Turn 12 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 12, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0047

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #80): Jackpot: I drew Lima(yellow) — I hold a FULL YELLOW SET (4/4). Next turn from Cairo: drive Riyadh, treat black (clears 3), build station in Riyadh (spends Riyadh card), then CURE YELLOW — same turn. After that only blue remains: I'll then sweep black (Karachi/Kolkata) toward eradication and route any blue draws to you. You're waiting in Madrid for the Madrid(blue) handoff — I'll be east of you; maybe you should come east to shuttle-Jakarta area or we meet in Madrid after my Riyadh turn — I'll confirm next turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:17 yellow:20 black:14 red:16   decks: player=25 infection=34   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 2 move(s) vs your 3
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto
  Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s))
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 action(s) (go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black))) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 3 move(s): Algiers→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 3
  Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
  Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
  Karachi (black, 2): 4 move(s): Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4
  Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: yellow 3→0)
      response reach — team's card-free trip to each city: Cairo 3→0 (1 cube), Baghdad 4→1 (1 cube), Riyadh 4→1 (3 cubes), Istanbul 3→1; board-wide: 12 cities closer, 21 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - take Government Grant from the discard (1 action), then play Government Grant at Cairo — a station under bob, 3 move(s) closer to the yellow cure (free) — contingencyTake, playEvent
     tempo: 3 action(s) closer to the yellow cure (4 → 1 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Karachi–Riyadh black cluster at Riyadh — fly Cairo, drive Riyadh, treat black
     tempo: 6 action(s) further from the blue cure (23 → 29 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: black CURED — spare
  exchange "take Government Grant from the discard" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "break the Chicago–Toronto blue cluster at Toronto" — tempo -3 vs 3, risk 1.15 vs 1.15 — beaten by "take Government Grant from the discard"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo"
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}
  [12] {"tag":"contingencyTake","event":"governmentGrant"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Excellent: take Government Grant (1 action) and play it at Cairo for bob — bob is AT Cairo, so a station there lets him cure yellow next turn without chartering. Wait — Government Grant builds station in ANY city; bob plans buildStation at Riyadh (spends Riyadh card) then cure yellow at Riyadh. If I grant a station at Cairo, bob cures yellow at Cairo directly this... his turn: drive Riyadh, treat, then... he'd need to be at a station to cure. Cairo station: he can treat Riyadh? Riyadh not adjacent to Cairo (Cairo–Riyadh adjacent yes). Sequence bob: drive Riyadh, treat black (clears 3), drive Cairo (1 move), cure yellow at Cairo station. That's 4 actions — works!

Play GG at Cairo.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "governmentGrant"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "governmentGrant"}}}

alice-legacy-p0048

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:17 yellow:20 black:14 red:16   decks: player=25 infection=34   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 2 move(s) vs your 3
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto
  Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s))
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 2 action(s) (go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black))) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 3 move(s): Algiers→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 3
  Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney
  Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata
  Karachi (black, 2): 4 move(s): Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4
  Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: yellow 3→0)
      response reach — team's card-free trip to each city: Cairo 3→0 (1 cube), Baghdad 4→1 (1 cube), Riyadh 4→1 (3 cubes), Istanbul 3→1; board-wide: 12 cities closer, 21 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - play Government Grant at Cairo — a station under bob, 3 move(s) closer to the yellow cure (free) — playEvent
     tempo: 3 action(s) closer to the yellow cure (4 → 1 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Karachi–Riyadh black cluster at Riyadh — fly Cairo, drive Riyadh, treat black
     tempo: 6 action(s) further from the blue cure (23 → 29 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: black CURED — spare
  exchange "play Government Grant at Cairo — a station unde…" → "break the Karachi–Riyadh black cluster at Riyadh": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "break the Chicago–Toronto blue cluster at Toronto" — tempo -3 vs 3, risk 1.15 vs 1.15 — beaten by "play Government Grant at Cairo — a station unde…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo"
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 45 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Cairo"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Cairo"}}}}

alice-legacy-p0049

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Madrid
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:17 yellow:20 black:14 red:16   decks: player=25 infection=34   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Sao Paulo→(shuttle)Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 2 move(s) vs your 3
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto
  Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Sao Paulo (1 move(s))
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Cairo to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 3 move(s): Sao Paulo→(shuttle)Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 3
  Sydney (red, 2): 3 move(s): Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: bob, 2 move(s) vs your 3
  Kolkata (black, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 4
  Karachi (black, 2): 4 move(s): Sao Paulo→(shuttle)Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4
  Manila (red, 2): 4 move(s): Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila — nearer teammate: bob, 3 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Karachi–Riyadh black cluster at Riyadh — fly Cairo, drive Riyadh, treat black
     tempo: 3 action(s) further from the blue cure (23 → 26 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: black CURED — spare
  dominated: break the Chicago–Toronto blue cluster at Toronto — tempo -3 vs -3, risk 1.15 vs 0.00 — beaten by "break the Karachi–Riyadh black cluster at Riyadh".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo"
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Cairo station built — bob can cure yellow next turn standing at Cairo. He also plans Riyadh treat. My 3 actions: priced nominee Riyadh line, but bob will clear Riyadh himself (drive Riyadh, treat, back to Cairo). If I do Riyadh too, wasted. Better: I hold Madrid for handoff — but bob may cure yellow at Cairo and can't also come to Madrid this turn... he said he'd confirm. I hold position; use spare actions: drive London? London 2 blue — treat blue (2→... I can treat blue, clears 2 cubes, one action each). Drive London (1), treat blue (1), treat blue (1) — clears London 2-cube cluster threat. But leaves Madrid... bob hands Madrid(blue) in Madrid; I must return (2 moves). Hmm. Alternative: stay Madrid, do nothing.

