# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-09/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/12-calls.md) · [Next turn's calls](/games/game-09/turns/14-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #86](/games/game-09/turns/13.md#e86) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=contingencyPlanner at=London cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)] supply: blue:19 yellow:16 black:11 red:16 decks: player=23 infection=44 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa — nearer teammate: bob, 2 move(s) vs your 4 Karachi: 3 black⚠ [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] [black supply CRITICAL — 11 left, phase demand up to 11] — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5 Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — 4 move(s): Paris→Algiers→Cairo→Riyadh — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Riyadh [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4 Santiago: 3 yellow⚠ — 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago — or 4 action(s): go to Cairo (3 move(s)), then charter to Santiago (spends Cairo(black)) — nearer teammate: bob, 4 move(s) vs your 5 Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): New York→Toronto Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Cairo: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] Baghdad: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Cairo (1 action(s) (direct flight to Cairo (spends Cairo(black)))) yellow: bob has a FULL SET (4/4) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Cairo to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 4 move(s): Paris→Algiers→Cairo→Riyadh — nearer teammate: bob, 1 move(s) vs your 4 Karachi (black, 3, imminent): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 5 Cairo (black, 2): 3 move(s): Paris→Algiers→Cairo — nearer teammate: bob, 0 move(s) vs your 3 Sydney (red, 2): 4 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: bob, 2 move(s) vs your 4 Baghdad (black, 2): 4 move(s): Essen→Milan→Istanbul→Baghdad — nearer teammate: bob, 1 move(s) vs your 4 Kolkata (black, 2): 5 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 5 Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 5 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Outbreaks at 2, black supply critical, big black cluster. Advise bob: cure yellow NOW (he's at Cairo station with full set — 1 action), then Riyadh treat (drive, treat), Karachi next. Also Santiago 3 yellow and Kinshasa 3 yellow — after yellow cured, one-treat clears. He should cure yellow first. Send advice. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Urgent sequencing: cure YELLOW first this turn (you're at Cairo station with the full set — 1 action), then drive Riyadh + treat black (clears 3), and Cairo/Baghdad/Karachi next turns — black supply is critical (11 left) and every treat refunds cubes. I cleared London (2 blue) and hold 4/5 blue (Chicago, Washington, Paris, St. Petersburg) — Madrid(blue) is the 5th: hand it to me in Madrid when you pass through, or shuttle it to me if you end at a station. Santiago(3 yellow) I can take after my blue cure — it's cured-color by then, one treat."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Told bob to cure yellow immediately at Cairo, then sweep the critical black cluster; I'm 4/5 blue waiting on Madrid. ``` toolCalls: [] ### bob-legacy-p0051 {#d-bob-legacy-p0051} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #87](/games/game-09/turns/13.md#e87) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #86): Urgent sequencing: cure YELLOW first this turn (you're at Cairo station with the full set — 1 action), then drive Riyadh + treat black (clears 3), and Cairo/Baghdad/Karachi next turns — black supply is critical (11 left) and every treat refunds cubes. I cleared London (2 blue) and hold 4/5 blue (Chicago, Washington, Paris, St. Petersburg) — Madrid(blue) is the 5th: hand it to me in Madrid when you pass through, or shuttle it to me if you end at a station. Santiago(3 yellow) I can take after my blue cure — it's cured-color by then, one treat. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Cairo cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Cairo(scientist) hand=7 [Los Angeles(yellow), Miami(yellow), Madrid(blue), Seoul(red), Santiago(yellow), Riyadh(black), Lima(yellow)] supply: blue:19 yellow:16 black:11 red:16 decks: player=23 infection=44 player-discard: 3 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 2 move(s): Khartoum→Kinshasa Karachi: 3 black⚠ [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] [black supply CRITICAL — 11 left, phase demand up to 11] — 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh) [black CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ — 4 move(s): (shuttle)Sao Paulo→Bogota→Lima→Santiago — or 1 action: direct flight (you hold Santiago — your 