# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/10.md) · [Next turn](/games/game-09/turns/12.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-73) · [Game](/games/game-09/summary.md) Board before the first command: state `72` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `79` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #73 · alice · msg {#e73} > I'm parked in Madrid for your Madrid(blue) handoff — please come to Madrid (2 moves via Sao Paulo) and give me the card; that puts me 4/5 blue, and I'll shuttle to Sao Paulo to build toward the cure while collecting the last blue. Outbreak note: the epidemic pushed Karachi to 2 and Riyadh is 3 black (cured color — one treat clears all). You're 3 moves from Riyadh via Cairo — if your yellow cure timing allows, take the Riyadh sweep; otherwise I'll fly Cairo→Riyadh after the Madrid handoff (Cairo card is spare now that black is cured). [Model call alice-legacy-p0044](/games/game-09/turns/11-calls.md#d-alice-legacy-p0044) — unique payload candidate; not a proven invocation join ### #74 · bob · msg {#e74} > Split call: I take the Riyadh bomb — epidemic is near-certain and Riyadh(3)+Karachi(2) cured-color chain is the top fire; I'll clear Riyadh this turn and sweep black/roll toward Madrid after. Please still wait in Madrid next turn for the handoff if you can — I'll come via Khartoum→Cairo→Riyadh→(back east) or meet you partway; if you have a spare blue draw sooner, cure-line tempo beats waiting on me. [Model call bob-legacy-p0044](/games/game-09/turns/11-calls.md#d-bob-legacy-p0044) — unique payload candidate; not a proven invocation join ### #75 · bob · cmd {#e75} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `72` in [states.jsonl](/games/game-09/states.jsonl) · after: state `75` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0044](/games/game-09/turns/11-calls.md#d-bob-legacy-p0044) — unique payload candidate; not a proven invocation join ### #76 · alice · msg {#e76} > Understood — bob takes Riyadh, I hold Madrid for the handoff. No reply needed; standing by for my turn. ### #77 · bob · cmd {#e77} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `75` in [states.jsonl](/games/game-09/states.jsonl) · after: state `77` in [states.jsonl](/games/game-09/states.jsonl) ### #78 · bob · cmd {#e78} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `77` in [states.jsonl](/games/game-09/states.jsonl) · after: state `78` in [states.jsonl](/games/game-09/states.jsonl) ### #79 · bob · cmd {#e79} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `78` in [states.jsonl](/games/game-09/states.jsonl) · after: state `79` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0048](/games/game-09/turns/11-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0044](/games/game-09/turns/11-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#73](/games/game-09/turns/11.md#e73) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0044](/games/game-09/turns/11-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#74](/games/game-09/turns/11.md#e74) (unique payload candidate; not a proven invocation join), [#75](/games/game-09/turns/11.md#e75) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0048](/games/game-09/turns/11-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#79](/games/game-09/turns/11.md#e79) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0045](/games/game-09/turns/11-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0046](/games/game-09/turns/11-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0045](/games/game-09/turns/11-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0046](/games/game-09/turns/11-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0047](/games/game-09/turns/11-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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