Actually better: drive London, treat blue, treat blue, then drive back Madrid? That's 4 actions, have 3: drive London, treat, treat = 3 actions, end in London — then next turn Madrid handoff requires me 1 move back (London–Madrid adjacent). That works and clears 2 blue cubes. Do it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}}

bob-legacy-p0049

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta
players: alice@Madrid(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:17 yellow:20 black:14 red:16   decks: player=25 infection=34   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh — but flying SPENDS it; walking keeps it to buildStation there) [black CURED: 1 treat clears ALL cubes here]
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Tehran→Delhi→Kolkata — or 2 action(s): go to Riyadh (1 move(s)), then charter to Kolkata (spends Riyadh(black)) [black CURED: 1 treat clears ALL cubes here]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) — nearer teammate: alice, 1 move(s) vs your 3
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Kinshasa
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU have a FULL SET (4/4) — station Atlanta (2 action(s) (go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)))) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 0 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 1 move(s): Riyadh
  Karachi (black, 2): 2 move(s): Baghdad→Karachi
  Kolkata (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Kolkata
  Sydney (red, 2): 5 move(s): Algiers→Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: alice, 3 move(s) vs your 5
  Manila (red, 2): 6 move(s): Algiers→Madrid→Sao Paulo→(shuttle)Jakarta→Ho Chi Minh City→Manila — nearer teammate: alice, 4 move(s) vs your 6
station opportunities (stations enable cures and shuttle travel):
  you hold Riyadh, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→1)
      response reach — team's card-free trip to each city: Riyadh 4→0 (3 cubes), Baghdad 4→1 (1 cube), Cairo 3→1 (1 cube), Karachi 3→1 (2 cubes); board-wide: 8 cities closer, 15 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew Riyadh(black) + Lima(yellow) — yellow 4/4 FULL SET! Cure yellow needs a station: Riyadh 1 move + build station (spends Riyadh card) → cure yellow at Riyadh station next turn! But Riyadh has 3 black cubes; treating it first is fine (cured black, 1 action clears).

Plan next turn: drive Riyadh, treat black (clears 3), build station (spend Riyadh card), cure yellow — 4 actions, two cures' worth. Then only blue remains.

Alice's turn now; just message the update.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Jackpot: I drew Lima(yellow) — I hold a FULL YELLOW SET (4/4). Next turn from Cairo: drive Riyadh, treat black (clears 3), build station in Riyadh (spends Riyadh card), then CURE YELLOW — same turn. After that only blue remains: I'll then sweep black (Karachi/Kolkata) toward eradication and route any blue draws to you. You're waiting in Madrid for the Madrid(blue) handoff — I'll be east of you; maybe you should come east to shuttle-Jakarta area or we meet in Madrid after my Riyadh turn — I'll confirm next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Waiting on Alice — my next turn delivers the yellow cure plus a Riyadh station and a full black clear (3 cubes) in one 4-action turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0050

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=contingencyPlanner at=London
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@London(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:17 yellow:20 black:14 red:16   decks: player=25 infection=34   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Paris→Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
  Kolkata: 2 black [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa — nearer teammate: bob, 2 move(s) vs your 4
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto
  Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Cairo (1 action(s) (direct flight to Cairo (spends Cairo(black))))
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Cairo to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 4 move(s): Paris→Algiers→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 4
  Sydney (red, 2): 4 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: bob, 2 move(s) vs your 4
  Kolkata (black, 2): 5 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 5
  Karachi (black, 2): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 5
  Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Karachi–Riyadh black cluster at Riyadh — fly Cairo, drive Riyadh
     tempo: 1 action(s) further from the blue cure (25 → 26 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: black CURED — spare
  dominated: break the Chicago–Toronto blue cluster at Toronto — tempo -1 vs -1, risk 1.09 vs 0.97 — beaten by "break the Karachi–Riyadh black cluster at Riyadh".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo"
  [10] {"tag":"treatDisease","color":"blue"}
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