4/4 yellow set — burning drops it to 3/4; 5 yellow in deck; spend it only if this beats the cure) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Santiago (spends Riyadh(black)) Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Cairo: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Baghdad: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: black: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU have a FULL SET (4/4) — station Cairo (0 move(s)) to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 1 move(s): Riyadh Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi Cairo (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Baghdad (black, 2): 1 move(s): Baghdad Sydney (red, 2): 2 move(s): (shuttle)Jakarta→Sydney Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata Manila (red, 2): 3 move(s): (shuttle)Jakarta→Ho Chi Minh City→Manila ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure yellow at Cairo, defusing Cairo on the way — treat black, CURE yellow tempo: lands a cure THIS TURN; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 13 after) to a strained supply - defuse Riyadh and return to Cairo (round trip, 3 actions) — drive Riyadh, treat black, drive Cairo tempo: no cure progress — nearest is yellow, 1 action(s) to land it — you hold the full set; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 14 after) to a strained supply - break the Karachi–Riyadh–Cairo–Baghdad black cluster at Riyadh, defusing Cairo on the way — treat black, drive Riyadh, treat black tempo: 1 action(s) further from the blue cure (9 → 10 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 16 after) to a strained supply - sweep tour: Riyadh → Karachi (6 cured cube(s), 2 stops) — drive Riyadh, treat black, drive Karachi, treat black tempo: 2 action(s) further from the blue cure (9 → 11 action(s) to land it) — alice collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 6 black (supply 17 after) to a strained supply exchange "cure yellow at Cairo, defusing Cairo on the way" → "defuse Riyadh and return to Cairo": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 1 committed outbreak(s) exchange "defuse Riyadh and return to Cairo" → "break the Karachi–Riyadh–Cairo–Baghdad black cl…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Karachi–Riyadh–Cairo–Baghdad black cl…" → "sweep tour: Riyadh → Karachi": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you), defusing Cairo on the way" — tempo 2 vs 101, risk 2.87 vs 2.87 — beaten by "cure yellow at Cairo, defusing Cairo on the way" dominated: "defuse Karachi (black supply critical), defusing Cairo on the way" — tempo -2 vs -1, risk 1.35 vs 0.62 — beaten by "break the Karachi–Riyadh–Cairo–Baghdad black cl…" dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo -1 vs 101, risk 4.17 vs 2.87 — beaten by "cure yellow at Cairo, defusing Cairo on the way" dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 101, risk 3.44 vs 2.87 — beaten by "cure yellow at Cairo, defusing Cairo on the way" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Los Angeles", "Miami", "Madrid", "Seoul", "Santiago", "Riyadh", "Lima" [14] {"tag":"shuttleFlight","to":"Atlanta"} [15] {"tag":"shuttleFlight","to":"Sao Paulo"} [16] {"tag":"shuttleFlight","to":"Jakarta"} [17] {"tag":"treatDisease","color":"black"} [18] {"tag":"discoverCure","color":"yellow","cards":["Los Angeles","Miami","Santiago","Lima"]} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 3 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Cure yellow first (Cairo is now a station!). Then treat Cairo black, drive Riyadh, treat black. 4 actions: cure, treat, drive, treat. Blue handoff deferred — Alice collects blue; Madrid handoff later. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Los Angeles", "Miami", "Santiago", "Lima"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Los Angeles", "Miami", "Santiago", "Lima"]}}} ``` ### bob-legacy-p0052 {#d-bob-legacy-p0052} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #88](/games/game-09/turns/13.md#e88) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Cairo cures: blue:none yellow:cured black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Cairo(scientist) hand=3 [Madrid(blue), Seoul(red), Riyadh(black)] supply: blue:19 yellow:16 black:11 red:16 decks: player=23 infection=44 player-discard: 7 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 2 move(s): Khartoum→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] [black supply CRITICAL — 11 left, phase demand up to 11] — 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh) [black CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ — 4 move(s): (shuttle)Sao Paulo→Bogota→Lima→Santiago — or 2 action(s): go to Riyadh (1 move(s)), then charter to Santiago (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here] Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Cairo: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Baghdad: 2 black [cluster Karachi–Riyadh–Cairo–Baghdad: 10 cubes — matures to 3s costs 12+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 13 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 1 move(s): Riyadh Kinshasa (yellow, 3, imminent): 2 move(s): Khartoum→Kinshasa Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi Santiago (yellow, 3, imminent): 4 move(s): (shuttle)Sao Paulo→Bogota→Lima→Santiago Cairo (black, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Baghdad (black, 2): 1 move(s): Baghdad Sydney (red, 2): 2 move(s): (shuttle)Jakarta→Sydney Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you), defusing Cairo on the way — treat black, drive Algiers, drive Madrid tempo: 2 action(s) closer to the blue cure (9 → 7 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 13 after) to a strained supply - defuse Riyadh and return to Cairo (round trip, 3 actions) — drive Riyadh, treat black, drive Cairo tempo: no cure progress — nearest is blue, 9 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 black (supply 14 after) to a strained supply - break the Karachi–Riyadh–Cairo–Baghdad black cluster at Riyadh, defusing Cairo on the way — treat black, drive Riyadh, treat black tempo: 1 action(s) further from the blue cure (9 → 10 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 black (supply 16 after) to a strained supply exchange "advance the blue cure: move toward the Madrid h…" → "defuse Riyadh and return to Cairo": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 1 committed outbreak(s) exchange "defuse Riyadh and return to Cairo" → "break the Karachi–Riyadh–Cairo–Baghdad black cl…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "defuse Karachi (black supply critical)" — tempo -2 vs -1, risk 1.39 vs 0.62 — beaten by "break the Karachi–Riyadh–Cairo–Baghdad black cl…" dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo -1 vs 2, risk 4.17 vs 2.87 — beaten by "advance the blue cure: move toward the Madrid h…" dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 2, risk 3.44 vs 2.87 — beaten by "advance the blue cure: move toward the Madrid h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"Madrid"} [8] {"tag":"directFlight","to":"Seoul"} [9] {"tag":"directFlight","to":"Riyadh"} [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"shuttleFlight","to":"Sao Paulo"} [12] {"tag":"shuttleFlight","to":"Jakarta"} [13] {"tag":"treatDisease","color":"black"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 3 new 3-cube cities — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 3 new 3-cube cities — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Yellow cured! Now: treat Cairo black, drive Riyadh, treat Riyadh — 3 actions. Ends at Riyadh; next turn Baghdad/Karachi. Blue handoff: I hold Madrid(blue), Alice needs it; meet in Madrid later. Send message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "YELLOW CURED — only blue remains (you at 4/5, I hold Madrid). This turn: clearing Cairo then Riyadh black clusters (firefight priority — Riyadh+Karachi are the 3-cube bombs and black supply is critical). Next turn: Karachi/Baghdad sweep, then I head to Madrid to hand you Madrid(blue) — you should then be able to shuttle to Sao Paulo and CURE BLUE. Re-pin after: I'm firefighter for black/red clusters, you finish blue."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0053 {#d-bob-legacy-p0053} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #90](/games/game-09/turns/13.md#e90) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Cairo cures: blue:none yellow:cured black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Cairo(scientist) hand=3 [Madrid(blue), Seoul(red), Riyadh(black)] supply: blue:19 yellow:16 black:13 red:16 decks: player=23 infection=44 player-discard: 7 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 2 move(s): Khartoum→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Karachi–Riyadh–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 13 left, 11 on board] — 2 move(s): Baghdad→Karachi [black CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Riyadh — or 1 action: direct flight (you hold Riyadh) [black CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ — 4 move(s): (shuttle)Sao Paulo→Bogota→Lima→Santiago — or 2 action(s): go to Riyadh (1 move(s)), then charter to Santiago (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here] Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): 1 move(s): Riyadh Kinshasa (yellow, 3, imminent): 2 move(s): Khartoum→Kinshasa Karachi (black, 3, imminent): 2 move(s): Baghdad→Karachi Santiago (yellow, 3, imminent): 4 move(s): (shuttle)Sao Paulo→Bogota→Lima→Santiago Baghdad (black, 2): 1 move(s): Baghdad Sydney (red, 2): 2 move(s): (shuttle)Jakarta→Sydney Kolkata (black, 2): 3 move(s): (shuttle)Jakarta→Chennai→Kolkata Manila (red, 2): 3 move(s): (shuttle)Jakarta→Ho Chi Minh City→Manila ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Algiers, drive Madrid tempo: 2 action(s) closer to the blue cure (9 → 7 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Karachi–Riyadh–Baghdad black cluster at Riyadh — drive Riyadh, treat black tempo: 1 action(s) further from the blue cure (9 → 10 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the blue cure: move toward the Madrid h…" → "break the Karachi–Riyadh–Baghdad black cluster …": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 1 committed outbreak(s) dominated: "shore up black at Karachi (supply strained: 13 left)" — tempo -2 vs -1, risk 2.66 vs 0.73 — beaten by "break the Karachi–Riyadh–Baghdad black cluster …" dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo -1 vs -1, risk 2.85 vs 0.73 — beaten by "break the Karachi–Riyadh–Baghdad black cluster …" dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 2.73 vs 0.73 — beaten by "break the Karachi–Riyadh–Baghdad black cluster …" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" [7] {"tag":"directFlight","to":"Madrid"} [8] {"tag":"directFlight","to":"Seoul"} [9] {"tag":"directFlight","to":"Riyadh"} [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"shuttleFlight","to":"Sao Paulo"} [12] {"tag":"shuttleFlight","to":"Jakarta"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Riyadh"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Riyadh"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=London cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)] supply: blue:19 yellow:14 black:16 red:16 decks: player=21 infection=42 player-discard: 7 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5 Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago — or 4 action(s): go to Cairo (3 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 4/5 blue set — burning drops it to 3/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): New York→Toronto Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red Lima: 1 yellow Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Cairo (1 action(s) (direct flight to Cairo (spends Cairo(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 1 move(s), bob 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))); then alice to station Sao Paulo +1 move(s) to cure bob hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), bob 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kinshasa (yellow, 3, imminent): 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 3 move(s) vs your 4 Karachi (black, 3, imminent): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 5 Santiago (yellow, 3, imminent): 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago Sydney (red, 2): 4 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: bob, 3 move(s) vs your 4 Baghdad (black, 2): 4 move(s): Essen→Milan→Istanbul→Baghdad — nearer teammate: bob, 1 move(s) vs your 4 Kolkata (black, 2): 5 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 5 Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Chicago–Toronto blue cluster at Toronto — drive New York, drive Toronto, treat blue, treat blue tempo: 1 action(s) further from the blue cure (10 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — fly Cairo, drive Khartoum, drive Kinshasa, treat yellow tempo: 2 action(s) further from the blue cure (10 → 12 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare exchange "break the Chicago–Toronto blue cluster at Toron…" → "sweep Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Karachi–Baghdad black cluster at Karachi" — tempo -3 vs -1, risk 1.42 vs 1.42 — beaten by "break the Chicago–Toronto blue cluster at Toron…" dominated: "defuse the armed discard bomb at Santiago (yellow — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 1.30 vs 0.71 — beaten by "sweep Kinshasa" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Chicago", "Washington", "Paris", "Cairo", "St. Petersburg" [11] {"tag":"contingencyTake","event":"oneQuietNight"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #92): Update: I drew Essen(blue) — I now hold TWO blue cards (Madrid, Essen). I'll charter Madrid next turn (Riyadh card is cured-spare) and give you Madrid(blue) in Madrid — you'll have 5/5 blue and can cure immediately (shuttle to Sao Paulo or any station). After the handoff I'm your firefighter: Karachi/Baghdad black clears, then Kinshasa yellow and red leftovers. Move to Madrid this turn if you can and be ready to cure blue on your next turn — that's the win card. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=London cures: blue:none yellow:cured black:cured red:cured outbreaks=3/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Riyadh(scientist) hand=5 [Madrid(blue), Seoul(red), Riyadh(black), Essen(blue), Johannesburg(yellow)] supply: blue:19 yellow:14 black:16 red:16 decks: player=21 infection=42 player-discard: 7 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Karachi: 3 black⚠ [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5 Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago — or 4 action(s): go to Cairo (3 move(s)), then charter to Santiago (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): New York→Toronto→Chicago — or 1 action: direct flight (you hold Chicago — your 4/5 blue set — burning drops it to 3/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): New York→Toronto Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [cluster Karachi–Baghdad: 5 cubes — matures to 3s costs 6+ treats] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red Lima: 1 yellow Khartoum: 1 yellow [in infect-discard] === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~10 turn(s), team-wide eradication: yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Cairo (1 action(s) (direct flight to Cairo (spends Cairo(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 1 move(s), bob 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))); then alice to station Sao Paulo +1 move(s) to cure bob hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), bob 1 action(s) (charter flight from Riyadh straight to Essen (spends Riyadh(black))); then alice to station Cairo +1 action(s) (direct flight to Cairo (spends Cairo(black))) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kinshasa (yellow, 3, imminent): 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 3 move(s) vs your 4 Karachi (black, 3, imminent): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 5 Santiago (yellow, 3, imminent): 5 move(s): Madrid→Sao Paulo→Bogota→Lima→Santiago Sydney (red, 2): 4 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Sydney — nearer teammate: bob, 3 move(s) vs your 4 Baghdad (black, 2): 4 move(s): Essen→Milan→Istanbul→Baghdad — nearer teammate: bob, 1 move(s) vs your 4 Kolkata (black, 2): 5 move(s): Madrid→Sao Paulo→(shuttle)Jakarta→Chennai→Kolkata — nearer teammate: bob, 3 move(s) vs your 5 Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Chicago–Toronto blue cluster at Toronto — drive New York, drive Toronto, treat blue, treat blue tempo: 1 action(s) further from the blue cure (10 → 11 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all) — fly Cairo, drive Khartoum, drive Kinshasa, treat yellow tempo: 2 action(s) further from the blue cure (10 → 12 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare exchange "break the Chicago–Toronto blue cluster at Toron…" → "sweep Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "break the Karachi–Baghdad black cluster at Karachi" — tempo -3 vs -1, risk 1.42 vs 1.42 — beaten by "break the Chicago–Toronto blue cluster at Toron…" dominated: "defuse the armed discard bomb at Santiago (yellow — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 1.30 vs 0.71 — beaten by "sweep Kinshasa" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Chicago", "Washington", "Paris", "Cairo", "St. Petersburg" [11] {"tag":"contingencyTake","event":"oneQuietNight"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Yellow cured! Blue cure imminent. Bob charters to Madrid next turn and hands Madrid — but I'm in London; bob could charter to Madrid, I drive Madrid (1 move) — handoff next turn, then I need a station: shuttle? Madrid has no station. Nearest station to Madrid: Sao Paulo (1 move via Madrid–Sao Paulo? Madrid neighbors Sao Paulo — yes). So next turn: drive Madrid, shareTake Madrid, drive Sao Paulo, cure blue = 4 actions. Win! This turn: bob will fly to Madrid this... no, next turn. This turn I should do the priced nominee: Toronto blue clears (drive NY, Toronto, treat, treat) — 4 actions, ends in Toronto. Then next turn from Toronto to Madrid is far! That breaks the rendezvous. Better stay near Madrid: drive Madrid now? Bob arrives next turn... wait, bob says "I'll charter Madrid next turn" — no, event #92 said "Move to Madrid this turn if you can and be ready to cure blue on your next turn" — bob charters to Madrid on HIS current turn (he's on the move now). So next turn I should be in Madrid to receive? If bob is IN Madrid when my turn starts, I drive Madrid (1), take card (1), drive Sao Paulo (1), cure (1) — win this turn! So this turn: keep actions light but useful near Madrid: drive Madrid now (1 action), and... bob arrives during his turn — I can't share now. Wait — bob is mid-turn now (he just messaged during his move). Actually it's my turn now (phase=playerActions, turnOwner=alice). Bob's message says he'll charter next turn?? "I'll charter Madrid next turn (Riyadh card is cured-spare) and give you Madrid(blue) in Madrid". So bob charters on HIS next turn, after mine. So I should be in Madrid at end of my turn. Then his turn: charter to Madrid, hand off. Then my following turn: shuttle to Sao Paulo, cure blue. Plan this turn: drive Madrid (position), then 3 spare actions: treat? Madrid has no cubes listed. Kinshasa sweep is 3 moves away — no. Toronto sweep too far from rendezvous. Use spare actions: drive Madrid, then... drive back? No. Options: treat London? Already cleared. Hmm — contingencyTake oneQuietNight (1 action) stores OQN — free event insurance vs epidemic (44%). Take it. Then 2 more actions: nothing useful near Madrid... could drive Madrid, take OQN, and treat nothing. Maybe drive to Madrid and end with 1 spare wasted. Or alternatively sweep Kinshasa (fly Cairo spends Cairo black — spare) — 3 actions + treat = clears 3 yellow, then return? Can't make it back to Madrid in time. Simplest solid plan: drive Madrid, contingencyTake oneQuietNight, pass remaining 2? Actions don't carry. Hmm, wasteful but rendezvous is critical. Alternative: fly Cairo, drive Khartoum, drive Kinshasa, treat yellow (4 actions) — clears Kinshasa bomb — but then I'm in Kinshasa, 3 moves from Madrid... next-next turn I'd miss handoff timing by a lot. No. Do: drive Madrid, contingencyTake OQN, endActions (2 wasted). Actually maybe play OQN later. Fine. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}} ``` ### bob-legacy-p0054 {#d-bob-legacy-p0054} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Karachi (3 black), Santiago (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Riyadh cures: blue:none yellow:cured black:cured red:cured outbreaks=2/8 infectionRate=2 stations: Atlanta, Sao Paulo, Jakarta, Cairo players: alice@London(contingencyPlanner) hand=5 [Chicago(blue), Washington(blue), Paris(blue), Cairo(black), St. Petersburg(blue)] bob@Riyadh(scientist) hand=3 [Madrid(blue), Seoul(red), Riyadh(black)] supply: blue:19 yellow:16 black:13 red:16 decks: player=23 infection=44 player-discard: 7 yellow, 5 black, 9 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Cairo→Khartoum→Kinshasa — or 1 action(s): charter flight from Riyadh straight to Kinshasa (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here] Karachi: 3 black⚠ [cluster Karachi–Riyadh–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 13 left, 11 on board] — 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Santiago: 3 yellow⚠ — 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago — or 1 action(s): charter flight from Riyadh straight to Santiago (spends Riyadh(black)) [yellow CURED: 1 treat clears ALL cubes here] Kolkata: 2 black Chicago: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] Sydney: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Manila: 2 red [cluster Sydney–Manila: 4 cubes — matures to 3s costs 6+ treats] Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here] Taipei: 1 red Johannesburg: 1 yellow Seoul: 1 red Chennai: 1 black New York: 1 blue Mexico City: 1 yellow Osaka: 1 red Jakarta: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~11 turn(s), team-wide eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 1 action(s) (charter flight from Riyadh straight to Madrid (spends Riyadh(black))), alice 1 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Riyadh (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Karachi (black, 3, imminent): 1 move(s): Karachi Kinshasa (yellow, 3, imminent): 3 move(s): Cairo→Khartoum→Kinshasa Santiago (yellow, 3, imminent): 5 move(s): Cairo→(shuttle)Sao Paulo→Bogota→Lima→Santiago Baghdad (black, 2): 1 move(s): Baghdad Kolkata (black, 2): 3 move(s): Karachi→Delhi→Kolkata Sydney (red, 2): 3 move(s): Cairo→(shuttle)Jakarta→Sydney Manila (red, 2): 4 move(s): Cairo→(shuttle)Jakarta→Ho Chi Minh City→Manila ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 1 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — charter to Madrid tempo: 3 action(s) closer to the blue cure (10 → 7 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare - break the Karachi–Riyadh–Baghdad black cluster at Riyadh — treat black tempo: no cure progress — nearest is blue, 10 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the blue cure: move toward the Madrid h…" → "break the Karachi–Riyadh–Baghdad black cluster …": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 1 committed outbreak(s) dominated: "shore up black at Karachi (supply strained: 13 left)" — tempo -1 vs 0, risk 2.66 vs 0.73 — beaten by "break the Karachi–Riyadh–Baghdad black cluster …" dominated: "break the Chicago–Toronto blue cluster at Chicago" — tempo 0 vs 0, risk 2.85 vs 0.73 — beaten by "break the Karachi–Riyadh–Baghdad black cluster …" dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo 0 vs 0, risk 2.73 vs 0.73 — beaten by "break the Karachi–Riyadh–Baghdad black cluster …" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Cairo"} [3] {"tag":"driveFerry","to":"Baghdad"} [4] {"tag":"driveFerry","to":"Karachi"} [5] {"tag":"directFlight","to":"Madrid"} [6] {"tag":"directFlight","to":"Seoul"} charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [54] {"tag":"buildStation"} [55] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)