures: blue:none yellow:none black:cured red:cured outbreaks=1/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)] bob@Khartoum(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow)] supply: blue:17 yellow:19 black:14 red:18 decks: player=27 infection=36 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Cairo→Riyadh [black CURED: 1 treat clears ALL cubes here] Kolkata: 2 black [in infect-discard] London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: alice, 1 move(s) vs your 4 Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kinshasa Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→(shuttle)Atlanta→Chicago — nearer teammate: alice, 3 move(s) vs your 4 Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Cairo→Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] Osaka: 1 red [in infect-discard] Cairo: 1 black Baghdad: 1 black Jakarta: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Sao Paulo (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 2 move(s): Cairo→Riyadh Karachi (black, 2): 3 move(s): Cairo→Baghdad→Karachi Kolkata (black, 2): 5 move(s): Lagos→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: alice, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~13 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo tempo: 2 action(s) closer to the blue cure (24 → 22 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Karachi–Riyadh black cluster at Riyadh — drive Cairo, drive Riyadh tempo: 2 action(s) further from the yellow cure (19 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: move toward the Madrid h…" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago" [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions left: Riyadh needs 2 moves + 1 treat = 3, can't finish this turn. Cairo drive + Riyadh drive leaves Riyadh at 3 for the infect phase — fine but treat next turn. Or drive Cairo, drive Riyadh (end there), treat next turn (epidemic risk between). Alternatively treat yellow here again (Khartoum 1 left, removes last? yellow not cured — 1 action removes 1 → 0 at Khartoum!). Wait yellow not cured; treat removes 1 cube — Khartoum has 1 now, treat clears it. Then drive Riyadh via Cairo (2 moves) — ends in Riyadh untreatable. Hmm: treat yellow Khartoum, drive Cairo, drive Riyadh = clears Khartoum fully and positions at Riyadh; treat Riyadh next turn. Good. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)