alice-legacy-p0051

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=contingencyPlanner at=London
cures: blue:none yellow:none black:cured red:cured  outbreaks=1/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@London(contingencyPlanner) hand=4 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:18 yellow:20 black:14 red:16   decks: player=25 infection=34   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats] [black supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Paris→Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
  Kolkata: 2 black [in infect-discard]
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa — nearer teammate: bob, 2 move(s) vs your 4
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3
  Karachi: 2 black [cluster Karachi–Riyadh: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→Toronto
  Sydney: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4
  Manila: 2 red [in infect-discard] [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Taipei: 1 red
  London: 1 blue [in infect-discard]
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Cairo: 1 black
  Baghdad: 1 black
  Jakarta: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: black: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Cairo (1 action(s) (direct flight to Cairo (spends Cairo(black))))
  yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Cairo to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 4 move(s): Paris→Algiers→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 4
  Sydney (red, 2): 4 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: bob, 2 move(s) vs your 4
  Kolkata (black, 2): 5 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 5
  Karachi (black, 2): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 5
  Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Karachi–Riyadh black cluster at Riyadh — drive Paris
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 100%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: break the Chicago–Toronto blue cluster at Toronto — tempo 0 vs 0, risk 1.09 vs 0.97 — beaten by "break the Karachi–Riyadh black cluster at Riyadh".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chicago", "Washington", "Paris", "Cairo"
  [10] {"tag":"treatDisease","color":"blue"}
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0050

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta, Sao Paulo, Jakarta, Cairo
players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)]  bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)]
supply: blue:19 yellow:16 black:11 red:16   decks: player=23 infection=44   player-discard: 3 yellow, 5 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 2 move(s): Khartoum→Kinshasa
  Karachi: 3 black⚠ [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] [black supply CRITICAL — 11 left, phase demand up to 11] — 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh) [black CURED: 1 treat clears ALL cubes here]
  Santiago: 3 yellow⚠ — 4 move(s): (shuttle)Sao Paulo→Bogota→Lima→Santiago — or 1 action: direct flight (you hold Santiago — your 4/4 yellow set — burning drops it to 3/4; 5 yellow in deck; spend it only if this beats the cure) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Santiago (spends Riyadh(black))
  Kolkata: 2 black
  Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats]
  Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats]
  Cairo: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Baghdad: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats]
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  New York: 1 blue
  Mexico City: 1 yellow
  Osaka: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  yellow: YOU have a FULL SET (4/4) — station Cairo (0 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Sao Paulo +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Riyadh (black, 3, imminent): 1 move(s): Riyadh
  Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi
  Cairo (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Baghdad (black, 2): 1 move(s): Baghdad
  Sydney (red, 2): 2 move(s): (shuttle)Jakarta→Sydney
  Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata
  Manila (red, 2): 3 move(s): (shuttle)Jakarta→Ho Chi Minh City→Manila

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - cure yellow at Cairo, defusing Cairo on the way — treat black, CURE yellow
     tempo: lands a cure THIS TURN; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 13 after) to a strained supply
  - defuse Riyadh and return to Cairo (round trip, 3 actions) — drive Riyadh, treat black, drive Cairo
     tempo: no cure progress — nearest is yellow, 1 action(s) to land it — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 14 after) to a strained supply
  - break the Karachi–Riyadh–Cairo–Baghdad black cluster at Riyadh, defusing Cairo on the way — treat black, drive Riyadh, treat black
     tempo: 1 action(s) further from the blue cure (9 → 10 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 16 after) to a strained supply
  - sweep tour: Riyadh → Karachi (6 cured cube(s), 2 stops) — drive Riyadh, treat black, drive Karachi, treat black
     tempo: 2 action(s) further from the blue cure (9 → 11 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 6 black (supply 17 after) to a strained supply
  exchange "cure yellow at Cairo, defusing Cairo on the way" → "defuse Riyadh and return to Cairo": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 1 committed outbreak(s)
  exchange "defuse Riyadh and return to Cairo" → "break the Karachi–Riyadh–Cairo–Baghdad black cl…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Karachi–Riyadh–Cairo–Baghdad black cl…" → "sweep tour: Riyadh → Karachi": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you), defusing Cairo on the way" — tempo 2 vs 101, risk 2.87 vs 2.87 — beaten by "cure yellow at Cairo, defusing Cairo on the way"
  dominated: "defuse Karachi (black supply critical), defusing Cairo on the way" — tempo -2 vs -1, risk 1.35 vs 0.62 — beaten by "break the Karachi–Riyadh–Cairo–Baghdad black cl…"
  dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo -1 vs 101, risk 4.17 vs 2.87 — beaten by "cure yellow at Cairo, defusing Cairo on the way"
  dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 101, risk 3.44 vs 2.87 — beaten by "cure yellow at Cairo, defusing Cairo on the way"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago", "Riyadh", "Lima"
  [14] {"tag":"shuttleFlight","to":"Atlanta"}
  [15] {"tag":"shuttleFlight","to":"Sao Paulo"}
  [16] {"tag":"shuttleFlight","to":"Jakarta"}
  [17] {"tag":"treatDisease","color":"black"}
  [18] {"tag":"discoverCure","color":"yellow","cards":["Los Angeles","Miami","Santiago","Lima"]}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 3 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide